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Star Citizen Forum » General Discussion » hangar module impressions

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34 posts found
  darker70

Advanced Member

Joined: 10/21/08
Posts: 820

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

9/05/13 7:15:40 PM#21
Originally posted by mazut
Originally posted by apanz3r

Please compare the graphic of a modern game with what star citizren managed to produce so far

modern game graphic

star citizen  "revolutionary" graphic

 

You obviously have no idea what you are talking about. Its MMO, and it will never have the same level of details. Go and inform yourself how things work...

Not entirely sure you know your self SC is not entirely a Mo there will be a persistent universe and much of the combat will be instanced they have stated that the level of detail will stretch the Cry engine 3,and squadron 42 I expect will be more single player than Mo.

Expect a very high level of detail the most ever seen for ships and very high level detail avatars not to mention Planet side content,CIG have the Crytek team helping with technical support would not suprise me if Crytek did a sponsor deal with SC as Alienware are doing now.

  Thornz2000

Apprentice Member

Joined: 7/25/12
Posts: 139

9/05/13 9:10:56 PM#22

@ OP,

If your mad, sell your stuff on ebay or amazon.com and be done with it.

Or come to the SC forums and scold CIG for their wrong doings.

CR wanted to be transparent during the whole game development. The Hangar mod was to show the backers the basic ships they bought. He even said what you are seeing is not optimized or fine tuned yet, but in patches about every 2 weeks they will upload more and more so all of us can see the progress with the game.

Also CR said this hangar mod will force his team to keep going and showing progress which is a good thing.

Lots of other games you can go play instead of forum raging on SC.

 

 

 

 

 

The world we know is going away http://www.graystatemovie.com/
Look up Agenda 21 as well.

  apanz3r

Apprentice Member

Joined: 11/17/11
Posts: 275

 
OP  9/06/13 2:35:28 PM#23
Originally posted by Thornz2000

@ OP,

If your mad, sell your stuff on ebay or amazon.com and be done with it.

Or come to the SC forums and scold CIG for their wrong doings.

CR wanted to be transparent during the whole game development. The Hangar mod was to show the backers the basic ships they bought. He even said what you are seeing is not optimized or fine tuned yet, but in patches about every 2 weeks they will upload more and more so all of us can see the progress with the game.

Also CR said this hangar mod will force his team to keep going and showing progress which is a good thing.

Lots of other games you can go play instead of forum raging on SC.

UPDATE:

The main problem with the graphic is that yellow pee_mist in the deluxe hangar.

Other users have discovered ways to disable it and really improves the perception of the game.

It is not like the pee_mist is hard to notice fix or patch. No idea why they let it in the game.

After i removed the pee_mist the things are passable, not too great not too bad. There is room to improve and maybe they will as this is alpha.

  apanz3r

Apprentice Member

Joined: 11/17/11
Posts: 275

 
OP  9/06/13 7:30:15 PM#24

Oficial patch that removed the pee_mist have been launched today by DEVs.

Beter later than never.

  Swedish_Chef

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

9/06/13 8:28:43 PM#25
Originally posted by apanz3r
Originally posted by AG-Vuk
Originally posted by apanz3r

I tried it today and must say i am dissapointed-  the graphics 

 

I see the point. The graphics seemed simple and the models were detailed on the Ship , but yet lacked fine detailing. ex: nuts bolts, seams etc. The interiors felt plastic. The character movement was bad. That said , it is alpha. They've already patched it and improve some things. To be honest graphics are not my primary concern where this game is involved. It's gameplay and mechanics. ( it still bothers me that while watching an interview he's sitting there and talking about PC superiority v consoles with a controller in his hands and the game right now seems designed with controllers in mind )  I'm willing to overlook a lot for a solid game and mechanics. I'm tired of being dazzled by eye candy that lacks any depth.  

the main reason for rushing the hangar was to lunch their ingame item shop "voyager " to milk more money.

