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City State Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2016)  | Pub:City State Entertainment
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Camelot Unchained News

Latest Headlines for Camelot Unchained

  • Interpreting Completions

    This week Tim Eisen went mining for content and ended up with 7 development completions to interpret (or claim he interpreted) from developer speak to the more common language of us small folk.

    Reported on Aug 22, 2016
  • A Gentle Breeze

    This week Timothy Eisen mines the first State of the Game address and the Dose of Design-Reabilitation Results from City State Entertainment's Newsletter #24 for mic drop worthy news bits to muse over.

    Reported on Aug 08, 2016
  • Are Backers Publishers?

    There was no update this week, which I'm hearing ironically means some good things for backers. As a result, I thought it might be a good time to talk about everyone's favorite villain, video game publishers! What are they and have we become them? Let's start with a highly simplified history lesson.

    Reported on Aug 01, 2016
  • Watch the Skies

    Summer weather, holidays and plagues have left us with a skeletal City State Entertainment (CSE) but that didn't stop them from getting us our weekly update featuring steamy streams, community management and a vile villain for me to opine over. It was a bit shorter than usual but it had pretty pictures in it so I didn't mind. Here's one below showing what testers are doing with the ever more impressive C.U.B.E.

    Reported on Jul 11, 2016
  • From East to West

    This week in the Camelot Unchained universe we got another user story heavy update. What does that mean? More importantly what does it show? I believe it shows that progress has picked up thanks to the addition of 4 new programmers and a pace that is more in line with what I was hoping for a few months ago might have been set.

    Reported on Jun 28, 2016
  • Grouping with Other Players Coming Soon

    The latest Camelot Unchained update has been released a day early that provides a fantastic look at how the art and environment teams are bringing the game to life. The update is packed with concept art, initial model screens and some finished products. Faction shields get a big look with each group's shield taking on a unique appearance.

    Reported on Jun 24, 2016
  • A Citizen of the World

    Much of the Camelot Unchained news last week was "there is going to be bigger news next week (Friday)". Unfortunately, I have to write this column before said bigger news lands so I ask, where does that leave my little chunk of internet real-estate? I suppose I could wax poetically about philosophical MMO concepts and sociology applied to MMORPGs then scaled up for use in real life but frankly looking at current events in society right now I find myself in a fairly disillusioned state.

    Reported on Jun 15, 2016
  • Putting It All Together To Prepare For Beta

    The latest Camelot Unchained update blog post has been posted on the official site that gives readers an insight as to what developers have been working on for the past week. Most notably, preparations are being made for the beta, hopefully coming sooner than later.

    Reported on Jun 11, 2016
  • Ability System Reworked And Ready For Testing

    Qualified IT users are being invited to head into Camelot Unchained this weekend to help to test the newly reworked ability system. According to a new blogpost on the official site, abilities have new and different functionality than in the previous version.

    Reported on Jun 04, 2016
  • Big Things in Small Packages

    In this week's Camelot Unchained (CU) update City State Entertainment (CSE) brought us another small update with a bit of big news sprinkled in for those of us paying close attention. Not being one that generally pays close attention (to anything and certainly not for very long) I almost missed it myself!

    Reported on May 30, 2016
  • Reading Between the Lines

    Things in the Camelot Unchained Universe (CU) have been unsarcastically quiet over the last couple of weeks. This is City State Entertainment (CSE) so of course they are interacting with backers on forums and Mark Jacobs has been spotted prowling a comments section or two but things have been just a pinch low key over the past couple of weeks. Maybe it's the fair summer weather out there in sunny Fairfax, VA?

    Reported on May 16, 2016
  • Iconic Realm Weaponry Added + Memory Footprint Reduction

    The Friday update for Camelot Unchained has arrived with its news of the week. The letter begins with good news for players with older cards and the fact that the memory footprint of C.U.B.E. has been reduced to make the game more accessible.

    Reported on May 14, 2016
  • Offense vs Defense vs Tricks

    There I was, sail at half-mast sipping on a bottle of "meditation" as I casually drifted through the CUniverse wondering if this column would ever find its soul. Just when I was about to take a dive into the dark waters of infinity (sleep) I was awakened by a succulent smell on a gentle breeze that was this juicy tidbit from CSE Ben in the latest Camelot Unchained newsletter.

    Reported on May 02, 2016
  • New Stretch Goal Passed, RP Animations To Be Added

    The Friday update for Camelot Unchained reveals that the crowd-funded title has passed another stretch goal that will see the addition of roleplay animations, including dancing and joke-telling as well as updated combat animations.

    Reported on May 01, 2016
  • Mark Jacobs Explains the Beta Delay

    Today, City State Entertainment is announcing the delay of the beta for Camelot Unchained. In light of this, we talk to CSE's Mark Jacobs about the game, it's status, and what to expect going forward.

    Reported on Apr 19, 2016
  • Progressing to Beta Launch - This Week's List

    The regularly scheduled Camelot Unchained Friday update has been published that reveals a pretty decent sized list of "the little things" the team has been working on that continue to bring everyone closer to beta launch.

    Reported on Apr 08, 2016
  • Rockets & Stars

    CSE has continues to churn out fan content while they march through the crunch into beta. At this point we are either a few weeks, a few months, or a few days into the crunch. Frankly I can't tell anymore and I don't know how anyone as CSE can either! I got lost in the whirl wind of vines, tweets, emails, twitches updates, newsletters and all of the other community content they have produced since the crunch started!

    Reported on Apr 06, 2016
  • Latest Newsletter Features Information About Gear Stats

    The latest Camelot Unchained newsletter has been published that contains a fascinating section and stream video about whether or not gear contains stats and how it affects the power of any given item. The short answer is that weapon and armor do indeed have stats and that there are a variety of qualities for gear that can be affected by such things as the materials from which it is crafted, the skill of the crafter, etc.

    Reported on Apr 02, 2016
  • The Mark Writing Challenge - Can the Community Stump Him?

    Mark Jacobs is tasking the Camelot Unchained community with generating a legend or story that he will then turn into a "Becoming" story during a live Twitch.tv broadcast beginning at 7:30 pm tonight. Failure to do so will result in Mark "doing something silly" on camera -- something the community of viewers votes to see him do!

    Reported on Mar 31, 2016
  • First Crafted Sword Created In Game

    The Camelot Unchained team has been hard at work at a number of features as detailed in the Friday afternoon update. In addition to the lighting system and the new launcher, the team has been hard at work on getting the bare bones crafting system and UI into place. In fact, Marc Jacobs proudly announced that he had created the first crafted sword in Camelot Unchained history.

    Reported on Mar 26, 2016
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