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Camelot Unchained Forum » General Discussion » So glad Camelot Unchained will be limited to PvP only

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70 posts found
  otacu

Novice Member

Joined: 4/08/12
Posts: 552

2/11/14 2:39:56 AM#41

Point is CU isn't trying to beat WOW.

It was stated again and again and again that CU is a niche game and that it will try to cater to a niche audience to be successful. Even 100k subs will be huge for CU and make CSE happy.

 

 

So yeah why trying to go mainstream and please everyone? WOW is already there and there is no point in trying to do so with all the competition. CU doesn't even have the budget to try (and fail at) that. It's not ESO it doesn't have 100+ million budget and a massive IP.

  DjFc88

Novice Member

Joined: 12/22/11
Posts: 28

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

2/14/14 7:34:17 PM#42

Is there seriously a person on here arguing about pre-alpha graphics not being impressive and that we should not expect much of a change? Is this person well? Is this stupidity or just ignorance? Truly amazing either way.

  FlyinDutchman87

Novice Member

Joined: 10/25/10
Posts: 164

2/15/14 4:47:15 PM#43

Honestly i don't really care about the graphics.

 

If you want amazing graphics you shouldn't be an MMO player anyway.

 

but graphics are one of the LAST things they work on in a game. I wouldn't be calling foul yet.. The games is still 6+ monthes out from the first ALPHA build.

 

  xXStarstruckXx

Apprentice Member

Joined: 3/10/14
Posts: 24

3/16/14 9:08:14 AM#44

I love all this wining(omg they try to beat WoW)

 

 

who wants to beat another game really? those type of games usually fail.... example: GW2.

 

Started out nice tons of commanders from other games 40''commanders'' joined with their friends making epic battles all over the place the game was close too be the next E sports game with GvG matches both guild based and pugs.... but no Areanet decided to listen to the current EPIC HUGH population pve.

Because of the guilds roaming the servers killing off everything areanaet new WvW ruler listened to the pve side and wanted to make it more fair for pugs from a hardcore WvW to softcore.... xD

 

played eve online since day one this almost happened there but they decided the right way.

 

numbers means nothing! a game can survive with 100k good players, paying players they can survive for many many years and eve online is an example of it.

I hope this game follow that path instead to look at what the majority of players say to make a path and keep on that path.

 

 

they want hardcore PvP so stay at that path create tons of GvG, epic BIG realm vs realm make it e sports and it will go through the ages..... sure the game will have about 20k-250k players if there is no PVE''roaming around the game exploring'' type of players but it will be epic and it will survive and expand.

  eGumball

Apprentice Member

Joined: 7/21/12
Posts: 152

3/16/14 9:11:28 AM#45
The only MMO impressing me since WoW was GW2 and I really want to more great experiences. I totally have faith here, hopefully we will see something amazing.
  General-Zod

Novice Member

Joined: 9/19/06
Posts: 550

Kneel.

3/16/14 9:19:30 AM#46
Originally posted by cheeseheads
im glad also.  maybe then the pvpers will leave the pve games alone and we can stop getting nerfs cause of them.  just saying

Only if Npc's could complain...

  alterfenix

Apprentice Member

Joined: 3/05/10
Posts: 335

3/17/14 6:13:01 PM#47
Originally posted by Zinzan
Originally posted by Satarious
As ESO and WAR before it  have shown, pleasing everybody is an impossible task.  It's human nature.  When you have PvE and IP obsessives pulling developers in all sorts of directions, you end up with a mediocre game that pleases no one and is just adequate at everything.  I look forward to an MMO that masters NON-INSTANCED RvR at the expense of everything else.

It's not impossible, DAoC did it just fine...

