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Behaviour Interactive | Official Site
MMOTPS | Genre:Fantasy | Status:Development  (est.rel 2015)  | Pub:Behaviour Interactive
Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Warhammer 40.000: Eternal Crusade Features

Latest Feature for Warhammer 40.000: Eternal Crusade

  • A First Look at Arkhona

    This week we are going to take a look at the single biggest character in Eternal Crusade! The planet Arkhona itself! While there is quite a lot about Arkhona we don’t, and can’t know, as part of the fun of playing Eternal Crusade is going to be discovering more about Arkhona and what is happening there; still there is a good deal of information about the planet available to the Eternal Crusade community.

    Posted on 10/21/2014 by Terry OBrien
  • Recent
  • Previews
  • Interviews
  • Media
  • General Article
  • Awards
  • Column

More Recent Features

  • The Downed Man State in EC

    In this week's Eternal Crusade column, we are going to talk about two topics that are somewhat inter-related, the role of support classes, and the “downed man” state, in Behaviour's upcoming game.

    Posted on 10/07/2014 by Terry OBrien
  • Transparency in Action

    Back in April-ish, when I started writing about all things Eternal Crusade, I became, very involved in the Eternal Crusade forums. I realized that the community probably far more knowledgeable on the various topics being discussed, and that it might serve me well as a game-journalist (HAH!), to put together a list of people on the forums who were well-spoken, intelligent, able to converse with others of differing opinion.

    Posted on 09/23/2014 by Terry OBrien
  • How the Rogue Trader Store Stacks Up

    This week we are going to look at various cash shops around the gaming universe, and how Eternal Crusade’s Rogue Trader Store stacks up in comparison. Remember back in June, Miguel made this post, regarding potential changes to the Rogue Trader Store, but, with the busy summer schedule most game companies keep, we haven’t seen a follow up to the shop just yet. So we thought this might be a good time to look at some other successful game shops, and how they do things.

    Posted on 09/09/2014 by Terry OBrien
  • Hands On with the Pre-Alpha

    Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015.

    Posted on 09/06/2014 by Franklin Rinaldi
  • Space Marines - The Emperor's Chosen

    This week we wrap up our look at each of the factions of Behaviour's Eternal Crusade with the Emperor's chosen, the Space Marines. Often referred to as Loyalists, to differentiate them from their fallen brethren, the Traitor Chaos Marines, the warriors of the Space Marine Chapters are genetically-enhanced super soldiers bio-engineered by the Emperor to be his shock troops.

    Posted on 08/26/2014 by Terry OBrien
  • It's Everything a 40k Fan Could Possibly Want

    Meeting Miguel Caron was an absolute pleasure. Though I personally am not into Warhammer 40k, (it’s a bit too dark for my taste) I always take great pleasure in meeting developers who are passionate about the game they’re making and Miguel has enough passion to fuel an entire studio and then some. He was exciting to listen to and even though there wasn’t any hands-on time with the game we still left the meeting excited.

    Posted on 08/22/2014 by Shannon Doyle
  • Oorah! Taking a Look at Chaos Space Marines

    This week we will be talking a look at Chaos Space Marines, their arms and armor, a peek at the Chapters and what they are all about, and speculate a little bit on their future.

    Posted on 08/12/2014 by Terry OBrien
  • All Things Orky!

    This week we are going to take a look at all things ORKY! Classes, Free to Waaagh, weapons, armor, culture, all of the things that make Orks the soccer hooligans we love to hate.

    Posted on 07/29/2014 by Terry OBrien
  • The Wrong Way to Do Free to Play

    Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.

    Posted on 07/21/2014 by Christina Gonzalez

Previews

  • Hands On with the Pre-Alpha

    Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015.

    Posted on 09/06/2014 by Franklin Rinaldi
  • Free to Be Cool

    Hey guys, I am writing this one from a hotel room in L.A., after having just sat in on the E3 Eternal Crusade roundtable presentation. The biggest piece of news was the announcement that Behaviour is pushing back the release of the Founders Program to the 25th of June. While disappointing, the pushback was necessary in order to allow the implementation of all the neat things that Behaviour wanted to get into the Founders Program.

