Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,643 Users Online:0
Games:760  Posts:6,317,229
City State Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:City State Entertainment
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Camelot Unchained Forum » General Discussion » Movement based on terrain: What say you?

2 Pages « 1 2 Search
38 posts found
  BowbowDAoC

Novice Member

Joined: 5/11/10
Posts: 482

3/30/13 2:46:02 PM#21
Originally posted by Tumblebutz

How about a Scout-Archetype with an innate immunity to terrain-based speed debuffs. AND, said Scout-Archetype having an ability to provide an "aura" to his group which grants his group that same immunity to terrain-based speed debuffs...

Now THAT is group utility for a Scout!

 A key factor for any good scout/stealther should be the terrain he is travelling in. So there is a few things that i thought regarding that :

        - First option : Why not make the different terrain found in CU haviing either + or - bonuses ?

        - Second option : Make stealth in each terrain a level required ? (i.e. forest = level 5 , swamps = level 15, towns = level 25 etc).

        - Third option : At specific levels of stealth, you are allowed to choose one more terrain in wich you are good at stealthing. Players could then choose where they will more efficient.

        - Fourth possibility : At character creation, make a section where stealthers wannabes can be given i.e. 20 points to put wherever they want in the various terrains ?

having this you could have specialised scouts for towns, swamps, forest etc. each of them covering their own territories, but once they leave those regions, they are not as effective.

 

Purely suggestions of course, but it could be a good direction to go.

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  BowbowDAoC

Novice Member

Joined: 5/11/10
Posts: 482

3/30/13 2:50:41 PM#22
double post, sorry

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  RealLifeGobbo

Novice Member

Joined: 3/20/13
Posts: 218

3/30/13 2:58:49 PM#23

A little late in the debate, but I like what all you guys are saying!!!

Another thing which could be interesting to see is magic being buffed by the terrain.

For example:
- A swamp is dark and mysterious place, so "dark magic" get's a buff.
- The forest would buff "nature spells"
- Plains/mesa would buff "healing spells"

You get the idea! :-)

Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  grogstorm

Advanced Member

Joined: 7/05/07
Posts: 288

If it ain't broke, dont fix it!

3/30/13 3:05:27 PM#24

Absolutely love the idea.  What this will create is players following the road because it is faster and ambushes will be easier to set up since you know the route the enemy will most likely take.  Those who are patient and take the slower route will be far safer in their journeys.

Grog

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3888

RIP City of Heroes!

3/30/13 3:12:22 PM#25
Lot of miniature wargames use terrain for movement and other effects.  It adds to the S&T.
  binskki

Novice Member

Joined: 3/23/13
Posts: 154

"I just die so fast it's hard to position myself. :)"

3/30/13 3:16:48 PM#26
Originally posted by naezgul

Keep underwater swimming out of the game, hell it would be fine if water over knee high was impassable.

 

"Too many people going LD!  Everbody take off your cloaks!!"

;)

 

/agree, naezgul, lol.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

3/30/13 3:19:31 PM#27

Generally I think it's a really cool concept. I like the idea of it.

I think the problem with having movement based on terrain, is it's going to be very difficult to make this both balanced and FUN. Think back to other games you've played, where your movement gets restricted. How much fun was it to suddenly be slowed, knocked down, or stunned. Not much.

It definitely does add another layer of strategy, though.

  grogstorm

Advanced Member

Joined: 7/05/07
Posts: 288

If it ain't broke, dont fix it!

3/30/13 3:21:25 PM#28

Swimming in plate mail is beyond belief.

Grog

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

3/30/13 3:26:22 PM#29
Originally posted by Arnfiarnunn

YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!

 

I want to see these elves dying before reaching the top of our hill !

What's an elf? Oh, yeah, those sparkly things with pointed ears. Not sure I've seen any of them around the office lately. :)

Mark Jacobs
CEO, City State Entertainment

  BowbowDAoC

Novice Member

Joined: 5/11/10
Posts: 482

3/30/13 3:31:43 PM#30
Originally posted by MarkJacobs
Originally posted by Arnfiarnunn

YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!

 

I want to see these elves dying before reaching the top of our hill !