This really. Plus WAR was not a mix of PvP and PvE. It was PvP all the way + public quests. And lack of any real PvE was one reason why it failed (PvP and nothing else to do).

  alterfenix

Apprentice Member

Joined: 3/05/10
Posts: 335

3/17/14 6:16:20 PM#48
Originally posted by otacu
Originally posted by SuperNick
Originally posted by Satarious
Originally posted by SuperNick

http://images.mmorpg.com/images/galleries/full/182013/5f5b3e88-650f-471f-ac14-ecee9f18b7ef.jpg

Btw, I noticed that you pulled that graphic image from a video that Andrew used to make a point about having massive amounts of players on the screen.  This was posted literally days after they announced the game.  So it has nothing to do with what the graphics of the final game will be like.  They basically slapped together the demo using  particle effects they used from an iPad game they made (March on Oz).  Andrew even specifically emphasized that this won't be the final graphics for the game.

I find it hilarious how haters latch on to something completely out of context to make some fake negative point about a game they decided to hate (for some stupid reason like QQing over no PvE).  I say 'hater' since any intelligent person would realize that it's WAAAAY too soon to judge on graphics.

You really expect the graphics to evolve that much beyond that? Some improved textures and better artwork but that engine is what it is: old.

I'd venture a guess to say it's the hero engine but who knows.

Seems more unrealistic to assume the game will evolve from that to some kinda modern day title.

How is that taking things out of context either? I was illustrating a point the engine is gonna be dated from the get go, which is usually what you come to expect from indie developers. That's usually a lot for anything but a niché community to accept.

Are you just trying to guess now?

Hero Engine is what ESO uses. (thank God CU won't use it)

CU is going to use a "built from scratch" engine that will focus on large pvp battles. It's a specialized engine so it will be perfecet just for what CU will be. That's old news.

And yes graphics will evolve much beyond that. That wasn't even an prealpha!

Hero Engine in TESO was used only as a placeholder. Now they have their own framework developed from scratch. Learn facts, please

  Exzyz

Apprentice Member

Joined: 2/09/12
Posts: 48

3/24/14 7:10:42 AM#49

We want Realm Pride

 

I got tears in my eyes when I read it.

  Gyrus

Advanced Member

Joined: 11/20/07
Posts: 2322

3/26/14 6:39:51 PM#50

@Satarious (OP)

In fact, there is a non instanced PvP only, RvR MMO currently in the market.  It is also one of the oldest MMOs.  It also has one of the, if not the, largest MMO world ever made.

http://www.mmorpg.com/gamelist.cfm/game/34/WWII-Online-Battleground-Europe.html

Your comments make me chuckle.

No doubt WWIIoL doesn't count (in your eyes) because;

Mark Jacobs didn't do it...

and

It has no crafting...

and it wasn't done RIGHT

amirite?

Well, that's fine.  But, just so you all know... the PvP, RvR 'game of your dreams' is already here and has been for years...

and you know what?  Most people don't like it.  The game struggles despite years of love and updates from the developers.

Because players don't like to lose.

Yeah, I hear some of you saying how 'hardcore' you are, and that you will fight for your realm loyally no matter what...

I say "LIAR".  Because I have been there.  I have fought it.  I have stayed loyal to my realm in the face of 'zergs' and logged on night after night to fight with the same 2 dozen people against an overwhelming onslaught.

And I watched all the 'hardcore' '1337' PvPers melt away, change sides or just unsub.

Because players will not continue to pay for a game where all they are is target practice for a horde.

And you can say that IRL sometimes armies do face a 'zerg' and sometimes armies do rise to victory against overwhelming odds.  This is true.  But IRL armies also get crushed this way.  And the difference between IRL and the computer game world is that IRL you cannot logout and unsub knowing that it doesn't really make any difference.

Do you think Alexander the Great would have even had an army if his men had all had the 'logout' option when things weren't going 100% their way?

And my experience is not just WWIIoL either.  I have PvPed for years.  I am genuinely one of the very few who will continue to fight for a 'lost cause' for weeks, months, even years.  I will log in night after night and face zergs and try different tactics and strategies to try to just hold ground.  But, believe me, despite all the 'tough talk' now on the forum, 95% of gamers won't last more than a week under those conditions in the game.

What they will do is change sides.  Some will even do 'secret deals' with the enemy and actively work against their realm in the hope that when the dust settles they can be the new 'leader'.  Then it can be done their way... done RIGHT.  In their mind they think that then they will be able to 'rise from the ashes' and somehow create an invincible force.  But then they discover that other people are betraying them, and refusing to follow their orders and after an online tantrum that sometimes lasts for months they simply switch sides and join the dominant realm.  Adding to the zerg and further killing the game.

