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Shroud of the Avatar Forum » General Discussion » Seriously??? I was a devoted fan of all ultima until this...

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160 posts found
  BarCrow

Hard Core Member

Joined: 2/25/07
Posts: 2168

3/21/14 3:50:51 PM#141

    If there is something I like that I feel is overpriced ..I don't buy it. I've never expressed condemnation towards Ferrari or Fiat Spain because I couldn't afford their cars.

   Then again...housing intrigues me for about an hour before I wonder why I wanted one in the first place. These houses look pretty sweet tho. I know there are special houses for pledges..or at least a "before any of the common peons"  head-start  type of thing in regards to housing. However, I could have sworn that a few reports, interviews, update  info on various forums and the Portalarium site itself  (as well as some posting on this topic) confirmed that housing of many types would be available under some means besides actual cash money.

  Astrobia

Novice Member

Joined: 3/21/14
Posts: 23

3/22/14 4:39:28 AM#142
Originally posted by BarCrow

    If there is something I like that I feel is overpriced ..I don't buy it. I've never expressed condemnation towards Ferrari or Fiat Spain because I couldn't afford their cars.

   Then again...housing intrigues me for about an hour before I wonder why I wanted one in the first place. These houses look pretty sweet tho. I know there are special houses for pledges..or at least a "before any of the common peons"  head-start  type of thing in regards to housing. However, I could have sworn that a few reports, interviews, update  info on various forums and the Portalarium site itself  (as well as some posting on this topic) confirmed that housing of many types would be available under some means besides actual cash money.

You are correct. We have seen 1 or 2 of the generic houses for the village lots in the early release pre-alphas. Starr Long has confirmed even the addon store lots which don't state they come with a house will come with one of these generic common "available to the masses" houses and that a lot more will be available before launch (probably looking at least 5 per lot type). Additionally I'm aware of several projects in the community to design, model and submit additional houses for Portalarium to use. These include designs like players inns, pubs and storefronts. Those that are accepted will be added to the generic "buy with in game gold" pool of houses.

 

Still the sentiment is partly correct. Only those who buy a land plot with real money are absolutely guaranteed to be able to place a house. There WILL be a limited number of lots available at launch, much less then the current 30k number of backers, but that's a topic worth expanding on.

Under the current design housing lots are predefined locations you can claim in towns. These towns along with their layouts are handmade to keep them looking realistic and interesting (rather then boring residential blocks) and have fixed sizes. So of course since the number of towns you can sensibly fit on the map is limited the number of lots available will be limited. 

Now before the funding campaign started they sat down and figured roughly how many towns they could sensibly fit on the map and thus how many lots they could possibly offer for sale... They then offered half that many. That doesn't mean that there will be twice as many lots available in the game at launch as get sold... There will be a large number of unclaimed lots on day one, but that estimate was the total number they could possibly fit, not how many will be ready by launch...

You see they plan for the map to be a living breathing thing. This means over time towns will grow in size and new towns will pop up, they are even adding in a limited number nodes for players and guilds to found their own player towns (which can be besieged and fought over for control). Additionally in response to player feedback they decides to explore the idea of wilderness lots, which are lone lots you can find near POI in the wilds, although they will be extremely limited in number, more will pop up over time.

They've also employed other mechanics like recently founded forest towns that have predefined player lot layouts, but they are unmarked and covered in trees. As industry in said town starts to booms the trees will be cut down and the lots will become available.

And of course there the big one... Each expansion will add more map to the game then the previous expansion. This means more towns and more housing lots. The map at launch is 1/9th of the planned map, and it will probably wind up being an even smaller ratio of the total lots that wind up becoming available over time.

 

So yes there will be a land rush. But active players will constantly have new opportunities to grab lots with in game gold as time goes on. As more will be gradually released each week. Also... you will always be able to claim whatever lot you want for a house in singleplayer offline mode. :-P

  Astrobia

Novice Member

Joined: 3/21/14
Posts: 23

3/22/14 5:26:53 AM#143
Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep* with a pineapple in his *beep* while getting a *beep* in the eye socket because he's a useless sack of moose *beep*. Greedy *beep* bastard. *beep* you, you *beep*.

I'd agree with you if the housing in anyway offered any kind of advantage that wasn't otherwise available. 

All the benefits of owning a house can be gained by spending ingame gold on expanding you bank, renting vendors is the town marketplaces/bazaars (which will probably get more foot traffic anyway) and renting instanced rooms from inns or gypsy wagon camps.

