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EverQuest Next Forum » General Discussion » EQ:L - what's it gonna be?

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99 posts found
  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

10/01/13 2:48:09 PM#81
The physics argument doesnt work. Devs have said again and again that many items in eqn will give players new abilities, a d there is no reason why t here cant be a tool that allows a player to levitate while on their claim.
In any case, we will all find out the truth this winter.
  nisrak

Novice Member

Joined: 8/10/13
Posts: 70

10/01/13 3:48:46 PM#82
Originally posted by pmcubed
Originally posted by dandurin
-cut for length-

I don't see why this has to be 2050 science fiction.

Well, I'm not as privy on technical specs as Grahor, I'm just looking at it logically.

Also, if you watch the EQ:L video's. The avatar is floating around above the terrain.  

How are you supposed to mimic the physics of EQ:N (where you have gravity holding you to the ground) while still being able to float up in the air and edit your terrain?

The answer:  You are in a completely different zone.  Or better yet, EQ:L is a totally different program completely separate from EQ:N.  You just use it as an editor of sorts to be ported into the actual game later.

I think the video showing the player flying around building was just a demo where the dev used some sort of creative mode.  They have said that they will *not* give players a creative mode in Landmark.  I think this means that you will not be able to float around in either Landmark or EQN. 

Also, I think it was pretty clear that Landmark is is a separate game from EQN.  It will be totally separate from EQN, though you can export designs from Landmark (I am assuming through a tool in the Player Studio), submit it for approval for EQN, and then build it in EQN (if you have land).

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11219

10/01/13 4:19:47 PM#83
Originally posted by nisrak

 I think it was pretty clear that Landmark is is a separate game from EQN.  It will be totally separate from EQN, though you can export designs from Landmark (I am assuming through a tool in the Player Studio), submit it for approval for EQN, and then build it in EQN (if you have land).

SOE has said EQNL will support different themes unrelated to EQN  - scifi, modern, etc

 

EQNL wont be just a tool for EQN -- only the norrath theme will pertain to EQN

http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/

One area of Landmark will be reserved for art in the Norrathian style.

 

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

10/01/13 5:10:43 PM#84
Originally posted by Nadia
Originally posted by nisrak

 I think it was pretty clear that Landmark is is a separate game from EQN.  It will be totally separate from EQN, though you can export designs from Landmark (I am assuming through a tool in the Player Studio), submit it for approval for EQN, and then build it in EQN (if you have land).

SOE has said EQNL will support different themes unrelated to EQN  - scifi, modern, etc

 

EQNL wont be just a tool for EQN -- only the norrath theme will pertain to EQN

http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/

One area of Landmark will be reserved for art in the Norrathian style.

 

That doesn't make any sense, if it is one instance (or client side dev box) then what is this mystical "area"? If it is one instance dev box per person then the other stuff in this article also makes no sense, what is the point of guilds in next if you are on your own computer? What is the point of resource gathering and trading...and how the hell do you trade on a client side dev box.. What does it mean to "claim" a part of the land that you explore if the entire thing is on your computer? Isn't that a false silly distinction to make?

or maybe...the OP...is right and SOE is tossing out B.S. to get people interested in a dev tool kit....but I doubt it.

 

The O.P. uses pretty outlandish scenario's to attempt to prove his or her point, like the idea that the entire server is going to be so interested in a build project they are all going to hoof it over to that project to watch...this is probably not the case and of course there will have to be stress tests done. This however is a problem for ANY online game, my computer now can handle any number of people in WoW but I remember back in the day Stormwind would cause serious client lag on ultra. GW2 solved this problem by limiting the nuymber of toons on the screen at once, which would be a viable solution in Landmark more than a real MMO. Landmark will probably have less character types running around as well, I am guessing human only at release and so far they have said nothing to contradict that, probably limited clothing at first as well.

The more likely outcome is that just like older engines have been able to do, SOE will release something that lets a few dozen people stand around without major lag and watch something being built, there will probably be more lag if it goes over a certain number, we will deal with it like we do in every other online game. Second Life did it, Mine Craft can handle several dozen...it is unlikely people are all at once going to decide to visit one spot on the server...and it is important to remember this game HAS servers which can be used to throttle the amount of people in any given "shard" to account for system performance.

  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

10/02/13 12:59:41 PM#85
@graykodiak: Grahor's main argument seems to be that current server hardware and player broadband infrustructure are not capable of handling the huge amounts of data that Grahor says would need to be processed and transmitted to the clients to allow building in real time in the open world. At least that's what I took away from his posts. Other posters question grahors expertise and gave examples of ways to do the work, so I dont know if his argument holds water.
  dandurin

Hard Core Member

Joined: 5/19/04
Posts: 351

10/02/13 5:11:51 PM#86
Originally posted by pmcubed

Well, I'm not as privy on technical specs as Grahor, I'm just looking at it logically.

