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EverQuest Next Forum » General Discussion » I wish for EQ3, instead of EQ Next, I don't like any of it ( Poll )

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206 posts found
  Allein

Elite Member

Joined: 6/11/13
Posts: 1241

7/10/14 9:27:30 PM#141
Originally posted by Azoth
Originally posted by Allein
Originally posted by Azoth
We will have to agree to disagree. I know how I feel as I am certain you know how you feel. I have played pretty much every mmo that came out in the last 15 years so no I don't lack experience with mmorpg. EQ simply had most of the gameplay features I am looking for in a better package than any of the games released after.

Out of curiosity, what gameplay features did EQ have that EQN won't have from what we know without making large assumptions? Which of those features are actually challenging-fun and not just a time-sink for those that have a lot of free time?

Why I'm so interested in EQN is that it seems to be going back to UO-EQ-SWG type games. While incorporating new tech and the fact we aren't in 99-04 anymore. A carbon copy of any game from 5-10-15+ years ago isn't going to make it out of the gates. Doesn't mean it has to be a ADD fueled instant gratification game either. Wildstar is a decent example of this, they went the carbon copy route (WoW) but updated several systems, without totally going down the path WoW itself has gone.

Hopefully after SOE Live we'll have some more details, but I've yet to see many reasons why EQ was so much better then any other game. Beyond feelings and memories of how amazing it was. I enjoyed it, but I've enjoyed many games since. I enjoyed MUDs just as much before EQ existed.

It's all personal preferance, it is obvious that for you the time sink in EQ were just wasted time, to me they are key moment that adds to the immersion.

Waiting for the boat, corpse recovery, dangerous traveling (you ran slower than most mobs), big zones, no map or mini map. To me those added to the feeling of living in a world, to others it's unimaginable. How come in 99 we could have something that massive and diverse.

I'm not a fan of over used instant travel myself, we'll see how that goes in EQN. Corpse recovery rarely was "fun" for me. Usually just a run and a bit of this or that to get it back. Others times it was so tedious (dying in the ocean) and just punishment for trying to enjoy the game. Travel was a big deal and I hope this comes back in EQN. Mini-Map with super gps is a problem, again we'll see how this goes, but as soon as I could, I printed every map available so why kill trees for something so simple. Like I said, to me it seems like they are trying to get back to UO-SWG-EQ wih the "virtual world" aspect. Seems to be a pretty big deal to DG.

I am not against progress, like a map that auto reveal when you have explored an area for example. The combat of EQ also probably wouldn't cut it in a game today. You would have to add to it, some classes had 3 or 4 skills while caster had multiple options. So yes this would need to be refined and upgraded. But the interdepency between classes, most of them played totally differently. Most of games today are a lot simplier, with mostly 3 or less roles.

That is an issue with other games. We've yet to see what EQN really will offer. If they do go sort of a MOBA type route, interdependence will be important. There were many roles in EQ, but every single one wasn't needed 100% of the time. No reason with 40+ classes that this can't be the same. Also no reason one class/build couldn't do a couple roles at a time or change it up as needed. Games that are just about DPSing lose this element, hopefully EQN doesn't go down that road. I see the EQN system and the more flexible in general to be more along the lines of D&D. Why do we have to have XYZ to accomplish everything? Very limiting and unimaginative.

Personally what keeps me playing an mmo is if I get the feeling that I am living an adventure, not just watching a show. I don't need to be the savior of the world, I just want to be an adventurer that may accomplish great things or not. There needs to be a possibility to fail bad. How many games really have harsh death penalty ? Death should be a big deal, not just a free port to your bind point.

They've said players won't be "The Hero" which is funny with their use of Heroic combat/movement/classes. DG has talked about how players are free to try anything they want with the open world and are also going to die because of this. Unlike many games where 1-5 players can solo the hardest content possible. I'm assuming if Joe Gamer runs into a Dragon, they aren't going to be soloing it.

Death is odd subject for me. While I get the need for penalties, at the same time, I remember completely avoiding situations due to fear of death when I probably could of won. It taught me to avoid anything that seemed risky. Where's the fun in that? Beyond permadeath, no system is really that harsh. Some XP lose, broken gear, gold, run back, whatever are all just time-sinks, nothing more. Yes time is precious, but I'm not going to cry if I lose an hour of my time. Never did I find EQ's system harsh.

