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Shroud of the Avatar Forum » General Discussion » Graphics and annimations

13 posts found
  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  1/01/14 12:50:11 PM#1

Current graphics and annimation seem to be quite low, but probably placeholders till graphics get updated later in development..

 

does anyone know what final graphics and annimation quallity they are shooting for?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Lahuzer

Advanced Member

Joined: 5/07/09
Posts: 680

Sit on my face and tell me that you love me...

1/01/14 3:00:16 PM#2
Originally posted by Lord.Bachus

Current graphics and annimation seem to be quite low, but probably placeholders till graphics get updated later in development..

 

does anyone know what final graphics and annimation quallity they are shooting for?

What you see is what you get. I don't think it will change, and haven't read it will change anytime soon either.

  jtripper

Advanced Member

Joined: 10/14/13
Posts: 40

1/02/14 11:47:44 AM#3
The current graphics are still way pre-Alpha as the Early Releases are only to test core systems as they become available.  These pre-Alpha releases will run through at least March.  So there is still a lot of work to be done in the art department.  They've already gone back and refined a few things given player feedback, but you likely will not see major improvements until Beta at least, which is probably 8+ months away.
  Bilgato

Novice Member

Joined: 7/25/11
Posts: 23

I do all my own artwork with MS Paint.
No, fer reals...why would I lie about something like that?

1/03/14 12:16:05 AM#4
This is going to be it, but don't worry, everyone on the official forums loves it...and they love it hard.
  jtripper

Advanced Member

Joined: 10/14/13
Posts: 40

1/03/14 12:37:32 AM#5
Not really.  There's a ton of negativity about it on the official forums too.  Of course, nothing will ever reach the negativity of MMORPG forums :)
  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1803

1/03/14 1:40:47 AM#6

Don't kid yourselves with saying "it's Alpha, it'll be much better at launch". It won't.

 

Then again, there seems to be a ton of gameplay features I'm fond of and I'm willing to forgive the "dated" graphics.

  jtripper

Advanced Member

Joined: 10/14/13
Posts: 40

1/03/14 2:34:21 AM#7

Oh there is no blind fanboyism here.  It's not going to look like a 2014 triple-A title when it's released at the end of this year, that's for sure.  But to say it won't be improved any further is incorrect.  There will be improvements and it will look better than it does now.  Just don't set your expectations too high.  ESO's 5-minute CGI trailer cost more than this game's entire current crowd funded budget so far :)

  golden.radish

Apprentice Member

Joined: 11/27/13
Posts: 12

1/04/14 11:41:15 PM#8
There's 208 working days from today until launch on or before October 31, 2014.
In that time, they need to build/create/design/implement:

The entire main storyline for online/offline modes.
A balanced/fun/challenging death system (after march only)
A balanced/fun/challenging pvp system. (after march only)
A balanced/fun/challenging combat/combat-ui system. (after march only)
A balanced/fun/challenging travel system. (after march only)
A balanced/fun/challenging economic system. (after march only)
A balanced/fun/challenging gathering, refining, crafting system.
Hundreds and hundreds of crafting recipes
750+ custom NPC's
thousands of custom heraldry/family crests
4000+ wilderness hexes
dozens or hundreds of village/town/city hexes
(and all of the above, in a way different, exciting, new, or "better" than any other similar game in the genre)

I think you'll find, if you do the math, with 25 employees, that adds up to a lot of work and not much time to do it.

And no, the implementation details of all of the above HAVE NOT been divulged, to date, despite other Kickstarter projects with similar budgets (pathfinder online, elite: dangerous, others) doing exactly that.

