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12/14/12 8:08:48 PM#41
ffs whats with these Star Citizen fanatics that must daily echo their holy belief that this game is a MMO? What if it isn't? Will your day gets worse? Will you cat suicides? Will your god die? Now calm your tits and just wait for the goddamn game "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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Weretigar
Apprentice Member
Joined: 10/15/10
If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV. |
12/14/12 8:10:02 PM#42
Originally posted by dinams if games like LoL can be on here as a mmo then so can SC. If Diable 3 can be on here so can SC. I guess you get where I'm going right? |
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12/14/12 8:10:53 PM#43
Originally posted by Weretigar But you never saw anyone preaching that LoL or Diablo 3 is a mmo Only these annoying Star Citizen-tards "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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Weretigar
Apprentice Member
Joined: 10/15/10
If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV. |
12/14/12 8:13:06 PM#44
Originally posted by dinams Lol, I guess its more of a hope thing. |
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12/15/12 9:59:59 AM#45
Originally posted by dinams I think you'll find that it's because Star Citizen falls more into a the grey area inbetween what we define as Massively Multiplayer and what is just simply Multiplayer. This is because it's an entirely different setup they are proposing than anything that has come before. In the case of Star Citizen it's because the persistant world server will only be one server. This is why most people mistakenly define this as a MMO. Although there will only be one visible server the actual gameplay will take place in many smaller instances with a limited player cap.
In the case of Star Citizen the server itself will match players on what equipment they have, where they have their PVP slider set at and whether another player is on your friend list or tagged as a person of interest seemlessly behind the scenes. This will give the illusion of a very MMO like experience but what it will actually be is a limited multiplayer game with the global chat server being the lobby for match making. It will probably seem very MMO like but in actuallity it will be a cleverly disguised lobby match making multiplayer arena type game. Each instance will be a multiplayer arena that will be tied together by the server's match making system. All this game really is missing to be officially a MMO is areas where masses of players can all be in the same place at once but as it's described now even planets and stations will be these much smaller arena instances.
Bren while(horse==dead) |
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12/15/12 9:46:04 PM#46
Originally posted by Nobadeeftw
Massive by definition is not a number, but can be used to describe quantity. So, by saying "How many is massive, and what’s the number associated with multiplayer" these become two separate ideas. How many is massive? What’s the number associated with multiplayer? Had the question been "How many is considered massive in a multiplayer game" then you would be correct. Also, by using a ", and" he was making two separate statements in one sentence. You may choose to have faith in the intelligence and knowledge of others, as is anyone’s right to do....I simply answered part of the question asked. The whole thread is rather pointless since the people making the game have flat out stated "This is not a MMO". |
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12/19/12 6:03:08 AM#47
I think that is not very difficult to understand. Is a MMO? Yes, an instanceed MMO. An MMO could be an MMO even if it is instanced. The persistent world persist like in another MMO with massive players playining on it and having actions that affect it. In my opinion you should read more than the first two letters. No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. What it says here Is only a MMO? No, is more than that. We have a good SP, MP-COOP, Private Servers... Is not only an MMO but of course it have the MMO part, an instanced MMO, but still be a MMO. If we make and analogy is like. You only have legs? No, I have more than legs, I have arms, head, eyes... But of course, I still have legs xd. Why Chris say that? Because Chris does not want to close futures players saying that is only a MMO because he knows how are the brand of this games actually. I have a friend that hates MMO but love SP Space Sim, if he reads that this game will be an MMO hi are not going to play it. For that, Chris prefers to say that is more than an MMO in order to catch all the future players posible. |
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12/19/12 6:10:36 AM#48
MMO not MMO I still cant wait to play it :) Even from a non mMO stand point good space sims are few and far between.
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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12/19/12 10:57:56 AM#49
Please people, read the dev and watch this video where Chris show us their vision. http://www.youtube.com/watch?v=VhsgiliheP0
Star Citizen is not going to be another Wing Commander with MP, if you want that you will have Squadron 42, a SP campaign with MP mode. Star Citizen will be the persisten world. In 2:00 speaks that.
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12/19/12 5:05:30 PM#50
It's an issue of semantics. I think what Chris is trying to avoid is the "stigma" of what people perceive as current MMOs, and the issues they have with them. But when it comes down to it, you can't deny the simplicity of the terms and which term applies to Star Citizen. MMORPG -- Massively Multplayer Online Role Playing Game. Is it an RPG? Not in the classic sense of the way RPGs are defined, where you had to make choices on character class, skills, all complete with a leveling/progression mechanic. ANSWER: No, not exactly. MMO -- Massively Multiplayer Online game. Is SC massively multiplayer, and is it online? Yes. And while it does have a single-player mode, it has an online persistent world where we will all be able to interact. And not just 16 players at a time, but in the hundreds. ANSWER: Yes. Vice Admiral Deelgarian, Star Citizen |
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12/19/12 5:13:14 PM#51
The game is an MMO just like minecraft. Nevermind anything like logic or definitions. |
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12/19/12 5:21:15 PM#52
Originally posted by gordiflu While everything you said is true, none of that makes the Freelancer servers massively multiplayer. Part of it is the fact that they have a low population cap on each server, and part of it is the fact that there aren't a ton of people playing on Freelancer servers. Same with SC. They will probably have 100-200 population caps on servers. Also, it is not going to be one giant persistent world... Each sever will be it's own persistent world. Nowhere have they said that there will be a central server/world where everyone can play.
SC is nowhere close to being the spiritual successor of Wing Commander. Games like X3 and later Evochron Mercenary were the direct successors. SC is just the next successor in line. Also, it is not the first of these type of games to have multiplayer... |
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12/19/12 5:26:24 PM#53
Originally posted by AvsRock2
No. Squadron 42 is the successor of Wing Commander.
Star Citizen will be the MMO that chris dreamed to do. |
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