I enjoy a lot of games, but as far as mmo goes there is nothing I played more than 2 months since vanilla EQ.

Which is unfortunate. Obviously you like what you like. But I've tried, enjoyed, hated, experienced many games since EQ and am glad I did. Gave me a better overall understand of the genre and what I like or don't. Many games have had qualities that really shined. Might have been bad overall game, but some elements were worth remembering. Same goes for EQ, it was far from perfect for me.

Now tell me about you. What about EQN do you like ? What about it makes it go back to UO EQ SWG games (which are all pretty different games) ?

My mention of UO-SWG-EQ are more to the open "sandbox" type experience. UO being the most sandboxy I guess. Players are able to go about and aren't punished for straying from the pre-determined best route to get to the magical carrot and win the imaginary race to the finish line. Not as much focus on the "end game" or beating everything.

While I'm basing my assumptions on what has been said, they are still assumptions. EQN seems to be a game that will cater to a wide audience and provide a good time for all. Instead of all the good stuff being locked away for the best of the best or require devoting countless hours to the game. Nor will it go the WoW route with instant instanced gratification where players are rewarded for moving 2 feet forward or sneezing. There can be a balance, doesn't have to be either or.

While not a totally free system, the multi-classing allows for basically limitless combos of class-skill-gear-builds. Crafting is supposed to be very diverse and with it, I'm assuming a decent player economy that doesn't revolve around staring at an AH screen mindlessly. I hate being locked into one class/role forever without having to re-do it all over again just to find out if I even like where it ends up.

Procedurally generated content if done well means limitless PVE fun. No static, beat it once, farm it forever content. Really hoping the Tiers (layers) of the world are a huge deal and not just mini-dungeons in specific locations that change some times. Not knowing what is out there adds to the mystery, danger, and adventure.

New AI should bring a new element of life to everything. Shop keeper, quest givers, lore, combat, etc. Hopefully which makes database websites less effective.

Movement and action combat look great to me. Having to be apart of the experience and not standing there clicking 12345678. VOIP is a much better replacement for text chat which seems to be something people of EQ time found immersive. Talking to actual people has always been more immersive and real to me.

We don't know how resources management will work yet, but I'm not a fan of having to wait after every single fight. Again, with VOIP, allows players to be active and continuing on the adventure. Doesn't need to be a mindless DPSfest, but doesn't need to put me to sleep either.

Overall, I'm hoping EQN is what I make of it. My own adventure. No hand holding or signs pointing which way to go. Even in EQ with multiple areas to level (grind) it still lead down a path to the finish. Much rather the finish be what I want it to be.

Hanging out in town crafting should be just as rewarding and fun as slaying dragons or people. Challenge/difficulty should be fairly easy to accomplish with the tech they are using. With enough content for everyone for a long time.

I want a virtual world to adventure in. Not a themepark that shows me the way. They can accomplish this is many ways, some of which may bring a lot of praise or hate. Hopefully they know what they are doing.

Honestly, we know very little about the details and it is just a guessing game for now. Put some of the leaps people seem to make like assuming EQN will be a super casual friendly, P2W, no challenge game don't seem to have a lot of data to back the idea up. Will it be exactly what anyone wants? No. No game is made specifically for one person. No game will ever be perfect. Doesn't mean it can't still be fun and offer a good experience for a long time.

I've tried to play Project99. Just can't do it. As much fun as I had in EQ, I have changed and my tastes. Same for MUDs, WoW, DAoC, and other games I've enjoyed. If I still enjoyed them, I wouldn't have left. Same reason I don't play DOS PC games or own an Atari. As much as thinking about them makes my heart tingle, they had their time and it has past.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 616

7/10/14 9:49:14 PM#142
Originally posted by Allein
Originally posted by Azoth

It's all personal preferance, it is obvious that for you the time sink in EQ were just wasted time, to me they are key moment that adds to the immersion.

Waiting for the boat, corpse recovery, dangerous traveling (you ran slower than most mobs), big zones, no map or mini map. To me those added to the feeling of living in a world, to others it's unimaginable. How come in 99 we could have something that massive and diverse.

