Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,962
Members:1,441,193  Online:0
Guests:0  Posts:4,577,588
Duplex Systems | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 2009)  | Pub:Nexeon Technologies
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:$09.99
Desktop Client | System Req: PC 

Face of Mankind Interviews: Marko Dieckmann, Managing Director

The Managing Director of Duplex Systems answers our questions.

By  on October 17, 2006

We learn more about this sci-fi MMOG that launched in March

Marko Dieckmann, the Managing Director of Duplex Systems, talks to MMORPG.com about Face of Mankind. It has been quite some time since the game went live and Dieckmann admits it is off to a slow start, but feels things should soon change for the best. Find out more.

MMORPG.com: Can you tell us about the success of Face of Mankind so far?
Marko Dieckmann:

Face of Mankind had had a slow start, primarily due to advertising and retail not being launched yet. This will change in the near future, though. Our publisher has made detailed plans promoting advertisement and retail, which should boost the player count significantly.

MMORPG.com: How have things been working out with the Milestone 2 patch?
Marko Dieckmann:

Milestone 2 is the sum of all the experiences gained during our rather long beta testing phases from 2004 to March 2006. The concept of Face of Mankind, with its skill-less system and more player freedom than any other MMOG, is very innovative, however this also has the side effect that it is difficult to make it solid and balanced.

With Milestone 2 we plan to go even one step further and give players more freedom to affect the shape of the game. The role of the GM will become more administrative, their job becoming more support and stabilizing than controlling.

Milestone 2 will also be the ultimate revision for the mission system, a key feature of the game. In Face of Mankind all missions are created by players, except a few very simple jobs, that we refer to as "basic missions", being created automatically.

We are currently working on all planned Milestone 2 features. New character additions such as faction clothes, civilian clothes, hair styles, faces and shoes have been added recently (see images). The other features have got the following priorities. You can expect the features to be implemented in this order:

  • Implementation of new faction structure
  • Adding departments
  • Mission system revision
  • Adding Senate
  • Adding Families
  • Adding new aliens and alien planet
  • Adding reporter system
  • Adding court system

 

MMORPG.com: The political structure of the game seems to be pretty complex. Can you tell us about the departments and elections?
Marko Dieckmann:

Departments will be the ultimate tools for the players to shape their role in a faction. Each faction can have a totally different departmental structure, which will give them more options to distinguish from each other. A department is a section of the faction with defined leadership, purpose and meaning for the faction. Departments are defined with a function and an area of responsibility. Functions can be things such as "Mining", "Production", "Trade", "Defense", "Offense", "Supply", "Intelligence" or "Secret Service". Each of these functions defines the type of missions that can be created by the department members. The area of responsibility is a set of worlds assigned to the department, where their missions can take place.

The department leaders can also have a special title, such as "Chief" or "Director". In conjunction with the department name, such a player could be presented as "Chief of Logistics and Supply" for example.

Elections are another tool for players to shape the story. Elections are held for special positions, which we refer to as mandates. A mandate can be "Senator" or "Judge". The candidate nominations are handed through to a faction leader (a GM), who then creates the voting ballots and sets a duration for the election. All players in the game will then be able to vote.

Senators will play an important role in the entire universe. The senate can make important decisions concerning the factions or events in the game world. More details about the senate can be found here.

Judges will also play an important role in the new court system. Players will be able to hand in cases. Each case can have a real trial if it was accepted by at least 5 judges. You can read more about the court system in our game forums at this link.

MMORPG.com: As part of a department what type of duties can players expect from their leaders?
Marko Dieckmann:

Department leaders are responsible for managing the department, which means accepting/removing members or assigning special ranks to certain members. Mission creation can be done by all members of the department with rank 4 or higher. This means that the leaders have to delegate out enough high-rank positions in their department for efficient performance of missions.

