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Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel 2014)  | Pub:Sony Online Entertainment
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EverQuest Next News

Latest Headlines for EverQuest Next

  • The Franchise at 15

    Nothing says, "Everquest is awesome!" quite like a picture of Omeed Dariani riding the 1970s Batmobile. Everquest has come a long (really long) way since Omeed and his Batmobiling ways. In one sense, this is because Omeed now has his very own Everquest Live loveseat, and also because Everquest has grown in its own way over time, culminating in the development of Everquest Next Landmark and Everquest Next.

    Reported on Mar 20, 2014
  • All SOE Titles, Including EQN/EQNL Part of All-Access Pass

    According to an updated version of the Sony All Access Pass FAQ, all Sony Online Entertainment titles, including both EverQuest Next and EverQuest Next: Landmark, will be part of the "one subscription, all games" model that will be put into place in April.

    Reported on Mar 14, 2014
  • A Community Building Everything

    Despite my best efforts, I find myself to be a horrible builder. I can craft wonderful ideas in my head, describe them with epic scale in an essay, but end up making balls of dirt on my claim. Luckily, the February 18 Everquest Next Round Table Response gave me hope that I can actually play the game in a way that seems to make sense to me as someone who's horrible at free-form creation: getting other people to help me!

    Reported on Feb 20, 2014
  • Smedley, the Sandbox, and Online Society

    I was planning on writing an article relating to what I've been able to do in the game, but a recent blog post by Sony Online Entertainment (SOE) president John Smedley just made me throw out my plans and focus on it. Smedley discussed SOE's vision of the sandbox, and why the sandbox model of MMORPGs is looking like the way forward for the industry. It's a great look at why Everquest Next made a shift in its development cycle to become a sandbox MMORPG (or two).

    Reported on Feb 12, 2014
  • Landmark Alpha Specs and EQNext Grouping

    Aside from an update to the Everquest Next: Landmark alpha requirements, one of the other notable discussion topics this week was the weekly Roundtable, where Omeed Dariani and Jeff Butler discuss how grouping and individual contributions might work within Everquest Next.

    Reported on Jan 30, 2014
  • Smed's AMA Information

    EQNextFans.com has posted a nice digest of Smed's recent AMA with regard to both EverQuest Next and EverQuest Next: Landmark. Users were able to ask questions about the two forthcoming games, divided into several sections.

    Reported on Jan 25, 2014
  • Large Folk Discussed in Latest Roundtable

    The latest EverQuest Next Roundtable has been published that spends its time discussing players' favorite large race. In addition to the discussion, Omeed Dariani and Rosie Rappaport show off some pretty spectacular concept art that the EQN team has whipped up to show off the large folk. Check it out and let us know what large race you're most thankful for in the comments.

    Reported on Jan 21, 2014
  • Latest Round Table: NPC Merchants & Reselling Items

    The latest EverQuest Next Round Table has been released. This time, Omeed Dariani and Darrin McPherson take on the question of whether or not NPC merchants should be able to sell items sold to them by other players. See what the community answered and the developer's response before letting us know what you think in the comments.

    Reported on Jan 14, 2014
  • Time Lapsing and World Making

    In our latest look at EverQuest Next, we take a look back at last week's news and offer analysis about what was said. This week, in particular, we center on the day/night cycle, specialty servers and how quickly a world can be built. Check it out before heading to the comments to add your voice to the discussion.

    Reported on Dec 22, 2013
  • The Length of Day / Night Cycles Discussed

    Omeed Dariani and Jeff Butler take to the airwaves to give the EverQuest Next developer roundtable response for the question about the length of the day/night cycle in both EQN and EQN: Landmark. The pair discuss how the decision is being made by looking at other games and much more. Check it out!

    Reported on Dec 18, 2013
  • Explaining It All

    A separate pair of interesting features cropped up last week to help explain exactly what EverQuest Next: Landmark is and how it differs from EverQuest Next itself. We take a look at what was revealed and offer a few thoughts. Read on and then head to the comments to chat.

    Reported on Dec 12, 2013
  • Multiple Starting Areas?

    The latest EverQuest Next round table asks fans their opinion on whether or not there should be multiple starting areas in games.

    Reported on Dec 11, 2013
  • Moddable UI Question Results

    The latest poll results and the EverQuest Next team impressions of the vote tally has been posted in a new Round Table video, hosted by Omeed Dariani along with Lead Building & UI Designer Jake Sones. The pair take on one of the recent polls where players were asked how they felt about moddable UIs. Check it out!

    Reported on Dec 10, 2013
  • Day and Night & Good Discussions

    In our latest EverQuest Next column, we take a look at the most recent Community Round Table released by the team and the discussion of day-night cycles. See what we gathered from the video and then head to the comments to offer your thoughts.

    Reported on Dec 05, 2013
  • How Do You Like to Group?

    The latest EverQuest Next Roundtable question has been posted that simply asks players their preferences for grouping when multiple players are required to complete content, for instance, in dungeons.

    Reported on Dec 04, 2013
  • The Storytelling Toolbox

    It was a big week in EverQuest Next this week with the release of the latest Round Table in which the dev team spoke about story and lore. Check out our thoughts about what was said before adding your own ideas to the comments.

    Reported on Nov 28, 2013
  • Latest Round Table: Consuming Lore

    Omeed Dariani and Lead Content Designer Steve Denuser are the stars of the latest EverQuest Next Roundtable that discusses how players want to consume the lore of the game. After polling the community, Dariani and Denuser respond to the results. Check it out and then leave us your thoughts in the comments.

    Reported on Nov 26, 2013
  • New Classes Revealed

    EQNextFans.com has gotten hold of the latest PC Gamer magazine in which several EverQuest Next classes are revealed. Among them are the Beastmaster, Cleric, Necromancer and Rogue.

    Reported on Nov 25, 2013
  • Holidays? Yea or Nay?

    Omeed Dariani and Darrin McPherson take part in the latest EverQuest Next roundtable video. In this latest installment, the pair discuss in-game holidays, where they fit in, why they happen, what they mean and much more. Check it out and leave us your thoughts on in-game holidays in the comments.

    Reported on Nov 19, 2013
  • Death Penalties Discussed in Latest Round Table

    The latest round table question from EverQuest Next has been published and centers around the death penalty. The discussion in the video begins about the design philosophy behind death penalties in general and segues into the guidelines surrounding death penalties. The team is looking for player input so head to the official site to add your voice to the comments.

    Reported on Nov 12, 2013
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