I'm not a fan of over used instant travel myself, we'll see how that goes in EQN. Corpse recovery rarely was "fun" for me. Usually just a run and a bit of this or that to get it back. Others times it was so tedious (dying in the ocean) and just punishment for trying to enjoy the game. Travel was a big deal and I hope this comes back in EQN. Mini-Map with super gps is a problem, again we'll see how this goes, but as soon as I could, I printed every map available so why kill trees for something so simple. Like I said, to me it seems like they are trying to get back to UO-SWG-EQ wih the "virtual world" aspect. Seems to be a pretty big deal to DG.

I am not against progress, like a map that auto reveal when you have explored an area for example. The combat of EQ also probably wouldn't cut it in a game today. You would have to add to it, some classes had 3 or 4 skills while caster had multiple options. So yes this would need to be refined and upgraded. But the interdepency between classes, most of them played totally differently. Most of games today are a lot simplier, with mostly 3 or less roles.

That is an issue with other games. We've yet to see what EQN really will offer. If they do go sort of a MOBA type route, interdependence will be important. There were many roles in EQ, but every single one wasn't needed 100% of the time. No reason with 40+ classes that this can't be the same. Also no reason one class/build couldn't do a couple roles at a time or change it up as needed. Games that are just about DPSing lose this element, hopefully EQN doesn't go down that road. I see the EQN system and the more flexible in general to be more along the lines of D&D. Why do we have to have XYZ to accomplish everything? Very limiting and unimaginative.

Personally what keeps me playing an mmo is if I get the feeling that I am living an adventure, not just watching a show. I don't need to be the savior of the world, I just want to be an adventurer that may accomplish great things or not. There needs to be a possibility to fail bad. How many games really have harsh death penalty ? Death should be a big deal, not just a free port to your bind point.

They've said players won't be "The Hero" which is funny with their use of Heroic combat/movement/classes. DG has talked about how players are free to try anything they want with the open world and are also going to die because of this. Unlike many games where 1-5 players can solo the hardest content possible. I'm assuming if Joe Gamer runs into a Dragon, they aren't going to be soloing it.

Death is odd subject for me. While I get the need for penalties, at the same time, I remember completely avoiding situations due to fear of death when I probably could of won. It taught me to avoid anything that seemed risky. Where's the fun in that? Beyond permadeath, no system is really that harsh. Some XP lose, broken gear, gold, run back, whatever are all just time-sinks, nothing more. Yes time is precious, but I'm not going to cry if I lose an hour of my time. Never did I find EQ's system harsh.

I enjoy a lot of games, but as far as mmo goes there is nothing I played more than 2 months since vanilla EQ.

Which is unfortunate. Obviously you like what you like. But I've tried, enjoyed, hated, experienced many games since EQ and am glad I did. Gave me a better overall understand of the genre and what I like or don't. Many games have had qualities that really shined. Might have been bad overall game, but some elements were worth remembering. Same goes for EQ, it was far from perfect for me.

Now tell me about you. What about EQN do you like ? What about it makes it go back to UO EQ SWG games (which are all pretty different games) ?

My mention of UO-SWG-EQ are more to the open "sandbox" type experience. UO being the most sandboxy I guess. Players are able to go about and aren't punished for straying from the pre-determined best route to get to the magical carrot and win the imaginary race to the finish line. Not as much focus on the "end game" or beating everything.

While I'm basing my assumptions on what has been said, they are still assumptions. EQN seems to be a game that will cater to a wide audience and provide a good time for all. Instead of all the good stuff being locked away for the best of the best or require devoting countless hours to the game. Nor will it go the WoW route with instant instanced gratification where players are rewarded for moving 2 feet forward or sneezing. There can be a balance, doesn't have to be either or.

While not a totally free system, the multi-classing allows for basically limitless combos of class-skill-gear-builds. Crafting is supposed to be very diverse and with it, I'm assuming a decent player economy that doesn't revolve around staring at an AH screen mindlessly. I hate being locked into one class/role forever without having to re-do it all over again just to find out if I even like where it ends up.

Procedurally generated content if done well means limitless PVE fun. No static, beat it once, farm it forever content. Really hoping the Tiers (layers) of the world are a huge deal and not just mini-dungeons in specific locations that change some times. Not knowing what is out there adds to the mystery, danger, and adventure.

New AI should bring a new element of life to everything. Shop keeper, quest givers, lore, combat, etc. Hopefully which makes database websites less effective.

