Set in and beyond the 24th century, Face of Mankind is a first- and third-person sci-fi MMO from Duplex Systems and NeXeon Technologies where "players have full control over their gaming experience by creating their own rules, faction hierarchy and story.” In Face of Mankind, humanity has spread far and wide over the galaxy, expanding its technology and territories for a few hundred years. Yet, eventually a struggle for resources begins, and players are forced to join one of the game’s eight different factions under player-elected leaders to wrest control from their enemies.
Marko Kieckmann has gone on record as saying that he and the team will be reluctantly closing down Face of Mankind by the end of August 2015. Kieckmann thanks backers, the community and his development team for their nearly fourteen years of dedication. Further, he indicates that he is currently working on a new project that he will be able to share "soon".
The Face of Mankind campaign to be 'greenlit' on Steam's gaming platform has begun. Fans are invited to head to the game's Steam page to vote whether or not it should be included in the next batch of titles.
The Face of Mankind has been in development and being worked on since 2001. In a new video released by the development team, the chronicle of that development is showcased. It's an interesting behind-the-scenes look at how games are made. Enjoy!
Marco Dieckmann has posted a brand new video developer interview on the official KickStarter page for Face of Mankind: Fall of the Dominion. In the video, Dieckmann discusses game mechanics that are unique to FoM: FotD. Check it out!
Face of Mankind is a popular sandbox title that is ready to set off on a KickStarter campaign with Fall of the Dominion. We sat down to talk with Marko Dieckmann and Christopher Allford about the campaign and what players can expect in Fall of the Dominion. Check it out!
Face of Mankind players will now have a variety of in-game options with the addition of "Multicom", powered by Overwolf. Multicom includes the usual Overwolf features as well as the ability for developers to create apps and share them via the Multicom Appstore.
Face of Mankind is a terrific title that is said to be constantly evolving. We managed to catch up to Lead Developer Chris "Oblivious" Allford, and VP of Operations Jesse "JesteR" Asklund to find out what the team has been up to lately. Read on!
The Face of Mankind community team has expanded with the addition of two new personnel. Community Manager Josh "Jove" Smith and Associate Community Manager Michelle "Meesh" Archer-Waterman have joined the team to revitalize the Face of Mankind community.
A new developer blog has cropped up on the Face of Mankind site. The post goes into detail about several new features that are being brought into the game including customized tax rates, sector ownership and much more.
Face of Mankind devs have sent word that they are hard at work on a forthcoming patch that will feature a complete mission system overhaul. Mission systems is a more "free form" questing system and one that the team has been actively working on for the last several weeks.