There is no combat benefit to owning a house and financial benefit is purely circumstantial based on location (which will be determined by the players not the developers). They just serve as a decorative feature to show off your epeen.

 

As for Richard Garriott being greedy... He's one of the biggest philanthropist in terms or percent of his wealth redistributed in the entire industry... So you know... Guess if you were an EA fanboy or something I would understand where you are coming from. Just looks like blind misdirected rage at the moment. 

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2203

3/23/14 6:33:26 AM#144
Originally posted by Astrobia
Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep* with a pineapple in his *beep* while getting a *beep* in the eye socket because he's a useless sack of moose *beep*. Greedy *beep* bastard. *beep* you, you *beep*.

I'd agree with you if the housing in anyway offered any kind of advantage that wasn't otherwise available. 

All the benefits of owning a house can be gained by spending ingame gold on expanding you bank, renting vendors is the town marketplaces/bazaars (which will probably get more foot traffic anyway) and renting instanced rooms from inns or gypsy wagon camps.

There is no combat benefit to owning a house and financial benefit is purely circumstantial based on location (which will be determined by the players not the developers). They just serve as a decorative feature to show off your epeen.

 

As for Richard Garriott being greedy... He's one of the biggest philanthropist in terms or percent of his wealth redistributed in the entire industry... So you know... Guess if you were an EA fanboy or something I would understand where you are coming from. Just looks like blind misdirected rage at the moment. 

You can buy a house for real life money and the ones that cant afford to spend 550$ will most likely not have a house in the game since only 20% of the players will be house owners.

That is pay to win.

Being a crafter with a house will be a huge advantage.

And how can they put so much time and effort on housing when so few will be able to have a house?

This game feel like a game where developers only care about players with a possibility to spend alot of real life money on the game.

  Violation419

Advanced Member

Joined: 8/13/07
Posts: 6

PC ~ ps3/ps2/ps ~ wii/GC/nes/snes/n64 ~ xbox/xbox360 ~ I am the gamer.

3/24/14 12:10:33 AM#145
Originally posted by Aragon100

 

You can buy a house for real life money and the ones that cant afford to spend 550$ will most likely not have a house in the game since only 20% of the players will be house owners.

That is pay to win.

Being a crafter with a house will be a huge advantage.

And how can they put so much time and effort on housing when so few will be able to have a house?

This game feel like a game where developers only care about players with a possibility to spend alot of real life money on the game.

This is a post about house lots from the executive producer... some people complain that they haven't released exact numbers and the logical answer is that they don't know how many backers they will have so they cannot release numbers until closer to release.  Hope this helps calm your fears about housing a bit :)

https://www.shroudoftheavatar.com/forum/index.php?threads/lot-deeds-never-oversold.5733/

When will we get a UO style game with WoW dated graphics... Please see "Shroud of the Avatar" :)

  Violation419

Advanced Member

Joined: 8/13/07
Posts: 6

PC ~ ps3/ps2/ps ~ wii/GC/nes/snes/n64 ~ xbox/xbox360 ~ I am the gamer.

3/24/14 12:33:17 AM#146
Originally posted by BarCrow

    If there is something I like that I feel is overpriced ..I don't buy it. I've never expressed condemnation towards Ferrari or Fiat Spain because I couldn't afford their cars.

   Then again...housing intrigues me for about an hour before I wonder why I wanted one in the first place. These houses look pretty sweet tho. I know there are special houses for pledges..or at least a "before any of the common peons"  head-start  type of thing in regards to housing. However, I could have sworn that a few reports, interviews, update  info on various forums and the Portalarium site itself  (as well as some posting on this topic) confirmed that housing of many types would be available under some means besides actual cash money.

That's correct!  We haven't had a chance to see them yet but I'm sure we will get a look at their in-game currency housing in a few months.

When will we get a UO style game with WoW dated graphics... Please see "Shroud of the Avatar" :)

  Mr.SeriousGuy

Advanced Member

Joined: 3/15/14
Posts: 87

3/24/14 6:36:56 AM#147
Originally posted by Aragon100
Originally posted by Astrobia
Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep* with a pineapple in his *beep* while getting a *beep* in the eye socket because he's a useless sack of moose *beep*. Greedy *beep* bastard. *beep* you, you *beep*.

I'd agree with you if the housing in anyway offered any kind of advantage that wasn't otherwise available. 

