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9/14/11 9:53:12 PM#41
Originally posted by Venekor it does require skill if your a wizard or some sort of strong dps, If you pull the guy away from main tank you mess up the raid. so it requires skill of knowing what spells to use at the right time to finish up the raids and plaining what to do. Also to play your toon good it does require skill because you have to know what skills to use and what not. So yes it does require skill i played the game since it came out in beta to say games dont require skill then what are you learning while playing O_O. it may seem like a simple game but its not you have to know your class well if your grouping soloing and what skill your have and how to manage them....... |
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9/14/11 10:37:42 PM#42
it was a breahing harsh world so people worked together in order to survivve. If Soe didn't mess up this game maybe I'd still play it. Best community ever, knowledgable people and pure fun. Log in do a camp search and ask some random people if you join them, have a nice time slaying some mobs together and do TEXT chat. Get the aggro from a warrior well...you die play safely next time. no stupid badge gear one of the worst ideas this genre has ever come up with. If your gear drops it drops if not, than not, period. Rewarding adventure/exploration no matter what you did at maxlevel you got xp for AA points progressing everytime you logged on, despite raiding I loved it so much, great system. custom stats best PvE I've ever seen in a game: - forgot your debuff? wipe ->next try play more patient - mezz broke/resisted? wipe - train deep in the dungeon? wipe This game actually thaught people how become better in order to survive and rewarded those of us, who worked together.
I'd pay 25 $ a month for Everquest Preluclin with only updated graphics and NOT made by $oe. |
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9/14/11 10:48:07 PM#43
I miss some things about old EQ
- No faction locks as such. If I worked hard rnough, my high elf could stroll into Neriak and be accepted. - HUGE world to explore with few instant travel options. - Boat trips that actually feel like you're going someplace, and you can jump off and explore the islands any time - CC meant something - Buffs meant something. - Pulling was a gosh darn art form (I played a Monk primarily, lemme tell you I was a master at the feign pull) - Less emphasis on the Trinity model - You had to work to get quests, actually talk to the NPCs and try different things. - Pug and Guidl groups with lots of socializing and (gasp!) fun - Punishing deaths made you think carefully -The insanity of accidently biting off more than you could chew, getting trained, etc and managing to survive with luck and improvisation.
Now for the bad - De leveling - Corpse runs into places you could accidently get into, but good luck getting out - Disconnecting in the middle of a dugeon and coming back to your party gone and a thousand angry mobs- see above. - Incredibly slow pacing - Healers could not level without help - Buffers (Enchs, Shamen, etc) had a difficult time levelling without help - Solo play discouraged - Limited spawn camps for any level range; lots of competition - Non-instanced raiding meant other guilds could steal from you, train troll you, etc. - Karnor's/Crushbone trains - "It's heathens like you that ruined your won lands, A_Large_Rat, you'll not ruin mine!" |
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9/14/11 11:11:57 PM#44
Originally posted by Sythyfys I cower in the presence of your awesomeness... It's a proven historical fact that beer saved humankind. |
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9/14/11 11:12:24 PM#45
To all of you that say EQ doesn't take skill I bet not one of you could make it to lvl 60 on a certain server I will not mention the name of right now. Good lord, the children complained about the original WoW untill they made it mind numbingly boring to play and it was casual to begin with. |
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9/14/11 11:16:27 PM#46
Yeah, I'm gonna go with so many of the other responses here. EQ wasn't about skill, it was just a skill bar button masher with hellacious amounts of downtime and unbelievably slow pacing even by the standards in its day. The whole EQ experience may have been 100% made by the community, which is great for players who are into people, but all I remember is god awful gameplay mechanics. In a way, it defined the concept of the asian grinder before people even had a first-hand concept of what an asian grinder was. To quote an earlier response: "tedium is not a measure of skill." |
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9/14/11 11:35:44 PM#47
I am with the OP on alot of this. Even though i am in the school of people that loved EQ... It had its good and bad moments thats for sure. I think in alot of ways EQ did require alot more deterimination and patience... Things were not handed over to the players on the silver platter. When you achieved something in the game you actually felt like you did some awesome. Yes it was definately a skill oriented game, and a gear oriented game. If you grouped with a skillful healer you would know it. If you grouped with a great puller/tank (that was me hehe) people would commment about it. Same with Crowd contro. DPS.. well unfortunately DPS is DPS, Now DPS that knows how to manage their aggro thats something. Skill could be offset by having better gear.. IE a tank with better weapons would draw more aggro innately... had better mitigation with better armor. More hitpoints etc. However I will say EQ was definately alot more hardcore than alot of the garbage games that are being fed to the MMO community these days.