It sems that even the fanboys have been displeased with the "voyager" move :

17$ for a laser on a small ship

5$ for a  virtual poster ingame

20$ for a small vehicle to drive in the hangar

Funny thing is, if a large corporation tried something like this, people would be screaming bloody freaking murder. But since it's an independent company, it's A-OK!

As for the graphics, they look pretty good. Textures are really nice (if simple), and the lines are clean. Definitely showing potential to be at the high end of what's going to be available for the next year or two, but saying they're 'on a level that hasn't been seen before', is just gross exaggeration.

Hopefully as the project moves on they'll gravitate more toward the 'dirty space' look popularized by Star Wars, WH40K, and other more 'pulpy' scifi / scifan. Chipped panels, armor scorching (from combat or atmospheric entry), exposed bolts, 'patchwork' look from multiple repairs, things of that sort. Right now the ships just look a little too pristine.

Still haven't decided if I'm going to back the project. On one hand it looks interesting, like a multiplayer version of the X series of games (a flawed, but fun series). On the other... well, it's full PvP, something I'm not really crazy about.

Also of concern is that it's Chris Roberts. Not the same Chris Roberts who gave us the excellent Wing Commander space opera, or the much beloved Privateer. No, this is the Chris Roberts who gave us the *gulp* Wing Commander movie. If I have to explain why that's a bad thing, then you've obviously not seen it. Granted, he did make up for that somewhat with Freelancer, but that game still fell somewhat short of the (very high) bar set by Privateer.

Guess I'll just continue to keep an eye on it.

  darker70

Advanced Member

Joined: 10/21/08
Posts: 820

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

9/07/13 12:47:13 AM#26
Originally posted by Swedish_Chef
Originally posted by apanz3r
Originally posted by AG-Vuk
Originally posted by apanz3r

I tried it today and must say i am dissapointed-  the graphics 

 

I see the point. The graphics seemed simple and the models were detailed on the Ship , but yet lacked fine detailing. ex: nuts bolts, seams etc. The interiors felt plastic. The character movement was bad. That said , it is alpha. They've already patched it and improve some things. To be honest graphics are not my primary concern where this game is involved. It's gameplay and mechanics. ( it still bothers me that while watching an interview he's sitting there and talking about PC superiority v consoles with a controller in his hands and the game right now seems designed with controllers in mind )  I'm willing to overlook a lot for a solid game and mechanics. I'm tired of being dazzled by eye candy that lacks any depth.  

the main reason for rushing the hangar was to lunch their ingame item shop "voyager " to milk more money.

It sems that even the fanboys have been displeased with the "voyager" move :

17$ for a laser on a small ship

5$ for a  virtual poster ingame

20$ for a small vehicle to drive in the hangar

Funny thing is, if a large corporation tried something like this, people would be screaming bloody freaking murder. But since it's an independent company, it's A-OK!

As for the graphics, they look pretty good. Textures are really nice (if simple), and the lines are clean. Definitely showing potential to be at the high end of what's going to be available for the next year or two, but saying they're 'on a level that hasn't been seen before', is just gross exaggeration.

Hopefully as the project moves on they'll gravitate more toward the 'dirty space' look popularized by Star Wars, WH40K, and other more 'pulpy' scifi / scifan. Chipped panels, armor scorching (from combat or atmospheric entry), exposed bolts, 'patchwork' look from multiple repairs, things of that sort. Right now the ships just look a little too pristine.

Still haven't decided if I'm going to back the project. On one hand it looks interesting, like a multiplayer version of the X series of games (a flawed, but fun series). On the other... well, it's full PvP, something I'm not really crazy about.

Also of concern is that it's Chris Roberts. Not the same Chris Roberts who gave us the excellent Wing Commander space opera, or the much beloved Privateer. No, this is the Chris Roberts who gave us the *gulp* Wing Commander movie. If I have to explain why that's a bad thing, then you've obviously not seen it. Granted, he did make up for that somewhat with Freelancer, but that game still fell somewhat short of the (very high) bar set by Privateer.

Guess I'll just continue to keep an eye on it.

I think this kind of crowd funded game is new to every one especially how they are being very transparent,through the whole process but if you watch Wingmans Hanger you get a great insight into the process.

