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Shroud of the Avatar Forum » General Discussion » SotA is just another carebear game

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138 posts found
  InsaneMembrane

Apprentice Member

Joined: 9/17/13
Posts: 146

11/08/13 7:09:20 PM#101
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2224

 
OP  11/08/13 8:18:15 PM#102
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

  InsaneMembrane

Apprentice Member

Joined: 9/17/13
Posts: 146

11/08/13 10:24:01 PM#103
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

 

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

11/08/13 10:30:51 PM#104
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

  InsaneMembrane

Apprentice Member

Joined: 9/17/13
Posts: 146

11/08/13 10:49:06 PM#105
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

 

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2028

11/08/13 10:53:43 PM#106
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

  InsaneMembrane

Apprentice Member

Joined: 9/17/13
Posts: 146

11/08/13 11:40:30 PM#107
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2224

 
OP  11/09/13 5:41:20 AM#108
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

 

As the game is doing right now they wont get many PvP players. I know what they want, they want a risk vs reward game with incentives to go out and challenge others and i dont see that in SotA.

Only catering for the carebears both in the PvE aspects AND in the PvP aspects of the game will punish them. 

Sure the carebears will be very satisfied but the PvP players just wont show up.

 

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2224

 
OP  11/09/13 5:44:46 AM#109
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

They are planning for a carebear version of PvP to please the PvE players that dont want a harsh enviroment with risk vs reward.

Writing on the SotA forums with its biased moderators isnt an option for me. I tried and felt this site is a better forum discussing  the game.

Werent youy banned at the SotA forums?

  Romulan78

Apprentice Member

Joined: 2/08/06
Posts: 96

11/09/13 6:06:19 AM#110
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

They are planning for a carebear version of PvP to please the PvE players that dont want a harsh enviroment with risk vs reward.

Writing on the SotA forums with its biased moderators isnt an option for me. I tried and felt this site is a better forum discussing  the game.

Werent youy banned at the SotA forums?

Agreed with Aragon100.

 

There are so many versions of carebear pvp already in present games and other soon to be releases. UO was not a carebear pvp game when it came out and I felt it was awesome, even when trammel came out at least you could stay in Felluca.

To not allow us to have meaningfull carebear free pvp (not ganking) is unfortunate and something that I wont be playing and thankfully I did not fund this project as I have now recently gotten back to wanting to find a sandbox game that has some challenge and meaning behind pvp.

Tired of the WOW or Guild wars 2 style of "ohh I died let me rush back in there after repairing and die again another 10 times...

If you get beat in pvp it should make you think do I risk it again? or should I plan a different strategy to get those players back? more risk vs reward less mindless stupid actions.

 


Marksman/Bladedancer/Saboteur

  InsaneMembrane

Apprentice Member

Joined: 9/17/13
Posts: 146

11/09/13 7:37:20 AM#111
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

They are planning for a carebear version of PvP to please the PvE players that dont want a harsh enviroment with risk vs reward.

Writing on the SotA forums with its biased moderators isnt an option for me. I tried and felt this site is a better forum discussing  the game.

Werent youy banned at the SotA forums?

 

Give me one example where they have officially changed PvP due to PvE players crying.

 

Just one example.

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2224

 
OP  3/09/14 1:10:11 PM#112
Originally posted by Romulan78
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Holophonist
Originally posted by InsaneMembrane
Originally posted by Aragon100
Originally posted by InsaneMembrane
Originally posted by Romulan78
Originally posted by General-Zod
Originally posted by Neo_Viper
Originally posted by g0m0rrah
  I do not understand why people hate risk vs reward so much when it comes to video games.

Possibly because the vast majority of MMORPG players are mature adults with a family, a job and a life outside of video games, and because they play those games to relax and have fun, and not to have a second job (which isn't even paid, but which they pay for)...

PS: I'm very surprised the OP of this thread is still here after all the repeated insults towards a large part of the player base he made in his posts in this and other threads. I got in trouble with the moderators here for way less than this.

"Mature" adult with a family, job and a life outside of video games... Check!

I think mmorpgs without the risk reward factor are impractical, the purpose of  the game is to challenge the player and currently (until they improve the A.I) other players are the most challenging encounter any player will ever face.

 

Completely agree here. There are plenty of Mature mmo players that will not spend a penny trying this game if it becomes another "WOW" no challenge game. Very dissapointed there wont be a felluca type area where pvp is always an option.

