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Shroud of the Avatar Forum » General Discussion » Looking forward to SOTA

16 posts found
  Razimus

Novice Member

Joined: 3/07/06
Posts: 129

 
OP  3/23/13 11:46:48 PM#1

I'm looking forward to SOTA, here are a few reasons why;

1. Lore, they have 2 amazing storytellers on board Tracy Hickman & Richard Garriott.

I don't know much about the lore yet, but this bit of possible lore has got me interested, Steampunk society Vs. Magic society. That alone sounds like a very cool idea. Just think, a society that bases their religion, their use of fire, their use of hunting, protection all on magic which unlike real life actually works and is real. Then the clash against an anti-magic society that have invented Tesla type technology with Tesla like towers, perhaps primitive robotic like instruments, electricity. It just makes for an interesting setting. No overkill on the steampunk, still very Medieval setting.

2. Non-Instanced Player Housing.

This only exists in a few games, let me name a few that I can think of off the top of my head. Ultima Online and.... and... I can't think of a single other game that has this, this is an Awesome feature that other MMOs have seriously dropped the ball on, for those that don't know what non-instanced means, it means everyone can see your house, and potentially can walk into it if you leave the door open, you can decorate and everyone can see your decorations, a little thing that gives great power to a game.

3. Innovation, Garriott is the one who perfected such things as NPC schedules, In-Game Weather that affects the players resulting in a wardrobe change, Intelligent NPC monsters who don't just stand there waiting to be killed but acively do things, such as raid cities in stages moving across the land, unique languages, etc, now I don't know how many of these things will be in SOTA I know some of these things already will be in SOTA and perhaps new things we have yet to see.

--- Razimus

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2903

There... are... four... lights!

3/24/13 6:53:10 AM#2

The "magic vs steampunk" setting looks quite similar to the setting of the sadly never finished UO2 (Ultima Worlds Online: Origin).

 http://en.wikipedia.org/wiki/Ultima_Worlds_Online:_Origin

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2903

There... are... four... lights!

3/24/13 6:54:23 AM#3
Originally posted by Razimus

2. Non-Instanced Player Housing.

This only exists in a few games, let me name a few that I can think of off the top of my head. Ultima Online and.... and... I can't think of a single other game that has this...

Asheron's Call.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Razimus

Novice Member

Joined: 3/07/06
Posts: 129

 
OP  3/24/13 8:55:48 AM#4
Originally posted by Jean-Luc_Picard

The "magic vs steampunk" setting looks quite similar to the setting of the sadly never finished UO2 (Ultima Worlds Online: Origin).

 http://en.wikipedia.org/wiki/Ultima_Worlds_Online:_Origin

 

Sadly? The premise was not light-steampunk, it was the king 'Blackthorn' being a friggin android with the guard looking characters looking like tank versions of iron-man, when the medieval setting is destroyed it's no longer a fantasy game, might as well be a sci-fi game at that point, it was a frankenstein looking piece of garbage from the get-go, it was likely designed by people that never played a single player Ultima in their life, thus, the rat-man race among other weird unrelated things, if it launched as planned, it would've been the most un-ultima any game bearing the name had ever been, looked like a poor copy of Everquest or WoW.

SOTA isn't a sci-fi game, it's remains true to medieval fantasy but with a bit of steampunk, no tank-iron-man looking monsters, no king that looks like a borg. What little about it I know it looks like it's the beginning of discovery of electricity and gadgets, and hopefully not in a uo2 cartoony wild-wild-west way.

--- Razimus

  Razimus

Novice Member

Joined: 3/07/06
Posts: 129

 
OP  3/24/13 9:09:34 AM#5
Asheron's Call.

Asheron's Call has instanced apartment housing, and some non-instanced housing, I never played it past the beta test, looks like a very antique type of housing with hooks to place minimal inside decorations and only useful to store items. 

All SOTA housing will be non-instanced, the decorative options won't be crude indoor hooks, the decorative options will be outside and inside the house within the plot, perhaps not as complex as UO's customizable housing but it's better than Asheron's Call housing, plus SOTA housing can include optional NPC sales vendors to sell stuff for you while your sleeping, just like UO.

I don't know if I'll even get SOTA housing, based on the maintenance fee but I am interested in seeing how fast every plot is taken, as there will be a very limited number of plots available, this type of land rush made UO fun in it's early days. I remember playing in month 2 of UO and easily seeing plots large enough for a large tower, when the plots filled up they became very valuable until trammel, when trammel hit the coveted thousand+ dollar towers and castles became a virtual ghost town, you could almost see a tumbleweed cross the screen as you entered felucca, this won't be an issue with SOTA as it will have a multi-verse type feature like Star Citizen, where you can toggle your play for this or that, but towns will remain persistent, just not persistent when it comes to the players on the screen.

