The Camelot Unchained team has been hard at work at a number of features as detailed in the Friday afternoon update. In addition to the lighting system and the new launcher, the team has been hard at work on getting the bare bones crafting system and UI into place. In fact, Marc Jacobs proudly announced that he had created the first crafted sword in Camelot Unchained history.
Also, crafting has been moving along nicely. It’s still pretty basic in its UI (/commands etc.), but is not just basic in terms of what you can already do with it. At the same time, Ben has been making a lot of progress getting the new components and abilities into the game. Beyond that, we have a list of fixes, improvements, etc. that we will save for our next User Stories update, but our progress has been excellent. One fun improvement was when Rob added doors to the game in a way that treats them as NPCs/combatants. That led to our ability to drown them with a water wall spell. Fun. Hmm, living doors, I wonder where they might fit in, deeper down the road? :)
You can read the entire newsletter and see some neat screenshots on the Camelot Unchained site.