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EverQuest Next Forum » General Discussion » The last great hope for the MMO Genre.

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137 posts found
  NasherUK

Apprentice Member

Joined: 10/18/04
Posts: 471

6/13/14 6:18:06 PM#121
Originally posted by SupaAPE
Originally posted by Allein
Originally posted by sonicwhip2
The last great hope will be Blizzards Project Titan.

While I hope Blizzard's next project turns out well (I'm a gamer first, EQ fan second), appears "Titan" is no more and the project along with the team have been shrunk, shifted, refocused, whatever.

I'm sure they have something else on the horizon, but with Warcraft, Diablo, Starcraft franchises, I think it will be tough for them to either be original and do something that has the same appeal or take the old and renew it in a way that people have a reason to move on from whatever other game.

I don't know what they could do exactly. They still have the most popular (by the numbers?) MMORPG, a RTS, dungeon crawler, MOBA in the works, card game. Beyond cannibalizing one of their other franchises\genres, not sure what they can do. Whatever it is, probably be great and a long time from now.

+1

It seems Blizzard are waiting for EQN to come out of the shadows, so that they can see what it has to offer, and extract the more successful ideas and elements.

This is especially true when you publicly announce that you are pulling the plug on your highly anticipated project (Blizzards' Titan), when you have fierce competition from your biggest competitor SOE.

But EQN relies heavily on voxel and procedural coding, which is entirely different to the conventional ways Blizzard use for their games. If Blizzard want to steal ideas for wow they are out of luck. Unless they want to re-write most of the coding and start finding people with the skills to actually do it (there aren't many who can and the best of those are probably working on EQN, indie projects, or for Frontier on Elite Dangerous).

  SupaAPE

Advanced Member

Joined: 6/23/13
Posts: 97

6/14/14 9:23:58 PM#122
Originally posted by NasherUK
Originally posted by SupaAPE
Originally posted by Allein
Originally posted by sonicwhip2
The last great hope will be Blizzards Project Titan.

While I hope Blizzard's next project turns out well (I'm a gamer first, EQ fan second), appears "Titan" is no more and the project along with the team have been shrunk, shifted, refocused, whatever.

I'm sure they have something else on the horizon, but with Warcraft, Diablo, Starcraft franchises, I think it will be tough for them to either be original and do something that has the same appeal or take the old and renew it in a way that people have a reason to move on from whatever other game.

I don't know what they could do exactly. They still have the most popular (by the numbers?) MMORPG, a RTS, dungeon crawler, MOBA in the works, card game. Beyond cannibalizing one of their other franchises\genres, not sure what they can do. Whatever it is, probably be great and a long time from now.

+1

It seems Blizzard are waiting for EQN to come out of the shadows, so that they can see what it has to offer, and extract the more successful ideas and elements.

This is especially true when you publicly announce that you are pulling the plug on your highly anticipated project (Blizzards' Titan), when you have fierce competition from your biggest competitor SOE.

But EQN relies heavily on voxel and procedural coding, which is entirely different to the conventional ways Blizzard use for their games. If Blizzard want to steal ideas for wow they are out of luck. Unless they want to re-write most of the coding and start finding people with the skills to actually do it (there aren't many who can and the best of those are probably working on EQN, indie projects, or for Frontier on Elite Dangerous).

Project Titan was blizzards upcoming MMORPG. It got canceled (probably temporarily) sometime back. WoW is what it is, it will continue to be what it is for the rest of its product life cycle. The blizzard name is too huge to pass up the opportunity to bring out another MMORPG in the future. 

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3537

6/16/14 8:35:11 AM#123
Originally posted by SupaAPE
Originally posted by NasherUK
Originally posted by SupaAPE
Originally posted by Allein
Originally posted by sonicwhip2
The last great hope will be Blizzards Project Titan.

While I hope Blizzard's next project turns out well (I'm a gamer first, EQ fan second), appears "Titan" is no more and the project along with the team have been shrunk, shifted, refocused, whatever.

I'm sure they have something else on the horizon, but with Warcraft, Diablo, Starcraft franchises, I think it will be tough for them to either be original and do something that has the same appeal or take the old and renew it in a way that people have a reason to move on from whatever other game.

