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Shroud of the Avatar Forum » General Discussion » World Synchronization between Solo - Online modes

8 posts found
  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1051

 
OP  10/14/13 12:41:46 PM#1
So what happens if in my solo play i purchase a plot of land and build a house, and then decide to play online? How will the game synchronize my world status with the other players' world status? What will happen if another player has already purchased in his solo play the plot of land that i purchased?

http://kck.st/Xo38HT

  TiamatRoar

Elite Member

Joined: 8/05/10
Posts: 164

10/14/13 12:47:48 PM#2
It'll probably be like Diablo 2 where any offline play can't be ported to online in ANY WAY whatsoever.  Not unless they want a ton of hackers to have a field day, at least.
  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1051

 
OP  10/14/13 12:50:49 PM#3
ok, fair enough. So it's actually a different session between the two modes, you could have a different character for solo and online.

http://kck.st/Xo38HT

  Omali

Advanced Member

Joined: 2/16/09
Posts: 1108

10/14/13 1:33:23 PM#4
Originally posted by TiamatRoar
It'll probably be like Diablo 2 where any offline play can't be ported to online in ANY WAY whatsoever.  Not unless they want a ton of hackers to have a field day, at least.

This is the case. Your offline characters won't be available in the online version because two people can't occupy the same plot of land in the online. 

  Seir

Novice Member

Joined: 4/28/08
Posts: 2

10/14/13 3:05:56 PM#5

Also note that online can be played solo, in fact you will have a lot of control over who if anybody you will see online.  You can choose from single player online (solo) to friends online (friends only) to open player online (anyone).

  Mystic_Fuzz

Novice Member

Joined: 6/10/06
Posts: 38

10/15/13 3:49:36 PM#6
Correct, single player and multiplayer will be two completely different worlds. You'll even be able to mod the single player version (which is one of the reasons you can't port to multiplayer). However, I believe there will be a setting that will allow you to play a "single player" version in the multiplayer generated world using the selective multiplayer slider. It will simply hide all the players from view.

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Mystic of The Fallen Lords (Pacific 98-01)
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  InsaneMembrane

Apprentice Member

Joined: 9/17/13
Posts: 146

10/16/13 12:37:25 AM#7

There have also been a few chats about how you can play offline mode for a short period of time, ie on a plane or internet offline, and still be able to carry some of that through back with you into online mode. So seems like that is on the table also.

  Link_of_Hyrule

Novice Member

Joined: 3/07/14
Posts: 4

3/07/14 4:20:37 PM#8

It's a little more intricate than is described here. Currently temporary offline although it has been brought up by Richard on several occasions isn't going to be in Episode 1 I've had that clarified by the devs a few times. As for Single player if you're in Single Player Online than it's exactly the same synced world as Friends Only and Multiplayer Online so if you have a house in a plot everyone sees it and you can't place a how where someone else has placed their house even if you're in Single Player Online.

You can find more information about how online works in this thread sotawiki.net/sota/Selective_Multiplayer_Online