 

I'm not aware of him posting any technical specs, he's doing the same thing you are.

Also, if you watch the EQ:L video's. The avatar is floating around above the terrain.  

 

How are you supposed to mimic the physics of EQ:N (where you have gravity holding you to the ground) while still being able to float up in the air and edit your terrain?

The answer:  You are in a completely different zone.  Or better yet, EQ:L is a totally different program completely separate from EQ:N.  You just use it as an editor of sorts to be ported into the actual game later.

Good catch on the floating, but that says nothing about zones.

 

I'm guessing there's a build-site-only power to hover that requires an item (or maybe it's innate, dunno).    There's no harm in them granting you that power only on build-sites.

 

As for Landmark being an editor, they are on record in many places stating it is NOT an editor, as there is no Minecraft-style creative mode.   You have to work for everything by going out into the world and harvesting, acquiring tools, etc.

  LuckystrikeMN

Novice Member

Joined: 5/20/04
Posts: 4

10/05/13 3:41:49 PM#87
The hovering could also just be an issue with the early releases where the proper shadowing isn't in yet so its giving the appearance of hovering when its not really the case.  hard to say at this point.
  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

10/07/13 2:57:33 PM#88
I think the recent dev diary is another nail in the already well fastened coffin on the OP's dubious theory.
  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  10/07/13 3:51:35 PM#89
Originally posted by GrayKodiak
I think the recent dev diary is another nail in the already well fastened coffin on the OP's dubious theory.

*sigh* not really, no. It seems the game follows the steps of Minecraft, which is: an isntance of the world is built on users' machine, becomes server, capable of keeping a limited number of connections, in case of minecraft, like, 20 users at a time; probably a bit more for EQ:L. Which is pretty much what I thought it would be, only I didn't count on it being a "game", but rather considered it a shared environment for group builds.

 

Oh well.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1528

10/07/13 3:56:07 PM#90
Originally posted by Grahor

 

 

There is no possible way it can be transfered in real time from computer to server.

 

It's very easy to do, even more if they decide to divide a virtual world into regions/zones what you wish to name it and you load it whenever you are nearby.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  10/07/13 3:57:33 PM#91

*rolls eyes*

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6538

Perhaps tomorrow will be better.

10/07/13 4:02:11 PM#92

I am a skeptic first and for good reason,everyone is out to mislead you into buying their products,be it gaming or anything else in life.

IMO it is VERY obvious what Landmark is trying to achieve.I believe this is the sole reason SOE decided a change in design philosophy about 18 months ago,it was not for the sake of the game but instead for >>>$$$$$

IMO Landmark is simply part of the full game ,a way to make money while still designing the game,basically a real sneaky gimmick,not much different than the current trend of free handouts.It costs a lot of money to design a full scale triple a game,SOE knows how much debt they incur designing it and decided this was a smart approach to players help fund the design process because they also know a free handout scheme like Indie devs are trying would most likely not work for a giant like SOE.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Silverbarr

Advanced Member

Joined: 12/23/07
Posts: 323

10/07/13 4:11:20 PM#93
Originally posted by Wizardry

I am a skeptic first and for good reason,everyone is out to mislead you into buying their products,be it gaming or anything else in life.

IMO it is VERY obvious what Landmark is trying to achieve.I believe this is the sole reason SOE decided a change in design philosophy about 18 months ago,it was not for the sake of the game but instead for >>>$$$$$

IMO Landmark is simply part of the full game ,a way to make money while still designing the game,basically a real sneaky gimmick,not much different than the current trend of free handouts.It costs a lot of money to design a full scale triple a game,SOE knows how much debt they incur designing it and decided this was a smart approach to players help fund the design process because they also know a free handout scheme like Indie devs are trying would most likely not work for a giant like SOE.

You really are a skeptic, and I'm afraid incredibly jaded. It perplexes me that you didn't do any research and yet took the time to write this much.

 

For example: http://www.everquest-next.co.uk/about-landmark.html

 

It states, on the front page: "EverQuest Next Landmark is a Free to Play, next-generation online sandbox game."

 

Now I'm not entirely certain that you don't mean that they would make money through some other method of this Free to Play game, but it sure seems like a pretty sub-standard way to make money instead of it being Buy to Play, or utilising some other payment method - much like Minecraft was and I presume you could say still is.

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

10/07/13 7:43:01 PM#94
Originally posted by Grahor
Originally posted by GrayKodiak
I think the recent dev diary is another nail in the already well fastened coffin on the OP's dubious theory.

*sigh* not really, no. It seems the game follows the steps of Minecraft, which is: an isntance of the world is built on users' machine, becomes server, capable of keeping a limited number of connections, in case of minecraft, like, 20 users at a time; probably a bit more for EQ:L. Which is pretty much what I thought it would be, only I didn't count on it being a "game", but rather considered it a shared environment for group builds.

