Trending Games | The Crew | Landmark | Neverwinter | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,849,910 Users Online:0
Games:732  Posts:6,223,461
Mojang | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 05/17/09)  | Pub:Mojang
PVP:Yes | Distribution:Download,Retail | Retail Price:$26.95 | Monthly Fee:Free
System Req: PC Mac | Out of date info? Let us know!

Minecraft Forum » General Discussion » Not an MMO, But

2 Pages « 1 2 Search
30 posts found
  olepi

Advanced Member

Joined: 1/15/07
Posts: 984

4/21/13 1:02:57 PM#21
Originally posted by ShakyMo

ive never seen 100 players on screen in swtor

 

#the most ive seen is in the pvp minigames, and thats like 30 players or something and makes the game lag like hell

 

Wow! I don't play SWTOR, but I didn't realize it was that bad.

In DAOC, about 10 years ago, we had at least 200 people on the screen in big PvP battles over keeps, and lag was tolerable or good.

------------
RIP City of Heroes. One of my favorite MMO's.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/21/13 1:33:01 PM#22
Originally posted by olepi
Originally posted by ShakyMo

ive never seen 100 players on screen in swtor

 

#the most ive seen is in the pvp minigames, and thats like 30 players or something and makes the game lag like hell

 

Wow! I don't play SWTOR, but I didn't realize it was that bad.

In DAOC, about 10 years ago, we had at least 200 people on the screen in big PvP battles over keeps, and lag was tolerable or good.

Its the most heavily sharded / instanced whatever MMO ive played.  Even more so than AOC.  You can see how many shards there are of your current world zone, along with numbers of players present.  I never saw a shard with more than 30 players in it (never mind 30 players on screen), except for the fleet, which they had to emercency patch sharding into as the game ran like a dog on the fleet.  The whole game is a SPRPG, where they have hammer and duct taped some MMO bits on to it.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2638

110100100

4/21/13 10:15:26 PM#23


Originally posted by Nitth

Originally posted by ShakyMo

Originally posted by Nitth  

Originally posted by DavisFlight There are tons of MMOs on here that aren't actually MMOs.   Minecraft is more of an MMO than games like SWTOR and Dungeon Fighter and Marvel Heroes
  How the hell is minecraft more of an mmorpg than Swtor?
you can see more other players on your screen in minecraft

How is that factually true?


its not, i am startling to think pretty much everything he posts is not factually true.


  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2638

110100100

4/21/13 10:17:59 PM#24


Originally posted by olepi

Originally posted by ShakyMo ive never seen 100 players on screen in swtor   #the most ive seen is in the pvp minigames, and thats like 30 players or something and makes the game lag like hell  
Wow! I don't play SWTOR, but I didn't realize it was that bad.

In DAOC, about 10 years ago, we had at least 200 people on the screen in big PvP battles over keeps, and lag was tolerable or good.


he is lying though. go to the fleet and you will see far more than 30 people on your screen.

i don't play SWTOR right now either but its misinformation like that, that brings these forums down.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2638

110100100

4/21/13 10:25:29 PM#25


Originally posted by ShakyMo

Originally posted by olepi

Originally posted by ShakyMo ive never seen 100 players on screen in swtor   #the most ive seen is in the pvp minigames, and thats like 30 players or something and makes the game lag like hell  
Wow! I don't play SWTOR, but I didn't realize it was that bad. In DAOC, about 10 years ago, we had at least 200 people on the screen in big PvP battles over keeps, and lag was tolerable or good.
Its the most heavily sharded / instanced whatever MMO ive played.  Even more so than AOC.  You can see how many shards there are of your current world zone, along with numbers of players present.  I never saw a shard with more than 30 players in it (never mind 30 players on screen), except for the fleet, which they had to emercency patch sharding into as the game ran like a dog on the fleet.  The whole game is a SPRPG, where they have hammer and duct taped some MMO bits on to it.

more lies, have you actually played SWTOR?

you have never seen more than 30 people in one zone before? are you frickin kidding me right now?

ive seen well over 100 in many different zones before it's "sharded" that is a fact.

i could go on SWTOR right now and post a screen shot of a zone with a lot more than 30 players in it (not fleet).

tell me, what do you intend to gain by spreading lies? just like ESO's pvp is just like vanilla wow too, huh?

:edit: just logged in to check, on my server korriban has 113 players with two shards running, balmora has 108 people with two shards and taris has 45 with no other shards currently.

those are just the zones i checked.....

  olepi

Advanced Member

Joined: 1/15/07
Posts: 984

4/22/13 10:28:09 AM#26
So it sounds like the shard maximum is around 50-60 players. Have you ever had a case where the 50-60 players were all in one spot, fighting each other? What was the lag like?

------------
RIP City of Heroes. One of my favorite MMO's.

  jonesing22

Novice Member

Joined: 9/01/10
Posts: 683

4/25/13 9:10:14 AM#27
Originally posted by ShakyMo

OK

Massively Multiplayer - Minecraft beats SWTOR, I've seen more people running around on minecraft servers than I did in SWTOR.  AND I only played SWTOR first month when it was at its peak

or perhaps the massively means the size of the world - again Minecraft wins

Role Playing Game - Minecraft beats SWTOR.  In Minecraft I play out a role,  in SWTOR the game plays a ROLE at me, by telling the story of some American space Jock dude I happen to be remote controling.

Therefore

Minecraft is more of a MMORPG than swtor.

I could say simmilar things about other instanced to hell and back glorified lobby games that pass as MMOs these days too. 

I played swtor for a while, had quite a few different characters. While I had no performance issues, what I have quoted from you is why I left the game. This is a great point to be made about numerous recent mmorpgs.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/25/13 9:13:27 AM#28
Baph

YOUR OWN STATS, clearly show that swtor spins a new instance at around 50 players. So how the hell are you seeing "over 100"
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10563

I've become dependent upon spell check. My apologies for stupid grammatical errors.

 
OP  4/25/13 9:14:47 AM#29


Originally posted by jonesing22

Originally posted by ShakyMo OK Massively Multiplayer - Minecraft beats SWTOR, I've seen more people running around on minecraft servers than I did in SWTOR.  AND I only played SWTOR first month when it was at its peak or perhaps the massively means the size of the world - again Minecraft wins Role Playing Game - Minecraft beats SWTOR.  In Minecraft I play out a role,  in SWTOR the game plays a ROLE at me, by telling the story of some American space Jock dude I happen to be remote controling. Therefore Minecraft is more of a MMORPG than swtor. I could say simmilar things about other instanced to hell and back glorified lobby games that pass as MMOs these days too. 
I played swtor for a while, had quite a few different characters. While I had no performance issues, what I have quoted from you is why I left the game. This is a great point to be made about numerous recent mmorpgs.



It might be a good point to make, but not in this thread. This is stupid. If you guys are so b*tthurt over SWToR, go yell at people who are still playing SWToR because they are the ones who are paying for it to keep existing.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Drakephire

Apprentice Member

Joined: 4/02/13
Posts: 358

5/03/13 3:38:47 PM#30

I don't really care if an MMO can handle thousands of players, since I'll never meet them. I'd much prefer a Minecraft style MMO where you have 50-200 players who you know and actually may like.  I know there exists this romantic idea of a game that holds 'thousands' of players simultaneously...but what's the point if you only ever interact with 10% of them (if you're determined).  

 

2 Pages « 1 2 Search