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replicant
Novice Member
Joined: 2/20/04
"Be resolute, fear no sacrifice and surmount every |
2/28/13 4:17:33 AM#21
Gameplay > Graphics However, if the game is hideously outdated you're going to have issues garnering a fanbase. Bear "replicant" Powell |
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2/28/13 4:23:32 AM#22
Gameplay is of course the main part about any game it it needs to look good as well. If they come out and say its going to be Cartoon wow style graphics i wont be happy at all... i want it to be age of conan gritty if you know what i mean and it needs to look good s well.. |
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2/28/13 7:29:18 AM#23
Originally posted by CyborWolfTK Gameplay is vital. Great graphics are fine, but I'll take a fun game over a pretty game any day of the week. |
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2/28/13 7:32:41 AM#24
Does the body of a car matter?
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2/28/13 7:37:23 AM#25
For me, even though gameplay, depth of the storyline and complexity of the mechanics are the "most important" aspects of a game, graphics that are subpar to what's generally being put out in games, is a big turnoff. I've tried going back and playing old games, EQ is one I looked at a couple of years ago and MAN were the graphics terrible! Lol. I remember when EQ first came out I spent days just being amazed at how good the game looked having come from 2D graphical MUD's, but after games like Skyrim, old games are pretty much unplayable to me. I would definitely prefer graphics like Warhammer as opposed to cartoon graphics like Wow. Hugely oversized armor and weapons are massive turnoffs for me. I love the realistic character models Warhammer had with the scars and generally "rough" looking character models. To me Wows cartoon characters have an appearance that evokes a "for children" feeling, a few other games I've seen look the same, Tera is believe is another that uses huge weapons and oversized characters. |
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2/28/13 7:42:57 AM#26
I've always been of the performance > pretty school, at least as far as pvp goes. But the edges do keep getting pushed back. Update the graphics to just-a-few-years-ago, should be a good compromise. Or hell, give me everything you've got, as long as uncheck-it control exists. Does your engine let me choke particle counts? Kill shadows, minimize reflections, nuke the pretty-water? If so, we'll be happy together. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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2/28/13 7:50:48 AM#27
Personally I would like to see the graphics reflect the long term goals of the game. While on the one hand... locking out players in the beggining with high spec rig requirements may seem unfair the upside of squeezing out a few more years on the backend could be definetely something i could get behind (I have a good rig, yes). Stunning graphics I believe would help draw a certain type of casual gamer that would help the project commercially successful(not looking at u DF:UW).I recently tried out Terra, and the shinyness of it all really added to my relaxing and immersive experience. Obviously you cant sacrifice actual game performance. I just hope they get the aesthtics right/nice! |
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2/28/13 7:54:29 AM#28
Originally posted by Dimsum1337 On the other hand, it can result in a game that never gets any popularity at all (remember Vanguard?) Not in the company's best interest to spec for 2% of the market, at all. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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2/28/13 12:04:46 PM#29
I will tell you one thing, that I always liked about DAOC was I felt like I "was my character" and graphics had alot to do with it. At the time, DAOC had very good graphics, now if you load it up you are like "holy crap this is bad ". When WOW came out and I started playing it I felt like I was in a cartoon, and just couldnt get into it because of that. I never felt good about WAR or Rift either. None of them appealed to me to make me feel like I was the character I was playing. SWTOR I think hit it on the head with graphics and perspective and overall fantasy. I hope CU will continue that same graphics model and build on the graphics of DAOC, yet with a much more updated feel. |
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2/28/13 3:10:19 PM#30
imho that should be a realistic quality (for a 2015+) game. and i also like the style of this one. |
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2/28/13 3:22:32 PM#31
Which game is that?
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2/28/13 3:24:20 PM#32
Thats Dragon Age 2. Dont "BOOOH!" at me, its just about the "look and feel". ;) |
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2/28/13 3:37:12 PM#33
Originally posted by Daimonion69 Damn I LOVED Dragon Age.. I hear from friends DA2 is unplayable and they got ride of all the stuff that made DA1 so great. But yes the graphics for a 2015 game will have to be up there. |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
2/28/13 3:38:24 PM#34
Originally posted by MarkJacobs +1 They are coming for you! |
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2/28/13 3:41:58 PM#35
Yes they do. Systems, and performance matter much more though.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/28/13 5:04:17 PM#36
Gogo DAoC graphics and I'm a happy camper..I'm not a fan of a lot of the "better" graphic engines these days. besides, I would rather not have to deal with the lag!
** Camelot-Unchained.net ** http://camelot-unchained.net CU's first unofficial discussion forum geared towards the CU fans only. |
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3/01/13 8:44:57 AM#37
Originally posted by Brohime There are only two styles I really love: wow cartoony style and gw2 realistic style. Rift has also great deal of realism and will for sure love Wildstar for other style. :-) |
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3/01/13 9:20:09 AM#38
i dont want high graphics i want aesthetics !
only MMO so far who pay attention on aesthetics is GW2 sadly it is just a theme park which i dunno how much it will keep me interested to this ...
but playing in ugly and dull worlds like WoW or SWtoR is huge turn off for me...
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3/01/13 12:20:57 PM#39
Sadly the graphics are dependent on what game engine they use. The ones currently out for MMO games are not very visually appearing without removing fast game play daoc was known for. If they decide to go the long route with making on engine, they can do good. I don't see that though with limited budget.
Heartspark: Animist rr12, bors, Lone Enforcer, Retired Dranzerk: Berzerker (kay) retired |
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3/01/13 2:26:57 PM#40
Graphics matter in so far as they don't take away from large scale (100's of players) battles. That's more of the macro scale.
On the micro scale, I liked being able to dye every single piece of my armor in DAOC. Was very socially immersive to coordinate colors with my guild. Worked for realm pride too, in as much as particular gruops were recognized instantly by their cloaks/shields/emblems/colors.
Beyond that, I liked the style look of daoc/war way more than more modern cartoony style looks.
I like the dark, dank, creepy, modly, cobwebs, mystical, mysterious vibe certain graphics give.
In wow I felt like I was in a childrens cartoon on cartoon network or nickelodian. |
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