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MMORPG | Genre:Fantasy | Status:Development  (est.rel 2014)  | Pub:Sony Online Entertainment
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EverQuest Next Features

Latest Feature for EverQuest Next

  • Of Sony and Skynet

    A year ago, or just about, I sat in a large banquet hall in Las Vegas as Dave Georgeson outlined the next big project for Sony Online Entertainment. The speech centered on a list of “Holy Grails” in MMO development, and how their EverQuest Next team would be reaching to achieve those lofty benchmarks.

    Posted on 09/02/2014 by Red Thomas
  • Recent
  • Previews
  • Interviews
  • General Article
  • Awards
  • Column

More Recent Features

  • Say Hello to the Cleric, Elementalist, and Tempest

    It's been a while since we've heard much from SOE on EverQuest Next. Much of the past year has been about Landmark, the building and creative cousin of EverQuest Next. For months, EQN fans have been asking "when are you going to work on EverQuest Next?" What Dave Georgeson told us on Wednesday was that they have been working on Next the whole time... and it's called Landmark. Read on to find out just what he meant...

    Posted on 08/15/2014 by William Murphy
  • Wishing on an SOE Live Star

    What I’m hoping will come out in SOE Live is partly a rehash of my earlier E3 wishlist. That said, with slightly more information available now, this SOE LIve wishlist is going to get some validation very shortly after publication. Will I get anything right this time?

    Posted on 08/15/2014 by Victor Barreiro Jr.
  • Questing to Monotony

    I’m not a partisan MMO gamer. I’ll play a sandbox, a themepark, an Action MMORPG, or anything that offers me fun when I boot up the title. But if there’s something made clear by recent MMO offerings, it’s this: traditional questing as a means of progression is really getting tired.

    Posted on 07/30/2014 by William Murphy
  • The Hypothetical E3 Wishlist

    With little information on Everquest Next available at present and the fact that SOE’s Everquest Next/Landmark team is at E3 itself, there is a small chance we may see some Everquest Next-related news or updates tacked onto Landmark showpieces on E3. To wit, I’d like to list down three things I would like to see or hear from SOE upon the MMORPG.com team’s return from E3.

    Posted on 06/13/2014 by Victor Barreiro Jr.
  • How Founder’s Packs Can Do Better

    Recently, Trion unveiled Founder’s Packs for ArcheAge. While you will be able to play the game for free at launch, you can secure guaranteed beta access and numerous other perks much sooner for a fee. This is similar to what SOE has offered for its upcoming EverQuest Next: Landmark. Trion also offers “support” packs for its upcoming release, Trove, that run up to $2500. These aren’t limited to MMOs, as MOBAs have also started to get into the founder’s pack game.

    Posted on 04/28/2014 by Christina Gonzalez
  • Rethinking the Pillars of MMO Design

    RPG designers often refer to the four pillars when discussing a new game or concept. Their goals often aim to improve or reinvent one or more aspect(s). SWTOR emphasized the story pillar, while Wildstar showed interest in combat. There are MMOs that aim to invent new pillars like Everquest Next, while others focus on improving a variable within a pillar. Could these pillars of game design be stifling innovation or do they merely keep the design process grounded in what works?

    Posted on 03/26/2014 by Genese Davis
  • The Franchise at 15

    Nothing says, “Everquest is awesome!” quite like a picture of Omeed Dariani riding the 1970s Batmobile. Everquest has come a long (really long) way since Omeed and his Batmobiling ways. In one sense, this is because Omeed now has his very own Everquest Live loveseat, and also because Everquest has grown in its own way over time, culminating in the development of Everquest Next Landmark and Everquest Next.

    Posted on 03/21/2014 by Victor Barreiro Jr.
  • Happy 15th Anniversary Norrath - EQ Updates

    Yesterday, we were fortunate enough to catch up with some of the key players in the EverQuest franchise team at SOE. EverQuest is nearing its 15th anniversary this week on March 16th, and each of the EQ games in the pantheon have something happening to celebrate. We met with Dave Georgeson, Thom Terrazas, Holly Longdale, and Terry Michaels to chat briefly about what each game has in the works for the coming weeks.