 

And don't even get me started on mixing PvPers with crafters.  That game exists too.  Trust me... PvPers won't like it and the crafters really don't.  And you will never guess who ends up dominating that game world (does depend on game mechanics though).

 

Anyway, that's the reality of PvP, RvR.  And yes, it exists now, and has existed for years.  People just don't play it because it's too tough.

 

Nothing says irony like spelling ideot wrong.

  kinart

Advanced Member

Joined: 4/18/12
Posts: 97

3/26/14 9:12:44 PM#51

This is wrong kind of thinking. Look how Darkfall did with this exact approach...

No. Having PvE and PvP doesn't mean you are trying to appeal to everyone.

A game can focus on its best feature, and have other things around to support that best feature. This works much better. I played Warhammer for 2 years but if it wasn't for the PvE and dungeons (yes the dungeons), where i didn't spend more than 10% of my total time, i would have got bored of the game in 3 months or so. You can't eat cheese everyday, you want some bread as well. The PvE you put doesn't have to be top notch. Doesn't have to compare to some other PvE focused game. Just add it as an option. One trick ponies are bound to fail.

  jmstephe

Apprentice Member

Joined: 6/28/06
Posts: 11

3/28/14 10:56:08 PM#52
That isn't the engine they are using for CU. They are building it from scratch specifically for CU's expected large scale pvp battles.
  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1456

3/30/14 5:37:06 AM#53
Originally posted by SuperNick
Originally posted by Satarious
Originally posted by SuperNick

http://images.mmorpg.com/images/galleries/full/182013/5f5b3e88-650f-471f-ac14-ecee9f18b7ef.jpg

Btw, I noticed that you pulled that graphic image from a video that Andrew used to make a point about having massive amounts of players on the screen.  This was posted literally days after they announced the game.  So it has nothing to do with what the graphics of the final game will be like.  They basically slapped together the demo using  particle effects they used from an iPad game they made (March on Oz).  Andrew even specifically emphasized that this won't be the final graphics for the game.

I find it hilarious how haters latch on to something completely out of context to make some fake negative point about a game they decided to hate (for some stupid reason like QQing over no PvE).  I say 'hater' since any intelligent person would realize that it's WAAAAY too soon to judge on graphics.

You really expect the graphics to evolve that much beyond that? Some improved textures and better artwork but that engine is what it is: old.

I'd venture a guess to say it's the hero engine but who knows.

Seems more unrealistic to assume the game will evolve from that to some kinda modern day title.

How is that taking things out of context either? I was illustrating a point the engine is gonna be dated from the get go, which is usually what you come to expect from indie developers. That's usually a lot for anything but a niché community to accept.

Lol. Uninformed, biased and without any clue at all.

The engine is not old.. the engine is build up from scratch.. with other words the engine is not even completely finished at this very moment. And those video as some have already said, was a very early engine test for the sole purpose to test performance with avatars on screen. The ground is not really relevant, and they designed one early test avatar, cloned them to test early capacity of players on screen possible.

If you want a early clue you can just take early animation tests of some races, and even that is work in progress.. noone can say how CU will look in the end.

With other words, when you don't know shit about something it is sometimes better to just shut up.

  NegativeJoe

Advanced Member

Joined: 11/22/05
Posts: 168

sorry if it hurts

5/05/14 2:07:28 PM#54

the pve in old school DAoC was probably my favorite of all time.

I mean before they hapharzadly threw in newbie quests at ever changing places and catacombs stuff.

i played that game 10 years, almost all in hibernia, max lvl of every class some multiple times over..and theres still parts ive never visited.

back before the task dungeons and powerleveling was the best. if you explored you would find spots no one else knew about or went.

remember grouping up wiht a new friend in connia, going down across the river up some hills to some big dinosaur looking things and the guy saying 'holy crap ive neverseen those'. heading on down to a fallen tree stump and grinding a lvl or 2 on some bark mites while everyone else was at a parth farm or a siabra camp.
couple towns way down south in bog of cullen no one ever could get to, or really even had a reason to but it was fun to exlore.

no quests, no ultimate goal to collect or kill then rush back.. can't do that in todays games player x got a level ahead of you when you were asleep hurty go quest grind.