I don't know what they could do exactly. They still have the most popular (by the numbers?) MMORPG, a RTS, dungeon crawler, MOBA in the works, card game. Beyond cannibalizing one of their other franchises\genres, not sure what they can do. Whatever it is, probably be great and a long time from now.

+1

It seems Blizzard are waiting for EQN to come out of the shadows, so that they can see what it has to offer, and extract the more successful ideas and elements.

This is especially true when you publicly announce that you are pulling the plug on your highly anticipated project (Blizzards' Titan), when you have fierce competition from your biggest competitor SOE.

But EQN relies heavily on voxel and procedural coding, which is entirely different to the conventional ways Blizzard use for their games. If Blizzard want to steal ideas for wow they are out of luck. Unless they want to re-write most of the coding and start finding people with the skills to actually do it (there aren't many who can and the best of those are probably working on EQN, indie projects, or for Frontier on Elite Dangerous).

Project Titan was blizzards upcoming MMORPG. It got canceled (probably temporarily) sometime back. WoW is what it is, it will continue to be what it is for the rest of its product life cycle. The blizzard name is too huge to pass up the opportunity to bring out another MMORPG in the future. 

The main reason Titan was scaled back was because WoW was losing to many player due to the fact new content was suffering in two areas, quality and volume. They had to do something quick to keep WoW going or by the time titan came out, WoW would have been a shell and husk of what it should have been. I dont think Blizzard is worried about EQN, no more worried then any tripple A MMO thats come out over the past 10 years. Im sure they have a plan in place to deal with EQN but Titan being scaled back has nothing to do with any game other then making sure WoW stays the hog it is. Fat and purdy.

  SupaAPE

Advanced Member

Joined: 6/23/13
Posts: 97

6/17/14 4:47:17 AM#124
Originally posted by Nanfoodle
Originally posted by SupaAPE
Originally posted by NasherUK
Originally posted by SupaAPE
Originally posted by Allein
Originally posted by sonicwhip2
The last great hope will be Blizzards Project Titan.

While I hope Blizzard's next project turns out well (I'm a gamer first, EQ fan second), appears "Titan" is no more and the project along with the team have been shrunk, shifted, refocused, whatever.

I'm sure they have something else on the horizon, but with Warcraft, Diablo, Starcraft franchises, I think it will be tough for them to either be original and do something that has the same appeal or take the old and renew it in a way that people have a reason to move on from whatever other game.

I don't know what they could do exactly. They still have the most popular (by the numbers?) MMORPG, a RTS, dungeon crawler, MOBA in the works, card game. Beyond cannibalizing one of their other franchises\genres, not sure what they can do. Whatever it is, probably be great and a long time from now.

+1

It seems Blizzard are waiting for EQN to come out of the shadows, so that they can see what it has to offer, and extract the more successful ideas and elements.

This is especially true when you publicly announce that you are pulling the plug on your highly anticipated project (Blizzards' Titan), when you have fierce competition from your biggest competitor SOE.

But EQN relies heavily on voxel and procedural coding, which is entirely different to the conventional ways Blizzard use for their games. If Blizzard want to steal ideas for wow they are out of luck. Unless they want to re-write most of the coding and start finding people with the skills to actually do it (there aren't many who can and the best of those are probably working on EQN, indie projects, or for Frontier on Elite Dangerous).

Project Titan was blizzards upcoming MMORPG. It got canceled (probably temporarily) sometime back. WoW is what it is, it will continue to be what it is for the rest of its product life cycle. The blizzard name is too huge to pass up the opportunity to bring out another MMORPG in the future. 

The main reason Titan was scaled back was because WoW was losing to many player due to the fact new content was suffering in two areas, quality and volume. They had to do something quick to keep WoW going or by the time titan came out, WoW would have been a shell and husk of what it should have been. I dont think Blizzard is worried about EQN, no more worried then any tripple A MMO thats come out over the past 10 years. Im sure they have a plan in place to deal with EQN but Titan being scaled back has nothing to do with any game other then making sure WoW stays the hog it is. Fat and purdy.

The original team that developed/worked on WoW has long since parted from WoW, some of the more notable designers/programmers were shifted to Titan. WoW in its current state is being run by mostly different people then it was in the past. The halting of Titan has nothing to do with WoW declining because the teams working on WoW and Titan are different groups with different goals. 

