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Camelot Unchained Forum » General Discussion » When you say no PvE...

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57 posts found
  Vannor

Advanced Member

Joined: 8/11/03
Posts: 2997

2/15/13 6:36:13 PM#41
Originally posted by General_Dru-Zod

People keep saying this game has NO NPC's which is not correct.

Yes, it isn't correct because currently this game has nothing.

These devs are making a big mistake hyping this game before it's even in proper development. When they have to change half their plans half way through development it's gunna bite them in the ass.

  C3llTherapy

Novice Member

Joined: 2/11/13
Posts: 15

2/15/13 7:54:21 PM#42
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

This is the only thing I have heard that I absolutely do not like the idea of. I wish it encompassed all these except for pve zones as well as the other ideas espoused. I remain open minded however because I could see the drops etc that normally on PVE's and PVE quests simply being moved to PVP and this may well provide a btter experience but I do have serious doubts about eliminating  and not inluding the PVE stuff.

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/15/13 10:30:58 PM#43

Mark are you familiar with Warcraft 3 or Leage of Ledgends term "creeping"? I'm not trying to be sarcastic I honestly don't know if you're familiar with them.

 

If not, creeping is where you basically take on a PVE encounter inside of a PVP zone. This can actually work out pretty well.

When someone gets their creep on, they can be creep jacked.

Benefits could be stuff like crafting materials.

 

This is nothing new, daoc has it in the frontiers and always has, I'm just saying removing them could be a mistake. PvE camps could bring the landscape to life, contribute a theme (like remember the old fenris camp in yggdra forest?), and provide a great opportunity for crafters.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5638

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/15/13 10:40:13 PM#44
Originally posted by General_Dru-Zod
 

This.

People keep saying this game has NO NPC's which is not correct. The only thing Mark said is that there will be no NPC [drops].

The best way to accomplish this is to ensure that there are no drops of powerful items from NPCs. Secondly, to make sure that the first point is followed, let’s just say that there are no NPC drops at all and damn few NPCs. - Mark J

 

so its basically like the Wrath of Heroes version of warhammer, but with a few npcs here and there ?

i guess since im a pve player this game wont be for me.... :/

damn

My endgame begins with character creation and ends with a new mmorpg

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

2/15/13 10:45:41 PM#45
Originally posted by Hokibukisa

Mark are you familiar with Warcraft 3 or Leage of Ledgends term "creeping"? I'm not trying to be sarcastic I honestly don't know if you're familiar with them.

 

If not, creeping is where you basically take on a PVE encounter inside of a PVP zone. This can actually work out pretty well, allow me to explain.

 

When someone creeps, they take on an encounter with an NPC, basically in a very public area of a PvP area, which makes them a target for "creep jacking".

 

Benefits could be stuff like crafting materials.

 

This is nothing new, daoc has it in the frontiers and always has, I'm just saying removing them could be a mistake. PvE camps could bring the landscape to life, contribute a theme (like remember the old fenris camp in yggdra forest?), and provide a great opportunity for crafters.

 

Or, these PvE camps could occupy the various player camps. You want to build a house there? Ok sure, but what about the werewolves? Do work.

I agree. There is a difference (to me) between PvE quests/PvE leveling and RvR-geared encounters with NPCs. Guards will be needed, camps may be needed, ways to get mats will be needed and if you don't level from killing those guys and don't have the quests tied to them, I don't consider them PvE really. Need a new term for them since PvE usually conjures up leveling and quests to most people which I was focusing on.

Does that clear it up some?

Mark Jacobs
CEO, City State Entertainment

  lovebug

Apprentice Member

Joined: 2/23/04
Posts: 249

2/15/13 10:56:37 PM#46

did pve and rvr go hand in hand ??

 

perks from rvr wins help youre relm in pve with added perks  and accsess to darkness falls/

and it worked very well till the atlantis xpan came out and made a right mess of things.

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/15/13 11:05:58 PM#47
Originally posted by MarkJacobs
Originally posted by Hokibukisa

Mark are you familiar with Warcraft 3 or Leage of Ledgends term "creeping"? I'm not trying to be sarcastic I honestly don't know if you're familiar with them.

 

If not, creeping is where you basically take on a PVE encounter inside of a PVP zone. This can actually work out pretty well, allow me to explain.