::::26:: ::::26:: ::::26::

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17086

5/05/14 2:13:29 PM#55
Originally posted by Satarious
As ESO and WAR before it  have shown, pleasing everybody is an impossible feat.  It's human nature.  When you have PvE and IP obsessives pulling developers in all sorts of directions, you end up with a mediocre game that pleases no one and is just adequate at everything.  I look forward to an MMO that masters NON-INSTANCED RvR at the expense of everything else.

Except Camelot Unchained was funded by "pvp and IP obsessives" who wanted Dark Age of Camelot's faction pvp.

So let's not go calling the kettle black here.

It makes perfect sense for  a game that is based upon an IP or based upon and idea to have its proponents.

 

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1980

"See how I reward those who fail me!"

5/05/14 2:19:58 PM#56

The game will have PvE. Just that killing NPCs won't give XP and loot. Also. The Depths which is an RvR dungeon similar to Darkness Falls.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  jayndsun

Apprentice Member

Joined: 8/19/07
Posts: 13

6/20/14 2:47:24 PM#57

PvP only will not work -just look at the PvP DaoC servers... My concern  is we saw how the PvP server populations  where even at the HEIGHT of DaOC ..what 300 people MAX? 500?

 

while I loved PvP I didn't like the forced PvP when I was trying to level, getting killed over and over again by some 30+ year old loser or a 15 year old kid  gets old after a while.

I tried to roll on Mordred but quickly got bored, of:

 

a- getting killed over and over again, spending time running to a spot to level only to get griefed- no thanks

b- population almost no existant- in comparison to PVE/RvR servers

 

The game-from a lore standpoint-HAS To have some sort of PVE  or it will quickly deter new players away.

 

DaOC had a GREAT PvE + RvR model, I don't see why they would need to drastically change it

 

  collekt

Advanced Member

Joined: 2/05/13
Posts: 207

6/22/14 8:00:24 PM#58
Originally posted by jayndsun

PvP only will not work -just look at the PvP DaoC servers... My concern  is we saw how the PvP server populations  where even at the HEIGHT of DaOC ..what 300 people MAX? 500?

 

while I loved PvP I didn't like the forced PvP when I was trying to level, getting killed over and over again by some 30+ year old loser or a 15 year old kid  gets old after a while.

I tried to roll on Mordred but quickly got bored, of:

 

a- getting killed over and over again, spending time running to a spot to level only to get griefed- no thanks

b- population almost no existant- in comparison to PVE/RvR servers

 

The game-from a lore standpoint-HAS To have some sort of PVE  or it will quickly deter new players away.

 

DaOC had a GREAT PvE + RvR model, I don't see why they would need to drastically change it

 

It's really not a fair comparison to point at the low population of DAoC PvP servers. They were a different kind of thing from what this will be. Mordred was free for all PvP with no built in alliances, so of course you get ganked a lot. CU is geared more toward RvR with others from your realm as natural allies.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7172

6/22/14 8:04:48 PM#59
Originally posted by Satarious
As ESO and WAR before it  have shown, pleasing everybody is an impossible feat.  It's human nature.  When you have PvE and IP obsessives pulling developers in all sorts of directions, you end up with a mediocre game that pleases no one and is just adequate at everything.  I look forward to an MMO that masters NON-INSTANCED RvR at the expense of everything else.

PvPrs are pretty happy with ESO, the ones I know. In fact ESO has gotten quite a few interested in CU. Personally I wasn't to big on the idea of CU. I didn't think a 100% AvA, fight fight fight game could work. What ESO showed me that if it's big enough (it wont be fight fight fight), and character development is good enough, CU can be pretty awesome. I'm looking forward to seeing and hearing more.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1621

Don't give us stories. Give us worlds and we will make our own stories.

6/24/14 12:22:44 PM#60
DAOC handled PVE and PVP quite well.  Not sure why CU would not want to put in some solid PVE as well.
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