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MMORPG | Setting:Fantasy | Status:Development  (est.rel 2015)  | Pub:Black Eye Games
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Gloria Victis Forum » General Discussion » Changelog v. & v. & v. & v. & v. Pre-Alpha

3 posts found

Advanced Member

Joined: 1/08/12
Posts: 171

OP  7/29/14 1:53:47 PM#1
Changelog v. Pre-Alpha

Bugfixes and adjustments:
- Fixed issues with stackable items in inventory
- Fixed issues with shield swapping
- Fixed trade bugs
- Fixed character leveling (points are correctly distributed)
- Fixed exp bar
- Changed statistic upgrade cost depending on statistic level ( <= 130 - 1 point, <= 170 -2 points, otherwise 3 points)
- Fixed various party system bugs
- Improved visuals for solar flares
- Directional attacks are more responsive
- Fixed various crafting bugs and exploits
- Fixed various bugs relating with looting chests
- Fixed crashes related to memory leak on some computer specifications causing crashes (Windows 8 for example)
- Changed timeout after disconnect into 300 seconds (It needs to be high due to Unity but time outing game after being alt tabbed/minimized)
- Decreased performance spikes
- Added keybindings for Crafting/Map/Jump
- Added options in main menu scene
- Fixed hovering mouse delay
- Adjusted the functionality of ‘~’, now you have to hold ‘~’ to block camera rotation instead of pressing ‘~’ to toggle camera block
- Adjusted character’s position on the minimap
- Fixed bosses spawn (They spawn each 8 hours - 2 a.m, 10 a.m and 6 p.m GTM+2 time
- Added boss spawn information

- World has expanded by 50%, these changes include:
a)Dunfen rework
b)New farms
c)New coasts

- Added spine rotation system (looks pretty sweet!)
- Added new various sounds
- Added backstab damage from AI
- Added player’s rotation during creation process
- Added option to disable birds and fish in game options

And the big one which took most of our time this month

Loading system:
- Introduced dynamic tile processing.
- Introduced texture streaming system which allows us to improve our textures resolution without performance degradation.
- RAM usage dropped by a significant amount.
- Game is loading about 10x faster now and fps are more stable

v. Pre-Alpha
- increased fps count from 15 to 30% depending on hardware configuration
- fixed graphics issues on integrated cards
- fixed error which could kill character after using /unstuck or during respawn
- fixed intersection of hair and beards with helmets
- fixed boss and their companions spawns
- fixes in spine rotation system
- fixes in melee collision detection
- added first higher quality textures
- increased terrains refreshing frequency (decreased visibility issues during fast camera turning)
- adjusted NPC walking animations speed
- adjusted sounds volume
- fixed exp bar blocking after relog bug
- fixed language saving bug
- fixed crafting helmets recipees
- weakened Flag Guards

v. Pre-Alpha

– fixed bug allowing infinite chest looting
– changed drops from some chests
– added improvement preventing from “ghost-mobs” appearance – please report if you will find any
– added automatic log sending in case of player’s collision detection system failure
– fixed normal maps
– replaced a few of the textures in Dunfen for higher quality ones
– fixed door animations
– added new advanced shaders
– improved location and models of some of workshops
– improved some model resources
– improved night sky resolution
– added official Team Speak channel (IP:

Support/Sound Designer


Novice Member

Joined: 7/31/14
Posts: 16

7/31/14 6:26:00 AM#2

Just after donation - graphics looks very good, it has really high quality. Game works good on 2 years old PC and if Developers will work on animation, it can be one of the best looking MMOs ever.

Cant wait for boats, but now I really enjoyed crafting.


Advanced Member

Joined: 1/08/12
Posts: 171

OP  8/02/14 4:22:51 AM#3

And a few days later we have 2 new patches:

v. Pre-Alpha

– fixed craft chance displaying

– fixed craft chance calculating

– fixed bug allowing buying items without required amount of money

– fixed blocking shop when buying with full intentory and some other cases

– fixed displaying prices when typing items quantity manual in shop

– speeded up some animations of monsters

– added 2 new flags and new way of spawn guards (they run to help players instead of spawning just right to them)

– fixed disappearing fraction banners on flags

– expanded a mine on Ismirean side of map

– added new NPC wear



v. Pre-Alpha

-Fixed boss respawns

-Adjusted animation mixes (could prevent melee controller blocking)

-Fixed refreshing flag possession indication error on minimap

-Added various fixes to improve server stability

Support/Sound Designer