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Camelot Unchained Forum » General Discussion » Pre-Backer forum discussion on RvR chat in CU

10 posts found
  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

 
OP  3/02/13 3:50:17 PM#1

EDIT:  There would be too many negative consequences to limiting communication in-game.  For one, it would just give too huge of an advantage to people who communicate outside of the game... Damn. 

 

Just thought I'd start a discussion on some ideas about what would make RvR better.  This is just a nugget of an idea that just popped into my head:

 

I never quite liked the idea of global chat in an mmo especially in a medieval/fantasy setting.  If you're half-way across the world, should you be able to so easily communicate with guild mates or others in general?  It actually encourages people to physically isolate themselves (in the game world), if you think about it, since you have this super convenient way of communicating no matter where you're at.  What would happen if you throw those conveniences out the window and require people to actually be within shouting distance of each other to be able to communicate?  I think there would be a sea change in that people will actually come together and cooperate more willingly against this scary world of no global communcation.   This might be too draconian, but there might be exceptions to the "no global" communication rule by allowing players to communicate with other players by way of pigeon or something.  I just think a medieval/fantasy world without the modern conveniences we've grown so accustomed to would be a pretty fascinating trip.

 

This would make large scale warfare more immersive in that, as the General, you will really have to depend on scouts to be your eyes and ears out there.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  fanglo

Novice Member

Joined: 5/26/04
Posts: 280

3/02/13 3:53:12 PM#2
People would just use vent. So then you penalize those without vent.

I healed Mistwraith and all I got was this stupid tee-shirt!

  Kryptonite_Hilo

Novice Member

Joined: 2/15/13
Posts: 48

3/02/13 3:55:07 PM#3
Maybe you could light a chain of massive fires to communicate the danger? Something that would be visible for a long distance beyond that chat distance? 3 or 4 pires would have to be lit to get all the way back to "homeland".
  Tumblebutz

Novice Member

Joined: 2/20/13
Posts: 338

3/02/13 3:57:35 PM#4
Interesting... makes the idea of "scouts" much more complex.

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

RED IS DEAD!

  Kryptonite_Hilo

Novice Member

Joined: 2/15/13
Posts: 48

3/02/13 3:57:53 PM#5
Vent won't get your message from Dun  Crauchon to the masses @ Druim Ligen. Just to your buddies.
  fanglo

Novice Member

Joined: 5/26/04
Posts: 280

3/02/13 4:01:16 PM#6

I just don't like the idea of limiting communication. Also aside from vent players could set up an ICQ to essentially get info out to the masses. It wouldn't be hard for a server to set up an out of game global chat.

edit again I think you would just be hurting less organized realms and newer players.

I healed Mistwraith and all I got was this stupid tee-shirt!

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

3/02/13 4:32:50 PM#7
Yeah I always wanted a Silence effect that cut communication off in the old days... Say you pop a scouting group running from Emain and don't want them to alert the main force, ect. I also wanted no global channels, or anything past yells outside of cities, and for music classes to have the only "far" yells.

But Vent makes this less realistic from a design standpoint, even if it would still affect the game marginally.

On a side note: I HATE vent so much. Does so much to ruin immersion and make it feel like anything but a RPG.

So I guess I don't know where I stand on this. I guess I would rather be more immersed by no global in the field and let guilds/vent friends enjoy an advantage. It.s just a game, after all.

http://www.mmorpg.com/blogs/PerfArt

  Bent

Apprentice Member

Joined: 1/22/04
Posts: 577

3/02/13 5:02:01 PM#8
I also don't like the fact that voice chat is becoming nearly require for organized played.  That said, I do feel realm chat is very important.  I am not sure if everyone should have it.  I think it would be good for a very high ranked players to have realm chat, and lower ranked players to have region chat.  Many times if I couldn't get invite to the the PvP chat going on I would just assume there was no good pvp going on and log off.    
  Odaman

Novice Member

Joined: 2/17/13
Posts: 195

3/02/13 5:59:13 PM#9
Originally posted by Kryptonite_Hilo
Vent won't get your message from Dun  Crauchon to the masses @ Druim Ligen. Just to your buddies.

Not true, community teamspeaks are becoming the norm in games like gw2. I'd be surprised if that trend doesn't follow them into CU. I don't see an issue with global chat myself.... kinda silly to cripple those not in voice comms even more than they already are. I like maps as well... but I wouldn't mind not having them. It took effort to learn the old frontiers of daoc, and I can see why people would like to go back to that. If they do have maps though, the whole nerfed radar thing shouldn't be put in game (flames on keeps under attack and icons showing large battles).

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

 
OP  3/02/13 6:48:44 PM#10
Originally posted by fanglo

I just don't like the idea of limiting communication. Also aside from vent players could set up an ICQ to essentially get info out to the masses. It wouldn't be hard for a server to set up an out of game global chat.

edit again I think you would just be hurting less organized realms and newer players.

I agree with you.  Though it would be ideal to limit communication for everybody, this  would give those who use Team Speak and the like TOO HUGE of an advantage over those who don't.  This would be a bad idea.  Blast Team Speak!

http://www.youtube.com/watch?v=pWdd6_ZxX8c