Movement and action combat look great to me. Having to be apart of the experience and not standing there clicking 12345678. VOIP is a much better replacement for text chat which seems to be something people of EQ time found immersive. Talking to actual people has always been more immersive and real to me.

We don't know how resources management will work yet, but I'm not a fan of having to wait after every single fight. Again, with VOIP, allows players to be active and continuing on the adventure. Doesn't need to be a mindless DPSfest, but doesn't need to put me to sleep either.

Overall, I'm hoping EQN is what I make of it. My own adventure. No hand holding or signs pointing which way to go. Even in EQ with multiple areas to level (grind) it still lead down a path to the finish. Much rather the finish be what I want it to be.

Hanging out in town crafting should be just as rewarding and fun as slaying dragons or people. Challenge/difficulty should be fairly easy to accomplish with the tech they are using. With enough content for everyone for a long time.

I want a virtual world to adventure in. Not a themepark that shows me the way. They can accomplish this is many ways, some of which may bring a lot of praise or hate. Hopefully they know what they are doing.

Honestly, we know very little about the details and it is just a guessing game for now. Put some of the leaps people seem to make like assuming EQN will be a super casual friendly, P2W, no challenge game don't seem to have a lot of data to back the idea up. Will it be exactly what anyone wants? No. No game is made specifically for one person. No game will ever be perfect. Doesn't mean it can't still be fun and offer a good experience for a long time.

I've tried to play Project99. Just can't do it. As much fun as I had in EQ, I have changed and my tastes. Same for MUDs, WoW, DAoC, and other games I've enjoyed. If I still enjoyed them, I wouldn't have left. Same reason I don't play DOS PC games or own an Atari. As much as thinking about them makes my heart tingle, they had their time and it has past.

All reasonable expectation. I would probably enjoy a game like that but as you said we know almost nothing of the game at this time. The video we saw seemed to imply way too fast gameplay for my taste tho. Almost diablo like facerolling. Now it could of been a simple demo that doesn't represent the game at all, but if so why show it at all.

We will know in 2 or 3 years I guess.

  Allein

Elite Member

Joined: 6/11/13
Posts: 1241

7/11/14 12:14:19 AM#143
Originally posted by Azoth

All reasonable expectation. I would probably enjoy a game like that but as you said we know almost nothing of the game at this time. The video we saw seemed to imply way too fast gameplay for my taste tho. Almost diablo like facerolling. Now it could of been a simple demo that doesn't represent the game at all, but if so why show it at all.

We will know in 2 or 3 years I guess.

The demo was completely staged from what I understand. No real AI, just spawning mobs to slaughter or dev controlled NPCs. They showed it so people would get excited (hopefully). Whole hour of combat info at SOE Live next month, hopefully they show some updated game play.

While I don't want Diablo style combat, I wouldn't mind some epic battles with large number of mobs. If you've read the novellas, they describe such battles in a couple encounters.

The 1-70+ vs 1 mob deal is fun, but there are more ways to do combat.

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1730

7/15/14 8:02:57 AM#144
Originally posted by Allein
Originally posted by Azoth

All reasonable expectation. I would probably enjoy a game like that but as you said we know almost nothing of the game at this time. The video we saw seemed to imply way too fast gameplay for my taste tho. Almost diablo like facerolling. Now it could of been a simple demo that doesn't represent the game at all, but if so why show it at all.

We will know in 2 or 3 years I guess.

The demo was completely staged from what I understand. No real AI, just spawning mobs to slaughter or dev controlled NPCs. They showed it so people would get excited (hopefully). Whole hour of combat info at SOE Live next month, hopefully they show some updated game play.

While I don't want Diablo style combat, I wouldn't mind some epic battles with large number of mobs. If you've read the novellas, they describe such battles in a couple encounters.

The 1-70+ vs 1 mob deal is fun, but there are more ways to do combat.

I agree. A good mix of different combat options is a good way to keep things broken up while leveling. I enjoy having the 1v1 challenging fights, but also having to wade through a sea of individually weak but lethal in group mobs can be equally challenging as well. 