All the benefits of owning a house can be gained by spending ingame gold on expanding you bank, renting vendors is the town marketplaces/bazaars (which will probably get more foot traffic anyway) and renting instanced rooms from inns or gypsy wagon camps.

There is no combat benefit to owning a house and financial benefit is purely circumstantial based on location (which will be determined by the players not the developers). They just serve as a decorative feature to show off your epeen.

 

As for Richard Garriott being greedy... He's one of the biggest philanthropist in terms or percent of his wealth redistributed in the entire industry... So you know... Guess if you were an EA fanboy or something I would understand where you are coming from. Just looks like blind misdirected rage at the moment. 

You can buy a house for real life money and the ones that cant afford to spend 550$ will most likely not have a house in the game since only 20% of the players will be house owners.

That is pay to win.

Being a crafter with a house will be a huge advantage.

And how can they put so much time and effort on housing when so few will be able to have a house?

This game feel like a game where developers only care about players with a possibility to spend alot of real life money on the game.

its meant to reflect the reality of the industrialized worlds housing market . not every one has a house . in a 3rd world country every one gets a mud hut with a thatched roof but in much of the northern hemisphere this is not the case . you need money . most mmorpgs developers just focus on money in game . oh you "hab a gajilron gold" in game big deal can you spend $550 for something in a game ?

the question is does this make the developers over privileged or greedy ? if your a true supporter you would say desperate but regardless of the one you pick it doesn't sound good 

  dontadow

Apprentice Member

Joined: 12/29/03
Posts: 1045

3/24/14 6:55:14 AM#148
Originally posted by Mr.SeriousGuy
Originally posted by Aragon100
Originally posted by Astrobia
Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep* with a pineapple in his *beep* while getting a *beep* in the eye socket because he's a useless sack of moose *beep*. Greedy *beep* bastard. *beep* you, you *beep*.

I'd agree with you if the housing in anyway offered any kind of advantage that wasn't otherwise available. 

All the benefits of owning a house can be gained by spending ingame gold on expanding you bank, renting vendors is the town marketplaces/bazaars (which will probably get more foot traffic anyway) and renting instanced rooms from inns or gypsy wagon camps.

There is no combat benefit to owning a house and financial benefit is purely circumstantial based on location (which will be determined by the players not the developers). They just serve as a decorative feature to show off your epeen.

 

As for Richard Garriott being greedy... He's one of the biggest philanthropist in terms or percent of his wealth redistributed in the entire industry... So you know... Guess if you were an EA fanboy or something I would understand where you are coming from. Just looks like blind misdirected rage at the moment. 

You can buy a house for real life money and the ones that cant afford to spend 550$ will most likely not have a house in the game since only 20% of the players will be house owners.

That is pay to win.

Being a crafter with a house will be a huge advantage.

And how can they put so much time and effort on housing when so few will be able to have a house?

This game feel like a game where developers only care about players with a possibility to spend alot of real life money on the game.

its meant to reflect the reality of the industrialized worlds housing market . not every one has a house . in a 3rd world country every one gets a mud hut with a thatched roof but in much of the northern hemisphere this is not the case . you need money . most mmorpgs developers just focus on money in game . oh you "hab a gajilron gold" in game big deal can you spend $550 for something in a game ?

the question is does this make the developers over privileged or greedy ? if your a true supporter you would say desperate but regardless of the one you pick it doesn't sound good 

What is the win condition and how does a house contribute to it.  If crafting was the key to success in this game, i wouldn't buy it, hate crafting.  

I see no issue with this system. Many of you are too young to realize this isn't new.  Back in the old Pen and Paper living campaigns I saw houses and plots of land in Greyhawk go for thousands of dollars.  It's your hobby, you are welcome to invest what you wish. 

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2887

3/24/14 7:20:33 AM#149
P2W for most idiots today seems to mean "Buying something with real money that I have to work for in-game! UNFAIR!!" to not say anything else regarding the mind numbing stupidity of saying xp pots are p2w or such.

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2203

4/04/14 5:17:14 AM#150
Originally posted by dontadow
Originally posted by Mr.SeriousGuy
Originally posted by Aragon100
Originally posted by Astrobia
Originally posted by Solar_Prophet
Pay to win at its finest. Garriott can go *beep* himself in the *beep* with a diseased *beep* and a *beep* with a pineapple in his *beep* while getting a *beep* in the eye socket because he's a useless sack of moose *beep*. Greedy *beep* bastard. *beep* you, you *beep*.

