Shroud of the Avatar backers will be able to take part in Release 38 that the team calls one of the "larger releases" in the game's development history. Players can look forward to rebuilt locations, including "huge strides forward on multiple scenes". Canyon Siege has also been added to the rotation as well as Blood Bay to the PvP scene.
The latest Shroud of the Avatar newsletter has been delivered that contains the usual list of information about what the team and community has been working on during the most recent days. The team provided information about creation of Brookside, new NPC conversation window and much more.
Six months after their final wipe, Red Thomas wraps up his hiatus and heads to Austin to find out what's in store for Shroud of the Avatar, and to review what's changed over the last few months.
Portalarium has sent out the latest Shroud of the Avatar newsletter that among many other things details the creation of 2 new locations, Superstition Canyon and Blood Bay.
The Shroud of the Avatar site has been updated with a new look at the Harvest zone, a location filled with agriculture and loosely based on New England in the fall. Harvest is based on a template (Forest 01) that has had cosmetic changes to terrain, foliage and buildings to reflect an autumn theme.
The latest Shroud of the Avatar newsletter has been released that as usual contains a large number of updates on a variety of different topics, including Release 33 Postmortem recap and Lord British visitng SotA Con.
The latest newsletter for Shroud of the Avatar has been released. It details on a number of developer and community topics of interest, including tropical islands player owned town template, news about upcoming economy changes, events and more.
Richard Garriott's Shroud of the Avatar recently saw the final character wipe and the rush for lot claims was conducted. While the game is still in development, we decided this to be the right time for a first review - after all you have to purchase the game if you want to play and progression is now permanent on the servers. Since our first impression in the previous article we tried to look beneath the surface of this complex, yet unpolished sandbox.
Shroud of the Avatar's Richard Garriott has participated in a brief interview with Polygon to talk about how the game has entered a "blurry state" between Early Access and launch. Though SotA is not quite ready to say "launched", the team is applying launch standards to its player base.
The Shroud of the Avatar client has been updated to Release 32 with a number of bug fixes and more. In addition, a lengthy list of Known Issues that the team will be addressing over time.