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City State Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel N/A)  | Pub:City State Entertainment
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Camelot Unchained News

Latest Headlines for Camelot Unchained

  • Camelot Unstealthed

    It's been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I'm always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting, stealth popping, ganking shanking wonder that is the assassin stealther! Wooo!

    Reported on Aug 26, 2015
  • Animation System Sparkles in New Video

    Intrepid forum user PottedPlant22 has discovered a new animation video from the Camelot Unchained team. The video was released as part of the late Thursday, August 20th newsletter that also discusses several other interesting topics.

    Reported on Aug 21, 2015
  • See the Creative Process in Action

    Character artist Jon Young, the newest member of the Camelot Unchained team, will be on hand during a special live stream event to show off the creative process behind updating the Golem model. The event will be hosted on the City State Games Twitch channel and will begin at 11:30 am Pacific / 2:30 pm Eastern.

    Reported on Aug 12, 2015
  • Camouflage Unchained

    Stealth is far too big for my little piece of internet real estate so I will have to cover it in a couple of articles. In this first piece I want to talk about the Archer and the Soul Walker. Both classes interest me but as an alt-a-holic almost all classes do in some way or another so that might not be saying a lot. Among my alts the archers, stealthers and jack-of-all classes tend to log a few more hours that the rest so the recent update from CSE about stealth was a big one.

    Reported on Aug 11, 2015
  • Stretch Goal Met: Stealth Unchained

    The Camelot Unchained team has let us know that the latest stretch goal has been met: Stealth Unchained. Knowing its controversial nature, the team gave long consideration to its inclusion in the game. The most important factor, we are told, is fun. If the system isn't entertaining for all, it is not implemented right.

    Reported on Jul 31, 2015
  • Pitchforks & Betas

    There is no sense in avoiding the demon in the dungeon. Due to a lack of staff CU Beta was delayed until further notice. It's obviously a disappointment for many backers but it's also a symbol of how much the genre has changed. Back in my day Beta wasn't "delayed". Beta usually had 4 stages and concluded with "open beta tests" and most scrubs like me didn't get in until phase 4, or worst case scenario, open beta.

    Reported on Jul 29, 2015
  • Beta 1 Backers To Have C.U.B.E. Access

    The Camelot Unchained team has announced that opening of the full beta was delayed, but Beta 1 backers will gain access to C.U.B.E. 24x7.

    Reported on Jul 25, 2015
  • Chatting with Mark Jacobs on the Delayed Beta

    With the announcement of the beta delay for Camelot Unchained, Mark Jacobs and his development team wanted to address potential player concerns straight away. We spoke with Mark to give him a chance to lay out the details. Check it out!

    Reported on Jul 17, 2015
  • The Consequences of Destruction

    Back in my day a vine was a thing I used to swing over crocodiles in Jungle Hunt. Nowadays it's a place where you could watch someone playing Jungle Hunt for 6 seconds. Word on the e-street is it's all the rage with the younglings (likely because their attention span is about 5.5 seconds)-note I put that barb a few lines in knowing full well none of that generation read past the first sentence! Ha!

    Reported on Jul 14, 2015
  • Alpha Servers Open for Three Days

    The Camelot Unchained team has sent word that the alpha servers will be open from today, Friday, July 3rd and will be open for 72 hours. Alpha testers and IT folks are invited to join the test of what is expected to be the final build candidate. If all goes well, Beta Backers will begin to be invited to join special events in the future.

    Reported on Jul 03, 2015
  • Here Be Dragons

    Much like stealth most MMOers seem to have no middle ground when it comes to dragons. We seem to either love them or hate them. If you think they are an example of trite MMO tropes or if you think no fantasy MMO is complete without them, I ask you this, what are they doing in Camelot Unchained? Before we can get to that we need some background so let's see if there are any clues hidden in what we know about them already.

    Reported on Jun 30, 2015
  • Closed Beta Announcement Coming Within Two Weeks?

    Mark Jacobs has penned the latest Camelot Unchained weekly update. He gives fans an inside look at what the team has been working on for the past week, and it is a big list.

    Reported on Jun 27, 2015
  • Reviewing the Progress

    I'm going to touch on some top secret information...information that many Bothans died to bring me...information that came from the latest Camelot Unchained update! Ok so it's not really secret since I share it with roughly twenty thousand Camelot Unchained backers and whoever reads the newsletter and updates on the CU website once they are added.

    Reported on Jun 16, 2015
  • Friday Update Includes Destruction System Video

    The Friday update for Camelot Unchained has been published on the official site. Among other things, a short video from the current build that features a look at the destruction system has been released (see it here).

    Reported on Jun 12, 2015
  • We Are Older Than Average Gamers

    I feel comfortable saying the majority of CU backers hailed from DAOC, which launched on October 10, 2001. Back then, MMORPGers were likely a bit ahead of the times, had a decent chunk of expendable income (or their parents did) and were likely, "mature" (for lack of a better word) than the toddlers walking around playing phone "apps" these days.

    Reported on Jun 03, 2015
  • A Pet Class That Isn't a Pet Class

    How do you make a pet class for a game that is being built for large scale open world pvp battles? As much as I love them (and have loved them since I first dabbled in "Creature Handler" way back in Star Wars galaxies) pets in any game are hard to get right and in a PVP game they can be downright game breaking! When I heard CU was going to have a "pet class" stretch goal my skeptical pager started buzzing!

    Reported on May 19, 2015
  • IT Testing Could Lead to New Beta Event

    The Camelot Unchained site has been updated with the news that a special IT testing event is ongoing through today, Saturday, May 16th that, if successful, could lead to another beta-backer event later this month. The current IT event is open to IT and alpha testers.

    Reported on May 16, 2015
  • Anxiously Waiting

    This is a new experience for me. I've been given a chance, one that I take very seriously, to be a representative of both and the Camelot Unchained community. I thought long and hard about integrity, and the challenge of walking the line between a fanboy and critical writer and I decided it was one I could walk...hopefully!

    Reported on May 06, 2015
  • New Wiki, Stretch Goal Achieved & More

    The latest Camelot Unchained newsletter has been unleashed that gives fans and backers some news about the game over the last week. Of particular note is the passing of the latest stretch goal that will bring new programmers to the team to assist with development. In addition, a brand new wiki has been opened that will be filled by the Camelot Unchained community.

    Reported on May 01, 2015
  • Special 24 Hour Alpha Event Announced

    The Camelot Unchained team has announced that it will be opening the server for alpha testers to participate in a special 24-hour session. The special event will take place on Saturday, April 18th through Sunday, April 19th.

    Reported on Apr 17, 2015
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