I'd agree with you if the housing in anyway offered any kind of advantage that wasn't otherwise available. 

All the benefits of owning a house can be gained by spending ingame gold on expanding you bank, renting vendors is the town marketplaces/bazaars (which will probably get more foot traffic anyway) and renting instanced rooms from inns or gypsy wagon camps.

There is no combat benefit to owning a house and financial benefit is purely circumstantial based on location (which will be determined by the players not the developers). They just serve as a decorative feature to show off your epeen.

 

As for Richard Garriott being greedy... He's one of the biggest philanthropist in terms or percent of his wealth redistributed in the entire industry... So you know... Guess if you were an EA fanboy or something I would understand where you are coming from. Just looks like blind misdirected rage at the moment. 

You can buy a house for real life money and the ones that cant afford to spend 550$ will most likely not have a house in the game since only 20% of the players will be house owners.

That is pay to win.

Being a crafter with a house will be a huge advantage.

And how can they put so much time and effort on housing when so few will be able to have a house?

This game feel like a game where developers only care about players with a possibility to spend alot of real life money on the game.

its meant to reflect the reality of the industrialized worlds housing market . not every one has a house . in a 3rd world country every one gets a mud hut with a thatched roof but in much of the northern hemisphere this is not the case . you need money . most mmorpgs developers just focus on money in game . oh you "hab a gajilron gold" in game big deal can you spend $550 for something in a game ?

the question is does this make the developers over privileged or greedy ? if your a true supporter you would say desperate but regardless of the one you pick it doesn't sound good 

What is the win condition and how does a house contribute to it.  If crafting was the key to success in this game, i wouldn't buy it, hate crafting.  

I see no issue with this system. Many of you are too young to realize this isn't new.  Back in the old Pen and Paper living campaigns I saw houses and plots of land in Greyhawk go for thousands of dollars.  It's your hobby, you are welcome to invest what you wish. 

The more money you have real life the more you can "invest" and the better off you get when the "game" starts.

That is your version of game balance?

Really?

  GungaDin

Advanced Member

Joined: 12/06/05
Posts: 494

4/04/14 8:25:58 PM#151

The more money you have real life the more you can "invest" and the better off you get when the "game" starts.

That is your version of game balance?

Really?

 

Why do you bother posting anymore?  Yes , the game won't be UO2 and housing, a major feature of the game, a lot of people can't afford.

Game is already being slammed, in the SotA forums, by backers, for all types of issues.   You aren't really adding much lol.  

Just don't get it, you just waste your time posting here.

 

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2203

4/04/14 9:15:03 PM#152
Originally posted by GungaDin

The more money you have real life the more you can "invest" and the better off you get when the "game" starts.

That is your version of game balance?

Really?

 

Why do you bother posting anymore?  Yes , the game won't be UO2 and housing, a major feature of the game, a lot of people can't afford.

Game is already being slammed, in the SotA forums, by backers, for all types of issues.   You aren't really adding much lol.  

Just don't get it, you just waste your time posting here.

 

I suggest you use the ignore button if you dont like what i write.

  BarCrow

Hard Core Member

Joined: 2/25/07
Posts: 2168

4/06/14 3:05:04 PM#153

   The game wouldn't even be made if not for crowd funding/donations. A game that I am dying to play...Ultima-esgue (Ultima III: Exodus for the C64 was my first foray into the realm) and overseen by the man..Lord British himself...will be available to me for a pittance or a pound. I can't afford very much myself but I donated. The free Alienware contribution was helpful. I will have no problem being able to enjoy a game that I had a very, very small part in getting developed. Even if I'm a nomad for most of the time (hell..the world needs wanderers too).  This is a game that might not have seen the light of day save for the donations of the big contributors at the start. Those who anchored this project down so that I might jump in and set sail when it launches. And when it does eventually launch..I'll walk by the mansions and castles of those same people, cheering and waving in thanks and appreciation. Even if I myself have only the ground at my back and a campfire when I lie down to sleep at night.

 I logged in a few times for the last weekend 'update" . Just a small area was open and the housing lots for my examination. Other areas on the map were just placeholder zones. The houses were cool tho and the town ( or town block? )with its little taverns and a church. I'm glad I get to see it grow and change because it looks like it will become something really great. The crafting you could do was already pretty damn interesting . Very well done.

