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Star Citizen Forum » General Discussion » Star Citizen hits 28 Mil Tuesday, 29 Mil Friday, and 30 Mil Saturday, 31 Mil today!

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69 posts found
  DocBrody

Elite Member

Joined: 4/24/13
Posts: 1185

11/28/13 2:04:25 AM#41
Originally posted by Hairysun
Originally posted by Cabbagehead664
Originally posted by HealingHands

Guyz we R 33 mil NAO you get new ship!!

Raze 1 mo MilLy get ONE MO' SHIP!! 

ONE SHIP ONE MIL BUY NOW!!!!

-=@||starCitizen||@=-

 

JK hope Roberts pulls this off. Nothing but respect for the guy but anyone else think dangling 1 new in-game asset per $1,000,000 sounds a little ridiculous?

Well it doesn't cost that much to make one in-game asset and the rest goes to other areas of the game. But yea it is baiting , but hey more money for the game the better.

 

plus http://www.joystiq.com/2013/06/27/chris-roberts-can-build-you-a-star-citizen-space-fighter-for-35/

 

Best part of that article ...........

 

Once conceptualized, ships are given a detailed wrapper made up of up to seven million polygons, for the game's largest carriers. In contrast to current-generation games, the Star Citizen Kickstarter page noted that most 'AAA' games today have "10,000 polygons for a character and 30,000 or so for a vehicle." A single fighter in Star Citizen, the campaign page claims, is built with 300,000 polygons.

 

Star Citizen has so much potential ..... unfortunately until we're all playing it that's all it is.  I'll remain hopefully optimistic until I see reason to think otherwise.

 

~Hairysun

only 30 cent $ per polygon? pretty cheap, I'll take two polygons please

  ace5572

Hard Core Member

Joined: 6/15/08
Posts: 89

12/04/13 3:13:20 PM#42
Honest to God question here...how does a game like Camelot Unchained made by a well-known guy and based on a well-known game only raise 2 million dollars while a game that came out of nowhere by a name ive never heard of raise 30 million? Is there something im missing? Do people just want a different space game that badly?
  ScubaSteve34

Apprentice Member

Joined: 7/23/12
Posts: 18

12/04/13 5:14:48 PM#43
Your missing everything actually... google the Developers name and look on wiki. Hes pretty much the Space Sim king.
  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1462

12/04/13 5:27:56 PM#44
Originally posted by ScubaSteve34
Your missing everything actually... google the Developers name and look on wiki. Hes pretty much the Space Sim king.

Pretty much this, nothing but respect for Chris Roberts.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  Mr.Kujo

Advanced Member

Joined: 5/23/12
Posts: 345

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

12/04/13 5:54:19 PM#45
Originally posted by Hairysun

Best part of that article ...........

Once conceptualized, ships are given a detailed wrapper made up of up to seven million polygons, for the game's largest carriers. In contrast to current-generation games, the Star Citizen Kickstarter page noted that most 'AAA' games today have "10,000 polygons for a character and 30,000 or so for a vehicle." A single fighter in Star Citizen, the campaign page claims, is built with 300,000 polygons.

Star Citizen has so much potential ..... unfortunately until we're all playing it that's all it is.  I'll remain hopefully optimistic until I see reason to think otherwise.

 

~Hairysun

 

This is the greatest example of using players lack of knowledge about game development to build up hype. Marketing at it's finest, no lies, just turning everything around to make it sound good.

30,000 polygons for vehicle is a number for action game, where you have entire environment composed of millions of poly's, buildings, flora, characters etc. etc. When you get into a spaceship you have... space.... and planets....  space game should be counted like a racing game, where the main focus is the vehicle a player is using at the moment, and environment is kept in the background and isn't as rich. In that case, game from 2011 like Forza 4 has cars going up to 1 million poly per car. Now having that information, it doesn't sound that awesome, huh? Great marketing, seriously. Also poly count isn't proportional to quality, but that aside... that aside... wow, just wow... the poly count part made me giggle.