MMORPG.com: For players who may not know much about Face of Mankind can you give us a little background on the storyline.
Marko Dieckmann:

The universe is set in the distant future of mankind. Currently it is the year 2400. The human civilization still has a presence on Earth, but has also colonized many deep space planets and moons for the mining of raw materials. Raw materials on Earth have been totally exhausted, so spreading out onto other solar systems was just a matter of time and necessity.

The civilization is ruled by a single government, called the "Dominion". There are 9 factions in Face of Mankind of which 2 represent the Dominion officially, namely the "Law Enforcement Department" and the "Freedom Defense Corps". The others consist of 3 clans ("Guardians of Mankind", "Brotherhood of the Shadows" and the "Mercenaries of the Blood") and 3 corporations ("Colonization and Mining Guild", "Eurocore" and "Vortex Inc.").

The current political situation is far from being stable. There are many bloody conflicts between the various factions, which are all striving for power. However another threat is on the horizon. This new threat will be introduced later in the storyline.

MMORPG.com: In the future, with Milestone 2 in place how will players be able to make decisions that will impact the storyline?
Marko Dieckmann:

With Milestone 2 we want to give much more power to the community. It is the goal of the developers to only be responsible for administrative work and support. We don't plan on laying out the entire storyline before the events actually take place. This would mean the players couldn't change the outcome.

First of all, what is a story? A story is a series of events taking place in the game world that affect the whole of the game and all players in it.

Aspects such as changes to factional relations (wars, alliances), law enforcement responsibilities of maintaining "Dominion" government, and the economical and social situation of the universe.

These will all be in the hands of the players. The only control mechanisms we will have are the faction leaders, who are played by GMs. But their role will change to a pure administrative one, and of course they will keep things within the boundaries of the game mechanics.

So, all these things are the story. However the more important question is, how can you make the story transparent to all players? How can you make everyone feel involved, even if only a minority actually is making a certain decision?

To conquer this, a very important, most likely underestimated, feature will be introduced with Milestone 2. Namely that all important actions will be logged somewhere, allowing others to read it. We call them "Chronicles". The ultimate goal is that new players will be able to dive into this new world by studying all the events that really happened in the game and then influencing the outcome of the future hence leaving their own mark in the Chronicles.

MMORPG.com: How has player combat been throughout the growth of the game? Are there any changes planned in the future?
Marko Dieckmann:

Combat has always been a key aspect in Face of Mankind, since we incorporate a truly real-time FPS system. Several improvements have been made, for example more accurate hit box detection. You can now aim exactly at specific body parts like the head, shoulders, torso, arms, legs, feet and even hands and the server will recognize these hits accurately and calculate damage based on armor, used weapon and ammunition type.

As far as I know, there are not many other MMOGs offering such a detailed system, maybe not even one.

There is always room for further improvements, though. We would like to support a more tactical combat system instead of the typical FPS of "who can run faster and hit better" kind of thing. A few balancing features will be implemented in the future, for example realistic shot deviation while moving and damage affecting the movement and/or visual capabilities if a player is hit.

MMORPG.com: With the new update players seem to have a bit more control of the outcome of the game. Will this open up more opportunities for the developers and GMs to enhance content and game play?
Marko Dieckmann:

Definitely. Since players are able to shape the universe, we will have more time to add new content and continue improving game play as well as adding new features.

MMORPG.com: Player crafting is always very important for MMO players. How has crafting grown in the game and what areas can players expect improvement?
Marko Dieckmann:

The economic cycle has always been one of the most innovative features in Face of Mankind. Everything in the game has to be produced by the players. This creates very dynamic markets and gives a lot of power to the players. We only control the basic prices for raw materials along with basic mining and production costs. The rest is controlled by the Dominion citizens. Each faction can define tax rates on the colonies they own. The economic cycle is closed, which means all money that is spent will go somewhere else and won't be lost.

A few months ago we introduced the new real-time mining and production system and we've balanced it a lot since then. The only thing we still need to introduce to complete a believable economic cycle is item decay. Item decay means that items that cannot be destroyed, used or emptied (such as weapons, implants, clothes etc.) will age and at one point become unusable. This feature is on our to-do-list.

