Today on Twitch, Mark Jacobs and the City State team are continuing their BSC Week of livestream reveals, this time with the Magic System for Camelot Unchained. We caught up with Mark ahead of time to ask him a few questions about the system (being revealed live now on Twitch). Check it out!
MMORPG.com: Can you explain to us what a veilstorm is and what negative effects it will have on casters in an area?
Mark Jacobs: A Veilstorm is the result of too much power flowing from one side of the Veil into our world. This creates an imbalance here that is manifested in storms. These can have a whole variety of negative effects in the areas around them. .
The worst storms are called Malevolences. They can quite literally transform the world and its inhabitants. While the effects of the Veilstorms on casters hasn’t been worked on at all yet, it is highly likely that they will include everything from changing the power of spell cast, altering its basic nature, harming the casters and so much more.
MMORPG.com: You mention fire water air and ice, no earth?
Mark Jacobs: didn’t mention most of the other elements that will be used in the game. Earth is simply one of many that we chose to omit from the presentation.
MMORPG.com: Do certain elements have core principle behind them? Is ice meant for CC and to shape the battlefield while fire deals out the big damage?
Mark Jacobs: Not necessarily. Would it be logical that certain elements be used for certain purposes? Yes, but earth and water would produce mud, which would also be useful in CC.
MMORPG.com: Can a single mage be good at multiple elemental affinities?
Mark Jacobs: Good? Yes. Great? Not right away, certainly. Also, the use of magic and elements will have an effect on the caster. so a mage who is heavily aligned with fire will have a harder time with an opposing element.
MMORPG.com: How will weather, the day night cycle, and seasons affect magic?
Mark Jacobs: This could be a very long answer, but for now, think about how certain components (elements are one of the components of a spell) might function better at certain times of the day, month, year, etc. Some components might also not be available for gathering at certain times. As to weather, well, rain could slow down travel as well as affect the use of bows, fire, etc. There is an awful lot that we can do with this system, but it’s too early to commit (or promise) right now how far we will be able to go with this concept.