--- Razimus

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2903

There... are... four... lights!

3/24/13 10:27:11 AM#6

I see we are in nitpicking mood.

You asked which games have open world housing, I answered. And since you never played AC1 past beta, you have never seen housing, since it was only added later.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Maric

Novice Member

Joined: 6/28/12
Posts: 66

http://paganrites.wordpress.com/

3/28/13 7:58:57 PM#7
I'm in for Citizen level.  Garriott is resposible for getting me into PC Gaming with Exodus: Ultima III.  Once the Ultima series  grabbed me I became a lifelong fan.  Really excited for SotA.  I love the hybrid solo/MMO concept behind the design.
  Hausakluif_MM

Novice Member

Joined: 4/02/13
Posts: 2

4/02/13 8:41:04 AM#8

They continue to add some very nice rewards to each tier of the Kickstarter and the stretch goals in the latest update cover most of the things the players have been asking for. If you haven't checked out the information in a while, consider revisiting before the campaign ends:

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2903

There... are... four... lights!

4/02/13 8:51:24 AM#9
Originally posted by Hausakluif_MM

They continue to add some very nice rewards to each tier of the Kickstarter and the stretch goals in the latest update cover most of the things the players have been asking for. If you haven't checked out the information in a while, consider revisiting before the campaign ends:

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0

Unless they add a reserved housing spot for less than $150 - which is the max price for most collector editions of other games - I won't be funding this. The whole "housing for a LOT of real money" thing is stinking worse than the Britain sewers on a rainy day.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4305

4/02/13 8:52:40 AM#10

The player houses will be very limited by the way.

a few thousand basic houses

a few hundred town homes

a few dozen city homes

So it wont take long for them all to go..

 

Also how you cant think of any other games with non instanced housing is beyond me.. there are infact quite a few games that had and still ahve non instanced housing..

SWG, Darkfall, Mortal Online to name a few..

 

With SOTA will be totally different as its not an MMORPG.. its a multiplayer game with a eprsistant world that other people interact with..

 

Still im looking forward to it as I have enjoyed his other games..

 

My 3D models
http://dragon3d.webs.com/

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

4/02/13 8:55:41 AM#11
Originally posted by Jean-Luc_Picard
Originally posted by Hausakluif_MM

They continue to add some very nice rewards to each tier of the Kickstarter and the stretch goals in the latest update cover most of the things the players have been asking for. If you haven't checked out the information in a while, consider revisiting before the campaign ends:

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0

Unless they add a reserved housing spot for less than $150 - which is the max price for most collector editions of other games - I won't be funding this. The whole "housing for a LOT of real money" thing is stinking worse than the Britain sewers on a rainy day.

The thing that concerns me is that there's about 350 village houses sold. How many villages are there and will the houses be spread apart? Since the housing is rent free, how long until a house is reclaimable and will we end up with several 'dead' villages a few months in as a result?

I was really psyched in the beginning, but the more that's been released, the more it seems far more ambitious than actually doable.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2903

There... are... four... lights!

4/02/13 11:51:57 AM#12
Originally posted by Loktofeit

The thing that concerns me is that there's about 350 village houses sold. How many villages are there and will the houses be spread apart? Since the housing is rent free, how long until a house is reclaimable and will we end up with several 'dead' villages a few months in as a result?

I was really psyched in the beginning, but the more that's been released, the more it seems far more ambitious than actually doable.

It's not really the ambition which annoys me, but the whole "best housing for the "real life" rich people" thing. That goes against everything I conceive a video GAME is all about.

As I said in another post, if people complain about cash shops in games like GW2, or a bit worse, LOTRO, then this takes it to a whole new level. Pay $500 if you want a garanteed home in a video game.

I don't like that future, if that's what we are heading to. Games like GW2 got their cash shops well balanced, and I'm actuallly happy to give 10 to 20 Euros per month even though I'm not forced to. But if to enjoy a whole quite major part of the game, you need to fork out $500 or more, then I'm out. I don't want to give any developer the idea that this kind of things can work.

Because the people who pledge the most during this "kickstart phase" will get the best and ONLY housing lots in the major towns. They will be the only ones able to set shop in those towns via player run vendors. If that's not pay to win, then I don't know what pay to win is.

And don't even get me started on the problems that will inevitably occur with limited amount of housing and the gold farmers... there are still fools out there who think they can compete with those guys and get their own housing spot. Good luck getting any of the limited housing lots before the 24/24 7/7 playing crowd, be it the few hardcore "legit" players or the huge horde of gold farmers who relay each other and use bots. If one wants a house in this game, he will have to buy it from them... and for "real" money of course.

