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City State Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel N/A)  | Pub:City State Entertainment
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Camelot Unchained News

Latest Headlines for Camelot Unchained

  • First Class Archetype Revealed - The Devout

    During today's Camelot Unchained live stream, the first class archetype was revealed. Called The Devout, the archetype features three distinct forms: The Helbound, the Blessed Crow and the Abbot.

    Reported on Oct 02, 2015
  • Class System Update Wrap Report Published

    The Camelot Unchained team was on hand earlier today to do the first in a series of live streams to reveal the classes coming in the game. The stream lasted over an hour with more than half spent in a general Q&A session. It's a great peek inside the game as it is development. Check it out!

    Reported on Sep 23, 2015
  • The Ink Blot Test

    The CUniverse continues to gain momentum and the updates keep coming! We've got tested server tech, we've got pretty terrain, we've got more (senior) programmers and we even got a double dose of updates last week! I used thorough market research to help me metagame which delicious tidbits would get me the most clicks this week, then I tossed them into the fire and went with my gut!

    Reported on Sep 22, 2015
  • Fall Season of Class Presentations Series Kicks Off Tomorrow

    The Camelot Unchained team is ready to unleash the game's classes in a series of live stream events that will run throughout the fall. Beginning tomorrow, the series will explore what the philosophy behind the class selections is, where the system is going, and to reveal the classes incrementally.

    Reported on Sep 22, 2015
  • An Update with Mark Jacobs

    Last week City State Entertainment sent out a release letting the community know they had a special announcement. We reached out to Mark Jacobs to find out just what his special announcement was and what else CSE has been up to with Camelot Unchained. Read on to find out what Mark had to say.

    Reported on Sep 22, 2015
  • First Class Presentation Coming Next Week

    The Camelot Unchained team will be focused on IT testing several new systems in the alpha build of the game so things will be quieter than usual until next week when the first class presentation will be revealed to the world. The presentation, which will tentatively take place on Wednesday, September 24th via Twitch, will begin a series of events to unveil the classes that will be present in Camelot Unchained.

    Reported on Sep 18, 2015
  • Update Celebrates Procedurally Generated Terrain

    The latest Camelot Unchained update is called "100 Hours of Glory" but could have taken on the subtitle of "Hear Us Roar". Whilst staying away from the traditional hype train that many up and coming games champion, the CU team has kept things very low-key...until today and the announcement of a successful 100+ hours of crash-free server up time and the well-received procedurally generated terrain system.

    Reported on Sep 09, 2015
  • Do You Like Pineapple Pizza?

    After putting all the news bits in a sock, shaking them up and pulling one out I got "newsletter" so that is what I'll focus on today. I don't think it's possible for me to cover the entire thing (it's packed) so I'll just hand pick a few of the tasty bits. Firstly is the Melee Combat Demo. That demo is exactly what I hoped it would be. Real, physical, tactically visual and VERY exciting.

    Reported on Sep 08, 2015
  • Procedurally Generated Terrain System Deployed to Hatchery

    The Camelot Unchained team will be on hand at this weekend's Dragon Con to show off the new procedurally generated terrain system that is now in deployment on the company's internal servers. Calling it a "game-changing event for the team, game and our Backers", attendees will be able to get a first hand look.

    Reported on Sep 02, 2015
  • Camelot Unstealthed

    It's been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I'm always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting, stealth popping, ganking shanking wonder that is the assassin stealther! Wooo!

    Reported on Aug 26, 2015
  • Animation System Sparkles in New Video

    Intrepid forum user PottedPlant22 has discovered a new animation video from the Camelot Unchained team. The video was released as part of the late Thursday, August 20th newsletter that also discusses several other interesting topics.

    Reported on Aug 21, 2015
  • See the Creative Process in Action

    Character artist Jon Young, the newest member of the Camelot Unchained team, will be on hand during a special live stream event to show off the creative process behind updating the Golem model. The event will be hosted on the City State Games Twitch channel and will begin at 11:30 am Pacific / 2:30 pm Eastern.

    Reported on Aug 12, 2015
  • Camouflage Unchained

    Stealth is far too big for my little piece of internet real estate so I will have to cover it in a couple of articles. In this first piece I want to talk about the Archer and the Soul Walker. Both classes interest me but as an alt-a-holic almost all classes do in some way or another so that might not be saying a lot. Among my alts the archers, stealthers and jack-of-all classes tend to log a few more hours that the rest so the recent update from CSE about stealth was a big one.

    Reported on Aug 11, 2015
  • Stretch Goal Met: Stealth Unchained

    The Camelot Unchained team has let us know that the latest stretch goal has been met: Stealth Unchained. Knowing its controversial nature, the team gave long consideration to its inclusion in the game. The most important factor, we are told, is fun. If the system isn't entertaining for all, it is not implemented right.

    Reported on Jul 31, 2015
  • Pitchforks & Betas

    There is no sense in avoiding the demon in the dungeon. Due to a lack of staff CU Beta was delayed until further notice. It's obviously a disappointment for many backers but it's also a symbol of how much the genre has changed. Back in my day Beta wasn't "delayed". Beta usually had 4 stages and concluded with "open beta tests" and most scrubs like me didn't get in until phase 4, or worst case scenario, open beta.

    Reported on Jul 29, 2015
  • Beta 1 Backers To Have C.U.B.E. Access

    The Camelot Unchained team has announced that opening of the full beta was delayed, but Beta 1 backers will gain access to C.U.B.E. 24x7.

    Reported on Jul 25, 2015
  • Chatting with Mark Jacobs on the Delayed Beta

    With the announcement of the beta delay for Camelot Unchained, Mark Jacobs and his development team wanted to address potential player concerns straight away. We spoke with Mark to give him a chance to lay out the details. Check it out!

    Reported on Jul 17, 2015
  • The Consequences of Destruction

    Back in my day a vine was a thing I used to swing over crocodiles in Jungle Hunt. Nowadays it's a place where you could watch someone playing Jungle Hunt for 6 seconds. Word on the e-street is it's all the rage with the younglings (likely because their attention span is about 5.5 seconds)-note I put that barb a few lines in knowing full well none of that generation read past the first sentence! Ha!

    Reported on Jul 14, 2015
  • Alpha Servers Open for Three Days

    The Camelot Unchained team has sent word that the alpha servers will be open from today, Friday, July 3rd and will be open for 72 hours. Alpha testers and IT folks are invited to join the test of what is expected to be the final build candidate. If all goes well, Beta Backers will begin to be invited to join special events in the future.

    Reported on Jul 03, 2015
  • Here Be Dragons

    Much like stealth most MMOers seem to have no middle ground when it comes to dragons. We seem to either love them or hate them. If you think they are an example of trite MMO tropes or if you think no fantasy MMO is complete without them, I ask you this, what are they doing in Camelot Unchained? Before we can get to that we need some background so let's see if there are any clues hidden in what we know about them already.

    Reported on Jun 30, 2015
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