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Portalarium Inc | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Portalarium Inc
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Monthly Fee:n/a
System Req: PC Mac Linux | Out of date info? Let us know!

Shroud of the Avatar Features

Latest Feature for Shroud of the Avatar

  • Release 13 - Get Lucky

    I found it rather amusing that this is the 13th major release for Shroud of the Avatar, and that it comes after their hugely successful debut on Steam. Last month saw the game added to Steam’s list of available Early Access titles, and the results were a sweeping victory for the team at Portalarium. With a whopping 87% positive reviews, and really strong sales that put the game in the top 10 on Steam’s list of top sellers, it’s been a fantastic month for Shroud of the Avatar.

    Posted on 12/15/2014 by Red Thomas
  • Recent
  • Interviews
  • Dev Journals
  • General Article
  • Awards
  • Column

More Recent Features

  • Release 12: Undiscovered Country

    There are actually a couple reasons for my selecting the above title this month, as Shroud of the Avatar stretches in new directions. The big news being that you’ll be able to purchase Shroud from your Steam account starting on 24th of November, but there’s a lot more to this release than just how you can get involved with it. New scenes and lots of additional content will provide even existing backers some new feel to the game.

    Posted on 11/20/2014 by Red Thomas
  • Full STEAM Ahead!

    Shroud of the Avatar, along with Camelot Unleashed, Pathfinder Online, and Star Citizen represent the upcoming crop of crowdfunded MMO’s. The Kickstarter for the project raised $1.9 million from over 22,000 backers and the project has since raised about $5 million in total crowdfunding from nearly 132,000 backers.

    Posted on 11/04/2014 by Ryahl Smith
  • A Tour Around Update 11

    This week I continued my interview series on the development of Shroud of the Avatar: Forsaken Virtues by Portalarium. Joining me this month were both the founder of Portalarium Richard “Lord British” Garriott and Executive Producer “Dark” Starr Long. We spent a little over an hour running around New Britannia Tuesday night showing off a number of interesting player and developer created features.

    Posted on 10/30/2014 by Robert Lashley
  • Release 11: It’s Steamy!

    I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar. I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by. It’s well worth staying up past my bedtime to hack this article out, though. Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.

    Posted on 10/21/2014 by Red Thomas
  • Concerns Worthy of Note

    Nothing and no one is perfect though, so I thought it might be a good idea to set my fandom aside for bit and take a critical look at Richard’s new work. If nothing is perfect, then there must be some flaws or challenges worthy of conversing about. Besides, it’s through examining the imperfections that we sometimes come to truly appreciate art and all its true complexity. As their 10th release approaches, it might be a good time to take that sort of look at Shroud.

    Posted on 09/10/2014 by Red Thomas
  • Checking in on Update 9

    Last week I hosted a livestream interview with Richard Garriott and Starr Long of Portalarium. Portalarium is currently working on Shroud of the Avatar. When I caught up with Richard and Starr they were at DargonCon in Atlanta showing off their game. At the same time other members of the Portalarium team were present at PAX Prime in Seattle. I asked Richard and Starr about the latest news with update 9 and about what we could expect in update 10.

    Posted on 09/04/2014 by Robert Lashley
  • Release 9: More Combat, More Everything

    The neophyte to Shroud of the Avatar might expect things to slow down over the last month or two. After all, two key members of the team have newborns and all the sleepless nights that come with them, but like a freight train of awesome, these guys just keep on trucking towards Epic City. They’ve got a schedule to keep, and everyone knows you can’t stop a train.

    Posted on 08/18/2014 by Red Thomas
  • Release 8 - Good Old Ultraviolance

    I rolled into Austin beneath dark and water-laden skies last week to see what the guys at Portalarium were cooking up for Release 8 of their Shroud of the Avatar. Thunder rocked the sky as I stepped from my truck and turned to see lightning striking across the menacingly named Greystone Building. The drama of the moment seems appropriate in hindsight, because I’ve now seen what the team has planned for their next release.

    Posted on 07/21/2014 by Red Thomas
  • Release 7 - Housing, Crafting, and More!

    Just got off the horn with Richard Garriott and Starr Long, and thought you all might like some insight into the next release of their awesome new game, Shroud of the Avatar. Richard and Starr are very careful to tell you about how early in the development-cycle they are, but then they go on to tell you about all the great stuff they’re dropping into the game on the next release.

    Posted on 06/25/2014 by Red Thomas

Interviews

  • A Tour Around Update 11

    This week I continued my interview series on the development of Shroud of the Avatar: Forsaken Virtues by Portalarium. Joining me this month were both the founder of Portalarium Richard “Lord British” Garriott and Executive Producer “Dark” Starr Long. We spent a little over an hour running around New Britannia Tuesday night showing off a number of interesting player and developer created features.