    Posted on 03/11/2014 by William Murphy
  • A Community Building Everything

    Despite my best efforts, I find myself to be a horrible builder. I can craft wonderful ideas in my head, describe them with epic scale in an essay, but end up making balls of dirt on my claim. Luckily, the February 18 Everquest Next Round Table Response gave me hope that I can actually play the game in a way that seems to make sense to me as someone who's horrible at free-form creation: getting other people to help me!

    Posted on 02/21/2014 by Victor Barreiro Jr.

Previews

  • Say Hello to the Cleric, Elementalist, and Tempest

    It's been a while since we've heard much from SOE on EverQuest Next. Much of the past year has been about Landmark, the building and creative cousin of EverQuest Next. For months, EQN fans have been asking "when are you going to work on EverQuest Next?" What Dave Georgeson told us on Wednesday was that they have been working on Next the whole time... and it's called Landmark. Read on to find out just what he meant...

    Posted on 08/15/2014 by William Murphy
  • Big Happenings in Norrath

    There's a lot going on in the EverQuest universe during the next few months. From the original game's 15th anniversary to EQ2's latest updates, to Landmark's alpha launch and beyond, we caught up with the SOE team to talk about everything happening in Norrath.

    Posted on 01/22/2014 by William Murphy
  • Making the New World Feel Authentic

    During last weekend's SOE Live, one of the most-attended panels was the one that featured a look at the lore of EverQuest Next. In our latest EQN article, we take a look at the changes (and similarities!) to the existing lore. See what we heard and then let us know what you think in the comments.

    Posted on 08/09/2013 by Robert Lashley
  • The Class Panel Recap

    We had our boots on the ground and butts in the seats at all the EverQuest Next panels this past weekend at SOE Live. Today, we're recapping the panel that focused on classes and characters in EQN.

    Posted on 08/05/2013 by Garrett Fuller
  • The World of EQN Panel Recap

    We've got our boots on the ground and butts in the seats for all of the EverQuest Next panels this weekend at SOE Live. First up, the World of EQN. Read on for more information on how it will change and be shaped by player actions.

    Posted on 08/03/2013 by Suzie Ford
  • The Future of the MMORPG Lies in Norrath

    Today, right now in Las Vegas, Nevada SOE is pulling back the veil on the incredibly anticipated EverQuest Next. In the this momentous installment of the venerable series, they're returning to their roots and pushing a genre to its limits. Read on for our exclusive preview of what awaits you in the new Norrath.

    Posted on 08/02/2013 by William Murphy

Interviews

  • Happy 15th Anniversary Norrath - EQ Updates

    Yesterday, we were fortunate enough to catch up with some of the key players in the EverQuest franchise team at SOE. EverQuest is nearing its 15th anniversary this week on March 16th, and each of the EQ games in the pantheon have something happening to celebrate. We met with Dave Georgeson, Thom Terrazas, Holly Longdale, and Terry Michaels to chat briefly about what each game has in the works for the coming weeks.

    Posted on 03/11/2014 by William Murphy
  • SOE's Smedley on Re-Imagining the All-Access Pass

    This past week John Smedley of SOE has been talking about some moves towards an open price model with a flat fee for players. With such a huge slate of games under their mantle anyone playing an SOE game on the PC will soon have a chance to open a library of games. Whether it is Planetside 2, EverQuest, DC Universe, EverQuest 2, or even the upcoming EverQuest Next, you will soon get a lot more options for your money.

    Posted on 01/12/2014 by Garrett Fuller
  • The Adventurer Comes to Landmark

    Now that the proverbial cat is out of the bag about EverQuest Next and Everquest Next: Landmark, the team is ready to talk on a plethora of subjects. We caught up with SOE's Dave Georgeson to talk about Landmark. See what he has to say in this exclusive interview! Leave us your thoughts in the comments.

    Posted on 08/31/2013 by William Murphy

General Article

  • SOE Live: The Wrap Report

    Now that SOE Live has come and gone for another year, it's time to take a look back at the weekend's MMO news out of Sony Online Entertainment. Yes, more than just EverQuest Next was announced. Check out our final thoughts before adding yorus in the comments.