Nothing against the game itself, just that article part.. I had to make it clear so people won't get fooled.

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 471

12/04/13 6:02:11 PM#46
Financially supporting games that aren't even made yet. You really think the developer is going to hang on your every gaming desire cuz you gave them 100 bucks? Gamers will never learn.
  Shoko_Lied

Hard Core Member

Joined: 5/07/07
Posts: 2090

SWG Publish 4 Jedi:Flurry: TKM unlock

12/06/13 7:37:28 PM#47
Originally posted by ace5572
Honest to God question here...how does a game like Camelot Unchained made by a well-known guy and based on a well-known game only raise 2 million dollars while a game that came out of nowhere by a name ive never heard of raise 30 million? Is there something im missing? Do people just want a different space game that badly?

You've never heard of. However, plenty of people know the Wing Commander series from the 90's, and Freelancer from the early 2000's.

  Hairysun

Novice Member

Joined: 6/11/05
Posts: 1066

Boo ....

12/08/13 11:24:08 AM#48
Originally posted by Mr.Kujo
Originally posted by Hairysun

 

 

This is the greatest example of using players lack of knowledge about game development to build up hype. Marketing at it's finest, no lies, just turning everything around to make it sound good.

30,000 polygons for vehicle is a number for action game, where you have entire environment composed of millions of poly's, buildings, flora, characters etc. etc. When you get into a spaceship you have... space.... and planets....  space game should be counted like a racing game, where the main focus is the vehicle a player is using at the moment, and environment is kept in the background and isn't as rich. In that case, game from 2011 like Forza 4 has cars going up to 1 million poly per car. Now having that information, it doesn't sound that awesome, huh? Great marketing, seriously. Also poly count isn't proportional to quality, but that aside... that aside... wow, just wow... the poly count part made me giggle.

Nothing against the game itself, just that article part.. I had to make it clear so people won't get fooled.

 

While I do see where you are coming from with the difference between space type environment and a ground based one I don't see the intentional deceit you speak of.  They are basically saying it's going to have great graphics.  Great graphics with realism in mind.  You are right though, all the poly talk, CryEngine3 talk, 4K resolution talk is just that ...... talk.  Until we are sitting in a ship thinking damn that looks good it's all a bunch of talk.      

 

Although we are talking about a game that hasn't been released yet, the in game engine movies they have been releasing pretty much speak for themselves in my opinion.  

 

SHIP COMMERCIALS LINK:  Don't forget to bump it up to 1080p ..... 4K I suppose if you have the monitor real estate.

 

If that's what it looks like when I'm playing the game they can go on about the quality of the graphics all they want.

 

~Hairysun

 

 

 

http://www.straightdope.com/

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 493

12/08/13 12:03:44 PM#49
Originally posted by ace5572
Honest to God question here...how does a game like Camelot Unchained made by a well-known guy and based on a well-known game only raise 2 million dollars while a game that came out of nowhere by a name ive never heard of raise 30 million? Is there something im missing? Do people just want a different space game that badly?

Camelot Unchained = An MMORPG that appeals only to a minority of MMORPG players with absolutely no appeal outside of the market

Star Citizen = Not a MMORPG.  A Space Sim game that has some cross over appeal to MMORPG players.  It appeals to a significantly bigger market than a PvP-centric fantasy MMORPG

Also, DAoC has nostalgia, but its a fairly recent game.  Wing Commander, thats full blown nostalgia.  And a lot of those Wing Commander fans have lots of disposable income to throw at SC.

 

 

  holdenhamlet

Advanced Member

Joined: 8/01/05
Posts: 963

12/12/13 11:48:39 AM#50
Originally posted by Hairysun
Originally posted by Mr.Kujo
Originally posted by Hairysun

 

 

This is the greatest example of using players lack of knowledge about game development to build up hype. Marketing at it's finest, no lies, just turning everything around to make it sound good.