What's an elf? Oh, yeah, those sparkly things with pointed ears. Not sure I've seen any of them around the office lately. :)

Tomorrow is Easter, i'm sure you'll see some form of "pointed ears"....oh wait those are rabbits, nevermind :)

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

3/30/13 3:32:23 PM#31
Oh shit. Digging deeper into the myths, I see. I can't wait to see the races available for the TDD.

/prays for Daoine Sidhe playable race. ;)

http://www.mmorpg.com/blogs/PerfArt

  Arnfiarnunn

Novice Member

Joined: 3/03/13
Posts: 61

3/30/13 3:41:46 PM#32
Originally posted by MarkJacobs
Originally posted by Arnfiarnunn

YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!YES!

 

I want to see these elves dying before reaching the top of our hill !

What's an elf? Oh, yeah, those sparkly things with pointed ears. Not sure I've seen any of them around the office lately. :)

This, Sir, made my day. They were slain.

FINALLY! (life achievement done.)

 

Need to drink with some pals to celebrate this.

 

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

3/30/13 3:49:48 PM#33
Originally posted by PerfArt
Oh shit. Digging deeper into the myths, I see. I can't wait to see the races available for the TDD.

/prays for Daoine Sidhe playable race. ;)

Was about to say something snarky about elves and then realized that I should be saving that for a video update after we launch next week. :)

Instead, I'll simply say Part II of our reward tiers is up on our website:

I'll be lurking from the office next hour or so, it's starting to get warm in here. No ac past 1PM and it's starting to get pretty warm in here.

 

Mark Jacobs
CEO, City State Entertainment

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

3/30/13 3:53:31 PM#34

Terrain has played a HUGE role in many great military battles throughout the ages and I think if done right it can help further enhnace the tactical choices in CU.

 

Having it so that you go up hills slower then down them, so that Snow impacts your movement dependent on depth (if that's in, or even just a simple single-impact with one type of snow would be ok), sand, wet muddy ground, etc.

 

This can lead to tactical advantages and make strategic choices for building your structures. The top of hills and such would be naturally an advantage over fighting up them.

 

Weather can play a part, from snow, to hard rainflal that changes the terrain to be muddy, etc.

 

This could also affect crafters and caravans (if that makes it in), so for example if there are "trade routes" that crafters can ues to send their caravans on, the time it takes to get somewhere can be impacted by the weather. If it's rained and the roads are muddy it can make it slower then if it hadn't for example.

  RealLifeGobbo

Novice Member

Joined: 3/20/13
Posts: 218

3/30/13 3:54:43 PM#35


Originally posted by MarkJacobs
Was about to say something snarky about elves and then realized that I should be saving that for a video update after we launch next week. :)

Instead, I'll simply say Part II of our reward tiers is up on our website:

I'll be lurking from the office next hour or so, it's starting to get warm in here. No ac past 1PM and it's starting to get pretty warm in here.


Woohoo!

Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2445

"Always borrow money from a pessimist. They won't expect it back."

3/30/13 3:54:56 PM#36
Originally posted by MarkJacobs
Originally posted by PerfArt
Oh shit. Digging deeper into the myths, I see. I can't wait to see the races available for the TDD.

/prays for Daoine Sidhe playable race. ;)

Was about to say something snarky about elves and then realized that I should be saving that for a video update after we launch next week. :)

Instead, I'll simply say Part II of our reward tiers is up on our website:

I'll be lurking from the office next hour or so, it's starting to get warm in here. No ac past 1PM and it's starting to get pretty warm in here.

 

Thanks, and have a good weekend with the fam.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2118

joie de vivre

3/30/13 4:49:46 PM#37

I loved it in old school mmos. Not to mention it works well with thesupply chain motivation system ive mentioned prior.

mmorpg.com/blogs/Xobdnas

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3888

RIP City of Heroes!

3/30/13 6:08:13 PM#38
Originally posted by Xobdnas

I loved it in old school mmos. Not to mention it works well with thesupply chain motivation system ive mentioned prior.

 Supply chains ideas have been around a long time.

2 Pages « 1 2 Search