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City State Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel N/A)  | Pub:City State Entertainment
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Features

Latest

  • Camelot Unstealthed

    It’s been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I’m always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting, stealth popping, ganking shanking wonder that is the assassin stealther! Wooo!

    Posted on 08/26/2015 by Timothy Eisenzimmer
  • Recent
  • Interviews
  • Dev Journals
  • Column
  • Camouflage Unchained

    Stealth is far too big for my little piece of internet real estate so I will have to cover it in a couple of articles. In this first piece I want to talk about the Archer and the Soul Walker. Both classes interest me but as an alt-a-holic almost all classes do in some way or another so that might not be saying a lot. Among my alts the archers, stealthers and jack-of-all classes tend to log a few more hours that the rest so the recent update from CSE about stealth was a big one.

    Posted on 08/12/2015 by Timothy Eisenzimmer
  • Pitchforks & Betas

    There is no sense in avoiding the demon in the dungeon. Due to a lack of staff CU Beta was delayed until further notice. It’s obviously a disappointment for many backers but it's also a symbol of how much the genre has changed. Back in my day Beta wasn’t “delayed”. Beta usually had 4 stages and concluded with “open beta tests” and most scrubs like me didn’t get in until phase 4, or worst case scenario, open beta.

    Posted on 07/29/2015 by Timothy Eisenzimmer
  • Chatting with Mark Jacobs on the Delayed Beta

    With the announcement of the beta delay for Camelot Unchained, Mark Jacobs and his development team wanted to address potential player concerns straight away. We spoke with Mark to give him a chance to lay out the details. Check it out!

    Posted on 07/17/2015 by Timothy Eisenzimmer
  • The Consequences of Destruction

    Back in my day a vine was a thing I used to swing over crocodiles in Jungle Hunt. Nowadays it’s a place where you could watch someone playing Jungle Hunt for 6 seconds. Word on the e-street is it's all the rage with the younglings (likely because their attention span is about 5.5 seconds)-note I put that barb a few lines in knowing full well none of that generation read past the first sentence! Ha!

    Posted on 07/15/2015 by Timothy Eisenzimmer
  • Here Be Dragons

    Much like stealth most MMOers seem to have no middle ground when it comes to dragons. We seem to either love them or hate them. If you think they are an example of trite MMO tropes or if you think no fantasy MMO is complete without them, I ask you this, what are they doing in Camelot Unchained? Before we can get to that we need some background so let’s see if there are any clues hidden in what we know about them already.

    Posted on 07/01/2015 by Timothy Eisenzimmer
  • Reviewing the Progress

    I’m going to touch on some top secret information...information that many Bothans died to bring me…information that came from the latest Camelot Unchained update! Ok so it’s not really secret since I share it with roughly twenty thousand Camelot Unchained backers and whoever reads the newsletter and updates on the CU website once they are added.

    Posted on 06/17/2015 by Timothy Eisenzimmer
  • We Are Older Than Average Gamers

    I feel comfortable saying the majority of CU backers hailed from DAOC, which launched on October 10, 2001. Back then, MMORPGers were likely a bit ahead of the times, had a decent chunk of expendable income (or their parents did) and were likely more…um, “mature” (for lack of a better word) than the toddlers walking around playing phone “apps” these days.

    Posted on 06/03/2015 by Timothy Eisenzimmer
  • A Pet Class That Isn't a Pet Class

    How do you make a pet class for a game that is being built for large scale open world pvp battles? As much as I love them (and have loved them since I first dabbled in “Creature Handler” way back in Star Wars galaxies) pets in any game are hard to get right and in a PVP game they can be downright game breaking! When I heard CU was going to have a “pet class” stretch goal my skeptical pager started buzzing!

    Posted on 05/20/2015 by Timothy Eisenzimmer
  • Is PvP the New Fad?

    AAA development is taking a back seat to small teams and niche games, and almost all of the attention-earners have one thing in common: PVP. This isn’t the first time PVP has come to save the MMO world, and we at MMORPG love us some player on player combat.

    Posted on 05/11/2015 by Christopher Coke

Interviews

  • Chatting with Mark Jacobs on the Delayed Beta

    With the announcement of the beta delay for Camelot Unchained, Mark Jacobs and his development team wanted to address potential player concerns straight away. We spoke with Mark to give him a chance to lay out the details. Check it out!

    Posted on 07/17/2015 by Timothy Eisenzimmer
  • Mark Jacobs on the Alpha Delay and Progress

    Now that the Camelot Unchained alpha is underway, we had the chance to ask Mark Jacobs a few questions about the process leading up to alpha and about the game's progress.

    Posted on 03/05/2015 by Robert Lashley
  • All About the Viking Drengr Class & Path System

    In anticipation for Camelot Unchained’s new class announcement we chatted with City State’s Mark Jacobs to get all the insight on the Drengr, a Viking Warrior with brutal attacks and defenses alike. Read on to find out all about the new class and what it brings to the table.

    Posted on 12/17/2014 by William Murphy
  • The Progression System Revealed

    This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk about the progression system. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.