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3632

7/17/14 7:02:50 AM#145

     I still have yet to see ANY substantial information on actual in game content..  Oh sure we hear about what's if, maybe, blah blah blah.. and yada yada yada.. But absolutely nothing to sink your teeth into..  I hear the marketing about AI, voxels and procedural this and that and more, but nothing that proves it works, or has a future..  This is like looking at Da Vinci's flying invention .. OH SURE, it looks believable on paper in the right era, but in modern day reality, it was  CRAP..  

  Lyrian

Advanced Member

Joined: 4/23/07
Posts: 273

7/17/14 8:47:12 AM#146

The major concern that I have with EQN, is that the gameplay will essentially be a mix of Diablo 3 and Guildwars 2. That has been nixed to an extent seeing the play and movement of Landmark. But I am concerned that the game itself is going to melt down into a 'casual fest' and essentially force replayablity in order to keep wanting to play the game.

With the total of 40 classes to play, its difficult to say how the game will progress. Are we going to be blowing through the first 3-4 tiers of these classes in a few play sessions until we get to the 'elite' sort of classes. Which still will inevitablity take 20-30 hours of play to max out?

Or are we going to head back toward the old system, where each and every single class can take upwards of 100-200 hours to level and play, 'just' to unlock the next neat thing we can do?

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2682

110100100

7/17/14 8:55:29 AM#147

agree with OP. i will try this game when its launched but only because its F2P, probably try it in beta too.

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 842

When you learn that a truth is a lie, anger follows.Grace Slick

7/17/14 9:04:01 AM#148
Originally posted by Lyrian

The major concern that I have with EQN, is that the gameplay will essentially be a mix of Diablo 3 and Guildwars 2. That has been nixed to an extent seeing the play and movement of Landmark. But I am concerned that the game itself is going to melt down into a 'casual fest' and essentially force replayablity in order to keep wanting to play the game.

With the total of 40 classes to play, its difficult to say how the game will progress. Are we going to be blowing through the first 3-4 tiers of these classes in a few play sessions until we get to the 'elite' sort of classes. Which still will inevitablity take 20-30 hours of play to max out?

Or are we going to head back toward the old system, where each and every single class can take upwards of 100-200 hours to level and play, 'just' to unlock the next neat thing we can do?

Now I have been following EQ Next since before 2013 SoE Live. I really do not have enough quality information to know exactly how it will play. I am still playing around with the crafting/building tools in Landmark. As of now I'm feeling like game play isn't anything like hack and slash D 3. GW 2, well what we know thus far is that many people, be they fans or critics, seem to believe that the lack of traditional trinity will mean it will play exactly or similarly to GW 2. I think this is due to not enough experience with anything different than what we already know.

I mean maybe it will track a bit like GW 2. Maybe not. I just do not have any evidence from the developers or leadership at SoE how the new mmo will look. We'll just have to be patient.

The last news I saw from "Smokejumper" was that we will learn more about the new mmo and it will be important. They simply will not reveal anything until SoE Live 2014.

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  Knytta

Advanced Member

Joined: 5/03/07
Posts: 338

7/17/14 9:28:38 AM#149
Originally posted by Nightbringe1

This: SOE is so focused on appealing to the widest possible audience that they have completely lost touch with the core base of customers that made EQ and EQ2 successful.

While I am sure they will launch to a very large initial audience, I wonder how much of that player base will remain after the first three months, and what percentage of that player base will be fans of the games earlier iterations.

Considering the much talked about content locusts in MMORPGs nowadays, is a different target audience that bad? If SOE manages finally  to build something new, exiting and different it is a good thing even if you might not be the target group. Many on these forums talks about new ideas, and when something new (might) be on the horizon "oh no not that new".

I still think Landmark will be the bigger game when finished. But EQN will hopefully be good and move the idea of MMORPGS forward.

Chi puo dir com'egli arde é in picciol fuoco.

He who can describe the flame does not burn.

Petrarca

  Bolthar

Novice Member

Joined: 11/30/11
Posts: 62

7/17/14 10:01:12 AM#150

If this game is playable and it has a decent crafting system and it has faction systems that allow you to modify costs of goods in cities based on your faction level (not greatly to make it unfair) as well as make you KOS or not to a city (or to specific people of that faction IN another city you are liked in) or not I would be all in.