30,000 polygons for vehicle is a number for action game, where you have entire environment composed of millions of poly's, buildings, flora, characters etc. etc. When you get into a spaceship you have... space.... and planets....  space game should be counted like a racing game, where the main focus is the vehicle a player is using at the moment, and environment is kept in the background and isn't as rich. In that case, game from 2011 like Forza 4 has cars going up to 1 million poly per car. Now having that information, it doesn't sound that awesome, huh? Great marketing, seriously. Also poly count isn't proportional to quality, but that aside... that aside... wow, just wow... the poly count part made me giggle.

Nothing against the game itself, just that article part.. I had to make it clear so people won't get fooled.

 

While I do see where you are coming from with the difference between space type environment and a ground based one I don't see the intentional deceit you speak of.  They are basically saying it's going to have great graphics.  Great graphics with realism in mind.  You are right though, all the poly talk, CryEngine3 talk, 4K resolution talk is just that ...... talk.  Until we are sitting in a ship thinking damn that looks good it's all a bunch of talk.      

 

Although we are talking about a game that hasn't been released yet, the in game engine movies they have been releasing pretty much speak for themselves in my opinion.  

 

SHIP COMMERCIALS LINK:  Don't forget to bump it up to 1080p ..... 4K I suppose if you have the monitor real estate.

 

If that's what it looks like when I'm playing the game they can go on about the quality of the graphics all they want.

 

~Hairysun

 

 

 

There's nothing there that simulates a gameplay experience except maybe the brief shots of from the cockpit.

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2503

12/13/13 4:27:11 PM#51
Originally posted by ace5572
Honest to God question here...how does a game like Camelot Unchained made by a well-known guy and based on a well-known game only raise 2 million dollars while a game that came out of nowhere by a name ive never heard of raise 30 million? Is there something im missing? Do people just want a different space game that badly?

Well, a few factors here.

Kickstarter: The Star Citizen kickstarter also raised about 2 million dollars if I remember right and they came into it with an already announced product that already had some visibility, not to speak of a quite cool trailer and Chris Roberts himself coming back to gaming.

But then Star Citizen continued to get donations and if you multiply those 2 millions of the kickstarter per 12 months... you get 24 million dollars :)

Then the difference between the two personalities. Mark Jacobs is famous with the MMO crowd only and he has been making MMOs all this time, so it is not much of a surprise that he is doing.... another MMO.

Chris Roberts is one of the pioneer of this hobby. His name is remembered with the likes or Richard Garriot, Sid Meier, Peter Molyneaux and others. You might not know who he is, but the first and second gamer generations surely do and guess what? Most of their supporters are in their late 20s or 30s-40s so they are right there in the middle of that. Furthermore, many of the gaming press ARE of that period and they know who Chris Roberts is.

He made several games, most of them space simulations, and they were all really good games and all quite successful, then he left the gaming industry due to several problems with... the publishers! in particular Microsoft in this case (though EA bought off his first company, Origin Systems, so he has experience with 2 of the biggest publishers of the time).

After leaving, he went to Hollywood and became a successful movie producers involved in projects like "Lord of War" and "Lucky Number Slevin". I can only assume that during that time he learned a lot from the movie industry how to market and present a product to the public and we all know they are (mostly) very good at that. (He also surely learned a lot of cinematography and how to keep your audience satiated... just look Wingman's Hangar and compare its quality with the average crowdfunded product and you realize CR brought with him a skilled movie crew)

So, imagine it. Which of these is the better news? "Well known MMO maker is making yet another MMO"

OR

"Legendary game developer returns after years of absence with a product due to be the spiritual successor of ALL his best known games!"

Finally.. the genre. Fantasy MMOs? pffft, you cannot throw a stone without hitting one or five.

