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Portalarium Inc | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Portalarium Inc
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Monthly Fee:n/a
System Req: PC Mac Linux | Out of date info? Let us know!

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27 posts found
  Stormakov

Apprentice Member

Joined: 3/23/05
Posts: 192

I miss DAoC

 
OP  3/23/13 11:55:04 AM#1

I can't help but feel like this game is being made by has-beens with out dated ideas being branded as "innovations".

Tracy Hickman and Marg Weis were favorite fantasy authors when I was a kid (I mean c'mon, Raistlin is basically the mage version of a teenage power fantasy character.) and I have a lot of respect fro them as writers, but their best work was in the 90s and has suffered since, imo. 

The same goes for Richard Garriott - he was a pioneer, all credit to him and UO for being an AMAZING game for it's time despite the fact that I don't like him as a person - but I feel like this game is drudging up OLD game concepts for the sake of nostalgia and not for the sake that they were good.

Obviously these are just initial opinions after first hearing/reading about this game, I have no idea wether this game is going to bomb horribly or be a major success.

 

Bring on the angry responses.

  pacov

Novice Member

Joined: 5/26/10
Posts: 316

3/23/13 1:50:36 PM#2
Some people want to relive their childhood. The old concepts are more exciting than newer ones because the newer ones are becoming overused, while the older ones have been forgoten. As for myself, I would love to play vanilla WoW all over again, because 40 man raids used to be epic back in the day.

  Jean-Luc_Picard

Hard Core Member

Joined: 1/10/13
Posts: 2405

There... are... four... lights!

3/23/13 4:09:37 PM#3
Seems to be the opposite to me - he wants to get that old feeling back, indeed, but all this while avoiding all the mistakes that were made back then 10, 20 or even 30 years ago.

Playing now: WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6119

Girlfriends come and go but Epic battles are Soulbound

4/03/13 1:26:08 AM#4

Well there is old game school and then there is old game feel.  Example is this guys game he is making by himself that takes inspiration from zelda http://www.youtube.com/watch?feature=player_embedded&v=sOi04BRQI1k

 

 

Its stunning what one person can do.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/03/13 10:52:37 AM#5
Originally posted by Jean-Luc_Picard
Seems to be the opposite to me - he wants to get that old feeling back, indeed, but all this while avoiding all the mistakes that were made back then 10, 20 or even 30 years ago.

Give me a break, it's not even a MMO. 

  ND3G

Novice Member

Joined: 4/04/13
Posts: 8

4/04/13 8:56:38 PM#6

I think Ultima Online was revolutionary when it was released. A year later SOE released Everquest which was also revolutionary but ever since then almost every MMO on the market has been rehashing the Everquest level grinding model over and over and over and frankly I am sick to death with it.

Shroud of the Avatar is an MMO, and it is a single player game too. From what I have seen and heard of the game, it is the only MMO game I can think of that isn't using the same dated ideas as everyone else.

I haven't looked forward to a game this much in years.

 

  Grailer

Apprentice Member

Joined: 6/13/06
Posts: 816

4/07/13 1:23:22 AM#7

I think its going to bomb and Ive been gaming for 20 years .

 

 

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/07/13 1:29:48 AM#8


Originally posted by ND3G
I think Ultima Online was revolutionary when it was released. A year later SOE released Everquest which was also revolutionary but ever since then almost every MMO on the market has been rehashing the Everquest level grinding model over and over and over and frankly I am sick to death with it.

Shroud of the Avatar is an MMO, and it is a single player game too. From what I have seen and heard of the game, it is the only MMO game I can think of that isn't using the same dated ideas as everyone else.

I haven't looked forward to a game this much in years.

 


Agreed!

  mburress

Novice Member

Joined: 8/19/08
Posts: 5

4/07/13 1:39:25 AM#9

I decided not to back it because as someone who wants to play a crafter the 750$ knight house is pretty much the minimum requirement since citizen houses wont have an expert crafting station and public crafting hall requires long runs to use and limited by pack space.

Also I was concerned about how the game would change once the 2.0 mill stretch goal was reached.  In every other game that has this mechanic, single player content suffers and high level crafting might require forced guilding to succeed.

 

Yuba Dragon

-=(UDIC)=-

  Instigator-Jones

Elite Member

Joined: 2/07/13
Posts: 252

4/07/13 2:19:31 AM#10
The game play that RG shows looks sooooo bloody boring. I cannot see myself getting involved in this project. RG has proven to be a top notch developer and an adventurous soul, but (and the most important thing is always said after the 'but') his boat has sailed imo, and I don't see this becoming anything big or new, just another subpar, somewhat pretty crawler.
  hfztt

Elite Member

Joined: 5/31/05
Posts: 542

4/07/13 2:29:06 AM#11
Originally posted by ND3G

Shroud of the Avatar is an MMO, and it is a single player game too. From what I have seen and heard of the game, it is the only fantasy MMO game I can think of that isn't using the same dated ideas as everyone else.

Fixed that for you.

EvE is way ahead of what they are trying to do here.