The fact that nothing NPC wise attacks you until you go into a field of all the same level mobs just gets so boring. I absolutely LOVE when you walk into a city and some random NPC yells at you and runs at you because they do not like you. Or on the alternate side when you go into an "enemy" city and are able to just walk right in because you have made them love you by all you have done for them. I don't know about others but it really gives me a sense of accomplishment and immersion when you can modify the actions of the NPCs in general.

  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 686

"Kill me, my man kills you, that's how you lose."

7/29/14 8:29:54 PM#151

I was excited for EQN... I remember when it was just a rumor... back when EQ1 was still fun.

 

Then a couple months of The EQN Roundtable... and I realized how bad the game would be.

 

I also realized the game sounds a lot like The Elder Scrolls Online, except more cartoon WoW like graphics.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 686

"Kill me, my man kills you, that's how you lose."

7/29/14 8:31:33 PM#152
Originally posted by time007
dude, they are riding the wave of crap that is popular now. haha.  they basically pick crap that is popular and throw it in their game.  hah.  too bad.  I was looking for something old school as well, but they take some thing the kids like, mix it in with things vets like, the mix in some things the wow kids like, and the result is a new MMO. 

And the result is everybody wasting their money on the game, that they play 1-2 months and are looking for the next MMO.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3979

7/30/14 7:55:46 AM#153
Originally posted by phantomghost

I was excited for EQN... I remember when it was just a rumor... back when EQ1 was still fun.

 

Then a couple months of The EQN Roundtable... and I realized how bad the game would be.

 

I also realized the game sounds a lot like The Elder Scrolls Online, except more cartoon WoW like graphics.

We have less then 5% of the information on what the game is and its already a bad game? I have watched every round table and twitter feed and we still know next to nothing but lore. Calling it a bad game already is like saying I hate that food when we dont even know what it is other then the cook who made it. SoE live is a week away and will be the first look at what the game will be about.

  alyndale

Advanced Member

Joined: 10/04/06
Posts: 842

When you learn that a truth is a lie, anger follows.Grace Slick

7/30/14 8:04:37 AM#154
Originally posted by Nanfoodle
Originally posted by phantomghost

I was excited for EQN... I remember when it was just a rumor... back when EQ1 was still fun.

 

Then a couple months of The EQN Roundtable... and I realized how bad the game would be.

 

I also realized the game sounds a lot like The Elder Scrolls Online, except more cartoon WoW like graphics.

We have less then 5% of the information on what the game is and its already a bad game? I have watched every round table and twitter feed and we still know next to nothing but lore. Calling it a bad game already is like saying I hate that food when we dont even know what it is other then the cook who made it. SoE live is a week away and will be the first look at what the game will be about.

Agreed Nanfoodle and I have stressed this more than once. Additionally, as graphics go, in my opinion, it's really not as "cartoony" as one might think. Landmark vistas are truly breath-taking in many areas. Character models are much, much better than either of the two predecessors. I'm not sure if the folks at the San Diego campus will tweak the graphical engine at all, however they have reworked the Kerran model as per fan suggestions.

We shall see in August, 2014 at the next SoE Live what they have done...

Alyn

All I want is the truth
Just gimme some truth
John Lennon

  cesmode8

Advanced Member

Joined: 3/16/12
Posts: 292

7/30/14 8:05:36 AM#155
Originally posted by Allein

From what you wrote I'm getting the impression that you might need to look a bit more into it or at least wait until some more details are released before jumping to conclusions.

Beyond doing the same old thing with a fresh coat of paint, EQN is going away from many/most of the things that have been making games have limited entertainment for many years. While not going back to the boring grind of the old days.

F2P can be done well. Destructible world has never been done, no idea why you wouldn't think that is fun, have you seen anything about the cave/tier system? You seem to also have a small grasp on the class/role system. You can play 40+ classes and mix/match skills, pretty versatile. Roles will be there, just not the boring and forced holy trinity.

EQ3 might have been interesting, but seeing how little interest both EQ/EQ2 have these days, I doubt SOE needs a 3rd EQ title just taking up space on the servers. They are going way out on limb with EQN and doing things new and outside of what "old school" and "new school" have come to love/hate. They are trying to make the next-gen mmorpg, not just another game.

I agree, I don't think the OP has a clue what he/she is talking about.

And essentially, isn't EQN ...EQ3?  Progressing lore, new graphics/engine, new things to do, etc etc...??  Not sure what he/she is getting at with this one.