Space simulations? well... mmmmh, there have been a few (like Evochron, Dark Star One, the X series etc.), but none of them ever reached very big mainstream levels also because they were, at best, "good". We have not had any big profile Space Sim in a Loooooooooong time and this genre used to be hotter than FPSes are now!

Before KOTR, the best Star Wars games were without a doubt the X-Wing and Tie Fighter series of games.

In conclusion and TL;DR:

Star Citizen's numbers are not so impossible. 300K subscribers in an MMO would not even make you blink and 33 million dollars are not so great a sum for game development... plus they have been collecting that money for a great deal of time from a mature fanbase with disposable income that has been without a decent game in this genre for a decade or more.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

12/13/13 4:52:00 PM#52

Darkfall all over again - mountain of promises and then at release...

Funny how people moan about greedy companies and unfinished games, yet same people do not hesitate to throw money on KS, which provides even less.

Chris Roberts surpass them all :)

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18368

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

12/13/13 5:01:38 PM#53
Originally posted by Gdemami

Darkfall all over again - mountain of promises and then at release...

Funny how people moan about greedy companies and unfinished games, yet same people do not hesitate to throw money on KS, which provides even less.

Chris Roberts surpass them all :)

I hope not, this has been a legendary kick-starter campaign and it's success or failure could set the tone for the future of crowd-funding efforts.

"The discrepancy between what we know is possible and what we currently have to choose from is beyond disappointing" - GeezerGamer
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

12/13/13 5:29:02 PM#54


Originally posted by Kyleran

I hope not, this has been a legendary kick-starter campaign and it's success or failure could set the tone for the future of crowd-funding efforts.

Very unlikely.

I do not see any impact on greater scale Star Citizen could have, fail or success. KS/Indie projects, apart from majorly consisting of low budgets and inexperienced crew, have mostly flawed business model thus they won't make a dent in industry - instead of focusing on what people want to play, they focus on making what developers want to play. This kind of "business" is not going anywhere, such business is deemed to fail. It is a hobby, not a business.

Sure, there will be a few business minded people like Roberts or Dancey who will be trying to exploit KS and milk naive people but overall, nothing major.


Remember, more developers starting KS, less money for each of them.


Crowdfunding is likely going to be squashed by trade commissions, anyway.


  Hairysun

Novice Member

Joined: 6/11/05
Posts: 1066

Boo ....

12/14/13 8:00:24 AM#55
Originally posted by holdenhamlet
Originally posted by Hairysun
Originally posted by Mr.Kujo
Originally posted by Hairysun

 

 

This is the greatest example of using players lack of knowledge about game development to build up hype. Marketing at it's finest, no lies, just turning everything around to make it sound good.

30,000 polygons for vehicle is a number for action game, where you have entire environment composed of millions of poly's, buildings, flora, characters etc. etc. When you get into a spaceship you have... space.... and planets....  space game should be counted like a racing game, where the main focus is the vehicle a player is using at the moment, and environment is kept in the background and isn't as rich. In that case, game from 2011 like Forza 4 has cars going up to 1 million poly per car. Now having that information, it doesn't sound that awesome, huh? Great marketing, seriously. Also poly count isn't proportional to quality, but that aside... that aside... wow, just wow... the poly count part made me giggle.

Nothing against the game itself, just that article part.. I had to make it clear so people won't get fooled.

 

While I do see where you are coming from with the difference between space type environment and a ground based one I don't see the intentional deceit you speak of.  They are basically saying it's going to have great graphics.  Great graphics with realism in mind.  You are right though, all the poly talk, CryEngine3 talk, 4K resolution talk is just that ...... talk.  Until we are sitting in a ship thinking damn that looks good it's all a bunch of talk.      

 

Although we are talking about a game that hasn't been released yet, the in game engine movies they have been releasing pretty much speak for themselves in my opinion.  

 

SHIP COMMERCIALS LINK:  Don't forget to bump it up to 1080p ..... 4K I suppose if you have the monitor real estate.