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9/23/11 9:38:31 AM#48
The more you played the more you learned your class and were able to use that class to help the group. People could pick out which players 'knew' their class. Example: I, playing as a bard, was in Karnors castle with a group. And we were pretty deep in and down. It got a little hectic with too many mobs at one point. I used my charm to charm the extra mob and a couple people in my group were like "Who is doing that?" and "Wow! you really know what you are doing!". -Only the people that played in the beggining are going to understand the pace of combat and the fact that it took more than just pressing a charm song. It took making sure that my charm didnt resist through obtaining my wind instrument, swapping my instruments out, targeting the proper mob, charming, and sending the pet into the mob we were all focusing on. Times have changed. Rarely do MMO's even put in bard instruments anymore(which is sad) and mobs are dead in 10 seconds anyway, tanks are AOE tanks and groups get pissed if you are CC'ing mobs. Where in early eq it became almost neccasary for people to do this. Individual fights took longer, the pull had to happen flawlessly, everything was communicated with the group and most of the time you were impressed with what your groupmember did for the party.
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9/24/11 4:26:32 PM#49
Originally posted by twodayslate If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1) |
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9/24/11 4:36:38 PM#50
Originally posted by Tyvolus1
Have fun with driver conflicts, aging hardware (always gotta upgrade$$$), random freezing, driver updates (which can create more problems), installing new software (which can create more problems with your game)........have fun wondering what problem will occur whenever you click the game icon......have fun with pc headaches. I'll be playing my ps3. |
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9/24/11 4:49:01 PM#51
Originally posted by Venekor What are you talking about? In newer mmos you can run out of trouble after a few seconds, eq the mobs pathed all over the damn place and would chase you across the entire zone. |
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/29/11 5:47:15 PM#52
Originally posted by UnleadedRev Skill huh? Auto attack and 1 or two other buttons takes skill? I remember doing the following on multiple occasions. Step 1 - find blue mob, 2. Hit auto attack, 3. Leave computer to make a sandwich/go to the washroom or watch movie. 4. Step 4 look at screen, mob is dead. 5. Find another blue mob. Dungeon runs were a bit more interesting than in most (not all) modern MMO's but a bit too long IMO. When I started I had fun, and when I return every once in awhile it is still fun. However after awhile (now that while is a few weeks) the monotony starts to set in and I know it's time to leave. There was no skill involved - it was just long. Corpse runs just involved patience or a buddy. Actually the only point I will agree with is the players made it good - and to that I will attribute to a smaller, more like-minded community. Thats it. Venge edit - however bards were the exception. Man I loved my bard, twisting songs, yes you had to be on your toes. To the peson that charmed a mob in Karnors phftt. Try charming 3 mobs, cycling your charm song through all three mobs and still keep a buff going - that was fun :) You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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vladww
Apprentice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
10/06/11 6:42:36 PM#53
Originally posted by Neanderthal There's also many new players joining, plenty of trains in Crushbones so far ;) **************************** |
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10/20/11 7:16:02 PM#54
