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Expansion Preview: Seeds of Destruction

Caralyn Koh was in attendance at this year's SOE Fan Faire in Las Vegas, and she brings us the low down on EverQuest's next expansion, The Seeds of Destruction, which takes players on a trip through time to play the history of EverQuest.

John Smedley in his keynote address at the SoE Fan Faire mentioned that the Living Legacy celebration increased the population of EverQuest and EverQuest 2 by 20%.  He also officially announced the next EverQuest Expansion, Seeds of Destruction to be available October 21, 2008.  All players attending FanFaire would get into the beta, and would also received a digital copy of the expansion for free.

Seeds of Destruction brings players back into historical periods of EverQuest through a number of portals.  The lore behind the story is that the Riftseekers have used the Plane of Time to corrupt the essence of the world and rend Norrath into millions of pieces.  On the largest is found a seedling tree and the fallen god Zebuxoruk, tending that tree.  Only he knows the secret to mending the world, but to do that, he needs assistance.  That of brave adventurers such as yourselves, who will venture through the portals he tends, to crucial moments in Norrath’s history.  To make sure they unfold without the interference of the gods of Discord.

We were shown a sneak peek at the expansion at Fan Faire.  Accessed through the Plane of Time, players will step through various portals to find themselves in zones such as the Void where Void creatures spawned by the destruction caused by the Riftseekers will have to be destroyed; Bloody Kithicor where they may join in the battle between the armies of Lanys T’val and Firiona Vie.  To the Oceangreen Hills and Oceangreen village before the founding of Qeynos.  We visited the fort of Antonius Bayle, the ruins of which Pyzjn of the Glowing Black Stone fame still roams and scurries through Blackburrow where we were told that some of the gnolls “did not look right.”  This preview was a teaser.  These zones are new zones created for the expansion but will be almost identical to the current zones in layout.  The infamous tree trap in Blackburrow is still there.  Be careful.  These gnolls may be stronger than they look.  

We flew over the Field of Scale; saw glimpses of the mightiest dragons of Norrath, hardly pausing, but I managed to note some names.  Trakanon (the live version), Phara Dar, Xygoz and their attendants.  Other zones that were mentioned but not shown included the battle of Rathe in the Plane of Earth and the Plane of Discord.

All through the tour, we were attended by a Mercenary.  I kid you not.  Mercenary.  The new expansion features 20 new zones, a level cap increase to 85 (but tradeskill caps will not be raised) and mercenaries.  

Mercs are player controlled NPCs for hire.  For a small amount of plat, even you can be a force to be reckoned with, even if you can’t find someone to play with.  Mercs will scale to be level appropriate for the character that is doing the hiring, and will function as a member of your group, as far as it’s AI allows, and will suck corresponding xp as a group member.  Still, not something to be sneezed at when you need a little support or muscle and don’t have the time to find a group.  Potentially, a group could comprise three players and three hired mercenaries.  Mercs are designed only to be used in PvE encounters.

After the quick and funny video promoting the new mercenary service and the nickel tour of the new expansion, the questions came fast and furious.  To the disappointed groans of the crowd, it was confirmed that: Yes, the tiered spell system will still be in effect.  Yes, some rank three spells would still be locked behind raid content.  Some older rank 2 spells and melee tomes will be able to be created through spell research.  

For raids in the new expansion, only 1 person needs to be flagged for the raid to be launched.  There was a general buzz as players talked about this pronouncement, but no dismay or cheers could be discerned.  

Sr. Producer Clint Worley talked about increased live event support that players have enjoyed and promised that this will only ramp up, not down.  Leading up to the expansion, more Void events will take place.  Closer to launch, a preview of two areas will be available for players to try the expansion out before buying.  

Finally a question about epic quests was asked.  Would there be another?  The entire dev panel groaned and the answer was “No, no, no, no, no!”  Although someone slipped in a “Maybe!”  How wise not to tie themselves down to a firm answer.  EverQuest will be ten years old come February of 2009, and given the hints that were dropped, big plans are in the works for the celebration.
 

More EverQuest Features:

EverQuest - Building EQ - The Brad McQuaid Interview Interview added on Wednesday January 04
EverQuest - The Making of a Classic General Article added on Wednesday January 04
EverQuest - Veil of Alaris Preview Preview added on Wednesday November 09

More Previews:

Repulse - Beta Preview Preview added on Friday February 10
Continent of the Ninth Seal - VIP Beta Preview Preview added on Monday February 06

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
Nepentheia writes:

*jaw drops*

NPC Mercenaries? In Everquest? Whoda thunk!!

That could really change the dynamics of the game in so many ways. It will be quite interesting to see how this plays out.

New Post Quote
8/22/08 4:50:57 AM
 
PapaLazarou writes:

The problem with EQ is the quality of the game is all over the place because all the new content is up to date but all the old stuff is soooo dated and horrible to use. Examples starting out at a Lizardman type thing and their zone on Kunark is terrible and empty and soooo dated. The map is dated and nasty to use like it was made by a 5 year old. The character models are nasty and animations are horrible and yet on the new npc's added into the game and new zones they look sooo much better and it all feels out of place. You would have thought they'd revisit all the old crap and yet they don't.

Been asking for them to change the ugly human female model in EQ2 since 2004 and they still havn't gotten around to it, for some reason in beta they decided to change it so they look soooo dopey and ugly and their eyes look like they're high.

New Post Quote
8/22/08 10:29:37 AM
 
Sinent writes:

Well honestly graphics arent the problem with eq its how huge and spread out it is, they have made great progress with this but even still when willdevs learn nopt to make worlds bigger just add more content to present world  there was so much eq could have done in different original zones yet every expansion spread everyone out.

also i see a growing trend with folks where if a game is a year or 2 old its considered dated, i dont really see why either because alot of the older games got it right where as im sick of almost all of these new games  including warhammer trying to be something new and its all rehashed and repackaged .

i break gaming down to this

wow = easier casual pvp/pvp with great story line

Eq1 semi casual /hardcore pvp epic raiding and questing. some of the best lore and storys a game could have.

the rest of the games out there in the fantasy mmo market to me are just wastes of time and copys of the originals.

im starting to feel like i will never stop the comparisons so why try the new stuff when im just going to go wow eq had doors that actually opened , wow was seamless, i think its time to stop supporting new games hashing old ones and let them sink money into old ones to make them updated graphicvs wise.

New Post Quote
8/22/08 1:43:47 PM
 
Therapy writes:

I always wished SoE would come out with an EQ1 with updated graphics. I never minded the grind in Highpass Keep or camping the Frenzy in Lower Guk. Hell, I always got a kick out of seeing large trains wiping groups out. I remember when EQ first came out you didn't see a maxed out character for months. maybe this was because of those nasty hell levels hehe. I liked how you really didnt see magic gear in the game til you got higher in level. Who knows maybe one day we will see a game like EQ1 come back out

New Post Quote
8/25/08 8:36:40 AM
 
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