 

WoW is an excellent game that I will have many memories with for the rest of my life, but it's on a simple type of life support for the rest of its life. It's mostly recycled content with systems that make it easy to deliver for the current team taking care of it.

 

HF

  Allacore69

Advanced Member

Joined: 10/25/12
Posts: 878

6/17/14 4:50:40 AM#125


Originally posted by azzamasin
While I didn't start with the original Everquest I did know about it's existence while I was playing Asheron's Call the same year both released.  While I didn't find anything I would consider "my thing" about original EQ, it did 10 times better in numbers then my beloved AC.  It also ushered in the great MMO genre beginings, seeing as it was the first commercial success and relative household name.

 

I hope this same history will work with its newest MMO.  As a huge proponent of Innovation and uniqueness in the Genre It is damn refreshing to see EQN go away from the EQ/WoW model that has stymied this genre for far to damn long.

 

 

Here's hoping the EQN Revolution ushers in a new game changing, genre defining MMO.  Because sadly if it doesn't I can almost assuredly see me never looking into this genre again.  For me this is the last hope and the final nail in the coffin.  I have been without an MMO for far too long and I couldn't take another failed MMO.

 

Get it Right SOE!


Oh from the title I thought you were talking about Skyforge! No for real, I am so excited for EQN. I didnt like Landmark but there is something very special about EQN that I just can't put my finger on.

  Chrisbox

Hard Core Member

Joined: 7/15/10
Posts: 1615

6/17/14 4:57:18 AM#126

Correct me if I'm wrong about this, and I apologize If I am, but isn't this game going to have no trinity and be open world focused?  

If so it'll go just as far as GW2 did, which isn't very far in my opinion. People will zerg the shat of everything available and play with their feet because of awful design. 

Played-Everything
Playing-FFXIV:ARR

  Allein

Elite Member

Joined: 6/11/13
Posts: 1035

6/17/14 7:14:30 PM#127
Originally posted by Chrisbox

Correct me if I'm wrong about this, and I apologize If I am, but isn't this game going to have no trinity and be open world focused?  

If so it'll go just as far as GW2 did, which isn't very far in my opinion. People will zerg the shat of everything available and play with their feet because of awful design. 

Correlation does not imply causation.

GW2 PVE wasn't very good because GW2 is 1. PVP game 2. Same if not worse crap AI that has been used for 15+ years.

Holy Trinity is a band aid to cover up poor AI. Which is pretty much SOE's #1 secret sauce element for EQN. If the AI is crap, yes it won't be too exciting, but if it is as good as they hype, trinity is not needed at all and wouldn't work even.

The roles of the trinity (defense, offense, support, cc, etc) will all still be there. Just not the cookie cutter approach that most mmorpgs have. Just no reliance on taunt, mobs getting "harder" by adding millions of HPs to burn through, dedicated healers watching bars all day, etc.

GW2 caters to zerging and DPS spam because the world is static with timed respawns and kill loops that are easy to follow. EQN will have a procedurally generated world (5+ layers deep). Good luck running around with 50+ people killing non-stop. This is on top of every class being a solo machine that can do everything, unlike EQN classes.

EQN will not have lvls, why zerg to begin with? No invisible finish line to race to.

Problem is there is no game to compare EQN to (at least from what they've revealed so far). No other game as the same elements present or missing in one package. A game is a sum of all the parts. 

 

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1443

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

6/26/14 4:02:59 PM#128


Originally posted by goozmania
If you think this "action" combat, p2w single player mmo is the last hope, you should be giving up right now.

This game is going to bomb.



Sadly, I have every reason to believe this is correct. FPS style combat doesn't exactly facilitate conversation. Social bonds won't form.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  zanfire

Novice Member

Joined: 11/19/06
Posts: 793

6/26/14 4:20:00 PM#129
Originally posted by Arclan

 


Originally posted by goozmania
If you think this "action" combat, p2w single player mmo is the last hope, you should be giving up right now.

 

 

This game is going to bomb.


 


Sadly, I have every reason to believe this is correct. FPS style combat doesn't exactly facilitate conversation. Social bonds won't form.