    Posted on 06/11/2014 by Terry OBrien
  • Behaviour's Design and Passion for 40K

    This past week we showed you some very early footage of Eternal Crusade. I wanted to write up a recap of the weekend we spent in Montreal and talk about what Behaviour had shown us. There are a few parts to this story that really get me excited for what this game will offer. It may not be on the screen in the demos but you can definitely find it in the interviews and also in the passion that the team has for the 40K license.

    Posted on 01/28/2014 by Garrett Fuller

Interviews

  • It's Everything a 40k Fan Could Possibly Want

    Meeting Miguel Caron was an absolute pleasure. Though I personally am not into Warhammer 40k, (it’s a bit too dark for my taste) I always take great pleasure in meeting developers who are passionate about the game they’re making and Miguel has enough passion to fuel an entire studio and then some. He was exciting to listen to and even though there wasn’t any hands-on time with the game we still left the meeting excited.

    Posted on 08/22/2014 by Shannon Doyle
  • The Tyranid Hive Revealed

    Tyranids. To the veteran Warhammer 40K player the name inspires chills down the spine, a combination of awe and trepidation; and why? The Tyranids are an alien race from beyond the known galaxy. They arrived in this galaxy in 745 M41, along the Eastern Fringes, and since then their dreaded Hive Fleets have infested planet after planet. Once these planets have been stripped of their bio-matter the invasive Hive moves on, leaving behind a despoiled husk, incapable of supporting life.

    Posted on 05/06/2014 by Terry OBrien
  • Getting a Hands-On Preview with the Pre-Alpha Gameplay

    This past week we took a trip up to Behaviour Interactive to get an extremely early look at Warhammer 40,000: Eternal Crusade. Everything you are seeing on the site this week (videos are coming soon!) is literally pre-alpha gameplay footage. It is great that a studio like Behaviour is willing to show us this early gameplay footage. We got to play an early alpha build of the game and here is what we learned…it’s awesome! But you probably wanted more than that, so read on.

    Posted on 01/20/2014 by Garrett Fuller
  • Graham McNeill - Shaping the 40k Universe

    The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.

    Posted on 12/19/2013 by Garrett Fuller
  • Talking Eldar with the 40k Team

    With today's revelation of the Eldar faction in Warhammer 40k: Eternal Crusade, we wanted to find out more. We caught up with several members of the WH40k team to talk Eldar. See what they had to say before heading to the comments to leave your impressions.

    Posted on 12/05/2013 by Garrett Fuller
  • There Is Only WAR

    When Behaviour Interactive and Games Workshop announced Warhammer 40k: Eternal Crusade during E3 2013, a lot of people were caught by surprise. Our team managed to catch up to Miguel Caron to find out more about how the game will work and much more. Check out our exclusive preview and then discuss it in the comments.

    Posted on 06/12/2013 by William Murphy

Media

  • A Picture is Worth 40,000 Words

    The old saying goes that a picture is worth a paltry thousand words unless you're a reader at MMORPG.com. In that case, two pictures are worth 40,000 words as these exclusive images will prove. We teamed up with the Warhammer 40k: Eternal Crusade team to give our readers a first ever look. Check it out and then leave your thoughts in the comments.

    Posted on 07/11/2013 by Garrett Fuller

General Article

  • Making a Warhammer 40,000 MMO: The History

    The last few weeks have been very exciting for fans of all things Warhammer, but those who were mightily disappointed when the Warhammer 40k MMO was cancelled last year. With the announcement that Warhammer 40k: Eternal Crusade was on its way, folks began to talk. in a new article, we take a look at the history of bringing Warhammer 40k to the MMO space. Check it out before leaving your thoughts in the comments.