    Posted on 08/07/2013 by Robert Lashley
  • Landmark - Creatives & Crafters Rejoice

    During last weekend's SOE Live, the team introduced the world to the EverQuest Next companion world, Landmark. We sat in on the Landmark panel to find out more about this exciting tool for builders and crafters. See what we found out and then leave us your thoughts in the comments.

    Posted on 08/06/2013 by Suzie Ford
  • EQNext's Time to Shine

    Now that Blizzard has pushed any further information and development of its 'Titan' MMO to the distant future, it's time for EverQuest Next to take the spotlight. Check out our thoughts on the subject before heading to the comments to discuss.

    Posted on 05/30/2013 by William Murphy

Awards

  • PAX Prime 2013 Awards

    Now that PAX Prime is behind us, our team got together to talk about the games they saw and have come to a consensus as to which ones were the best of the best. See what they chose for the PAX Prime 2013 Awards and then head to the comments to discuss.

    Posted on 09/04/2013 by William Murphy
  • MMORPG.com's E3 2013 Awards

    Now that E3 2013 has come and gone, it's time to present our annual "Best of" awards. Click through to find out who took Most Innovative, Best Hybrid, Rising Star, Most Anticipated and, of course, our Best in Show. Leave your thoughts in the comments about the results.

    Posted on 06/17/2013 by William Murphy

Column

  • Wishing on an SOE Live Star

    What I’m hoping will come out in SOE Live is partly a rehash of my earlier E3 wishlist. That said, with slightly more information available now, this SOE LIve wishlist is going to get some validation very shortly after publication. Will I get anything right this time?

    Posted on 08/15/2014 by Victor Barreiro Jr.
  • Questing to Monotony

    I’m not a partisan MMO gamer. I’ll play a sandbox, a themepark, an Action MMORPG, or anything that offers me fun when I boot up the title. But if there’s something made clear by recent MMO offerings, it’s this: traditional questing as a means of progression is really getting tired.

    Posted on 07/30/2014 by William Murphy
  • The Hypothetical E3 Wishlist

    With little information on Everquest Next available at present and the fact that SOE’s Everquest Next/Landmark team is at E3 itself, there is a small chance we may see some Everquest Next-related news or updates tacked onto Landmark showpieces on E3. To wit, I’d like to list down three things I would like to see or hear from SOE upon the MMORPG.com team’s return from E3.

    Posted on 06/13/2014 by Victor Barreiro Jr.
  • How Founder’s Packs Can Do Better

    Recently, Trion unveiled Founder’s Packs for ArcheAge. While you will be able to play the game for free at launch, you can secure guaranteed beta access and numerous other perks much sooner for a fee. This is similar to what SOE has offered for its upcoming EverQuest Next: Landmark. Trion also offers “support” packs for its upcoming release, Trove, that run up to $2500. These aren’t limited to MMOs, as MOBAs have also started to get into the founder’s pack game.

    Posted on 04/28/2014 by Christina Gonzalez
  • Rethinking the Pillars of MMO Design

    RPG designers often refer to the four pillars when discussing a new game or concept. Their goals often aim to improve or reinvent one or more aspect(s). SWTOR emphasized the story pillar, while Wildstar showed interest in combat. There are MMOs that aim to invent new pillars like Everquest Next, while others focus on improving a variable within a pillar. Could these pillars of game design be stifling innovation or do they merely keep the design process grounded in what works?

    Posted on 03/26/2014 by Genese Davis
  • The Franchise at 15

    Nothing says, “Everquest is awesome!” quite like a picture of Omeed Dariani riding the 1970s Batmobile. Everquest has come a long (really long) way since Omeed and his Batmobiling ways. In one sense, this is because Omeed now has his very own Everquest Live loveseat, and also because Everquest has grown in its own way over time, culminating in the development of Everquest Next Landmark and Everquest Next.

    Posted on 03/21/2014 by Victor Barreiro Jr.
  • A Community Building Everything

    Despite my best efforts, I find myself to be a horrible builder. I can craft wonderful ideas in my head, describe them with epic scale in an essay, but end up making balls of dirt on my claim. Luckily, the February 18 Everquest Next Round Table Response gave me hope that I can actually play the game in a way that seems to make sense to me as someone who's horrible at free-form creation: getting other people to help me!