Though gooz might be a bit more ngeative about it, hes likely not gonna be wrong. Action combat and limiting skills to only a handful can get dull faster (imo) than tab targeting. Like Arc said action combat removes the chance to chat, so unless they have some great built in voice that comes on with partys/raids..ect. its gonna end up like most of these new MMOs where its just flash on your screen and silence in the chat. When people arent constant chatting, there is barely a community, which (imo) is one of the biggest parts of making an MMO work in and out of game.

I also doubt this will keep some of the older EQ fans since its going (especially in combat terms) away from what 1 and 2 were like. Put on top of that the F2P design from the start and your going to scare off plenty (reguardless if its p2w or completely fair)

People may not love the slower combat of the older MMOs, but they by far tend to have the best communitys (my example being FFXI vs FFXIV, making everything more action like and more solo oriented takes away from needing to talk or be part of the community) I can bet this game will start some new trends like rift with its pop up events, but i can't see it being as big as everyone wants it to be.

  Utinni

Novice Member

Joined: 7/13/13
Posts: 358

6/26/14 4:24:34 PM#130
Originally posted by Allein

Holy Trinity is a band aid to cover up poor AI. Which is pretty much SOE's #1 secret sauce element for EQN. If the AI is crap, yes it won't be too exciting, but if it is as good as they hype, trinity is not needed at all and wouldn't work even.

Pretty sure the trinity is from traditional PnP RPG's, not something created as a stopgap until better technology was invented. 

  Allein

Elite Member

Joined: 6/11/13
Posts: 1035

6/26/14 8:51:10 PM#131
Originally posted by Utinni
Originally posted by Allein

Holy Trinity is a band aid to cover up poor AI. Which is pretty much SOE's #1 secret sauce element for EQN. If the AI is crap, yes it won't be too exciting, but if it is as good as they hype, trinity is not needed at all and wouldn't work even.

Pretty sure the trinity is from traditional PnP RPG's, not something created as a stopgap until better technology was invented. 

Could you point this out to be in D&D/AD&D or another game? From my experience with PnP (not much I admit), players resembled a much more fluid system like MOBA and what EQN seems to be shooting for. This is assuming that "Holy Trinity" is reference to combat that revolves around Taunt, Threat, Heal Spams, DPS Spams, etc.

GMs tailored games around the players, not the other way around. Didn't have a "Tank", you didn't call it a night and go home. Certain campaigns or whatever might be favored for certain classes/roles, but I do not remember any sort of strict ruleset resembling what later became a requirement in online gaming. Even MUDs did not have the "Holy Trinity".

While I doubt EQN's AI will resemble GMs and human intelligence, it can lead to a much more fluid system where players have options on how to tackle a challenge. Instead of 1 Tank, 1 Healer, 2 DPS, or don't bother.

  SupaAPE

Advanced Member

Joined: 6/23/13
Posts: 97

6/26/14 8:59:49 PM#132
Originally posted by zanfire
Originally posted by Arclan

 


Originally posted by goozmania
If you think this "action" combat, p2w single player mmo is the last hope, you should be giving up right now.

 

 

This game is going to bomb.


 


Sadly, I have every reason to believe this is correct. FPS style combat doesn't exactly facilitate conversation. Social bonds won't form.

Though gooz might be a bit more ngeative about it, hes likely not gonna be wrong. Action combat and limiting skills to only a handful can get dull faster (imo) than tab targeting. Like Arc said action combat removes the chance to chat, so unless they have some great built in voice that comes on with partys/raids..ect. its gonna end up like most of these new MMOs where its just flash on your screen and silence in the chat. When people arent constant chatting, there is barely a community, which (imo) is one of the biggest parts of making an MMO work in and out of game.

I also doubt this will keep some of the older EQ fans since its going (especially in combat terms) away from what 1 and 2 were like. Put on top of that the F2P design from the start and your going to scare off plenty (reguardless if its p2w or completely fair)

People may not love the slower combat of the older MMOs, but they by far tend to have the best communitys (my example being FFXI vs FFXIV, making everything more action like and more solo oriented takes away from needing to talk or be part of the community) I can bet this game will start some new trends like rift with its pop up events, but i can't see it being as big as everyone wants it to be.

I'm playing an action combat MOBA game right now, and can chat just fine. Actually, as this game has grown over time, i've noticed people chatting more and more. Obviously, if there is constant action 24/7, it would be harder to chat, but unlike a MOBA, an MMORPG will have combat downtime (naturally), which means the window of opportunity to communicate is widened because you're not in a constant battle 24/7.