 

 

But, there is.

 

No there isnt. Felucca was non-consensual and SotA isnt.

If you didnt know that then you didnt play UO.

 

Oh, I wasn't catching that you wanted to force all players into non-consensual PvP. Yeah that'll go down well. Get real.

SotA guys have it right on. If you want to max the player base, you need to cater for both. Making PvP optional and having good PvP in the opt in side of it is perfect for me.

It's not force. Did you guys have a meeting and deliberately decide to use manipulative language when talking about this topic? You wouldn't have to play the game so nobody is being forced to do anything.

You can't ask someone to play a game they don't want to play. If PvE players are... asked, to PvP, they will say no. If they then have to PvP to get something, a special item, special resource, or whatever then they are not being... asked, to PvP. They are being... uh... well... pushed(ever so gently of course as not to offend you gramarz cops) into doing something they don't want.

SotA was crowd funded on choice of gameplay style. If you do not have a choice, then there is a problem as that choice has already been promised, not playing the game is a ridiculous false option you have levied.

You're forced to pvp if you want to play the game and want the benefits of pvping. Just like you're forced to pve if you want the benefits of pve. It's a meaningless and disingenuous way of saying it.

 

In any case, SotA currently is planning to allow both PvE and PvP. My point is, nobody here or even there knows what either is really going to be like in the end. FFS it is only 6 months into the creation of the game.

If you have a problem with something, take it up on SotA forum where the Devs are at least sure to read it. Don't moan here to the masses of the uninformed.

 

 

They are planning for a carebear version of PvP to please the PvE players that dont want a harsh enviroment with risk vs reward.

Writing on the SotA forums with its biased moderators isnt an option for me. I tried and felt this site is a better forum discussing  the game.

Werent youy banned at the SotA forums?

Agreed with Aragon100.

 

There are so many versions of carebear pvp already in present games and other soon to be releases. UO was not a carebear pvp game when it came out and I felt it was awesome, even when trammel came out at least you could stay in Felluca.

To not allow us to have meaningfull carebear free pvp (not ganking) is unfortunate and something that I wont be playing and thankfully I did not fund this project as I have now recently gotten back to wanting to find a sandbox game that has some challenge and meaning behind pvp.

Tired of the WOW or Guild wars 2 style of "ohh I died let me rush back in there after repairing and die again another 10 times...

If you get beat in pvp it should make you think do I risk it again? or should I plan a different strategy to get those players back? more risk vs reward less mindless stupid actions.

 

Now it is officially confirmed  -

https://www.shroudoftheavatar.com/forum/index.php?threads/pvp-death-current-thinking-megapost.8247/

I thought more of Richard Garriott then creating this kind of lame PvP system. Insurance? Random card combat? 

  Distopia

Drifter

Joined: 11/22/05
Posts: 15636

"what a boring life, HATING everything" -Gorilla Biscuits

3/10/14 10:00:42 PM#113
Originally posted by Romulan78

 

There are so many versions of carebear pvp already in present games and other soon to be releases. UO was not a carebear pvp game when it came out and I felt it was awesome, even when trammel came out at least you could stay in Felluca.

To not allow us to have meaningfull carebear free pvp (not ganking) is unfortunate and something that I wont be playing and thankfully I did not fund this project as I have now recently gotten back to wanting to find a sandbox game that has some challenge and meaning behind pvp.

Tired of the WOW or Guild wars 2 style of "ohh I died let me rush back in there after repairing and die again another 10 times...

If you get beat in pvp it should make you think do I risk it again? or should I plan a different strategy to get those players back? more risk vs reward less mindless stupid actions.

 

You really think this is going to work in such a way in this day and age? My experience since around 04 or so says otherwise. There's little PVP to be had anymore, hardly anyone fights they hide only to strike when they have a sure win. That sums up most forms of MMO PVP today in few words. Hence why I bother little with finding decent PVP MMO's anymore. You're better off sticking with mindless indie gankfests.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Kattycake

Novice Member

Joined: 2/19/14
Posts: 32

4/08/14 8:35:20 PM#114
Originally posted by jesteralways
Originally posted by Aragon100

Important thread so that my old UO hardcore PvP friends dont misplace their money.

I thought that Richard Garriott would be the guarantee to guide this game towards a less trammel influenced gameplay. 

But i was wrong.