    Posted on 02/21/2014 by Victor Barreiro Jr.
  • Smedley, the Sandbox, and Online Society

    I was planning on writing an article relating to what I’ve been able to do in the game, but a recent blog post by Sony Online Entertainment (SOE) president John Smedley just made me throw out my plans and focus on it. Smedley discussed SOE’s vision of the sandbox, and why the sandbox model of MMORPGs is looking like the way forward for the industry. It’s a great look at why Everquest Next made a shift in its development cycle to become a sandbox MMORPG (or two).

    Posted on 02/13/2014 by Victor Barreiro Jr.
  • Landmark Alpha Specs and EQNext Grouping

    Aside from an update to the Everquest Next: Landmark alpha requirements, one of the other notable discussion topics this week was the weekly Roundtable, where Omeed Dariani and Jeff Butler discuss how grouping and individual contributions might work within Everquest Next.

    Posted on 01/31/2014 by Victor Barreiro Jr.
  • My Take on the 'Big Three' MMOs of 2014

    Last week, we discussed why 2014 would be an awesome year for MMOs. The big three MMO releases of the year were mentioned, but took a backseat to some other interesting developments. Today, community manager Mike Bitton offers his take on the three AAA MMOs we're all watching closely.

    Posted on 01/08/2014 by Michael Bitton
  • A Year in Review

    Now that the new year has officially debuted, it's time to take a look back at 2013 and the MMOs that we loved...or not. Read the latest from Adam Tingle to see what he feels are the highlights of the year 2013. Leave us your thoughts in the comments.

    Posted on 01/03/2014 by Adam Tingle
  • The Decision

    The decision as to whether or not to buy a Founder's Pack for any game, EverQuest Next: Landmark included, is a big one. Which package? What price? How much can I afford? In today's EQN:L column, we take a look at one man's struggle with THE DECISION. Read on before posting your own thoughts in the comments.

    Posted on 01/01/2014 by Victor Barreiro Jr.
  • A Block at a Time

    In this week's EverQuest Next column, we're looking at the building and process SOE is taking when it comes to making and revealing a new Norrath for EQN and Landmark.

    Posted on 12/26/2013 by Victor Barreiro Jr.
  • Three Words for 2013

    Rob Lashley has chosen three simple words that he believes sums up 2013 perfectly. See what words he's chosen before heading to the comments to sum up 2013 in your own words.

    Posted on 12/26/2013 by Robert Lashley
  • Time Lapsing and World Making

    In our latest look at EverQuest Next, we take a look back at last week's news and offer analysis about what was said. This week, in particular, we center on the day/night cycle, specialty servers and how quickly a world can be built. Check it out before heading to the comments to add your voice to the discussion.

    Posted on 12/22/2013 by Victor Barreiro Jr.
  • Explaining It All

    A separate pair of interesting features cropped up last week to help explain exactly what EverQuest Next: Landmark is and how it differs from EverQuest Next itself. We take a look at what was revealed and offer a few thoughts. Read on and then head to the comments to chat.

    Posted on 12/13/2013 by Victor Barreiro Jr.
  • Day and Night & Good Discussions

    In our latest EverQuest Next column, we take a look at the most recent Community Round Table released by the team and the discussion of day-night cycles. See what we gathered from the video and then head to the comments to offer your thoughts.

    Posted on 12/06/2013 by Victor Barreiro Jr.
  • The Storytelling Toolbox

    It was a big week in EverQuest Next this week with the release of the latest Round Table in which the dev team spoke about story and lore. Check out our thoughts about what was said before adding your own ideas to the comments.

    Posted on 11/29/2013 by Victor Barreiro Jr.
  • The Value of Claim-Staking

    Claim-staking in the world of EverQuest Next Landmark is going to be as exciting as the Oklahoma Land Rush in the late 19th century. In today's column, we take a look at the value of land claims and a lot more. Read on and then let us know what you think in the comments.