 

Also, with the evolution of MMO's and games in general, i'd imagine more intricate communication systems, including voice, predefined commands like "follow me", "attack enemy X", "heal me" etc. WOW didn't have VOIP built in during Vanilla, but it does now. I'm sure SOE realize just how important the design and evolution of communication in MMO's is for success, both in creating and nurturing social interactions, and improving the atmosphere of the game.

  Allein

Elite Member

Joined: 6/11/13
Posts: 1035

6/26/14 9:12:56 PM#133

Originally posted by Arclan


Originally posted by goozmania
If you think this "action" combat, p2w single player mmo is the last hope, you should be giving up right now.

This game is going to bomb.

Sadly, I have every reason to believe this is correct. FPS style combat doesn't exactly facilitate conversation. Social bonds won't form.

I'll ignore goozmania's troll attempt, but how do you see this as a FPS game? Beyond the obvious it isn't first person or a shooter. Anything that requires a bit of eye hand coordination and doesn't rely on standing still is a FPS?

Originally posted by zanfire

Though gooz might be a bit more ngeative about it, hes likely not gonna be wrong. Action combat and limiting skills to only a handful can get dull faster (imo) than tab targeting. Like Arc said action combat removes the chance to chat, so unless they have some great built in voice that comes on with partys/raids..ect. its gonna end up like most of these new MMOs where its just flash on your screen and silence in the chat. When people arent constant chatting, there is barely a community, which (imo) is one of the biggest parts of making an MMO work in and out of game.

I do like the chat ability of slower combat, but SOE's VOIP isn't terrible and it is supposed to be better for EQN. Not as popular in mmorpg, VOIP of some form has become pretty important in more active games\genres. Same can be said for guilds/clans and more high end raiding in mmorpgs. If you want to be social, typing isn't the only option. Personally think VOIP is much more social than typing in emotionless text. Everyone doesn't own a MIC, but they are pretty cheap these days (game being F2P is bound to save people a few bucks initially) and they have voice alteration for those that don't like their voice.

40+ classes with at least 12 skills each (most likely more due to Tier progression) isn't very limiting. If you don't take advantage of what the devs have created, only dull thing is the player.

I also doubt this will keep some of the older EQ fans since its going (especially in combat terms) away from what 1 and 2 were like. Put on top of that the F2P design from the start and your going to scare off plenty (reguardless if its p2w or completely fair)

For everyone that says they won't play, two more will end up playing. EQ fans that haven't/won't play other games are also a tiny fraction of the gaming community. Sucks that they are close minded, but it's there loss. SOE has already said that EQ/EQ2 will still be around for those that prefer them. To me it would be a huge mistake to not give it a try though. Especially with EQN's F2P model will probably be better then what EQ/EQ2 currently have.

People may not love the slower combat of the older MMOs, but they by far tend to have the best communitys (my example being FFXI vs FFXIV, making everything more action like and more solo oriented takes away from needing to talk or be part of the community) I can bet this game will start some new trends like rift with its pop up events, but i can't see it being as big as everyone wants it to be.

Time will tell. Again, depending on how VOIP works out, could be the start of a much more connected community. Also, "community" usually takes place outside of combat. Players don't go to the middle of a dungeon to start up a deep conversation with strangers that only typing can facilitate. They do that in towns, taverns, trade hubs, guild halls, etc.  "Hold up guys, I need to copy and paste this long RP story I've been working on" don't attack anything for a while.

To each their own. Glad SOE is moving forward and planning for the future. All I know is that VOIP has given me much more fun times then typing ever did. Laughing for real instead of LOL/ROLF and speaking naturally without having to add /s or anything artificial. Also makes playing much more straight forward, don't have to type and type and type what to do. VOIP allows for combat to go faster and combat going faster makes more fun times possible.

Remembering back to the painful days of early EQ raiding compared to when Team Speak, Vent and other programs came out is just night and day. Never going back.

 

  cerulean2012

Hard Core Member

Joined: 4/12/12
Posts: 291

6/26/14 9:15:03 PM#134

OP really? "The last great hope for the MMO Genre."?

While I hope it is a very good/great game when it comes out I do hope there will be other great games in the future.