 

When someone creeps, they take on an encounter with an NPC, basically in a very public area of a PvP area, which makes them a target for "creep jacking".

 

Benefits could be stuff like crafting materials.

 

This is nothing new, daoc has it in the frontiers and always has, I'm just saying removing them could be a mistake. PvE camps could bring the landscape to life, contribute a theme (like remember the old fenris camp in yggdra forest?), and provide a great opportunity for crafters.

 

Or, these PvE camps could occupy the various player camps. You want to build a house there? Ok sure, but what about the werewolves? Do work.

I agree. There is a difference (to me) between PvE quests/PvE leveling and RvR-geared encounters with NPCs. Guards will be needed, camps may be needed, ways to get mats will be needed and if you don't level from killing those guys and don't have the quests tied to them, I don't consider them PvE really. Need a new term for them since PvE usually conjures up leveling and quests to most people which I was focusing on.

Does that clear it up some?

Yeah I think so, the primary focus is RvR. RvR will always be better progression, and no unique drops from PvE encounters. If anything sounds like PvE encounters would only offer redundant rewards at a lower reward ratio?

 

I'm trying to remember the name of the keep, not in emain, just beyond it. Crim? But everyone faught over that keep because there was a camp insta-spawning monsters that were weak to magic. Really it was a valuable realm resource sort of like an XP relic.

 

Or the more valuable moons in eve online. Im sure you'll have different resource benefits depending on different areas controlled (well I can hope at least) and monsters with good drops could be that valuable resource. If you don't own the keep near the camp, the guard creep jack you.

 

I mean you could do mining veins or herb gathering as a benefit there instead, but honestly I find right clicking on a rock and watching a green bar less satisfying than zenning out with a guild group roasting marshmallows and pulling groups of mobs.

 

I honestly never minded chain killing mobs as long as the company was good. This might be another opportunity for community building here. Imagine after taking a keep, upgrading it, builting the defenses hiring equiping the guards, you'd see over region chat "looking for a healer at the svartt camp". You wouldn't have to. Going and taking another keep would be more rewarding, but.. what if you just want to get your zen on? Or what about when the action dies down for the night but you have an extra two hours to kill. Thats usually when we'd go kill a dragon, and it wasn't a chore. Even hardcore guilds like broalition and insurection had a pve soft spot.

 

Of course, I know this would cost a lot more monies.. there is that. But perhaps if player housing is too much for the projected scope, sense I don't really see player housing doing anything for building a community (they are personal instances on the inside after all), perhaps consider spending that monies on some simple rudimentary mob camps.

 

edit: yup, it was crim

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/15/13 11:32:34 PM#48

And i'm a little drunk now, but what if all 3 realm's technogies are based on different foundations?

Maybe the hibbies build their fortifications with ironwood, the albies build with stones, and the middies build with, idk, some kind of reinforced brick. Or maybe a primative concrete slab.

But anyways the point is, the resources you need, or at least the best resources, aren't in your backyard. They're in the enemy's backyard. It isn't really a benefit for them because it isn't their foundation material.

 

Itt you could do this kind of think for lots of the technolgies. Maybe they all use steel, but their magical steel alloys might be based on different magical materials. The pixies behind enemy lines, you tickle them and they explode into magic cocaine, I don't know.

 

I should go to bed.

  Storm_Fireblade

Novice Member

Joined: 2/11/13
Posts: 156

2/16/13 6:05:00 AM#49
Originally posted by MarkJacobs

I agree. There is a difference (to me) between PvE quests/PvE leveling and RvR-geared encounters with NPCs. Guards will be needed, camps may be needed, ways to get mats will be needed and if you don't level from killing those guys and don't have the quests tied to them, I don't consider them PvE really. Need a new term for them since PvE usually conjures up leveling and quests to most people which I was focusing on.

Why not just call it PwE? Player with Enviroment? After all, somehow we are going to play with the enviroment and not against it like PvE suggests =)

Camelot Unchained Fanpage
https://simply-gaming.com/camelot/

  Exarchi

Novice Member

Joined: 7/07/10
Posts: 17

2/16/13 6:45:35 AM#50

I was a huge fan of DAOC style PVP, and especially battlegrounds.

However, I'm a little worried this will just turn out like Planetside 2, which got dull very quickly.

  zymurgeist

Advanced Member

Joined: 12/24/04
Posts: 5188

2/16/13 7:00:00 AM#51
Originally posted by MarkJacobs

Folks,

   Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling.  There will be NPCs whether they are guards, animals, etc. 