    Posted on 11/20/2013 by Victor Barreiro Jr.
  • No Class Race Restriction is a Good Thing

    The EverQuest Next team announced earlier this week that there would be no race-based class restrictions, something that a plurality of players voted in favor of in one of the "round table" polls on the official site. We take a look at that decision and why we think it was the right one. Find out why and then join the conversation in the comments.

    Posted on 09/26/2013 by Suzie Ford
  • The Future of Online Games

    During PAX Prime, we held our annual Future of Online Games panel. The panelists were from all over the industry, and our own Managing Editor took a few key points home from the discussion. Read on to see what those were.

    Posted on 09/05/2013 by William Murphy
  • Can Too Many Cooks Spoil the Broth?

    Sony Online Entertainment is very proud of the fact that a "new level of player-developer interaction" has been introduced as EverQuest Next is in development. But can a little interaction produce more than too much? We have a few thoughts to share on the issue. See what we think before heading to the comments.

    Posted on 08/29/2013 by Suzie Ford
  • Class Roles Are A Riot

    In most MMOs, player roles are fairly well defined. In EverQuest Next, however, players will be met with a fluid ability to choose what role will fit various situations they encounter. In our latest EQN column, we take a look at how that might look. See what we think before heading to the comments.

    Posted on 08/22/2013 by William Murphy
  • The Return of Subs: FFXIV, WildStar, and ESO

    We've all seen the trend towards F2P in recent years, but with WildStar and Final Fantasy XIV: A Realm Reborn, and ESO sticking to subscriptions, is the model truly on its deathbed?

    Posted on 08/21/2013 by Michael Bitton
  • 5 Things We LIKE About EQ Next

    Now that we've had a couple weeks to digest the news regarding EverQuest Next, it's time to reflect on the things that struck us as simply amazing. See what we chose before adding your thoughts in the comments.

    Posted on 08/16/2013 by Adam Tingle
  • Stylized Graphics

    Welcome back to another edition of Player Versus Player. This is the column where MMORPG.com writers come to square off on the issues you care about, even playing the devil's advocate to make sure each side is represented. It's an arena battle of wits and words where only you can decide the victor.

    Posted on 08/15/2013 by Christopher Coke
  • Five SOE Live Musings

    SOE Live is in the books for 2013 and we've got a great list of random musings about last weekend's convention. See what struck our fancy before heading to the comments to chat.

    Posted on 08/08/2013 by Suzie Ford
  • An EQ Noob’s Reaction to EverQuest Next

    Whether you're a longtime fan or series newbie, the game design and technology behind EverQuest Next could have far-reaching impact for the genre. This week, we're offering our take on the announcement as an admitted EQ newbie.

    Posted on 08/07/2013 by Michael Bitton
  • Why EQN Could Be Huge for Community

    This week's Social Hub is focusing on the recently revealed EverQuest Next and why SOE's gamble could be a huge deal for MMO communities.

    Posted on 08/05/2013 by Christina Gonzalez
  • Five Things We Don’t Want in EverQuest Next

    Last week we took a look at five things we'd really love to see in EverQuest Next. This week, we look at the flip side and offer our choices for things we do not want to see in EQN. See if you agree before adding your choices in the comments.

    Posted on 07/30/2013 by Adam Tingle
  • Our EverQuest Next Wish List

    EverQuest Next will finally debut into the light next week during the annual SOE Live convention in Las Vegas. As we try to contain our own budding excitement, we have The List to offer today of the things we would like to see featured in EQN. See if you agree before adding your own list to the comments.

    Posted on 07/26/2013 by Suzie Ford
  • A Different Kind of Norrath

    As we slowly march towards the seminal day of August 2nd, speculation has already begun to mount about what exactly EverQuest Next will be. In our new column devoted to EQN, we talk a bit about what SOE has revealed so far and opine about a few other topics. See what we have to say before adding your voice to the comments.

    Posted on 07/15/2013 by Suzie Ford
  • What We Want to Know About EQNext

    Sony Online Entertainment is getting ready to blow the lid off of EverQuest Next during this summer's SOE Live in August. Thinking about EQN, we came up with several things we really want to know about the game. Check out our thoughts before heading to the comments to tell us what you'd like to know about EQN.

    Posted on 06/11/2013 by William Murphy

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