And by all accounts Chris has never had such a dedicated team of professionals at his disposal and he also has Crytek on hand to help with the engine that is a big bonus when you get the guys who develop the engine involved !

But it seems there is a dammed if you do dammed if you don't attitude towards releasing in a modular form and most backers realise with a KS you are funding a paid Alpha,that is still years from release but at least this way backers get to test the game in it's pre-alpha modular form which is freaking awesome tbh. 

 

  apanz3r

Apprentice Member

Joined: 11/17/11
Posts: 275

 
OP  9/07/13 6:02:39 AM#27
Originally posted by darker70
Originally posted by Swedish_Chef
Originally posted by apanz3r
Originally posted by AG-Vuk
Originally posted by apanz3r

I tried it today and must say i am dissapointed-  the graphics 

 

I see the point. The graphics seemed simple and the models were detailed on the Ship , but yet lacked fine detailing. ex: nuts bolts, seams etc. The interiors felt plastic. The character movement was bad. That said , it is alpha. They've already patched it and improve some things. To be honest graphics are not my primary concern where this game is involved. It's gameplay and mechanics. ( it still bothers me that while watching an interview he's sitting there and talking about PC superiority v consoles with a controller in his hands and the game right now seems designed with controllers in mind )  I'm willing to overlook a lot for a solid game and mechanics. I'm tired of being dazzled by eye candy that lacks any depth.  

the main reason for rushing the hangar was to lunch their ingame item shop "voyager " to milk more money.

It sems that even the fanboys have been displeased with the "voyager" move :

17$ for a laser on a small ship

5$ for a  virtual poster ingame

20$ for a small vehicle to drive in the hangar

Funny thing is, if a large corporation tried something like this, people would be screaming bloody freaking murder. But since it's an independent company, it's A-OK!

As for the graphics, they look pretty good. Textures are really nice (if simple), and the lines are clean. Definitely showing potential to be at the high end of what's going to be available for the next year or two, but saying they're 'on a level that hasn't been seen before', is just gross exaggeration.

Hopefully as the project moves on they'll gravitate more toward the 'dirty space' look popularized by Star Wars, WH40K, and other more 'pulpy' scifi / scifan. Chipped panels, armor scorching (from combat or atmospheric entry), exposed bolts, 'patchwork' look from multiple repairs, things of that sort. Right now the ships just look a little too pristine.

Still haven't decided if I'm going to back the project. On one hand it looks interesting, like a multiplayer version of the X series of games (a flawed, but fun series). On the other... well, it's full PvP, something I'm not really crazy about.

Also of concern is that it's Chris Roberts. Not the same Chris Roberts who gave us the excellent Wing Commander space opera, or the much beloved Privateer. No, this is the Chris Roberts who gave us the *gulp* Wing Commander movie. If I have to explain why that's a bad thing, then you've obviously not seen it. Granted, he did make up for that somewhat with Freelancer, but that game still fell somewhat short of the (very high) bar set by Privateer.

Guess I'll just continue to keep an eye on it.

I think this kind of crowd funded game is new to every one especially how they are being very transparent,through the whole process but if you watch Wingmans Hanger you get a great insight into the process.

And by all accounts Chris has never had such a dedicated team of professionals at his disposal and he also has Crytek on hand to help with the engine that is a big bonus when you get the guys who develop the engine involved !

But it seems there is a dammed if you do dammed if you don't attitude towards releasing in a modular form and most backers realise with a KS you are funding a paid Alpha,that is still years from release but at least this way backers get to test the game in it's pre-alpha modular form which is freaking awesome tbh. 

 

Overal i think they are on a good track. They just need to focus more on the game and less on sucking more money from backers.

  EinsamWulf

Novice Member

Joined: 12/30/07
Posts: 70

9/07/13 5:58:31 PM#28

I really don't see how they are "sucking money from backers". I've seen the prices in Voyager Direct and they are quite high but they serve to let people who want to support the project buy stuff ahead of the games launch and that is all. It has even been stated that they are looking at letting players earn UEC (in game currency to buy stuff) as early as the release of the Dogfighting module.