 

If that's what it looks like when I'm playing the game they can go on about the quality of the graphics all they want.

 

~Hairysun

 

 

 

There's nothing there that simulates a gameplay experience except maybe the brief shots of from the cockpit.

 

Correct ....

 

The point was that those aren't cinematic movies cranked out with 3DS Max and rendered with V Ray.  They are recorded within the actual game engine.  Providing your computer can handle the load, there is no reason why your game play experience won't be graphically identical.

 

 

 

~Hairysun

http://www.straightdope.com/

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

12/14/13 11:37:47 AM#56
Originally posted by Gdemami

 


Originally posted by Kyleran

I hope not, this has been a legendary kick-starter campaign and it's success or failure could set the tone for the future of crowd-funding efforts.

 

Very unlikely.

I do not see any impact on greater scale Star Citizen could have, fail or success. KS/Indie projects, apart from majorly consisting of low budgets and inexperienced crew, have mostly flawed business model thus they won't make a dent in industry - instead of focusing on what people want to play, they focus on making what developers want to play. This kind of "business" is not going anywhere, such business is deemed to fail. It is a hobby, not a business.

Sure, there will be a few business minded people like Roberts or Dancey who will be trying to exploit KS and milk naive people but overall, nothing major.


Remember, more developers starting KS, less money for each of them.


Crowdfunding is likely going to be squashed by trade commissions, anyway.

 

 

Kickstarter is a hype vampire. The status quo is tuned out faster and faster. These 'real' businesses are gonna have to 'create' something soon.

"If the Damned gave you a roadmap, then you'd know just where to go"

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

12/15/13 2:55:28 PM#57


Originally posted by FinalFikus

These 'real' businesses are gonna have to 'create' something soon.

Do they? That is the beauty of KS, it does not matter what you produce, in fact it does not matter if you produce anything at all.

Paid upfront with no liability for the money. Marvelous.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

12/15/13 3:01:06 PM#58
Originally posted by FinalFikus
Originally posted by Gdemami

 


Originally posted by Kyleran

I hope not, this has been a legendary kick-starter campaign and it's success or failure could set the tone for the future of crowd-funding efforts.

 

Very unlikely.

I do not see any impact on greater scale Star Citizen could have, fail or success. KS/Indie projects, apart from majorly consisting of low budgets and inexperienced crew, have mostly flawed business model thus they won't make a dent in industry - instead of focusing on what people want to play, they focus on making what developers want to play. This kind of "business" is not going anywhere, such business is deemed to fail. It is a hobby, not a business.

Sure, there will be a few business minded people like Roberts or Dancey who will be trying to exploit KS and milk naive people but overall, nothing major.


Remember, more developers starting KS, less money for each of them.


Crowdfunding is likely going to be squashed by trade commissions, anyway.

 

 

Kickstarter is a hype vampire. The status quo is tuned out faster and faster. These 'real' businesses are gonna have to 'create' something soon.

Elite Dangerous has opened its alpha phase to those backers who pledged that level, so there are some Kickstarters that are starting to progress.

  moguy2

Apprentice Member

Joined: 9/20/12
Posts: 351

Wish I had something positive to say =(

12/15/13 3:01:09 PM#59
I tried giving my foodstamps to them to help push the balance up but it didnt take.
  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

12/16/13 12:19:02 AM#60
Originally posted by Gdemami

 


Originally posted by FinalFikus

These 'real' businesses are gonna have to 'create' something soon.

 

Do they? That is the beauty of KS, it does not matter what you produce, in fact it does not matter if you produce anything at all.

Paid upfront with no liability for the money. Marvelous.

Use cash shops to fund game development. They learned it from watching you,ok!! They learned it from watching you.

People are turning to KS because that's the only option. So it will monopolize imagination and hardcores in mmorpgs especially will lose motivation in my opinion.

 

 

"If the Damned gave you a roadmap, then you'd know just where to go"

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