Dev Diary #4
Mar 25, 2008
Face of Mankind's Marko Dieckmann pens this new Dev Diary that outlines the general concept of their game in terms of both features and gameplay.

Arrogance and distrust may prove humanity’s undoing. By the end of the 22nd century, Earth is dangerously overpopulated, its natural resources are all but depleted, and recent strife has irreparably damaged the face of the world. The International Space Administration looks to the distant stars as mankind’s last glimmer of hope. This encroachment on the known galaxy could not go unnoticed forever. Eventually, a hostile alien race overwhelmed and then subjugated the vulnerable colonists. It is now the late 24th century and Earth’s governing body, the Global Dominion, is proving inadequate at dealing with the fragile planet’s corruption and civil wars. Clans are forming on Earth, each believing their skilled mercenaries can save the world as well as the oppressed colonists on distant worlds. The time has come for you to choose sides and forever change the Face of Mankind.
Face of Mankind is a science fiction-themed MMORPG playable in either first or third person and centering on role play, community and a completely player-driven economy. Face of Mankind also bears the distinction of being the first MMOG of its kind to utilize a player-generated mission system. This is handled by highly ranked players who create missions which are then split and handed down through the player hierarchy. The ultimate goal of individual players, however, is to develop their characters (Combatant, Commander, Medic or Trader) to the greatest heights of wealth, power, social status, or a combination thereof.
The game world is an ever evolving one, with the game’s staff regularly starting new story arcs and the skills and luck of players within each clan shifting the balance of power. PvP in Face of Mankind is unique in that it is up to the players to police themselves for the most part. Some players may choose to act as in-game law enforcement, but others may choose a profitable criminal path. No place in this MMO’s game world is entirely safe, although some areas are more safe than others. Faction versus Faction warfare can flare up at anytime, with potentially hundreds of faction members fighting and effecting dramatic change of world order.
Face of Mankind's Marko Dieckmann pens this new Dev Diary that outlines the general concept of their game in terms of both features and gameplay.
Since the announcement that Ojom would be ceasing its services for Face of Mankind at the end of November, FoM players have been wonder what the future holds for their game. Now, the Face of Mankind staff has posted a letter to the community saying that they will take on the responsibility of running the game, detailing the changes that are necessary to do this, and hinting at their plans for the future.
The Managing Director of Duplex Systems drops in to answer questions from Staff Writer Garrett Fuller about his sci-fi MMP that launched in March '06.