So I am not hoping that EQN will be the last great hope for the MMO Genre.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

6/26/14 9:22:18 PM#135
Originally posted by azzamasin

While I didn't start with the original Everquest I did know about it's existence while I was playing Asheron's Call the same year both released.  While I didn't find anything I would consider "my thing" about original EQ, it did 10 times better in numbers then my beloved AC.  It also ushered in the great MMO genre beginings, seeing as it was the first commercial success and relative household name.

 

I hope this same history will work with its newest MMO.  As a huge proponent of Innovation and uniqueness in the Genre It is damn refreshing to see EQN go away from the EQ/WoW model that has stymied this genre for far to damn long.

 

 

Here's hoping the EQN Revolution ushers in a new game changing, genre defining MMO.  Because sadly if it doesn't I can almost assuredly see me never looking into this genre again.  For me this is the last hope and the final nail in the coffin.  I have been without an MMO for far too long and I couldn't take another failed MMO.

 

Get it Right SOE!

I thought GW2 was the last hope? what happened?

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  p4ttythep3rf3ct

Novice Member

Joined: 5/01/13
Posts: 106

"Keep dancing baby, it's the end of the world."

6/28/14 2:15:15 PM#136

It's weird...I wonder if this is how everyone who cut their MMO teeth on EQ feels.  I know I'm really really hoping they bring back the magic that once captivated me with EQ.  IMHO it was simply the best Mmorpg ever, everything else compared has been garbage, save a few close contenders (SWG and DAoC).

In any case, I'm not going to get my hopes up.  Too many recent letdowns has jaded me.

 

EDIT: FFXIV:ARR and WS are recent non-garbage games, to be fair.  But something is still missing from them when compared to my rose-tinted memories of EQ.

 

EDIT AGAIN:  And WoW, yes it was successful.  It was a polished, dumbed-down, EQ clone, how could it not be?

That's just, like, my opinion, man.

  Omnifish

Novice Member

Joined: 2/16/11
Posts: 615

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

7/15/14 2:34:57 PM#137
Originally posted by azzamasin
Originally posted by Omnifish
Originally posted by azzamasin
Originally posted by Omnifish

Captain Hyperbole returns!

What did you say about Neverwinter again?

kkthanksbi

Neverwinter is an amzing game for the uber rich or the super casual.  What it does it does well.  While I no longer play Neverwinter  Iconsider it to have the best combat in the genre.  One I wish was used more often instead of this quasi-combat crap that plagues games like Wildstar, ESO and GW2.

 

For the record I am super touched that you follow my posting patterns and know about what former posts I've made.  E-Stalker alert LOL.

I only remember two of your posts, the general gist was:

1. Neverwinter will be the sleeper hit of the year.

2. I'm not playing Neverwinter anymore because the cash shops too much.

The 2nd one was kinda obvious with a little research, the first was laughable. So you see when you start saying something similar, in similar hyperbolic fashion, it's jars a memory.

Hey and if you don't want to get, 'stalked', (cute), don't get overexcited and make ludicrous predictions. Enjoying something is one thing making outlandish epoch defining statements is another..

Nothing wrong with predictions.  I still think it would of been a sleeper hit if it wasn't produced by Perfect World.  Secondly I never said the cash shop was too much.  I spent over $600 in NWO but the reason I quit was my guild fell apart mostly because they refused to spend money and were stuck in mediocre enchantments.

 

None of what I said about it was hyperbolic.  Nothing I made in this post is hyperbolic.  It is how I feel.  You may disagree with my statements and it's your right to do so and disagree, but these are my feelings and I have plenty of past MMO failures (FOR ME) to prove it.

 

I suppose I need to preface every statement I make from here on with (for me).  The average person can see someone's statement and differentiate between opinion or not.  And sure my entire argument is filled with opinions, but I sir, am still entitled to them.

None of this makes any sense and is contradictory to what you've written before, but I'm assuming your a very emotional person that expects others to feel exactly the same about your game of choice.

You may think I will critise you for that but..fair enough, I honestly hope EQN works out for you and you find other who share your passion, in that and maybe other games ;)

Seriously if you have that amount of hope for something considering this industry...well I think that's admirable, it's not me, but good on you :) 

 

This looks like a job for....The Riviera Kid!

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