In Shroud of the Avatar there wont be any non-consensual risk vs reward gameplay, no consequences. Full loot seem to be out of the window cause the carebears said so.

PvP will be a cardgame where cards pop up on your screen randomly and you have to choose one of these cards. You cant cast the spell that you wanted to cast. Developers call this a skillful PvP system. I call it giving in to the players that seek easy mode PvP. There is even talk about making PvP turn based.

https://www.shroudoftheavatar.com/forum/index.php?threads/does-anyone-else-hate-the-proposed-card-system.3128/page-4

So if you seek the next hardcore oldschool UO game just move along cause this aint it.

 

 

And how is this a news? did you not read the description of the game when it  1st come out on kickstarter? or more importantly can't you still read their kickstarter page? all of those "offline progression", "3 different type of online mode", "deep personal story" - did not give you enough info that it will be pve-centric? i do not believe that there is any moron in this world who would not understand after reading "what is SoTA?" section in kickstarter page that this is a heavily pve-centric game. seriously stop with these posts about pvp and SoTA without knowing what the game really is. and what it is trying to offer

Amen

xoxo

  erponxaos

Novice Member

Joined: 3/22/13
Posts: 7

4/09/14 7:35:00 AM#115

People that funded this game and come from the UO era focused on Richard G. Ultima and UO history.

RG just cashed his name like a no-good fraud that he is.You cant blame anyone for not being smart cause they trusted a name that is connected with RPG and guarantees a certain level of quality(until now).You can blame them for that if they make the same mistake again.

This isnt a second UO or something like UO and beyond that.People that pledged and come from UO should better focus their energies on finding something more suitable and best case scenario,buy it with the money they will get when they sell their account in this atrocity of a game.

Its what i do after i said my opinions on the pvp topic of SoTA and verified that devs+RG dont listen to anyone except money.And thats why we are getting spammed with SoTA shop new upgrades (if they made the same upgrades to the game we would be talking for something better than UO tbh...)

Far away from this fraud guys.Leave mumbo jumbo lunatic RG to gather the money to go to space again on his own.

If you want PVE go WoW,if you want PvP check albion and life is feudal and if you want hack n slash and shiny items with lots of damage and effects go diablo 3 or torchlight 2.

Get Skyrim buy a house there and give RG the finger plain and simple(10.000 dollars for a castle????))

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2224

 
OP  4/09/14 3:07:18 PM#116
Originally posted by erponxaos

People that funded this game and come from the UO era focused on Richard G. Ultima and UO history.

RG just cashed his name like a no-good fraud that he is.You cant blame anyone for not being smart cause they trusted a name that is connected with RPG and guarantees a certain level of quality(until now).You can blame them for that if they make the same mistake again.

This isnt a second UO or something like UO and beyond that.People that pledged and come from UO should better focus their energies on finding something more suitable and best case scenario,buy it with the money they will get when they sell their account in this atrocity of a game.

Its what i do after i said my opinions on the pvp topic of SoTA and verified that devs+RG dont listen to anyone except money.And thats why we are getting spammed with SoTA shop new upgrades (if they made the same upgrades to the game we would be talking for something better than UO tbh...)

Far away from this fraud guys.Leave mumbo jumbo lunatic RG to gather the money to go to space again on his own.

If you want PVE go WoW,if you want PvP check albion and life is feudal and if you want hack n slash and shiny items with lots of damage and effects go diablo 3 or torchlight 2.

Get Skyrim buy a house there and give RG the finger plain and simple(10.000 dollars for a castle????))

Amen

Richard and his crew said they would listen to their whole community but that was just lies. They listen to the PvE players, the carebears.

Of all suggestions the oldschool UO hardcore PvP players suggested nothing have entered the game we see today. It is a full blown carebear game.

And it is really upsetting that he tricked so many players that wanted that old UO feel to invest in a game that they would never play.

  Nirrtix

Novice Member

Joined: 1/15/10
Posts: 180

4/24/14 6:32:30 PM#117

TO OP

 

I played UO and it was fun, but frustrating PVP when you are a crafter out logging to get jacked while you are starting off... I do share your sentiments about carebears and such as well as I play PVP and I do not like the turn PVP has taken, but these days the best PVP you will get is PVP and PVE servers... Something like the way UO tan it is a thing of the past... too many carebears play MMOs these days. That is why so many MMO games are simplified like WOW.

