Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,640  Online:0
Guests:0  Posts:4,581,508
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/16/99)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac | ESRB:T

EverQuest Previews: Progression Server Preview

We look forwad to EQ starting again in this report from E3.

By Laura Genender on May 15, 2006

EverQuest winds back the clock and Laura finds out what to expect

My biggest gamer regret is that I never had the chance to play EverQuest. I remember picking it up once, years ago, and scoffing when I read the package. Who would pay a monthly fee to play a game? Oh, how wrong I was.

Luckily, the EverQuest team is giving gamers another chance to play EverQuest. Starting sometime in late June, the EverQuest progression server will be opening up. Today I spoke with EverQuest lead designer Travis McGeathy about the progression server, as well as some other updates coming to the regular EverQuest.

First off, let me explain the progression server. The progression server is a new server that will start with the original, just-out-of-the-box content of EverQuest, seven years ago. McGeathy points out, though, that there are some changes between the progression server and original EQ. Some changes are not being taken out, and instead of waiting the usual 6 to 12 months for an update, new content will be unlocked by players finishing tasks and killing bosses.

The progression server has been getting a lot of support from players, even though SoE hasn’t really started advertising it yet. McGeathy said that they expected some excitement but nothing near the support they are receiving. McGeathy said that the players are being really helpful, and submitting instances of new quests and changes in old zones.

McGeathy also acknowledges that players have an amazing talent at exceeding developers’ expectations. While he’s guessing that the progression server will take at least a year to work through (and yes, there will probably be a betting pool on it at the SoE office), there will always be McGeathy’s team is not taking any chances; they plan to put in some stopgaps, so that if new content is unlocked too quickly, the unlocking players will receive a message that they have completed the necessary task but the new content won’t arrive until the set date. McGeathy doesn’t think that these stopgaps will be needed, but he isn’t taking chances.

As for what raids and tasks will unlock new content, SoE isn’t telling. Players must work together to discover the new content. Guilds are already banding together and bragging on the forums about who will unlock what content first.

As I said above, McGeathy points out that there are changes between the progression server and the original EQ. There are some graphical changes left in the game, some items deemed overpowered still left out, and some tedious game features removed. For instance, in the original EverQuest, sorcerers had to open their spellbook to regenerate their mana. When the spellbook was open it would take up the whole screen, and players would have to stare at that while regenerating for 20+ minutes. The spellbook requirement was removed in a past update, and will remain gone for the progression server. The planes will be in eventually, but the players must unlock them just like all other content.

One of the big challenges for the server is that a lot of the old content wasn’t preserved very well. In recent years, copies were made before the live servers were updated, but the oldest content must be recreated from memory. McGeathy said that players have been really helpful with this as well.

I asked McGeathy if he was worried about the secondary market having a detrimental effect on the server. He relied that he doesn’t see it as a bigger problem than the other servers, but the team will definently be keeping their eye out. “Just getting one person geared up is not going to help you,” he pointed out. EverQuest is a very group-oriented game, and one guy buying gold isn’t going to have too large of an effect on the progression of the server.

With the overwhelming popularity of the upcoming server, I asked McGeathy if SoE planned to have multiple servers. For now, McGeathy said, they only planned for one, but if it’s overloaded they might amend that decision. The one server will likely be no transfer, and PvE only. Once the server catches up to modern EverQuest, SoE might start a new progression server.

Coming soon to all of EverQuest, progression server included, is a new expansion (the expansion name is not yet released). Included in the expansion will be a huge amount of content, including ten new levels, a new starting city and new content from level one to eighty. Also in the update are some much needed alleviations to the grind. Previously, characters would have to spend 20 to 45 minutes regaining health and mana between battles. In the next update, rest times will be much, much lower when out of combat. Devs are also looking at ways to modify death to make it less stressful. For example, instead of zoning out of your body right away, you can hover over your corpse and wait for a resurrect, thus cutting out some zoning time.


You can comment on this article here.

More EverQuest Features:

EverQuest - Building EQ - The Brad McQuaid Interview Interview added on Wednesday January 04
EverQuest - The Making of a Classic General Article added on Wednesday January 04
EverQuest - Veil of Alaris Preview Preview added on Wednesday November 09

More Previews:

Rise of Dragonian Era - Beta Weekend Preview Preview added on Monday February 13
Repulse - Beta Preview Preview added on Friday February 10

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
Our Rating
8.0
User Rating: 8.1
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EverQuest : F2P Coming in March Reported on Jan 30, 2012
Sony Online Entertainment and the EverQuest team have announced that the game will be going... Read More
EverQuest : Building EQ - The Brad McQuaid Interview Reported on Jan 03, 2012
It's EverQuest Day today at MMORPG.com and we have a pair of features that should... Read More
EverQuest : The Making of a Classic Reported on Jan 03, 2012
It's EverQuest Day today at MMORPG.com and we have a pair of features that should... Read More
EverQuest : Veil of Alaris Launch Trailer Reported on Nov 16, 2011
Sony Online Entertainment has released a new "sizzle" trailer to celebrate the launch of the... Read More
EverQuest : Veil of Alaris Goes Live Reported on Nov 15, 2011
Sony Online Entertainment has announced that the latest EverQuest expansion, Veil of Alaris, is now... Read More

Advertisement