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Black Eye Games | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel 2014)  | Pub:Black Eye Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

6 posts found
  dranael

Novice Member

Joined: 2/10/08
Posts: 53

 
OP  4/17/14 1:45:03 PM#1

Did they decide on how to handle pvp looting yet.  This game would be great with a full loot system in place where items were nothing more than items.  No epics or garbage grind for hours to get bs items.

 

I hate when they make great games that when you die nothing happens. You just spawn up and run back in, it takes away so much from the game experience.  Or they add a xp debt bar, or res sickness, those are dumb ideas.

 

So what is it going to be, tell me.

  Jogobogos

Hard Core Member

Joined: 1/08/12
Posts: 102

4/19/14 4:59:13 AM#2
Originally posted by dranael

Did they decide on how to handle pvp looting yet.  This game would be great with a full loot system in place where items were nothing more than items.  No epics or garbage grind for hours to get bs items.

 

I hate when they make great games that when you die nothing happens. You just spawn up and run back in, it takes away so much from the game experience.  Or they add a xp debt bar, or res sickness, those are dumb ideas.

 

So what is it going to be, tell me.

At this moment we are testing option where you can loot a bit of your nation mate inventory and most of another nation sack.

You have exact time to loot enemy (before he will be able to click respawn), and every item type have exact time to be looted. Also items which are actually worn by victim takes a bit more time to loot, since you have to take it off from him.

As far as I know feedback is possitive but we know those system also have disadvantages. We are open for discussion!

Support/Sound Designer
www.gloriavictisgame.com/

http://www.facebook.com/pages/Gloria-Victis/352162408142252

http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html

  dranael

Novice Member

Joined: 2/10/08
Posts: 53

 
OP  4/24/14 5:12:02 PM#3
Originally posted by Jogobogos
Originally posted by dranael

Did they decide on how to handle pvp looting yet.  This game would be great with a full loot system in place where items were nothing more than items.  No epics or garbage grind for hours to get bs items.

 

I hate when they make great games that when you die nothing happens. You just spawn up and run back in, it takes away so much from the game experience.  Or they add a xp debt bar, or res sickness, those are dumb ideas.

 

So what is it going to be, tell me.

At this moment we are testing option where you can loot a bit of your nation mate inventory and most of another nation sack.

You have exact time to loot enemy (before he will be able to click respawn), and every item type have exact time to be looted. Also items which are actually worn by victim takes a bit more time to loot, since you have to take it off from him.

As far as I know feedback is possitive but we know those system also have disadvantages. We are open for discussion!

 

Seems like a bit of a hassle.  Why not just go full loot and call it good.  The game is based on realism style combat anyways.  Full loot would top it off nicely.  I guess I will have to try the system you have now.  Its been a long time since I tried the game.

  Kilrain

Hard Core Member

Joined: 12/25/03
Posts: 475

5/01/14 12:59:46 PM#4

If items are nothing more than items then why loot them? A pvp game doesn't have to be "full" loot to be enjoyable. I see no reason why a game can't cater to both the looters and collectors as long as neither are more valuable/useful than the other. One idea (maybe not the best, but it's an example) is I believe ArcheAge allows you to loot resources, which I would assume are a fairly valuable commodity, or at least it should be. 

I personally like the idea of any item in your bag is 100% lootable, but have some kind of protection on equipped items. The kinds of protections I'm thinking of are like, any item at 90% or better durability are not lootable, but once it's below that it can be. This would encourage people to take out good gear for pvp but still risk loosing it after a certain point. Or perhaps every time you die, only 2 pieces of equipped items are lootable and your grave is lootable after 12 or 24 hours that way you have time to wait if they try to camp your grave (timer only visible to you).

I don't have the perfect answer, but my point is if you put no value on items then there is no point in looting them. If there is value on items, people wont risk them.

professional web programming and design.

  Kiria_1991

Novice Member

Joined: 11/14/13
Posts: 9

6/09/14 5:58:56 PM#5
+1. I just hope they will remember there's a thick line between protection of equipment and pay to win. Anyway, looking at Pre-Alpha closed forum seems to be going in a good way.
  bryanette

Novice Member

Joined: 7/15/14
Posts: 5

7/25/14 7:06:29 AM#6
Just got my kicked ass yesterday. Lost 2 armor items which I was crafting for a while and for me its just enough.