Nirrtix
ALPHAs:
-Pantheon
-Shroud of the Avatar
-Camelot Unchained
BETAs:
-World of Warcraft
-City of Heroes
-Star Wars Galaxies
-Saga of Ryzom
-Homeworld
-Starcraft II
-Warcraft III
-Hearthstone
-Star Wars The Old Republic
-Vanguard Saga of Heroes

  CIB3

Advanced Member

Joined: 7/16/10
Posts: 27

4/27/14 6:48:36 AM#118
Again immature players with bully mentality trolling all games with their PVP fixation.
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10703

I think with my heart and move with my head.-Kongos

4/27/14 8:34:52 AM#119
Originally posted by Aragon100
Originally posted by erponxaos

People that funded this game and come from the UO era focused on Richard G. Ultima and UO history.

RG just cashed his name like a no-good fraud that he is.You cant blame anyone for not being smart cause they trusted a name that is connected with RPG and guarantees a certain level of quality(until now).You can blame them for that if they make the same mistake again.

This isnt a second UO or something like UO and beyond that.People that pledged and come from UO should better focus their energies on finding something more suitable and best case scenario,buy it with the money they will get when they sell their account in this atrocity of a game.

Its what i do after i said my opinions on the pvp topic of SoTA and verified that devs+RG dont listen to anyone except money.And thats why we are getting spammed with SoTA shop new upgrades (if they made the same upgrades to the game we would be talking for something better than UO tbh...)

Far away from this fraud guys.Leave mumbo jumbo lunatic RG to gather the money to go to space again on his own.

If you want PVE go WoW,if you want PvP check albion and life is feudal and if you want hack n slash and shiny items with lots of damage and effects go diablo 3 or torchlight 2.

Get Skyrim buy a house there and give RG the finger plain and simple(10.000 dollars for a castle????))

Amen

Richard and his crew said they would listen to their whole community but that was just lies. They listen to the PvE players, the carebears.

Of all suggestions the oldschool UO hardcore PvP players suggested nothing have entered the game we see today. It is a full blown carebear game.

And it is really upsetting that he tricked so many players that wanted that old UO feel to invest in a game that they would never play.

 

Except there's going to be PvP in the game.  The game's mechanics comprise a variety of features, all designed to work together.  You are making it sound like "listening to the whole community" means "doing what the PvP players want".

 

I can not remember winning or losing a single debate on the internet.

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2224

 
OP  4/27/14 3:22:26 PM#120
Originally posted by lizardbones
Originally posted by Aragon100
Originally posted by erponxaos

People that funded this game and come from the UO era focused on Richard G. Ultima and UO history.

RG just cashed his name like a no-good fraud that he is.You cant blame anyone for not being smart cause they trusted a name that is connected with RPG and guarantees a certain level of quality(until now).You can blame them for that if they make the same mistake again.

This isnt a second UO or something like UO and beyond that.People that pledged and come from UO should better focus their energies on finding something more suitable and best case scenario,buy it with the money they will get when they sell their account in this atrocity of a game.

Its what i do after i said my opinions on the pvp topic of SoTA and verified that devs+RG dont listen to anyone except money.And thats why we are getting spammed with SoTA shop new upgrades (if they made the same upgrades to the game we would be talking for something better than UO tbh...)

Far away from this fraud guys.Leave mumbo jumbo lunatic RG to gather the money to go to space again on his own.

If you want PVE go WoW,if you want PvP check albion and life is feudal and if you want hack n slash and shiny items with lots of damage and effects go diablo 3 or torchlight 2.

Get Skyrim buy a house there and give RG the finger plain and simple(10.000 dollars for a castle????))

Amen

Richard and his crew said they would listen to their whole community but that was just lies. They listen to the PvE players, the carebears.

Of all suggestions the oldschool UO hardcore PvP players suggested nothing have entered the game we see today. It is a full blown carebear game.

And it is really upsetting that he tricked so many players that wanted that old UO feel to invest in a game that they would never play.

 

Except there's going to be PvP in the game.  The game's mechanics comprise a variety of features, all designed to work together.  You are making it sound like "listening to the whole community" means "doing what the PvP players want".

 

There wont be a PvP game for the old UO players that loved that type of PvP game. It will be a PvP game that suits the carebears. Developers decided to go all the way towards the carebears suggestions over at SotA forums and didnt listen at all to the old UO players. All there suggestions was in vain.

 

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