    Posted on 10/30/2014 by Robert Lashley
  • Release 11: It’s Steamy!

    I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar. I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by. It’s well worth staying up past my bedtime to hack this article out, though. Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.

    Posted on 10/21/2014 by Red Thomas
  • Checking in on Update 9

    Last week I hosted a livestream interview with Richard Garriott and Starr Long of Portalarium. Portalarium is currently working on Shroud of the Avatar. When I caught up with Richard and Starr they were at DargonCon in Atlanta showing off their game. At the same time other members of the Portalarium team were present at PAX Prime in Seattle. I asked Richard and Starr about the latest news with update 9 and about what we could expect in update 10.

    Posted on 09/04/2014 by Robert Lashley
  • Release 7 - Housing, Crafting, and More!

    Just got off the horn with Richard Garriott and Starr Long, and thought you all might like some insight into the next release of their awesome new game, Shroud of the Avatar. Richard and Starr are very careful to tell you about how early in the development-cycle they are, but then they go on to tell you about all the great stuff they’re dropping into the game on the next release.

    Posted on 06/25/2014 by Red Thomas
  • Heralding the Future of Games

    After spending some time with Richard Garriott last week, there were a bunch of topics that we discussed which did not make it on video. One of the main ideas was where video games are going, especially MMOs. With both Shroud of the Avatar and Star Citizen doing so well with crowd funding the games are really more about community than ever before. This led to the discussion of why Shroud of the Avatar will herald in a new era of games that continue to bring players together on many levels.

    Posted on 03/07/2014 by Garrett Fuller
  • How the Community is Shaping Garriott’s Ultimate RPG

    Last week we got the chance to sit down with Richard Garriott and go over the team’s plans for Shroud of the Avatar: Forsaken Virtues. Richard gave us some great insight into where the game is going and also some of the amazing support he has received from the community.

    Posted on 03/05/2014 by Garrett Fuller
  • Brad McQuaid Talks Portalarium Partnership

    Last week Pantheon: Rise of the Fallen launched a joint rewards program with Richard Garriott’s Shroud of the Avatar game over at Portalarium. The first step in this program will allow backers to get an in game cloak. This marks one of the first times we have seen MMO companies working together to promote their games. We sat down with Brad McQuaid to talk about the new partnership as well as get some insight into what is planned for Pantheon in the coming months.

    Posted on 02/03/2014 by Garrett Fuller
  • Starr Long Goes Back to His Roots

    Last week, Richard Garriott announced that the other half of the dynamic duo that created Ultima Online, Starr Long, would be joining The Shroud of the Avatar team as executive producer. We caught up with Starr to talk more about the appointment and more. Read on and then leave your thoughts in the comments.

    Posted on 07/16/2013 by Garrett Fuller
  • Pulling Back the Curtain with Garriott

    Richard Garriott's Shroud of the Avatar has been successfully crowd-funded and the team has been busy keeping backers up to date on what's in the works. We managed to catch up with Richard during GDC and have a great first-hand report about what's going on with Shroud of the Avatar. Read on and then leave your thoughts in the comments.

    Posted on 04/02/2013 by Garrett Fuller

Dev Journals

  • Crowdsourcing the World

    The Shroud of the Avatar team is committed in a unique way to making sure that its community is not only heard, but involved in the game's creative process. In an exclusive developer diary here at MMORPG.com, SoA's Starr Long talks about how crowdsourcing will work. Read on and then leave your impressions in the comments.

    Posted on 09/20/2013 by Starr Long

General Article

  • 4th Release, Preparing for Combat

    Richard Garriott’s team at Portalarium has been steadily moving forward with their new game, Shroud of the Avatar over the last month, and another release is upon us. Last week I had a chance to sit down with the guys based in Austin, Texas and get an early demo of this month’s release. Today we’re going to take a look at what’s in this release and what’s not in it, and see what it says about where the game is heading.

    Posted on 03/17/2014 by Red Thomas

Awards

  • The Best of E3 2014 Awards

    It’s that time again, folks - the time of year where E3 has come and gone and we meaninglessly list out our favorite games from the show. Okay, it’s not entirely meaningless. E3 is one of the biggest events in gaming and it’s a great place to get a first look and first hands-on with some of the year’s best and brightest titles. So without further ado, here are MMORPG.com’s Best of E3 2014 Awards.

    Posted on 06/17/2014 by William Murphy

Column

  • Release 12: Undiscovered Country

    There are actually a couple reasons for my selecting the above title this month, as Shroud of the Avatar stretches in new directions. The big news being that you’ll be able to purchase Shroud from your Steam account starting on 24th of November, but there’s a lot more to this release than just how you can get involved with it. New scenes and lots of additional content will provide even existing backers some new feel to the game.