The whole system seems flawed to me. What kinda worked 10 years ago in UO and AC1 won't work today for any remotely successful online game.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6672

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

4/06/13 12:42:53 AM#13
It looks and sounds like one of those old schools rpg that you used to love to play. That is why I am interested in this game. I miss playing a great rpg with friends and online pals.
  chr1sm

Novice Member

Joined: 4/27/07
Posts: 42

4/07/13 4:32:26 AM#14
Originally posted by Caldrin

 Also how you cant think of any other games with non instanced housing is beyond me.. there are infact quite a few games that had and still ahve non instanced housing..

SWG, Darkfall, Mortal Online to name a few..

 

That's pretty much it regarding the only "few" for the past 13+ years (and those 2 came out fairly recent). I have to agree that I can't think of any game with persistent houses the way it was done in UO.  I was big DF and MO proponent but those games were kind of a flop.

Unlike DF and MO, UO was NOT marketed as a "PvP game". I've come to realize it makes a big difference for ones gaming experience as well as the type of people "PvP" marketed games tend to attract.

  chr1sm

Novice Member

Joined: 4/27/07
Posts: 42

4/07/13 5:42:26 AM#15

When first viewing game footage, I have to say I was less than impressed by the graphics(and I'm not graphics obsessed by any means), but you have to remember this is a prototype. To those who say this game is being made by "has-beens", isn't offering anything innovative, or it will be played by people who want to "relive" their childhood:  As gamer since UO: The Second Age - to present, this is what I'm looking forward to and what I'm skeptical about:

 

1. Non-Instanced customizable Housing:  Asheron's call, Darkfall, Mortal Online, SWG (that's probably it) do not compare(mind you, 2 of those 4 came out only recently and how many MMORPGs have been created since 1999?).

I do like the 'rent' concept since housing space is limited. My skeptic side is worried about the 'rent free' deeds kickstarters will receive. How much housing space will these people occupy? What if they stop playing?

Also, two of my fondest memories from UO were the days of waiting for a house to "fall" of a player who hasn't logged in for a long time. The PvP and anxiety that ensued over all the loot that could be inside and how one would be able to transport it back safely was FUN. People would pull all nighters waiting HOURS for the house to fall not knowing exactly when. Another issue is who gets to place their house deed(in sometimes very prominent locations) on top of the fallen house first - to top it off house deeds were very expensive and lootable/stealable. Houses were also lootable if you happen to have the owner's key.

All of these elements above created unparalleled adrenaline pumping fun. The risk and reward was tremendous. The highs were euphoric and the lows were devastating. It doesn't sound like these aspects will be options in SotA so it makes me question that although housing is an option, not sure the UO experience will be the same.

 

2. Skill Based system:  Level numbers floating above your head just aren't my thing. I prefer a sandbox game with skill-based progression where your skills only become stronger with use - and if you don't use them, they decrease gradually. The vast majority of MMORPGs are the same level based theme park treadmills - over it. Have been over it for 13+ years.  It looks like they're getting it right in this department, and I do like the references of weapon crafting having it's own "skill tree" thus adding variable elements when fighting against people using the same weapons.

 

3. Persistent World:  Again, very few games of the thousands created since 1999 have created anything similar. While Darkfall and Mortal Online attempted to recreate the experience, they flopped in too many other areas to make the game playable (the industry waited way too long to create re-create persistent worlds like these to begin with).

From Richard's explanantion of "mini shards" and having the whole population essentially on one server, this does sound like a very innovative, fresh take on MMORPGs and I appluad them for that. However, I did like seeing town "regulars" back in the day, even though we necessarily didn't interact enough to be considered "friends". For a niche game like this however, the technology sounds interesting.

All the talk about social media does sound a bit gimmicky to me. Yes I could see a feature like that helpful for mass marketed games like WoW, but none of my friends ever played UO back in the day and I just doubt they or the masses in general will be flocking to SotA, so how useful will this really be?

 

4. Open PvP Open PvP is rarely if ever seen in games. One thing that sets UO apart is that it was NOT marketed as a "PvP game". This indeed makes a huge difference. Darkfall, Mortal Online, Shadowbane ect.. simply do not compare because they're all "PvP games" with a generally "dark" themes which tends to attract more griefers than in a game like UO.

While I generally don't care much about Lore, I'm looking forward to an open pvp game that isn't blatantly marketing itself as such (no blood, demons or war on box/website covers, no crosshairs in your face throughout your whole gaming experience ala Darkfall). Yes it's an option but not the entire focal point. I think they're getting it right here.

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2840

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/07/13 5:47:18 AM#16
Originally posted by Jean-Luc_Picard

I see we are in nitpicking mood.

You asked which games have open world housing, I answered. And since you never played AC1 past beta, you have never seen housing, since it was only added later.

And the best form of open world housing in an MMO too I might add.

 

 

I thought SOTA wasnt an MMO so why is houing even an option?

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!