If you don't like it then don't give them your money. I backed the game because I like what I've seen and walking around my hanger is awesome. I can't wait to test out my ship in the dogfighting module which should hopefully be out in december.

 

Terminus
Legend Gaming Website | Join Us
EinsamWulf- Legionnaire of Terminus

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/07/13 6:11:13 PM#29
Originally posted by apanz3r
Originally posted by DocBrody

It doesn´t matter how often they said Pre-pre-pre-pre-alpha tech demo, we´ll never run out of people to complain about something, having no clue about how game development works.

I´m grateful they shared something early to put on my HD, this is a unique glimpse of what will be coming in the future of SC.

http://www.youtube.com/watch?v=Br5ySF2UIxk&feature=youtu.be&t=1m6s&hd=1

 they use cry engine which is not pre-pre-pre--alpha. all they had to do is to make a proper scene, which they failed.

if they can't compose a scene properly and have this lame excuse with pre pre pre alpha i have my doubts on final product.

I hope i will be proved wrong.

An engine is basically an empty shell with some underlying features, APIs, etc. until a game is built on it.  You should learn about such things before talking about them.  If they weren't then all Cry Engine games would look and play the same.  They don't.

I personally think it looks fantastic, and the interior of my ships are frigging amazing.  I still can't believe how detailed the cockpit of my Hornet already is, and they aren't even finished developing the ships yet.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  darker70

Advanced Member

Joined: 10/21/08
Posts: 820

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

9/08/13 11:28:22 AM#30
Originally posted by apanz3r
Originally posted by darker70
Originally posted by Swedish_Chef
Originally posted by apanz3r
Originally posted by AG-Vuk
Originally posted by apanz3r

I tried it today and must say i am dissapointed-  the graphics 

 

I see the point. The graphics seemed simple and the models were detailed on the Ship , but yet lacked fine detailing. ex: nuts bolts, seams etc. The interiors felt plastic. The character movement was bad. That said , it is alpha. They've already patched it and improve some things. To be honest graphics are not my primary concern where this game is involved. It's gameplay and mechanics. ( it still bothers me that while watching an interview he's sitting there and talking about PC superiority v consoles with a controller in his hands and the game right now seems designed with controllers in mind )  I'm willing to overlook a lot for a solid game and mechanics. I'm tired of being dazzled by eye candy that lacks any depth.  

the main reason for rushing the hangar was to lunch their ingame item shop "voyager " to milk more money.

It sems that even the fanboys have been displeased with the "voyager" move :

17$ for a laser on a small ship

5$ for a  virtual poster ingame

20$ for a small vehicle to drive in the hangar

Funny thing is, if a large corporation tried something like this, people would be screaming bloody freaking murder. But since it's an independent company, it's A-OK!

As for the graphics, they look pretty good. Textures are really nice (if simple), and the lines are clean. Definitely showing potential to be at the high end of what's going to be available for the next year or two, but saying they're 'on a level that hasn't been seen before', is just gross exaggeration.

Hopefully as the project moves on they'll gravitate more toward the 'dirty space' look popularized by Star Wars, WH40K, and other more 'pulpy' scifi / scifan. Chipped panels, armor scorching (from combat or atmospheric entry), exposed bolts, 'patchwork' look from multiple repairs, things of that sort. Right now the ships just look a little too pristine.

Still haven't decided if I'm going to back the project. On one hand it looks interesting, like a multiplayer version of the X series of games (a flawed, but fun series). On the other... well, it's full PvP, something I'm not really crazy about.

Also of concern is that it's Chris Roberts. Not the same Chris Roberts who gave us the excellent Wing Commander space opera, or the much beloved Privateer. No, this is the Chris Roberts who gave us the *gulp* Wing Commander movie. If I have to explain why that's a bad thing, then you've obviously not seen it. Granted, he did make up for that somewhat with Freelancer, but that game still fell somewhat short of the (very high) bar set by Privateer.

Guess I'll just continue to keep an eye on it.