  Yaevindusk

Advanced Member

Joined: 9/05/10
Posts: 1101

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

4/07/13 3:38:37 AM#12

 

I'll definitely get this game as it incorporates much of what I remember from Ultima Online and the ideas that seem to have been lost with the insurgence of people who started playing MMOs with World of Warcraft and the like.  

The new age me is wondering if I like the fact that some important crafting areas will have PvP in it.  The me from 13 years ago wants to show me this video in response to that:  http://www.youtube.com/watch?v=8QdvLwfuJ60

Most won't give it a chance because of it's graphics, but this will likely be old school incarnite in many different ways.  Is there a place for that in the market?  I think so, but only time will tell.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/07/13 3:45:05 AM#13

I think the graphics you have seen is placeholder stuff not the finished style at all.

  ND3G

Novice Member

Joined: 4/04/13
Posts: 8

4/07/13 11:19:08 AM#14
To all those with misgivings about Shroud of the Avatar, I hope that you are pleasently surprised. Portalarium just completed their Kickstarter about an hour ago with over $2 million raised and I look forward to watching the game develop over the next year and a half.
  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2423

"Always borrow money from a pessimist. They won't expect it back."

4/07/13 11:22:57 AM#15

I'd much rather have an old school game like UO than today's quest grinding with exclamations and question marks over npc's heads. Bring me an updated UO/AC/DAOC and I'm in.

The only reason I didn't donate for Shrouds of the Avatar was it's not an mmo. I'm glad it funded though for those that wanted it.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Jean-Luc_Picard

Hard Core Member

Joined: 1/10/13
Posts: 2405

There... are... four... lights!

4/07/13 2:02:17 PM#16
Originally posted by mburress

I decided not to back it because as someone who wants to play a crafter the 750$ knight house is pretty much the minimum requirement since citizen houses wont have an expert crafting station and public crafting hall requires long runs to use and limited by pack space.

Also I was concerned about how the game would change once the 2.0 mill stretch goal was reached.  In every other game that has this mechanic, single player content suffers and high level crafting might require forced guilding to succeed.

 

Yuba Dragon

-=(UDIC)=-

Pretty much this. The housing system is the worst "pay 2 win" mechanism added to any game to date.

BTW I used to be "Oakwood Dragon" back in time... hello, brother ;)

Playing now: WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ND3G

Novice Member

Joined: 4/04/13
Posts: 8

4/07/13 2:36:50 PM#17

I always have a bit of a chuckle when I hear people refer to Shroud of the Avatar`s kickstarter rewards as ``pay to win``. Houses are in no way limited to the KS backers exclusively. The only difference (aside from the purely cosmetic) between the KS houses and the non-KS houses is that the KS houses will not require any in game upkeep fees.

Portalarium hasn`t finalized what the in game housing fees will be for non-KS houses but they stated that paying them will not be an issue for even a modestly active player. Their only real purpose is to help ensure the world is not littered with abandened houses owned by inactive players.

The option to buy a pre-leveled character in Ultima Online as EA currently allows is "pay to win", what Portalarium offered their early supporters hardly qualifies.

  Komandor

Novice Member

Joined: 1/17/09
Posts: 246

6/06/13 11:59:04 AM#18

What do you mean OP?

 

Original Ultima Online (without Trammel) is pretty much the best MMORPG in the market right now. The only reason it isn't popular is due to carebare idiots who prefer lame WoW-type of games and outdated graphics.

 

All Richard needs to do is recreate UO with fresh graphics and the best MMORPG will be reborn.

 

But I think he will chicken out and introduce item based game with safe zones and limited PVP, thus destroying the potential.

Keep on rockin'!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2413

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/08/13 5:52:05 AM#19
Originally posted by Komandor

What do you mean OP?

 

Original Ultima Online (without Trammel) is pretty much the best MMORPG in the market right now. The only reason it isn't popular is due to carebare idiots who prefer lame WoW-type of games and outdated graphics.

 

All Richard needs to do is recreate UO with fresh graphics and the best MMORPG will be reborn.

 

But I think he will chicken out and introduce item based game with safe zones and limited PVP, thus destroying the potential.

 And PvP is teaming with so much potential.  People play these games for personal reasons and PvP is usually the least likely candidate to inspire adventurous potential.  PvP is such a niche market audience that it has no possible future growth. 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Komandor

Novice Member

Joined: 1/17/09
Posts: 246

7/23/13 2:24:12 PM#20
Originally posted by mburress

I decided not to back it because as someone who wants to play a crafter the 750$ knight house is pretty much the minimum requirement since citizen houses wont have an expert crafting station and public crafting hall requires long runs to use and limited by pack space.

Also I was concerned about how the game would change once the 2.0 mill stretch goal was reached.  In every other game that has this mechanic, single player content suffers and high level crafting might require forced guilding to succeed.

 

Yuba Dragon

-=(UDIC)=-

What do you mean $750? You will have to pay real life money for castles? That is lame. That is pay to win. That is - game failed.

Keep on rockin'!

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