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Camelot Unchained Forum » General Discussion » Pure tanks. Grand master peelers, or that weird WAR taunt crap?

6 posts found
  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

 
OP  3/02/13 12:11:54 AM#1

Ok ok I may have been leading the witness there, but I really did not like warhammer's pvp taunt mechanic.

Not to say I don't like debuffs, those are fine but a lot of the fun of playing a peeler was lost in warhammer by the tank becoming a debuffer rather than a peeling, blockbot guardian.

I also think its safe to say that aoe knockback is a quit point. That shit is @#$er than an <insert offensive stuff>.

 

I continue to go back to certain games for certain things. In BF:BC2 I keep going back for the AT4. Neverending chopper payback.

In DAoC, peeling in that game is the most satisfying support role. Even though I'm not very good at it. Maybe i'm still fascinated by its unituitive nature yet its both effective and fun.

 

Thats not to say I don't want pure tanks to do other things, like definitely need to be competent damage dealers, but in DAoC defense and peeling wasn't a spec choice, it was simply a different way to play. You could peel effectively even without a shield, you just wouldn't be able to blockbot.

 

For those that have no idea what I'm talking about, peeling is basically the act of "peeling" enemies off of your casters by any means possible. Every game has it, but I believe it was done the best in daoc.

Couple of my fav peeling vids:

http://www.youtube.com/watch?v=ZrvlEKUmZkc

 

http://www.youtube.com/watch?v=PbtN-sXuHyo

 

http://www.youtube.com/watch?v=Q-ebVpPH0IE

 

I like how survival was a team effort. You want someone healing, a backup healer, a peeler, for the tanks, interrupts for the casters, and buff shears for the everything. Thats not to say you need a specialist for all of these, you can mix and match them into different classes, as long as the role isn't counter-intuitive to the class. (like you wouldn't want a primary or backup healer melting to a tank train)

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1134

3/02/13 6:30:52 AM#2
I hope if CU does have tank peeling that they don't have it like DAOC where melee snares were the best because they weren't affected by Determination (melee skill that greatly reduced the duration of CC) and everybody yelled at you if you cast a root or snare spell on a caster or healer. That was pretty annoying playing my druid.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Kryptonite_Hilo

Novice Member

Joined: 2/15/13
Posts: 48

3/02/13 9:08:34 AM#3
I agree largely with the original post. Melee snares were great, but I don't want to see it homogenized to the point where every weapon line for every class has the same rear snare. DAOC did it in the later years and it was just lame. Mark has already addressed homogenization, so hopefully that won't be a problem. I just don't want things dumbed down that much.
  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

 
OP  3/02/13 12:19:33 PM#4

Mirror abilities aren't the same as mirror classes. Not many abilities were realm unique, yet the classes do not feel homogenized. Thanes have a lvl 39 rear snare in sword, which is new, but it plays differently than a warrior.

A thane on peel duty, in order to get that 39/42/50 spec needs a rear snare in sword if they are to be capable of peeling.

You can perform the same blockbot and peel duty as a warrior can, but not the same way, and not equally as effective.

A warrior will have 50 weapon 50 shield, a large shield, and higher weaponskill by default. Attacks and slams will miss and be evaded less, he can block more attacks, is just about immune to CC, and doesn't need to worry about people collapsing damage on him, on the other hand it is more of a full time job as

A thane on the other hand doesn't actually peel as well, but melds better with the role as a thane can assist nuke in between peeling.

Also when you think of peeling as an optional role, you don't want it time to a specific class or ability.  And quite frankly when one weapon  does peels better than another weapon, we're back to it being like GW2, where the weapons you use determines the role you play.

 

Thats not really homogenization. I've metioned daoc as having toolsets rather than a bunch of abilities and rear snare is a tool like slam or guard. I guess another way of putting it is that they are a part of the archtype, not the class.

  Kryptonite_Hilo

Novice Member

Joined: 2/15/13
Posts: 48

3/02/13 12:38:50 PM#5
Originally posted by Hokibukisa

Also when you think of peeling as an optional role, you don't want it tied to a specific class or ability.  And quite frankly when one weapon  does peels better than another weapon, we're back to it being like GW2, where the weapons you use determines the role you play.

 

I was always of the thought that the weapon you use directly determines the role you play. If you used a poison dagger then you were an assassin. If you used a 2 hand axe then you were a DPS character. If you used a toothpick then you fed people realm points.

 

Mr. Jacobs, if you can hear me, please don't give all weapon lines the same characteristics. Please make it so that if you want to be a peeler then you have to spec hammer for a snare and suffer the consequences of armor/dmg tables. Give me the option to pick my poison rather than giving every option to every charcacter with every weapon.

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

 
OP  3/02/13 1:27:45 PM#6

The difference is that snare is a tool, not an ability. Denying a weapon the ability to snare is the opposite of flavor, it just ensures nobody will use that weapon. There are pros/cons to every weapon line without denying essential tools.

Wow did that with races and I ended up choosing my race as undead because of its CC breaking ability. And for a long time pretty much everyone that could be undead, was undead.

Daoc suffered a similar problem but not with races, but instead with weapons. Making a dwarf thane wasn't ideal but you weren't denied essential tools. An avalonian merc isn't ideal either, but because it is simply a stats difference, surprise!

http://www.youtube.com/watch?v=TxIC6dl0ojo

 

Making a warrior? Go for ragnarok -> all warriors use swords. Mythic finally realized that snare and slam are class tools in practice rather than mere weapon styles.