Mark

 So you're building a cannibalistic environment entirely dependant on maintaining a healthy population. Good luck with that.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/16/13 1:28:42 PM#52
Originally posted by Exarchi

I was a huge fan of DAOC style PVP, and especially battlegrounds.

However, I'm a little worried this will just turn out like Planetside 2, which got dull very quickly.

It just came out! They've got an awesome 6-month plan planned out.

Though, there is something to be learned from it's release but CU already has that as one of their pillars of truth, and that is COMMUNITY.

Ingame community is a must. PS2 doesn't really have too much of that, but what it could have done is have some way of seeing which individuals and outfits are having the biggest impact on your server, basically a PS2 herald.

And @ CU team, if you don't have the capacity to make a full featured camelot herald at release, you don't need to!

Just RSS that shit out and provide a public webservice providing the information needed to make a rich camelot herald and we can get some kick-ass community sites and web apps up and running before the game even launches. Free of charge and guaranteed to be better than hiring a budget web developer to do it for you.

Half of my old daoc crew are senior software engineers and we do this kind of shit for free when we're really passionate about it. You just provide the data.

  Pedrob

Novice Member

Joined: 8/01/09
Posts: 170

2/16/13 1:48:55 PM#53

I actually enjoyed (and got spoiled) by DAoC's safe PvE areas allowing me to RvR when I wanted, not when it was forced onto me.

Quests I don't like, another great thing that DAoC enforced was non asian, fun grinding.  I said fun cause I always did it with friends, guild or with strangers that became friends.  For as much as I loved RvR, there was a time and a place for it, not something I would do every second I was online.  The PvE zones added a depth, a context to the game, to what the name represented.  Gave it an identity and a story.

What made it great was that you could level up just as easy from grinding, from RvRing in BG's or doing DF (mix of both).  So it actually aimed at every type of MMO player.

Not having PvE safe zones might end up being a drawback and possibly deter some players.  WAR did it badly, don't dwindle the bait in front of the predators and tell them you can't touch them.  Separate unpassable zones were imho, the best way to do it, as DAoC did.

 

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2114

joie de vivre

2/16/13 4:00:40 PM#54

I'm sick of a pile of dead NPCs. I'd rather have meaningful NPC events like a nasty rare spawn in the middle of combat. Rather than drop gear, I'd like to see them give titles, drop materials, and a few cosmetics.

mmorpg.com/blogs/Xobdnas

  Popple

Novice Member

Joined: 6/14/11
Posts: 156

2/16/13 4:11:57 PM#55
Originally posted by OgreRaper
The older I get, and the more I play MMO's, the less I enjoy PvE. I'm to the point now where 95% of the time all I want to do is PvP.

 

 I per-fer Pve..Tired of pvp it gets boring and tired of holding others up for groups. Want a good pve that has many things to do with out being tied down to groups or PVP or waiting 10/15 minutes to get thing going...And yes i am old as well..

I retired retroactively..Haha

  xxtriadxx

Apprentice Member

Joined: 7/04/10
Posts: 160

2/16/13 5:29:50 PM#56

I think it basically means there are no "safe areas".

IOW using WAR as an example..they had PVE zones with PVP lakes..I'm assuming the lakes will just be the entire zone.

 

But who knows....the people making it might not even know.

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

2/16/13 9:20:31 PM#57
Originally posted by Gavenda

It is a real disappointment to me <3 yr DAOC player>, that this new version is PVP only.  As a bard, I was burned out from running and supporting groups in RVR and needed downtime in PVE and crafting to regenerate once in a while.  I really have to wonder if such a one-sided  approach will have any type of shelf life.

Having said that, I envy those who will get the opportunity to to see a newer version arise.  I just don't have the desire to run non-stop anymore:)

Good luck

I agree most people who pvp'ed in daoc did so far less than then pve. PVP was the high excitment, but it could become frustrating or and triesome after a bit this is when people played alts, did dungeons, helped out friends etc. (generally pve) it was great entertianment that just fit very well. Not to mention the reason why people were invested in pvp/rvr in the first place was because they had already grouped up with their realm to work together/ formed a community a side of sort and then some one threatend that, you fought them. Its logical.

But it cn work id love to see it.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

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