MMORPG.com: Are there any plans in the future for Face of Mankind to put out an expansion or more updates?
Marko Dieckmann:

Milestone 2 could already be considered an expansion pack with all these new features and content. After Milestone 2 we will certainly have more time to add new content, such as new weapons, NPC's, implants and/or role-playing items, the options are endless. We are also looking further into the future and have formulated some plans on how we can bring the Face of Mankind concept into a new next-generation title. Details about this new project can't be revealed yet.

More Face of Mankind Features:

Face of Mankind - Dev Diary #4 Dev Journal added on Tuesday March 25
Face of Mankind - Face of Mankind Beta Journal Preview added on Saturday January 01

More Interviews:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
Snake_Eye writes:

Hey guys,

 

I am playing Face of Mankind for a LONG time now and I can just tell you all 1 thing: It's the best game I have ever played in my life! So please come playing it ;)

 

-Detective Yendor Arcanii, (Detective is a Rank 4 of the Law Enforecement Department, which are the cops)

DMC-Council member (DMC (DeMorgans Castle) is the prison and I am just helping guarding and running it)

Head of the Arcanii Family (Family I wanna make after Milestone 2, also revered to as MS2)

New Post Quote
10/17/06 2:21:32 PM
 
donz0r writes:
Nice, but knew most already anyways
New Post Quote
10/17/06 3:50:08 PM
 
srohek writes:
Great interview. You guys should do more exclusive content on FoM in the future. Nice work MMORPG.com and DPS.
New Post Quote
10/18/06 2:06:04 AM
 
Dru72 writes:

Great interview. I used to play/test the game but gave it up for reasons. After reading this interview though I may end up going back to the game. it was well worth it at one stage and it looks like it might be again :)

New Post Quote
10/18/06 4:25:05 AM
 
grazhoper19 writes:
I've played on and off several times, and from the looks of things I'll be coming back again. I can't wait to see how that "tactical gameplay" works out, it's been my biggest complaint thus far.
Can't Wait
New Post Quote
10/18/06 4:39:01 AM
 
JonathJCen writes:
Marko Dieckmann:

Combat has always been a key aspect in Face of Mankind, since we incorporate a truly real-time FPS system. Several improvements have been made, for example more accurate hit box detection. You can now aim exactly at specific body parts like the head, shoulders, torso, arms, legs, feet and even hands and the server will recognize these hits accurately and calculate damage based on armor, used weapon and ammunition type.

As far as I know, there are not many other MMOGs offering such a detailed system, maybe not even one.


There amay not many but there's a game far more detailed with damage calculations, and that's WWII Online. Every vehicle is modled out with armor ratings variating from polygon to polygon, what ammo can penitrated it at what calaber, range, angle, etc. It also takes flak into acount.
For infintry, where you get hit, and by what exacly, effects how much stamina you lose for quick movement or for your accuracy in aiming, or if you are manning some sort of vehicles, it effects your ability to operate it (having the stamina to move things around, etc). Your vision is also effected.

Not to discredit their system, I've not tried Face of Mankind since a beta long long ago, but I have to point out there ARE detailed systems, and they go into great detail

New Post Quote
10/18/06 6:08:51 AM
 
Mikey0002 writes:
But planetside is a good example of a game which doesn't have a system like that. But has better FPS fast paced action then FoM.

WWII Online is probably the best example for a really detailed system of how to kill something.....but really buggy.
New Post Quote
10/18/06 3:17:28 PM
 
Fa|con writes:
I miss this game soo much :(

Falcon - AKA Jack Varkson, Ex LED Rank 6
New Post Quote
10/18/06 3:26:52 PM
 
javert writes:
Good to see a familiar game holding up well.  GG DPS.
New Post Quote
10/19/06 12:57:37 AM
 
Antioche writes:
Every time I read about this game I get excited about the cool stuff that is possible in it. Then I remember how lost i felt the first time I tried to play it. :0 Still this game sounds great. It would be great if the graphics could get a nice overhaul at some point, I remember them being kind of lackluster. Anyway thanks for the good questions and responses. :)


New Post Quote
10/20/06 8:27:25 PM
 
Uberman writes:

Originally posted by Antioche
Every time I read about this game I get excited about the cool stuff that is possible in it. Then I remember how lost i felt the first time I tried to play it. :0...