 

Oh well.

Well what you said was

you get in queue and download that asset, load it into your own instance on your computer and look at it from any angle. All alone.

Which does not appear to be the case at all, actually I think in my first response to this idea I brought up all the information that pointed to a mine craft like experience as opposed to a, in my opinion, far more useful developer oriented experience. It is a game in every sense of the word though for good or ill and it appears to be massive multiplayer..

 

I am sure there will be lag if too many people get together, same in any MMO, or they will use gimmicks like decreasing avatar visibility over a certain number...which will not be a problem because lets face it most MMO's do not have the entire population ever doing the same thing at the same time, also it will be server based so that will split up the player population even more...even though they say jumping from one server to the other will be an in game feature via the mage spires.

It is however, in no way a single person developer toolkit. I still think they may make "build mode" a phased event on any individual claims so they can get around the annoying floating player problem in build mode while still having an open landscape environment, and I still think they will have humans only for the player race because

a) they don't have the other races made yet

b) it will make for a smoother running environment.

c) it will give them something to sale in the player shop once they make the other race models.

 

 

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  10/08/13 1:08:58 AM#95
Originally posted by GrayKodiak
Originally posted by Grahor
Originally posted by GrayKodiak
I think the recent dev diary is another nail in the already well fastened coffin on the OP's dubious theory.

*sigh* not really, no. It seems the game follows the steps of Minecraft, which is: an isntance of the world is built on users' machine, becomes server, capable of keeping a limited number of connections, in case of minecraft, like, 20 users at a time; probably a bit more for EQ:L. Which is pretty much what I thought it would be, only I didn't count on it being a "game", but rather considered it a shared environment for group builds.

 

Oh well.

Well what you said was

you get in queue and download that asset, load it into your own instance on your computer and look at it from any angle. All alone.

 

That was quite unfortunate choice of words in my case. Indeed, right from the start there was very certain emphasis on group build, so the instance on user's computer would have been able to support more than one player. Also, the argument was with people talking about single seamless world, of which minecrafts' separated servers aren't.

 

The idea of minecraft-like "personal servers" just wasn't what was in my mind, although it's a logical continuation of user-created instance of the build. It distributes processing load between user-owned machines instead of SOE-owned servers, putting a lot of the expenses of building and supporting servers to players. Plus, Minecraft shows that this model is successfull, so it makes a lot of sense from commercial point of view.

Which does not appear to be the case at all, actually I think in my first response to this idea I brought up all the information that pointed to a mine craft like experience as opposed to a, in my opinion, far more useful developer oriented experience. It is a game in every sense of the word though for good or ill and it appears to be massive multiplayer..

*shrug* I'll believe it when I'll see it. It would be a pity, though.

I am sure there will be lag if too many people get together, same in any MMO, or they will use gimmicks like decreasing avatar visibility over a certain number...which will not be a problem because lets face it most MMO's do not have the entire population ever doing the same thing at the same time, also it will be server based so that will split up the player population even more...even though they say jumping from one server to the other will be an in game feature via the mage spires.

I'm still pretty sure there simply will be hard limit on how many people may login at one time on every personal server. That limitation, though, will likely never be a serious concern, because, honestly, who but your friends would want to play on your server? :)

  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

10/09/13 3:44:54 PM#96
Grahor, I feel like you are radically misinterpreting the info we have, and now even backpeddling on your previous claims so you can still insist that you are right.
Landmark is going to be an MMO. They have said that over and over.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11219

10/09/13 3:53:49 PM#97
Originally posted by Metrobius
Landmark is going to be an MMO. They have said that over and over.

agree

joystiq has done a decent job for giving articles detailing Landmark as a mmo

 

EQNL info from SOE Live weekend, Aug 04
http://massively.joystiq.com/2013/08/04/soe-live-2013-delving-deeper-into-eqns-landmark/
EQNL info from Gamescom 2013, Aug 21
http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/
EQNL info from PAX 2013, Aug 31
http://massively.joystiq.com/2013/08/31/pax-prime-2013-the-strange-case-for-everquest-next-landmark/

  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

10/22/13 2:31:18 PM#98
http://i.massively.joystiq.com/2013/10/22/everquest-next-landmark-to-focus-on-public-building-with-possibl/

Wow. Turns out Grahor was wrong. [mod edit]
  arcatom

Novice Member

Joined: 11/17/09
Posts: 33

Knights of columbus that hurt

10/23/13 6:20:24 PM#99
Originally posted by Metrobius
http://i.massively.joystiq.com/2013/10/22/everquest-next-landmark-to-focus-on-public-building-with-possibl/

Wow. Turns out Grahor was wrong. [mod edit]

Yup! Dead wrong.

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