I look forward to checking in every weekend I can.

  kishe

Advanced Member

Joined: 2/28/04
Posts: 1956

firefighter lvl90

4/06/14 3:10:01 PM#154

Certain kickstarter hit has made tens of millions by seling 3d rendered images of spaceships even though they got no game to show yet.

 

It's not a fool that sells, it's the fool who buys.

  Maribu

Apprentice Member

Joined: 5/14/14
Posts: 14

5/15/14 2:30:35 PM#155
Originally posted by BarCrow

   The game wouldn't even be made if not for crowd funding/donations. A game that I am dying to play...Ultima-esgue (Ultima III: Exodus for the C64 was my first foray into the realm) and overseen by the man..Lord British himself...will be available to me for a pittance or a pound. I can't afford very much myself but I donated. The free Alienware contribution was helpful. I will have no problem being able to enjoy a game that I had a very, very small part in getting developed. Even if I'm a nomad for most of the time (hell..the world needs wanderers too).  This is a game that might not have seen the light of day save for the donations of the big contributors at the start. Those who anchored this project down so that I might jump in and set sail when it launches. And when it does eventually launch..I'll walk by the mansions and castles of those same people, cheering and waving in thanks and appreciation. Even if I myself have only the ground at my back and a campfire when I lie down to sleep at night.

 I logged in a few times for the last weekend 'update" . Just a small area was open and the housing lots for my examination. Other areas on the map were just placeholder zones. The houses were cool tho and the town ( or town block? )with its little taverns and a church. I'm glad I get to see it grow and change because it looks like it will become something really great. The crafting you could do was already pretty damn interesting . Very well done.

I look forward to checking in every weekend I can.


Well said.  I feel the same.  I got lucky and got a nice tax refund this year so was able to pledge higher than what I started with, but I would have been perfectly content to wait and get a house with in-game gold and having to look for a place to place it ala early UO.  IDOCs anyone?   :)

  blackcat35

Advanced Member

Joined: 2/05/07
Posts: 476

Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday.

7/27/14 11:13:40 PM#156
Originally posted by GungaDin
Originally posted by Neo_Viper
Originally posted by GungaDin

A house / plot of land is not needed to play the game.  Its just extra fluff.

Strongly disagreed. In a theme park game maybe, but not in a sandbox game.

To me, housing in a sandbox is an essential part of the game.

I played UO without a home for over 1.5 yrs.  It was not "essential" to gameplay.  Plus, as in UO, you can be friended to homes or have access to guild establishments. 

Housing does not = sandbox. 

Sandbox is considered an open free roaming world.  Player housing is not part of the criterium. 

I disagree.  Your missing out on alot of the game when you don't own a house.  From deciding what you want to decorate to what functions each room will be, having your own house in ultima online was a major part of the game.  The main reason is because rares basically serve no other purpose other than to decorate your house.  I played for several years and had 2 houses, both 18 x 18 right next to each other.  I needed 2 accounts and subscribe to own those houses.  Owning houses was not cheap  I probably spend hundreds of dollars over several years for those houses, and passed them to in game friends before I left....  

==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  blackcat35

Advanced Member

Joined: 2/05/07
Posts: 476

Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday.

7/27/14 11:17:41 PM#157
based on tabula rasa, I wouldn't pay for a game from Richard Garriot until it was proven to actually be worth it.  I am not certain that people will get a worthwhile game.  Based on the card combat system, its seeming like there vision is flawed.

==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12092

Currently playing EVE, SMITE, Wildstar, and Combat Arms

7/28/14 8:50:36 AM#158
Originally posted by Neo_Viper
Originally posted by GungaDin

A house / plot of land is not needed to play the game.  Its just extra fluff.

Strongly disagreed. In a theme park game maybe, but not in a sandbox game.

To me, housing in a sandbox is an essential part of the game.

Housing (more broadly, player-owned structures)  is one of the more personal ways in which a player can affect the game world. I'm with Neo - it's a rather big deal for sandbox-focused MMOs. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Aztec

Elite Member

Joined: 9/19/04
Posts: 107

Accept conditions as they are or accept the responsibility to change them.

7/29/14 4:14:49 PM#159
The normal houses are rather small and cramped unless you want to pay 11,000 usd for Lord of the Manor lol. That is right 11k in real US currency. Those mansions are rather roomy ;)
  MERLIN_THE_GREAT

Novice Member

Joined: 8/19/14
Posts: 2

8/19/14 8:24:09 PM#160
Pre-alpha
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