    Posted on 06/25/2013 by Garrett Fuller

Awards

  • MMORPG.com's E3 2013 Awards

    Now that E3 2013 has come and gone, it's time to present our annual "Best of" awards. Click through to find out who took Most Innovative, Best Hybrid, Rising Star, Most Anticipated and, of course, our Best in Show. Leave your thoughts in the comments about the results.

    Posted on 06/17/2013 by William Murphy

Column

  • The Downed Man State in EC

    In this week's Eternal Crusade column, we are going to talk about two topics that are somewhat inter-related, the role of support classes, and the “downed man” state, in Behaviour's upcoming game.

    Posted on 10/07/2014 by Terry OBrien
  • Transparency in Action

    Back in April-ish, when I started writing about all things Eternal Crusade, I became, very involved in the Eternal Crusade forums. I realized that the community probably far more knowledgeable on the various topics being discussed, and that it might serve me well as a game-journalist (HAH!), to put together a list of people on the forums who were well-spoken, intelligent, able to converse with others of differing opinion.

    Posted on 09/23/2014 by Terry OBrien
  • How the Rogue Trader Store Stacks Up

    This week we are going to look at various cash shops around the gaming universe, and how Eternal Crusade’s Rogue Trader Store stacks up in comparison. Remember back in June, Miguel made this post, regarding potential changes to the Rogue Trader Store, but, with the busy summer schedule most game companies keep, we haven’t seen a follow up to the shop just yet. So we thought this might be a good time to look at some other successful game shops, and how they do things.

    Posted on 09/09/2014 by Terry OBrien
  • Space Marines - The Emperor's Chosen

    This week we wrap up our look at each of the factions of Behaviour's Eternal Crusade with the Emperor's chosen, the Space Marines. Often referred to as Loyalists, to differentiate them from their fallen brethren, the Traitor Chaos Marines, the warriors of the Space Marine Chapters are genetically-enhanced super soldiers bio-engineered by the Emperor to be his shock troops.

    Posted on 08/26/2014 by Terry OBrien
  • Oorah! Taking a Look at Chaos Space Marines

    This week we will be talking a look at Chaos Space Marines, their arms and armor, a peek at the Chapters and what they are all about, and speculate a little bit on their future.

    Posted on 08/12/2014 by Terry OBrien
  • All Things Orky!

    This week we are going to take a look at all things ORKY! Classes, Free to Waaagh, weapons, armor, culture, all of the things that make Orks the soccer hooligans we love to hate.

    Posted on 07/29/2014 by Terry OBrien
  • The Wrong Way to Do Free to Play

    Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.

    Posted on 07/21/2014 by Christina Gonzalez
  • Eldar Weaponry in the Eternal Crusade

    This week, and for the next few weeks while we wait for some actual game-play to dig into, we are going to take a look at the four confirmed factions, the weapons they use, and how these weapons work on the tabletop. Hopefully this will give us some insight so we can extrapolate a bit about how they will work in EC.

    Posted on 07/15/2014 by Terry OBrien
  • Cruising the Forums - The Cash Shop Debate

    Behaviour has stated on several occasions that cash shop variants of common in-game weapons and armor will largely be alternate skins, and occasionally slightly rearranged statistics. Trading range for rate of fire, trading ammo capacity for reload time, things of that nature. Skilled players will counter the negatives and therefore benefit from the positives. Isn't that really “Skill to Win”?

    Posted on 07/01/2014 by Terry OBrien
  • For the Emperor - Become a Founder Today

    In our last article, I mentioned that I had gotten a look at the Founders Program page while it was still being developed, and that I... uhhh, took notes. I had to get confirmation that we could actually use those notes, because, as you know, the Founders Program was pushed back a bit, so that the devs could get it exactly the way they wanted it. I promised that I would preface this sneak peek with the following disclaimer.

    Posted on 06/25/2014 by Terry OBrien
  • It's Being Developed for US!

