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Cloud Imperium Games Corporation | Official Site
MMORPG | Genre:Sci-Fi | Status:Development  (est.rel 2015)  | Pub:Cloud Imperium Games Corporation
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Star Citizen News

Latest Headlines for Star Citizen

  • New Video Series Begins to Celebrate Fans

    The Star Citizen team has kicked off a brand new video series that will celebrate player and fan creations focused on Star Citizen. The series is hosted by Jared "Disco Lando" Huckaby who will shine the spotlight on podcasts, fanfics, videos, sites and more. Check out the first episode to see what it's all about.

    Reported on Feb 25, 2015
  • Bringing the Pieces Together - It's Finally Happening

    Star Citizen has been on many players' radar since crowd funding began. With nearly $75M raised, the team has been hard at work creating the mosaic of the Star Citizen universe and the disparate pieces that will be knit together to create a whole. Up to now, we have seen individual pieces but according to the latest Letter from the Chairman, that's about to change as the 'whole' will start being revealed.

    Reported on Feb 24, 2015
  • Target Release Timeline Unveiled

    During last night's BAFTA ceremony, Star Citizen's Chris Roberts revealed the target timeline for each of the game's components to be released. Star Citizen is a four-games-in-one creation that includes a persistent first person universe, a single player campaign, space exploration and combat and an FPS component. If all goes according to plan, Star Citizen should be in final release in 2016.

    Reported on Jan 21, 2015
  • New Trailer Packed with In-'Engine' Footage

    Roberts Space Industries has released an amazing new trailer for Star Citizen. Called "Imagine", the entire trailer was made with images created using the game's engine. Check it out and let us know what you think!

    Reported on Dec 19, 2014
  • The Future Persistent Universe

    It's no secret that studios tend to use writers as a sort of advertising. It's nothing malicious, just a subtle focus on the new stuff they would like to get promoted. The relationship is certainly symbiotic because where they get to manage the publicity of their games to some degree, we get to see things a little earlier than most, which allows us to produce articles while the information is relevant.

    Reported on Dec 10, 2014
  • Change is in the Air

    My feelings on the subject of Star Citizen are shrouded in more shades of grey than the murkiest Seattle skyline. I'm a Golden Ticket holder, Imperator, High Admiral, and very nearly the first writer to report on the game as being a major movement in the gaming community. If I wasn't the first to point out how it'd shape the future of the industry, I was dang close.

    Reported on Nov 17, 2014
  • FPS Module Revealed at PAX Australia

    Today Cloud Imperium Founder Chris Roberts wowed audiences at PAX Australia by giving them a glimpse of Star Citizen's FPS Module. Gameplay footage of the upcoming space sim demonstrated just how the $59 million raised in its crowdfunding effort is being spent.

    Reported on Nov 01, 2014
  • A Great Deal of Hope for the Newly Minted FPS Module

    Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We've all seen those games where something was just forced in for the extra bullet on the box.

    Reported on Oct 31, 2014
  • Tune in During the Wee Hours of Morning for FPS Module News

    The Star Citizen team will be on hand during tomorrow's PAX Australia convention to reveal the first information and game play images of the FPS module and, according to press information, a 'few other surprises'.

    Reported on Oct 31, 2014
  • State of the Game: Can Star Citizen Live Up to Expectations?

    Earlier this month, it was announced that Chris Roberts' Star Citizen had broken a Guinness World Record for the top crowdfunding project of all time with $55 million being raised to help develop the game. While $55 million is far from the biggest game budget of all time, it's still an impressive amount of money to be raised by little more than word-of-mouth and a Kickstarter campaign.

    Reported on Oct 08, 2014
  • Controversy and Crysis?

    Star Citizen has had its share of detractors from the start, though you wouldn't know it from the way their continuing crowdfunding campaign has been progressing. While there have been questions about their open development model and potential feature-creep, fans have continued to be staunchly in Chris Roberts' corner from the start. There is one issue debated even among the fans, however. That would be their use of Crytek's CryENGINE 3 for the backbone of the developing game.

    Reported on Aug 12, 2014
  • Community Votes to Keep Stretch Goals

    The Star Citizen site has been updated with the announcement that the funding juggernaut continues and that over $47M has been raised. Chris Roberts also revealed that the community is in support of keeping stretch goals as the game continues to earn investment dollars.

    Reported on Jun 24, 2014
  • Flight Model & Input Controls Explained

    Star Citizen: Arena Commander has been out for a couple of weeks and the development team has been avidly keeping track of user comments and criticisms. Two of the most common issues tracked by the team are the flight model and the input controls. In a special "From the Chairman" blog, Chris Roberts takes time to discuss the design decisions made by the team, including how they affect Arena Commander and the larger game at release.

    Reported on Jun 17, 2014
  • Chris Roberts Hates the Media

    Well, he moderately dislikes us, I guess. I had to exaggerate a bit, because that's what we media people do. According to Chris, we whip out sensationalist headlines to generate a little drama around our articles. To be fair to him, we do to some extent, but folks like him are there loading our ammo for us.

    Reported on Jun 08, 2014
  • Dog Fight Module Examined

    You know those people who quip little cliché sayings? I'm talking about the ones who might say, "Well, better late, than never," when they hear you complain about Star Citizen's dogfight module being delayed yet again. Those people are idiots.

    Reported on Jun 07, 2014
  • MISC Freelancer on Sale

    Roberts Space Industries has just put a new ship up for sale - the MISC Freelancer - on its official site. Even better, today's episode of The Next Great Starship will be extra-exciting when RSI debuts the Freelancer commercial during the show's live finale.

    Reported on Jun 07, 2014
  • Arena Commander Launched!

    Get your helmet and get to your ships, it's dogfight time! Star Citizen has launched its dog fighting module to the public!

    Reported on Jun 04, 2014
  • Arena Commander Delayed, Roberts Explains Why

    Chris Roberts has posted a new note on the Star Citizen site to explain the delay of the game's dogfighting module, Arena Commander. Roberts explains that, while the team has been hard at work on polish, there were still too many critical issues to allow Arena Commander to be released.

    Reported on May 29, 2014
  • Arena Commander Weekly Report Contains Big News

    Fans hoping to get a look at Star Citizen and who have backed the project will finally get their hands on a portion of the game on May 29th. According to the latest Arena Commander Weekly report, the Free Flight and Vanduul Swarm game modes. In addition, the first group of multiplayer candidates will be invited to help the team bug fix. The post indicates that the pool for multiplayer testers will be expanded over time and as quickly as possible.

    Reported on May 19, 2014
  • Ex-Blizzard Producer Moving to Cloud Imerium Games

    Alex Mayberry, most recently the lead producer for Diablo 3, is headed to Cloud Imperium Games to take on the Executive Producer role on Star Citizen. Mayberry's other credentials include stints with Xatrix Entertainment, EA, and Kalisto as well as three years as director and executive producer on America's Army.

    Reported on May 13, 2014
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