    Posted on 11/20/2014 by Red Thomas
  • Full STEAM Ahead!

    Shroud of the Avatar, along with Camelot Unleashed, Pathfinder Online, and Star Citizen represent the upcoming crop of crowdfunded MMO’s. The Kickstarter for the project raised $1.9 million from over 22,000 backers and the project has since raised about $5 million in total crowdfunding from nearly 132,000 backers.

    Posted on 11/04/2014 by Ryahl Smith
  • Concerns Worthy of Note

    Nothing and no one is perfect though, so I thought it might be a good idea to set my fandom aside for bit and take a critical look at Richard’s new work. If nothing is perfect, then there must be some flaws or challenges worthy of conversing about. Besides, it’s through examining the imperfections that we sometimes come to truly appreciate art and all its true complexity. As their 10th release approaches, it might be a good time to take that sort of look at Shroud.

    Posted on 09/10/2014 by Red Thomas
  • Release 9: More Combat, More Everything

    The neophyte to Shroud of the Avatar might expect things to slow down over the last month or two. After all, two key members of the team have newborns and all the sleepless nights that come with them, but like a freight train of awesome, these guys just keep on trucking towards Epic City. They’ve got a schedule to keep, and everyone knows you can’t stop a train.

    Posted on 08/18/2014 by Red Thomas
  • Release 8 - Good Old Ultraviolance

    I rolled into Austin beneath dark and water-laden skies last week to see what the guys at Portalarium were cooking up for Release 8 of their Shroud of the Avatar. Thunder rocked the sky as I stepped from my truck and turned to see lightning striking across the menacingly named Greystone Building. The drama of the moment seems appropriate in hindsight, because I’ve now seen what the team has planned for their next release.

    Posted on 07/21/2014 by Red Thomas
  • The RPGs of E3

    June is a special time of year for gamers. This is the month of E3, an expo which is more and more being called the super bowl of gaming. It’s an apt description and this year’s conference was no let down. We have a week of coverage in store for you but until then, this is your first look at the RPGs of E3.

    Posted on 06/15/2014 by Christopher Coke
  • Major Changes to Backer Tiers

    One of the most interesting things about watching the development of Shroud of the Avatar has been observing the interactions between developers and backers. I have most definitely seen some awesome relationships created between players and developers. It’s always sort of seemed to me that guys like Matt Higby from SOE’s PlanetSide franchise were the model other developers and studios should look to for guidance on player-interaction, but I think I need to change that opinion, now.

    Posted on 06/06/2014 by Red Thomas
  • Crowdfund Round-up

    I’m sure a lot of you right now are enjoying the release of WildStar, for those that aren’t I hope you are enjoying your game of choice. Me? I’m still tinkering in the Elder Scrolls Online and playing WildStar but that’s not what this week’s column is about. Over the past few months I’ve had a couple of columns focusing on crowdfunding and I’d like to check in some of the games that are currently in development or actively seeking funding.

    Posted on 06/05/2014 by Robert Lashley
  • The Most Wanted Indie MMOs of 2014

    We already covered our all-around most wanted MMOs of 2014 last week, but did you know there were a boatload of Indie MMOs also releasing this year? We’d be remiss if we didn’t give the guys with the littler budgets and possibly bigger dreams their own spotlight, so we’re back this week with the Most Wanted Indie MMOs of 2014. Read on for our list, and be sure to comment and let us know if you agree or have something we missed to boot.

    Posted on 01/07/2014 by William Murphy
  • Looks Like a Good Year for Player Housing

    Some of my colleagues have already taken us through the year in MMOs that was in 2013 and shared a taste of what's to come and what we're anticipating. Like you, we're players who enjoy the genre and don't always agree on what's fun or what will hold our interests. What does stand out is what several of 2014's games (and games we expect to release this year) are doing on one particular front: housing.

    Posted on 01/06/2014 by Christina Gonzalez
  • Six Months In

    After a successful KickStarter campaign, the Shroud of the Avatar team has been hard at work. A recently released video detailed the past six months and we've got our own unique take on what it all means. Check it out and then head on over to the comments.

    Posted on 11/06/2013 by Robert Lashley
  • The Trouble With Instances

    Most MMOs today contain a certain level of instanced game play. But there is a cost to instancing players away from one another. In our latest Social Hub, we take a look at this and much more. Read on before heading to the comments to chat.

    Posted on 10/28/2013 by Christina Gonzalez
  • The Crowd Funded MMO

    Crowd funding game development has become quite common with the rise of KickStarter and other revenue generating sites. In her latest column, Genese Davis takes a look at some of the most successful crowd-funded MMOs. Read on before stopping in to leave your comments.

    Posted on 10/24/2013 by Genese Davis

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