Destructable world has never been done before.  Looking forward to smashing my way through the ground into a cave.  

The 40+ classes they launch with will give you more versatility than most any game currently out there...and thats just what they are launching with.  Pick any ability from any class.

While I think Im sort of done with MMOs, I am keeping a watchful eye on EQN.  Im SO sick of hearing landmark crap.  It makes me think that SOE isn't even developing EQN, just that they are focusing on milking EQL.  We'll see.

If EQN has NO raids and actually has things for me to do at max level other than run of the mill "exploring, dungeoneering, crafting, pvp, etc..." I'll get it.  If it has raids, no.  I dont want to play  a game with raids.

  svann

Novice Member

Joined: 12/06/06
Posts: 1634

7/31/14 1:04:44 PM#156
EQ3 or VG2 would be good too.
  Aztec

Novice Member

Joined: 9/19/04
Posts: 107

Accept conditions as they are or accept the responsibility to change them.

8/09/14 8:30:16 PM#157
Let us just assume that they will make a really bad game. This way we will not be disappointed! =p Everyone has been making mediocre games at best as of late. To expect anything better than sub-par is just to optimistic IMHO. These are clearly not the good old days of EQ1 when games were fun and addictive.
  Loke666

Elite Member

Joined: 10/29/07
Posts: 17001

8/09/14 8:43:46 PM#158

I have to agree with OP about one thing: SOEs "F2P have so far been far from optimal in games like EQ2 and I wish they just would have gone with subs and no shop or other crap.

As for the rest I really need to try the game to make any useful comments. Yes, it do sounds very different from earlier games but if it is fun to play that would be a strength instead of a weakness. If not it is a huge mistake but just guessing that based on features we havn't tried yet is not a great idea.

Let's give the beta a try once it is out and then have this discussion, then we will actually have informed opinions instead of just estimates and guesses.

  HappyFunBall

Apprentice Member

Joined: 5/14/06
Posts: 223

"Thank God I'm an atheist!"

8/09/14 8:47:19 PM#159

I agree with most everything you said, except not liking fully destructible environments. I think that would be awesome, depending how they go about doing it.


I don't follow games at all as I don't see the point in it. When a game is out and I can actually play it, then I'll show some interest. Hype usually lets people down. Very few games ever live up to the hype. I could care less about live action promo's for a game (stupid) and promos with 0 actual game play. Sorry, I'd like to see what I'm actually going to play/buy.


I would love to see an open world EQ2, or hell, ANY open world sandbox-like game that breaks away from the cake-walk EZ mode hand-holding theme park MMO games today. Sick and tired of SOLO MMO games. I thought the entire point was playing with other people, not soloing up to max level and only grouping for certain instances.


I liked ESO, but it was a joke. There is NO danger, anywhere. I never felt like my player was in any danger, so I never got past VR3... Also had a VR1 I leveled in a week after getting bored with the VR3 main. Sorry, but 50 levels in one week? That's an challenge-less game to me.


I don't get the rush to end-game crap. I will NEVER understand it. It's like saying that the only worth of the game is at max level and everything else it just tedious crap to get you there. So many people in ESO rushed to max level, got there, then got bored and quit. Yep, that seemed worth it. Not.

  HappyFunBall

Apprentice Member

Joined: 5/14/06
Posts: 223

"Thank God I'm an atheist!"

8/09/14 8:54:47 PM#160
Originally posted by Aztec
Let us just assume that they will make a really bad game. This way we will not be disappointed! =p Everyone has been making mediocre games at best as of late. To expect anything better than sub-par is just to optimistic IMHO. These are clearly not the good old days of EQ1 when games were fun and addictive.

 

I agree. I can't seem to latch on to any MMO these days. All EZ-mode, mostly solo (defeats the purpose of MMO's, groups, etc).. and no danger. EQ1 was challenging, so it was rewarding to level, which definitely made it addictive. You always had to watch your back and I liked that. A dungeon SHOULD be dangerous. To trash ESO again, since it was SO EASY to level (and had almost no danger), getting gear (for example) was somewhat meaningless to me. In a few levels, I'd just have to junk it and get something else. Money was never that tough to get, so you could always go to a guild store and buy new disposable weapons and armor. Meh
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