Truthfully, we need games like that.  It caters to a type of player that is quickly turned off by hand-holding games like World of Warcraft.  The types of players that like the hard-core sandbox model are the same types who stick to a game forever, and who are the most happy to help the new player who feels lost.  I think it has been beautifully proven by the likes of SOE and what they did to Star Wars Galaxies that a game's veteran players are the real force behind bringing in the new players, not the advertising.  A game's satisfied player base is how it survives and grows.

I'm still wandering, looking for a new home since SWG was butchered at the beginning of last year.  I think FoM has potential to be it after Milestone 2 is published, and I'll give a look-see then.  If it turns out to be what I'm looking for, I will definitely be bringing people with me.

New Post Quote
10/24/06 11:45:53 PM
 
jjlax328 writes:
All in All though...when I spent my time playing/testing the game before it went P2P, I just didn't think it was solid enough for their to be a growing base of players who actually would PAY for the game.

Don't get me wrong, I LOVED IT!  It works in such an innovative way and the faction oriented gameplay added a solid role playing element to the game that a lot of others don't provide.

Still, it was clear to me that it was NOT worth paying monthly for a game that continuously was buggy...and after reading this interview...I feel the slow start is because of this.

Then again...maybe I just really really enjoy FREE things
New Post Quote
11/06/06 10:31:15 AM
 
Midaveg writes:

best sci-fi RP MMO ever made. But i am glad to see they implement a better hit box detection.. remind me of me aiming head and doing less damage.... heh.

New Post Quote
11/07/06 8:24:33 PM
 
Endemondia writes:

This looks better than Project Entropia...i am heading in to Face of Mankind in 2 weeks...

skills based and body targeting...well worth a look.

New Post Quote
11/10/06 8:23:19 AM
 
SilencerCap writes:
Too bad game imo. Ojom is slacking too much. I can't even subscribe an account ,lol gg. And lol community sucks ass. Too many hackers aswell. Flying around, using aimbots. They need a lot of GM to get this shit working ,but ofc they never will.
New Post Quote
3/16/07 8:45:40 PM
 
Superman0X writes:
Originally posted by SilencerCap
Too bad game imo. Ojom is slacking too much. I can't even subscribe an account ,lol gg. And lol community sucks ass. Too many hackers aswell. Flying around, using aimbots. They need a lot of GM to get this shit working ,but ofc they never will.

I suspect that you are one of the 'hackers' you are talking about... but you do have a good point. The publisher (OJOM) has prevented any real action against hackers. In thier effort to avoid problems, they have caused more by not allowing the GM's to take hard and fast action against those that cheat. This means that all the players suffer, while waiting for action to be taken. It does eventually happen, but often only after a the cheaters cause problems in the game.
New Post Quote
5/13/07 12:41:06 PM
 
Leave this field empty
Post Your Comment:
User Rating: 7.4
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
Latest News:
Face of Mankind : Mission System Overhaul Incoming Reported on Sep 12, 2011
Face of Mankind devs have sent word that they are hard at work on a... Read More
Face of Mankind : Under New Management Reported on Aug 24, 2011
Face of Mankind is now being developed by Nexeon Technologies. The team has sent out... Read More
Face of Mankind : Open Beta Begins December 5th! Reported on Dec 03, 2009
The Open Beta start date for Face of Mankind has been announced today on the... Read More
Face of Mankind : Face of Mankind Re-Launch Reported on Dec 02, 2008
Duplex Systems and Nexeon Technologies have announced their plans to re-launch Face of Mankind and... Read More
Face of Mankind : Game Cancelled Reported on Jun 30, 2008
Another MMORPG joins the ranks of the fallen as Face of Mankind announced recently that... Read More

Advertisement