Even JUST the wilderness hexes means if they had half of them done by now, that's ~10 new, completely finished, wilderness hexes PER working day, from now until launch.
  stvnkrs10

Apprentice Member

Joined: 3/21/13
Posts: 29

1/05/14 12:39:09 PM#9
I'm a backer and was in the first Alpha release. The graphics were just fine for me and ran well on my laptop, and the animations were minimal, as should be expected, it was only the skeleton of he first town and housing system for testing. Honestly when it comes to this game, I could care less about the graphics, and more about the story and game play. If you are following a RG mmo for the graphics you are going down the wrong road. 
  jtripper

Advanced Member

Joined: 10/14/13
Posts: 40

1/14/14 6:55:28 PM#10
Originally posted by golden.radish
There's 208 working days from today until launch on or before October 31, 2014.
In that time, they need to build/create/design/implement:

The entire main storyline for online/offline modes.
A balanced/fun/challenging death system (after march only)
A balanced/fun/challenging pvp system. (after march only)
A balanced/fun/challenging combat/combat-ui system. (after march only)
A balanced/fun/challenging travel system. (after march only)
A balanced/fun/challenging economic system. (after march only)
A balanced/fun/challenging gathering, refining, crafting system.
Hundreds and hundreds of crafting recipes
750+ custom NPC's
thousands of custom heraldry/family crests
4000+ wilderness hexes
dozens or hundreds of village/town/city hexes
(and all of the above, in a way different, exciting, new, or "better" than any other similar game in the genre)

I think you'll find, if you do the math, with 25 employees, that adds up to a lot of work and not much time to do it.

And no, the implementation details of all of the above HAVE NOT been divulged, to date, despite other Kickstarter projects with similar budgets (pathfinder online, elite: dangerous, others) doing exactly that.

Even JUST the wilderness hexes means if they had half of them done by now, that's ~10 new, completely finished, wilderness hexes PER working day, from now until launch.

Oh, and don't forget the entire underworld catacombs, which is entirely zone based and spans the area of the overland map.

But I think you're confused about the hexes they need to create in terms of world building.  They are not hand designing every single hex on the map.  There are only 20-40 points of interest on the overland map that they need to hand design.  The rest of the overland hexes will be of several types: forest, desert, snow, whatever, but let's say 5 kinds.  With each of those, there will likely be several variations, so let's say 5 variations in landscape design.  So 25 different wilderness non-POI hexes they need to design and they'll randomly generate resource nodes on top of that.  So anytime you drop into a hex that is non-POI, you will get one of those variations.

The underworld catacombs however is entirely zone based, so they will need to hand design each zone.  But that doesn't mean 4000 zones. They'll just also likely create 20-40 zones underneath to match the POIs above ground and connect the zones in that fashion. So one zone connection might be right next to each other while others might be halfway across the map.

In any case, they still have a lot of work to do and certainly won't release it (delay if have to) if it's not looking good :)

Hope for a release in 2014, but expect 2015.

 

  MMOredfalcon

Hard Core Member

Joined: 9/18/13
Posts: 128

1/25/14 12:57:01 PM#11

I agree with the OP. While I am ok with the graphics looking a bit dated. The character animation is horrid. We've posted this on the alpha testing forms. Just to be attacked by rabid fanboys who claim that nobody cares about that kinda stuff. And like magic they will have it all fixed and looking better in a wave of the magic mouse. But it's not that simple, takes a long time to make animations. Along with the huge list of things they still haft to do, it's not looking good.

 

  Mookzen

Advanced Member

Joined: 3/20/12
Posts: 14

8/20/14 8:28:48 PM#12
Ok, so basically anyone with a decent amount of testing experience knows that this is going to be the scenario where all the delusional fanboys wait for the magic fix-it-all patch on launch day that brings everything up to standard. Hint: it doesn't come.
  iridescence

Elite Member

Joined: 6/12/12
Posts: 1248

8/20/14 8:59:13 PM#13
Originally posted by MMOredfalcon

I agree with the OP. While I am ok with the graphics looking a bit dated. The character animation is horrid. We've posted this on the alpha testing forms. Just to be attacked by rabid fanboys who claim that nobody cares about that kinda stuff. And like magic they will have it all fixed and looking better in a wave of the magic mouse. But it's not that simple, takes a long time to make animations. Along with the huge list of things they still haft to do, it's not looking good.

 

I'm not a fanboy for anything but I do get sick of people constantly complaining about this is indie and Kickstarter games. What game can you name *with a similar budget* that has way better graphics than this?

 

It's something you probably will stop noticing after an hour or two if the game is good anyway unless you're a totally graphics whore in which case you shouldn't play small Kickstarter games at all.