I think this kind of crowd funded game is new to every one especially how they are being very transparent,through the whole process but if you watch Wingmans Hanger you get a great insight into the process.

And by all accounts Chris has never had such a dedicated team of professionals at his disposal and he also has Crytek on hand to help with the engine that is a big bonus when you get the guys who develop the engine involved !

But it seems there is a dammed if you do dammed if you don't attitude towards releasing in a modular form and most backers realise with a KS you are funding a paid Alpha,that is still years from release but at least this way backers get to test the game in it's pre-alpha modular form which is freaking awesome tbh. 

 

Overal i think they are on a good track. They just need to focus more on the game and less on sucking more money from backers.

Still don't get this sucking money business this is a entirely crowd funded game if people don't want to give they won't but SC is obviously attracting those who do want to give,also Voyager Direct concerns have been addressed as they are dropping the prices and even those items can be purchased with free UEC credits anyway !

To top it all they are not letting KS backers use their tier money that is held until release,now if they were sucking money the first thing they would do is let you spend all of your credits so you would need to buy more,or wait for another freebie offer.

I can not see how they can be more open and after 21 million I can see there is going to be a different approach to funding this is stated on the new patch update.

And hopefully now you can see the improvements in just over a week pretty impressive for a company that you say is only after your money and check out episode 37 of wingmans hanger the hanger round table is a real eye opener.

  MellowTigger

Apprentice Member

Joined: 10/27/06
Posts: 40

9/08/13 11:40:34 AM#31
Originally posted by apanz3

 Overal i think they are on a good track. They just need to focus more on the game and less on sucking more money from backers.

It might help your cause if you explained your definition of "alpha" and then compared alpha images and gameplay to other alpha-status games.

 

I'm pleased with the opportunity to see my hangar so early in the fundraising and development process.  I've already posted on the official forum that I wished the "level" (discount, business, deluxe) of a hangar was separate from its size.  That's my only significant complaint with it.  I expect the environment and the framerate to improve greatly as they spend another 1.5 years working on their development.  The hangar we see now is obviously not their finished product.

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 452

9/08/13 11:44:33 AM#32
Originally posted by apanz3r
Originally posted by DocBrody

It doesn´t matter how often they said Pre-pre-pre-pre-alpha tech demo, we´ll never run out of people to complain about something, having no clue about how game development works.

I´m grateful they shared something early to put on my HD, this is a unique glimpse of what will be coming in the future of SC.

http://www.youtube.com/watch?v=Br5ySF2UIxk&feature=youtu.be&t=1m6s&hd=1

 they use cry engine which is not pre-pre-pre--alpha. all they had to do is to make a proper scene, which they failed.

if they can't compose a scene properly and have this lame excuse with pre pre pre alpha i have my doubts on final product.

I hope i will be proved wrong.

Haha, you might want to quit while you're ahead. You really do have no idea what you're talking about. A game engine has nothing to do with the state of a game in pre-alpha stages. 

  SoulStain

Novice Member

Joined: 9/07/12
Posts: 204

9/08/13 12:27:00 PM#33
Originally posted by DocBrody

It doesn´t matter how often they said Pre-pre-pre-pre-alpha tech demo, we´ll never run out of people to complain about something, having no clue about how game development works.

I´m grateful they shared something early to put on my HD, this is a unique glimpse of what will be coming in the future of SC.

http://www.youtube.com/watch?v=Br5ySF2UIxk&feature=youtu.be&t=1m6s&hd=1

Thanks for the link. Watched it and can't understand how anyone could see anything but awesomeness ...especially at this early stage.

And to whoever said it should be much better  because the engine they're using isn't pre-pre alpha..what does that have to do with anything? Engines are tools....yes Crytek engine is a good tool but you still need to tweak it for your needs..build on it and with it. Its not a Star Trek replicator. They can't just tell it what they want add the word "awesome" and have the perfect game.

  cirsyndic

Novice Member

Joined: 8/29/10
Posts: 277

9/08/13 2:53:26 PM#34

That's a whole lot of IF's...

 

 

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