Face of Mankind OGaming has posted the 2nd part of an exclusive interview with Thomas Seufert, one of the developers of Duplex Systems, the company creating the MMORPG Face of Mankind. Here’s a snippet from this part of the interview:
FOMK OGaming: Do you think MMORPGs have bigger level designing challenges than designing for a normal game? If so, what are they?
Thomas Seufert: I actually wouldn't call it a bigger designing challenge. It's just another kind of level design. In MMORPGs, players must have a very high degree of freedom. There are no scripted events like in a single player game and players are not limited to a path.
The interview also includes 5 exclusive new screenshots from Face of Mankind.
Face of Mankind OGaming Interview with Thomas Seufert Part 2: http://fomk.ogaming.com/content/interviews-part2offomkogaminginterviewwiththomasse.php
Face of Mankind OGaming: http://fomk.ogaming.com/