    OK, public service message delivered, let’s get to the meat of this week’s article, which is: all about the common misconceptions regarding Eternal Crusade. These are the things that we see popping up on forums everywhere we look, the things that we hear Miguel answer again and again and again in interviews and on AMA’s. The common sort of misinformation genially spread by people who don’t know better…yet. So, let’s educate ourselves a bit.

    Posted on 06/03/2014 by Terry OBrien
  • Pikko Server Technology

    Pikko servers means that Behaviour will be able to put thousands of warriors onto the battlefields of Eternal Crusade without putting all that stress onto a single server or server cluster. As the battlefield population shifts, so will the Pikko Server dynamically allocate system resources to maintain a top-notch playing experience, keeping frame rates high and movement smooth and responsive.

    Posted on 05/20/2014 by Terry OBrien
  • Faction Warfare

    One of the most pervasive features of the upcoming Warhammer 40k: Eternal Crusade is the inclusion of faction warfare. In our latest column, we take a look at a few faction scenarios and how they might play out. Read on and then leave your thoughts in the comments.

    Posted on 12/11/2013 by Garrett Fuller
  • Futuristic Warfare

    One of the hallmarks of Warhammer 40k: Eternal Crusade is combat. In our latest column, we offer ideas on ways that combat could be made more realistic. See what we propose before heading to the comments.

    Posted on 11/27/2013 by Garrett Fuller
  • Looking Forward to the Beta

    After the recent release of a game play video from Warhammer 40k: Eternal Crusade, the anticipation of the beta has only gotten keener. In our latest column, we take a look at the reasons we're impressed and at the venerable Space Marine. Read on before heading to the comments to chat.

    Posted on 11/20/2013 by Garrett Fuller
  • Chaos

    Earlier this week, the Warhammer 40k: Eternal Crusade team announced the Chaos Factions with, we believe, the potential for mixed results. Find out why we think so before heading to the comments to chat.

    Posted on 11/06/2013 by Garrett Fuller
  • In Case You Missed It - AMA Recap

    MMORPG.com recently hosted an Ask Me Anything forum discussion with the Warhammer 40: Eternal Crusade team. In case you missed it, we've got a terrific wrap report to share. Check it out before heading to the comments.

    Posted on 10/23/2013 by Garrett Fuller
  • The Importance of Customization

    Customization is one of the things that most MMO players are keen to have a lot of when making their characters. In today's Warhammer 40k: Eternal Crusade column, we take a look at why it's so vital for the game to have when it launches. See why we think so before heading to the comments.

    Posted on 10/03/2013 by Garrett Fuller
  • The Future of Online Games

    During PAX Prime, we held our annual Future of Online Games panel. The panelists were from all over the industry, and our own Managing Editor took a few key points home from the discussion. Read on to see what those were.

    Posted on 09/05/2013 by William Murphy
  • Chaos and Gameplay

    The Warhammer 40K: Eternal Crusade team recently released a "meet the team" video that featured snippets of gameplay that we're ready to dissect in our latest column. In addition, we're going to take a look at Chaos and what it means to the game. Read on before heading to the comments to chat.

    Posted on 08/13/2013 by Garrett Fuller
  • Speculating on the Orks

    In our latest Warhammer University class, we offer some thoughts about the Orks and how important getting them right will be to the success of Warhammer 40,000: Eternal Crusade. See why we think it's so crucial before leaving your thoughts in the comments.

    Posted on 07/23/2013 by Garrett Fuller
  • The Importance of Eldar

    Each of the factions that will be featured in Warhammer 40k: Eternal Crusade is important. In our latest column devoted to the upcoming title, we take a look at the Eldar and why they are crucial to the game. Read on before heading to the comments to chat.

    Posted on 07/09/2013 by Garrett Fuller
  • Gaming Consoles

    During E3, the MMO space was rocked by the announcement that several big MMO titles would be headed to next-gen consoles. What is the likelihood of success? We take a look at that today and hope you'll offer your thoughts in the comments after reading.

    Posted on 06/21/2013 by Adam Tingle

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