    Posted on 07/17/2014 by Robert Lashley
  • The RVR Map Revealed

    This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the first of two CU features, Mark Jacobs et al are ready to talk about the RvR map. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.

    Posted on 07/17/2014 by Robert Lashley
  • The Crafting System Revealed

    This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk crafting. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.

    Posted on 07/16/2014 by Robert Lashley
  • The Combat System Revealed

    This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today Mark Jacobs et al are ready to talk combat. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.

    Posted on 07/16/2014 by Robert Lashley
  • The Magic System Revealed

    Today on Twitch, Mark Jacobs and the City State team are continuing their BSC Week of livestream reveals, this time with the Magic System for Camelot Unchained. We caught up with Mark ahead of time to ask him a few questions about the system (being revealed live now on Twitch). Check it out!

    Posted on 07/15/2014 by Robert Lashley
  • The Stat System Revealed

    Today on Twitch, Mark Jacobs and crew at City State Entertainment are unveiling the many systems for their upcoming MMORPG, Camelot Unchained. Today, the first stream is all about the stats system. We sent CSE some questions in advance, and you can find the answers below.

    Posted on 07/14/2014 by Robert Lashley
  • The Becoming - The Trials of Nuada Part II

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the second installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

    Posted on 12/23/2013 by
  • The Helbound Class Revealed

    The Camelot Unchained team is readying itself to ramp up information about the game currently in development. With the recently published developer diary revealing the Helbound, we managed to catch up to Mark Jacobs to find out even more. Read on and then leave us your impressions in the comments.

    Posted on 09/19/2013 by Garrett Fuller
  • Stealth Mechanic Revealed

    Camelot Unchained is winding down its KickStarter campaign and the dev team has revealed a lot of great features that will be included. In an exclusive reveal, Mark Jacobs sheds some light on the stealth system that players can expect in Camelot Unchained. Treat yourself to a great read before leaving your thoughts in the comments.

    Posted on 04/25/2013 by William Murphy
  • KickStarter Launch Interview

    Last Tuesday marked a big day for the Camelot: Unchained team with the official launch of the KickStarter campaign to get the game's development funded. Check out our exclusive interview and then head to the comments to discuss.

    Posted on 04/08/2013 by William Murphy
  • KickStarter Tiers Community Q&A

    After yesterday's exclusive Camelot Unchained developer blog that discussed reward tiers for backing the KickStarter campaign, the community here at MMORPG.com was filled with questions. We sent in several and have the answers for you today! Read on!

    Posted on 03/26/2013 by Guest Writer
  • Mark Jacobs On Subs, RVR, and Sandboxes

    After this morning's announcement of Camelot Unchained, a lot of excitement and not just a few questions have been generated. We managed to catch up with Mark Jacobs with some follow up to his blog here at MMORPG.com and with regard to the announcement in general. Check out our exclusive interview and then talk about it in the comments.

    Posted on 02/05/2013 by William Murphy

Dev Journals

  • The Becoming: The Trials of Nuada Part VII

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the seventh installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

    Posted on 01/17/2014 by Guest Writer
  • The Becoming - The Trials of Nuada Part VI

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the sixth installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

    Posted on 01/14/2014 by Guest Writer
  • The Becoming: The Trials of Nuada Part V

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the fifth installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

    Posted on 01/08/2014 by Guest Writer
  • The Becoming: The Trials of Nuada Part IV

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the fourth installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

    Posted on 01/03/2014 by Guest Writer
  • The Becoming: The Trials of Nuada Part III

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the third installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

    Posted on 12/27/2013 by Guest Writer
  • The Becoming: The Trials of Nuada

    MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read on to find out more and let us know what you think in the comments.

    Posted on 12/18/2013 by Guest Writer
  • Gaming the Kickstarter Reward Tiers

    Creating Kickstarter backer reward tiers is a tricky business but one that Camelot Unchained's team has a solid grasp of thanks in large part to the MMORPG.com community. In an exclusive developer blog, Mark Jacobs talks about creating the reward tiers and much more. Read on before leaving your thoughts in the comments.

    Posted on 03/25/2013 by Guest Writer
  • A New Beginning

    MMORPG.com has teamed up with City State Entertainment to bring our readers an exclusive developer blog to talk more about the just-announced Kickstarter campaign for "Camelot Unchained" (working title). Check out the first installment and then join the discussion in the comments!

    Posted on 02/05/2013 by Guest Writer

Column

  • Camouflage Unchained

    Stealth is far too big for my little piece of internet real estate so I will have to cover it in a couple of articles. In this first piece I want to talk about the Archer and the Soul Walker. Both classes interest me but as an alt-a-holic almost all classes do in some way or another so that might not be saying a lot. Among my alts the archers, stealthers and jack-of-all classes tend to log a few more hours that the rest so the recent update from CSE about stealth was a big one.

