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EverQuest Next Forum » General Discussion » Hardcore server (s)

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29 posts found
  Raxxo82

Advanced Member

Joined: 6/22/10
Posts: 139

Never trust a computer you can't throw out a window.-Steve Wozniak

 
OP  6/30/14 4:54:41 AM#1
So I've followed eqn and eql since they were announced and Im really looking forward towards playing eqn once its out. That being said Im just abit worried that SoE will create an awesome game with amazing lands to get lost in, just to make it easymode and destroy the whole sense of adventure that "danger" provides, just to cater to the squishies. A way to avoid it would perhaps be to create hardcore servers were mobs have more hp and/or hits harder. There shouldnt be any extra perks or rewards or anything, just a server with higher difficulties than the mainstream server. Would it be possible to do and would you play on "hardcore" server if there was one? I know I would..

  Allein

Elite Member

Joined: 6/11/13
Posts: 924

6/30/14 6:06:57 PM#2

If it was simply "harder" mobs that didn't provide "better" loot, I'd like to see it happens. When it is like Diablo/WoW where the harder the mobs get the better the gear, I think it defeats the purpose. Eventually with the "best" gear, the "hard" content becomes just as easy as the regular version.

I honestly doubt many would be down for that though. As much as people go on and on about wanting a "hardcore" game, usually just means they want to be able to spend countless hours in game and have better stuff and or an advantage over those that can't/won't.

As someone that no longer wants gaming to be a 2nd full time job (without pay), I doubt I'd be interested myself though.

  satora54

Apprentice Member

Joined: 4/13/07
Posts: 30

6/30/14 6:15:50 PM#3

I would like it for harder content alone, but not loot drops.

Maybe just different item sets and titles than the other servers would be cool, but not at all practical. 

  SupaAPE

Advanced Member

Joined: 6/23/13
Posts: 66

7/02/14 12:35:37 AM#4
Would be a nice idea. Seeing how some MMO's roll out patch content, to dumb down the game, maybe some servers could be labelled hardcore and not have the latest patches/content that is made to easier the game.
  DMKano

Elite Member

Joined: 6/17/11
Posts: 5380

7/02/14 12:43:35 AM#5

No.

The more rulesets there are the more of a pain it is to support (for the devs), and the more it fragments the playerbase.

Make a game with the single ruleset and do it WELL, trying to appeal to everyone fails in the end.

 

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5566

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/02/14 1:07:19 AM#6
Originally posted by Raxxo82
 A way to avoid it would perhaps be to create hardcore servers were mobs have more hp and/or hits harder. There shouldnt be any extra perks or rewards or anything, just a server with higher difficulties than the mainstream server. Would it be possible to do and would you play on "hardcore" server if there was one? I know I would..

This doesnt make a game more hardcore. This just makes a game more annying..... same dumb AI but now takes longer to kill.

 

I personally would prefer to have people on the same server and add different rulesets on some areas of the world. Just like there are ¨contested¨ areas where different factions do open world pvp. Also add similar ¨dangerous¨ areas with a more hardcore ruleset. Maybe there are warning signs in game saying things like no trespassing, or enter at your own risk, or whatever. There would be stronger enemies in those areas (smarter AI, not just stronger), and also maybe pvp thrown into the mix. And inside those areas you could permanently die if you are careless.

Things like that would make the game more exciting and risky while keeping the community together on the same server. And im not talking about a little piece of an area marked as hardcore, im talking large portions of a map (maybe even a whole area from a map) where you could travel it on your mount or just fight your way through and even do quests and run for your life lol.

 

 

 

My endgame begins with character creation and ends with a new mmorpg

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3460

7/02/14 8:33:32 AM#7
Originally posted by DMKano

No.

The more rulesets there are the more of a pain it is to support (for the devs), and the more it fragments the playerbase.

Make a game with the single ruleset and do it WELL, trying to appeal to everyone fails in the end.

 

This

  ReallyNow10

Advanced Member

Joined: 8/11/10
Posts: 1647

Don't give us stories. Give us worlds and we will make our own stories.

7/05/14 4:52:51 PM#8
Hardcore as in tough?  Or hardcore as in the buff warrior meets the burly troll, they both notice the glint in each others eyes and start feverishly unstrapping their armor, then CENSORED
  BurntCabbage

Advanced Member

Joined: 3/23/14
Posts: 297

7/05/14 4:58:45 PM#9

OP

would it be harder to make a hardcore server..no

but it will cost more money and thats what devs try to avoid..as far as im concerned eqn is just vaporware and would probly be lucky to even see a squeak outta eqn till next year or after or after

  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 1113

7/17/14 10:14:24 AM#10
Originally posted by Nanfoodle
Originally posted by DMKano

No.

The more rulesets there are the more of a pain it is to support (for the devs), and the more it fragments the playerbase.

Make a game with the single ruleset and do it WELL, trying to appeal to everyone fails in the end.

 

This

Yup^

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1372

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

7/31/14 3:28:03 PM#11


Originally posted by DMKano
No.

The more rulesets there are the more of a pain it is to support (for the devs), and the more it fragments the playerbase.

Make a game with the single ruleset and do it WELL, trying to appeal to everyone fails in the end.

