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Star Citizen Forum » General Discussion » SC has 212 developers

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26 posts found

Elite Member

Joined: 3/22/13
Posts: 992

3/15/14 11:57:00 PM#21
So this is like the mirror image of that thread where they analyze how much a game makes, and how little content has been added and ask where all the money is going?

Apprentice Member

Joined: 6/24/09
Posts: 611

3/16/14 12:05:43 AM#22

OH MY GOD! People have jobs!

Time for a lynch mob!

"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous


Apprentice Member

Joined: 2/21/06
Posts: 1176

3/16/14 1:26:48 AM#23

You have the planet building teams

You have the Ship building teams

You have the team working AI integration

You have story and quest teams

You have a team working on combat mechanics

You have a team working on processing and server requirements, code optimization, Projected hardware requirements. SC's Cryengine is already NV optimized. SC is is also going full blown Mantle. There is a lot of work making both work equally well.

There is probably a team doing thinktank and finding out what people want.

There is an in game economy team.

There is a Music and sound effects team.

There is a marketing department.

There is probably a team dedicated to the development infrastructure.

The list is probably incomplete and mabye inaccurate but it highlights where staff goes. I'd imagine the planet building team is pretty big.

The fact that SC has this many employees and good managment shows that the $ is indeed going to development and the projected business model they have for fund allotment is working. 212 Employees is a very good sign that we will see some really cool shit in upcoming months.


Elite Member

Joined: 9/26/08
Posts: 2516

"Before I speak, I have something important to say."

3/16/14 3:16:52 AM#24

Was this staffing originally intended or added because the project was falling behind?

If it's the former than it's fine, if it's the latter I'd be worried.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville


Apprentice Member

Joined: 2/21/06
Posts: 1176

3/16/14 6:45:11 AM#25
Originally posted by dave6660

Was this staffing originally intended or added because the project was falling behind?

If it's the former than it's fine, if it's the latter I'd be worried.

I wouldn't worry about the project falling behind or about timelines.

It's the most ambitious space sim project I have ever seen and all the indicators are the team is doing very good work on all aspects. The modeling looks fantastic. The attention to detail is unparalelled. The AI should be top notch. The economy walkthroughs are good, and the game with each funding goal the game keeps getting better and better. With AMD's Mantle and the engine already NV optimized performance should be very good across the board. Especially since NV is not just going to lie down and let Mantle demolish it performance wise.

There are bound to be Hiccups in the project timelines with such a project. There are so many new things that are being done with SC that I have the stance that it will be done when it's done attitude with it.


Elite Member

Joined: 1/05/10
Posts: 835

4/10/14 5:13:44 AM#26
Originally posted by asmkm22

Well, when the game gets delayed several times, and the stuff that IS available turns out to pretty crappy, feel free to come read this thread again.  I've seen these kinds of games come and go a number of times.  It will be defined by too much promised and not nearly enough produced.  You'll end up with yet another example of "it looked good on paper" that's rabidly defended by a small but vocal following, and ignored by practically everyone else.

Even worse is how they are planning to release various modules (chunks of gameplay) at different times throughout this year, leading up to a full retail release of the complete game next year.  Watch and see as the months roll by without anything solid coming out, and the full release in 2015 will get pushed back to 2016, etc..

It's what happens when you have a large project with too many people involved, and leadership that doesn't know how to manage it. 

Your foresight capabilities are amazing.  Why don't you seek a job in Wall Street and become filthy rich?

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