    Posted on 08/12/2015 by Timothy Eisenzimmer
  • Pitchforks & Betas

    There is no sense in avoiding the demon in the dungeon. Due to a lack of staff CU Beta was delayed until further notice. It’s obviously a disappointment for many backers but it's also a symbol of how much the genre has changed. Back in my day Beta wasn’t “delayed”. Beta usually had 4 stages and concluded with “open beta tests” and most scrubs like me didn’t get in until phase 4, or worst case scenario, open beta.

    Posted on 07/29/2015 by Timothy Eisenzimmer
  • The Consequences of Destruction

    Back in my day a vine was a thing I used to swing over crocodiles in Jungle Hunt. Nowadays it’s a place where you could watch someone playing Jungle Hunt for 6 seconds. Word on the e-street is it's all the rage with the younglings (likely because their attention span is about 5.5 seconds)-note I put that barb a few lines in knowing full well none of that generation read past the first sentence! Ha!

    Posted on 07/15/2015 by Timothy Eisenzimmer
  • Here Be Dragons

    Much like stealth most MMOers seem to have no middle ground when it comes to dragons. We seem to either love them or hate them. If you think they are an example of trite MMO tropes or if you think no fantasy MMO is complete without them, I ask you this, what are they doing in Camelot Unchained? Before we can get to that we need some background so let’s see if there are any clues hidden in what we know about them already.

    Posted on 07/01/2015 by Timothy Eisenzimmer
  • Reviewing the Progress

    I’m going to touch on some top secret information...information that many Bothans died to bring me…information that came from the latest Camelot Unchained update! Ok so it’s not really secret since I share it with roughly twenty thousand Camelot Unchained backers and whoever reads the newsletter and updates on the CU website once they are added.

    Posted on 06/17/2015 by Timothy Eisenzimmer
  • We Are Older Than Average Gamers

    I feel comfortable saying the majority of CU backers hailed from DAOC, which launched on October 10, 2001. Back then, MMORPGers were likely a bit ahead of the times, had a decent chunk of expendable income (or their parents did) and were likely more…um, “mature” (for lack of a better word) than the toddlers walking around playing phone “apps” these days.

    Posted on 06/03/2015 by Timothy Eisenzimmer
  • A Pet Class That Isn't a Pet Class

    How do you make a pet class for a game that is being built for large scale open world pvp battles? As much as I love them (and have loved them since I first dabbled in “Creature Handler” way back in Star Wars galaxies) pets in any game are hard to get right and in a PVP game they can be downright game breaking! When I heard CU was going to have a “pet class” stretch goal my skeptical pager started buzzing!

    Posted on 05/20/2015 by Timothy Eisenzimmer
  • Is PvP the New Fad?

    AAA development is taking a back seat to small teams and niche games, and almost all of the attention-earners have one thing in common: PVP. This isn’t the first time PVP has come to save the MMO world, and we at MMORPG love us some player on player combat.

    Posted on 05/11/2015 by Christopher Coke
  • Anxiously Waiting

    This is a new experience for me. I’ve been given a chance, one that I take very seriously, to be a representative of both MMORPG.com and the Camelot Unchained community. I thought long and hard about integrity, and the challenge of walking the line between a fanboy and critical writer and I decided it was one I could walk…hopefully!

    Posted on 05/07/2015 by Timothy Eisenzimmer
  • Camelot Unchained - Alpha Video Thoughts

    City State Entertainment released a in game video for Camelot Unchained over the weekend to the masses. Rob watched the video and checks in this week on his thoughts the progress the game has made so far.

    Posted on 04/02/2015 by Robert Lashley
  • Crowdfund Round-up

    I’m sure a lot of you right now are enjoying the release of WildStar, for those that aren’t I hope you are enjoying your game of choice. Me? I’m still tinkering in the Elder Scrolls Online and playing WildStar but that’s not what this week’s column is about. Over the past few months I’ve had a couple of columns focusing on crowdfunding and I’d like to check in some of the games that are currently in development or actively seeking funding.

    Posted on 06/05/2014 by Robert Lashley
  • Peeking in on the Veil

    Camelot Unchained is one of the most closely watched of the crowd-sourced indie MMOs currently in development. We take a look at recent revelations from the dev team before asking you to head to the comments to add your thoughts.

    Posted on 10/30/2013 by Robert Lashley
  • The Crowd Funded MMO

    Crowd funding game development has become quite common with the rise of KickStarter and other revenue generating sites. In her latest column, Genese Davis takes a look at some of the most successful crowd-funded MMOs. Read on before stopping in to leave your comments.

    Posted on 10/24/2013 by Genese Davis
  • Impossibly Driven By Hope?

    In our latest Social Hub column, we take a look at the KickStarter hopeful, Camelot Unchained. The game, at least in these earliest days, seems to be bent on reviving true community spirit in MMOs. See why we think so before heading to the comments.

    Posted on 04/15/2013 by Christina Gonzalez
  • Room for Many Realms

    There seems at times to be little agreement between users as to what defines a 'good' MMO. In today's Devil's Advocate, we take a look at a recent pair of blog posts and try to find some common ground in the eternal argument. Check it out before heading into the comments.

    Posted on 02/15/2013 by Victor Barreiro Jr.

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