 


In fact, one ruleset will pull in one specific type of player. Add another ruleset server and you will pull in a different type of player who wouldn't otherwise play it. It's extremely costly to make a game; creating a server with a lower xp multipler or a higher difficulty rating should be quite simple; and will bring in more players/revenue.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  ridiadh

Novice Member

Joined: 6/25/13
Posts: 9

8/12/14 4:43:47 AM#12

Some things are easy on/off that wouldn't require any real extra code from the devs but would change the game up for different people.

 

Examples: 

No worldwide chat - Helps to create immersion because people would actually talk to the people they ran across to make friends.  Just turn off that chat option

No fast travel - The journey is half the fun, especially if you are dodging the occasional giant or griffin.  Again, just turn it off. 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5249

8/12/14 4:52:33 AM#13
Originally posted by Arclan

 


Originally posted by DMKano
No.

 

The more rulesets there are the more of a pain it is to support (for the devs), and the more it fragments the playerbase.

Make a game with the single ruleset and do it WELL, trying to appeal to everyone fails in the end.

 


 

In fact, one ruleset will pull in one specific type of player. Add another ruleset server and you will pull in a different type of player who wouldn't otherwise play it. It's extremely costly to make a game; creating a server with a lower xp multipler or a higher difficulty rating should be quite simple; and will bring in more players/revenue.

More than likely they will go with the 'usual' server types,  RP/PVE, PVE and PVP,  I don't really see SOE changing how they do things, and any other variations will probably be language based.

  Muppetier

Advanced Member

Joined: 6/05/09
Posts: 253

8/12/14 5:02:33 AM#14

If all mobs were effectively "elite" and could perhaps not be soloed.

I would probably try such a server. It might not be the most popular ruleset but there could be enough players to support one or a few servers.

But this could apply to any MMO not just Everquest.

  Incarnatus2009

Novice Member

Joined: 6/25/14
Posts: 4

8/12/14 5:20:08 AM#15
Personally, I doubt there will ever be an EQ Next in the sense of a real separate entity compared to Landmark. It may be called Everquest Next but that is all about hype. It will be simply Landmark titled as Everquest Next. So far as hardcore .... it will never happen. SOE is all about the money and hardcore will never produce enough of that for SOE ....
  k61977

Hard Core Member

Joined: 4/25/12
Posts: 111

8/12/14 5:32:20 AM#16

I don't think it is making the game harder that is the answer most are seeking.  We need unbalanced classes, which can only be done if there is no pvp of any kind.  We need  class system that does one thing great but all other things just ok, but can't do certain things.  Need to get away from the one class can do it all, which is the dumbed down version of just about every game released in the past 10 years.  That would make a game harder as you would have to plan out how to do things other than just plowing through them.

 

A lot of people would look at this as a forced grouping game but it doesn't have to be.  There are many ways of doing this without requiring grouping just to kill a single mob. 

 

The reason I said no pvp is that as soon as it is introduced into a game they attempt to balance the classes which means everyone does the same thing.  You can't have this one class that just destroys everyone or it would be all that was played or it gets dumbed down.

 

This will never happen again in today's development because they want to crater to everyone to make more money.

  ButeoRegalis

Advanced Member

Joined: 9/02/10
Posts: 398

8/12/14 5:39:30 AM#17
Want it more difficult? Don't upgrade your gear. Use only whites that are outdated for 10+ levels. BOOOM!! Hardcore.
  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 1113

8/12/14 2:49:27 PM#18
Originally posted by k61977

I don't think it is making the game harder that is the answer most are seeking.  We need unbalanced classes, which can only be done if there is no pvp of any kind.  We need  class system that does one thing great but all other things just ok, but can't do certain things.  Need to get away from the one class can do it all, which is the dumbed down version of just about every game released in the past 10 years.  That would make a game harder as you would have to plan out how to do things other than just plowing through them.

 

A lot of people would look at this as a forced grouping game but it doesn't have to be.  There are many ways of doing this without requiring grouping just to kill a single mob. 

 

The reason I said no pvp is that as soon as it is introduced into a game they attempt to balance the classes which means everyone does the same thing.  You can't have this one class that just destroys everyone or it would be all that was played or it gets dumbed down.

 

This will never happen again in today's development because they want to crater to everyone to make more money.

Well EQN is sort of delivering what you want.  Their hope with the multiclassing system they've proposed is that many of the issues that arise from single-class single-role MMORPGs can be fixed while still giving people that same experience if they want it.

Want to play a pure healer?  Just play a cleric mace/shield and slot in supportive/healing/defensive skills in your right hand skill bar.

Group already has a healer?  Just swap to a different class and/or build.

Want to solo and need a mix of skills?  Just swap to your hybrid solo build.

I'm not sure what you're going on about "there needs to be underbalanced classes" though.  Pure balance is a myth in RPGs.  Every MMORPG that's ever released has had slightly or largely OP classes, slightly or largely under balanced classes and everything in between.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2437

World > Quest Progression

8/12/14 10:47:06 PM#19
I would play on a more "difficult" server. There was mention that with the AI mobs could be "smarter" and therefore harder so the functionality is already planned. How far it can scale is the question since the harder mobs would be bosses. Making the regular mobs harder could pigeon-hole how hard the bosses are by comparison but maybe that could be solved by simply upping HP.
  kairel182

Hard Core Member

Joined: 11/23/13
Posts: 154

8/12/14 10:53:46 PM#20
Originally posted by ButeoRegalis
Want it more difficult? Don't upgrade your gear. Use only whites that are outdated for 10+ levels. BOOOM!! Hardcore.

Artificial difficulty without progression and scaling doesn't equate to designed difficulty.

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