Originally posted by UnleadedRev The thing about how EQ was when it began was that it was basic you got out of the game what you put into the game. If you where a casual player you had average gear and weapons. If you were a power player you got the better gear, and weapons. You earned everything you got. And the leveling was such that you knew if you were with a lvl 50 (max level at the time) you were playing with someone who knew there class and knew the content that you all where in. The biggest failing with EQ is everyone wanted to be "end game" players so the complaing, B$%&^#$@ and other rants and raves caused the developers to be forced to make changes. example--1: EQ always had the "duel" and "guild war" ability now remember when Jboots were a drop not a quest the arguments that came from one guild camping the mob vs another and rotating your guild memebers in so everyone could get the drop? well rather then have the players solve there own issues with the for mentioned commands SOE and Verant listend when people said they would cancel there account and made the drop a quest . example-2: remember when the 2 top guilds would argue and fight over the "raid" mobs and the complaining started? rather then telling the top guilds use the "guild war" command to decided who would control the server SOE started working with the instance zones for there next expansion. (instance Zones was the beginning of the watering down of the game) example-3: remember when POP came out and people got tired of flagging new guild memebers so they could raid time, well complaining started and the threats started so they allowed the change in the rule so for every 5 people 1 person could get in. SOE should have told the people so what quit if your going to we arent going to water down the game just so you can raid. then they should have started mergeing servers if sever population was going down to those levels. EQ should have stayed true to its original intention, but I guess the bottom line really matters more then anything. I played EQ from 7 days after the game was released (had the flu) until about years ago, Awesome game but its so watered down and so not what it use to be. Now you can lel from 1 to 90 in what a month if that? |
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1/04/12 11:05:46 AM#55
Found this thread and felt compelled to reply because of all these posters claiming EQ didn't take skill. I guess it's true that calling your buddy for a corpse run doesn't take as much skill as say getting it yourself. I rarly if ever needed help getting my corpse, even when my corpse was deep in a dungeon. Knowing agro ranges and safe areas of dungeons took skill to use correctly, but if I didn't have the skill then yeah call on a friend. Training enemies without getting 30 people killed in the process took skill to manage. Kiting multiple mobs around in dangerous zones took skill and patience. Knowing a mob would eventually win an enounter took skill and understanding, then escaping that engaged mob took skill. Sure the combat was kinda bland and was simpy an autotattack with maybe 1 or 2 abilites used, but there were so many tactics you needed to understand and use correctly to get a successful kill, knowing fear paths, kiting or just managing agro. These things are lost in today's MMO's for the most part it's jump in and spam abilites till mob is dead, if your going to die either let yourself die because there is no penelty or just click your ultra speed buff and escape, the mob is leashed anyway and will give up in 2 seconds. I hope one day there is game like EQ, an MMO that is for the millions of loyal subscribing niche players that don't want this mindless crap anymore, Vanguard was probably the closest thing to a playable MMO for me and I'm pretty sure SOE can be blamed for ruining it. That's my 2cents, now go make the damn game. |
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1/04/12 5:47:59 PM#56
I miss playing my EQ bard. I have not found any other MMO that even comes close to the EQ Bard playstyle. (sigh...) - Al |
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1/04/12 5:50:06 PM#57
Originally posted by AlBQuirky Same. Twisting to be highly effective, awesome in groups, a beast solo... but a VERY high skill cap... Loved it... Miss it...
I loved the feel of teh necromancer and shadow knight as well. Shadow knight seemed more evil and dark than Death Knights anyday. |
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1/04/12 5:59:34 PM#58
Originally posted by kitarad But knowing when to use a skill is also just knowledge. The word 'knowing' in the sentence kind gives it away. Now I realize the meaning of the word "skill" can be debated, but I'm sorry, I can't call an activity that requires nothing more physical than clicking buttons as a skill. |
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1/04/12 6:02:48 PM#59
Originally posted by UnleadedRev what auction house? I had to sneak through sewers to avoid being KOS by guards in Freeport. Life sucked as a Dark Elf. |
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1/04/12 6:35:00 PM#60
Originally posted by UnleadedRev
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