|45 posts found|
9/05/13 9:25:25 AM#41
OP, you may as well have written a dear john letter to the hobby. All of the points, all of these trends, you raise or rail against are a direct result of what server statistics and internal audits show people actually do in games they play. They do not exist nor are they designed in a vacuum and they do milk you for a dollar. Games trend solo when group play isn’t predominant (look what happened with LOTRO just for surprise example.) Games go free to play because the interested player base refuses to pay up front. Games go pay to win when enough people with disposable income push it. EQN is the end result of what players that have gone before you did and do. We either adjust or go do something else as they have satisfied the majority of the three month herd.
There... are... four... lights!
9/05/13 9:34:51 AM#42
Originally posted by rungard
Precisely. MMORPGs need challenging content, stuff that can only be done with a "small army", as Georgeson said, but also stuff to do when you are not in a "small army". You should never log into the game without anything to achieve, no matter your play style, no matter how long you have to play.
Also, the most challenging content isn't automatically the one requiring the most players. The bigger the raid, the more room there is for slackers, while in small groups everyone needs to pull his weight or fail.
Playing now: WoW, Landmark, GW2, SotA
Got a refund: Archeage. First refund since I started MMOs.
Top 3 MMORPGs played: UO, AC1 and WoW
Honorable mentions: AO, LotRO and GW2.
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
9/05/13 5:12:08 PM#43
I think the problem is that today many players can't accept it when a game provides a challenge they can't beat. Instead players a used to fake challenges. There is a unwritten rule, that the game will always make you feel like a badass gamer, even when you really are not, and the game will never provide any challenges you can't overcome. This is very obvious when you look at single player games. There is non single player game anymore that can't be completed with little afford. Games have become more of a cinematic experience then a challenge. This leaves many players believing they are more hardcore then they really are and they hate it to be brought back to earth. This happens every time a game provides any challenge that in not reduced to the lowest common denominator. And this is why WoW doesn't have such things. WoWs design principle is that no one should ever be kept from completing the highest possible content because he is not able or not willing to improve his play style or maintain any social relationships within the game.
The fact is that no matter how hardcore you are, there is always someone who is more hardcore then you. People need to accept that.
I think there should be something for everyone. I have nothing against solo content as long as it is not the only one. I often prefer it myself. To be in a group can be quite stressful and I don't like that all the time. There should be different content for different levels of skill and commitment.
I believe that EQN really could provide that. They where talking about different tiers of content. As I understand it, this are no levels as some people believe, but steps in difficulty. So tier one is easy solo content and tier five is very hard group centric content that provides risk versus reward.
"On tiers: While trying to get a handle on the new concepts of EverQuest Next, some folks latched onto the term tiers as a substitute for levels. Georgeson, however, explained that the two are not just interchangeable terms for the same idea. Tier doesn't equate to power level -- it means capability. Higher tiers mean that players have a handle on how the game is played, from how to do combat to how to manipulate their skills to make various builds. It also means that they have a more robust selection of skills, giving them more flexibility to deal with situations."
9/05/13 5:14:21 PM#44
Originally posted by Karteli
I agree with most of this unfortunately except the P2W as we do not have a clue about the cash shop yet.
Which is also why I have lost most interest in this game. Also I am so tired of companies ruining PC games so they can be console port friendly.
The Sandbox Foundation does not exist!
9/05/13 6:06:37 PM#45
Originally posted by Yizle
Todays consoles are pc's so im not sure your argument has much validity. You can use a keyboard and a mouse with them I believe. What exactly would they ruin?