Trending Games | WildStar | Guild Wars 2 | Elder Scrolls Online | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,110 Users Online:0
Games:678  Posts:6,072,388
Cloud Imperium Games Corporation | Official Site
MMORPG | Genre:Sci-Fi | Status:Development  (est.rel 2015)  | Pub:Cloud Imperium Games Corporation
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Star Citizen Forum » General Discussion » Permadeath in Star Citizen! Yup, this game will be hardcore!

3 Pages « 1 2 3 Search
56 posts found
  furbans

Advanced Member

Joined: 2/10/13
Posts: 758

7/04/13 8:56:50 PM#41

COMPLETELY misleading thread title.

No way is this Permadeath.  Permadeath is if you die there is no lives, there is no ejection, there is no stem cell research, there is no regain of lives.  While permadeath is a possibility it sounds like a a somewhat reasonable avenues to prevent a permadeath of your character.

The went away with the no consequences of dying and provided consequences.  It's a give or take thing imo, be intresting how that happens.  Not sure if bounties are all that great of a deterrent.  Plenty of bounties out in EVE but one can be self sufficient or just get an alt to make a supply run.

  Fusion

Old School

Joined: 5/21/03
Posts: 1293

7/04/13 9:06:00 PM#42
Originally posted by Ohura75

I just became a 65.00 pledger, which gives access to all alpha and beta's.  Does anyone know when those might be?  Was poking around on the game site and didn't see anything about beta or alpha testing and/or a date.  

 

Thanks

Here it is.

Interpret as you will: http://www.youtube.com/watch?feature=player_detailpage&v=XDLEIBheqYU#t=268s

Currently playing: -

Waiting for: ESO, ArcheAge, Class4, EQN.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  spankybus

Apprentice Member

Joined: 11/20/05
Posts: 1150

"Don''t touch that squirrel''s nuts!" - Willy Wonka

7/04/13 9:43:45 PM#43

I read the article from start to finish...all I can say i BADASS!

 

i am seriously considering funding this puppy now.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4119

The only luck I had today was to have you as my opponent.

7/04/13 9:48:03 PM#44
Originally posted by simplius
Originally posted by Boardwalker
Originally posted by desdecardo

...failure like Eve.  Money wasted...Its why Eve never took off....

Hmmm, EVE currently has over 450K subscribers, and it's population has been booming over the past couple months. Quite the failure? I think not, especially because it's been around for 10 years in an industry that chews up lesser games.

And when you're talking death systems, EVE's is actually quite good. Even Chris Roberts said as much. For me, the only "harsh" mechanic to EVE's system is the loss of your ship, although if your ship is destroyed it makes sense that you would lose it. And getting podded is hardly a "harsh" penalty.

EVE has been "booming" since the 90s, yet the player numbers are roughly the same

EVE is a great game, and no failure,,,but booming? hardly

and this game will be a direct competitor for EVEs customers,,lets see, how that turns out

not many mmos from 2003 record slow but steady growth in 2013, sir. 

 

hell, not many MMOs from 2013 dont. 

  Shoko_Lied

Hard Core Member

Joined: 5/07/07
Posts: 2086

SWG Publish 4 Jedi:Flurry: TKM unlock

7/04/13 9:55:07 PM#45

I don't have any interest in pure gaming permadeath where you have to start a new game over from scratch. It was an idea people clamored over a long time ago, but I think it's just a poor concept. Hardcore? Sure, but still a poor concept.

I like the legacy/heritage system RSI has proposed. If you don't want to play as your current characters son or nephew, don't get killed.

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

7/04/13 10:10:10 PM#46
Originally posted by FromHell

check this out:

best death system in a game ever

http://robertsspaceindustries.com/death-of-a-spacema/

 

Very misquoted title.

 

It is not even really permadeath if you read the article...

 

Try to scare people more?

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

7/05/13 10:19:07 AM#47
Originally posted by denshing

I like the legacy/heritage system RSI has proposed. If you don't want to play as your current characters son or nephew, don't get killed.

Might as well put that on their website, so to kill the game before it's even released.

It's cute on alts, but mains that will die (as you're going to in games) as you play them the most, not fun at all.

  william0532

Novice Member

Joined: 7/16/11
Posts: 234

7/08/13 1:58:17 AM#48

Star Citizen will now have an arena mode as well. 

 

My "It's going to be hardcore" thought is now rescinded. 

Arena's, a slider(for PvP preference), this game is probably going to be a fun single player game(the sq42), but I'm getting a feeling that it's going to miss completely on the mmo portion of the game.

  Caldicot

Hard Core Member

Joined: 7/10/07
Posts: 381

Hobbes was right, Rousseau was wrong.

7/08/13 2:23:29 PM#49
Originally posted by william0532

Star Citizen will now have an arena mode as well. 

 

My "It's going to be hardcore" thought is now rescinded. 

Arena's, a slider(for PvP preference), this game is probably going to be a fun single player game(the sq42), but I'm getting a feeling that it's going to miss completely on the mmo portion of the game.

Can you elaborate on that? I'm also confused by this mixed single-player/MMO thing. All I know is that I want a good MMO space-sim. You know like EVE but actually fun to play.

"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan

  Attend4455

Novice Member

Joined: 2/03/13
Posts: 166

7/08/13 2:42:46 PM#50
Originally posted by desdecardo

Wish I had known about this.  Now I feel like my pledge has gone to a game that will flail just above failure like Eve.  Money wasted.  Perma Death = Failure in MMOs and RPGs.  It wont succed once people know about this.  All it takes is one epic failure and the game gets a fail amongst the mass of gammers out there.  So long Star Citizen and thanks for all the fish, before the fish have even been handed out.

 

Its not a successful format for MMOs and gets changed the moment developers realize that any form of perma death = game failure.  Its why Eve never took off.  Im sure Star Citizen will change this garbage before launch.  Otherwise it will fail and people will be upset that they wasted money on funding a developer that doesnt know MMOs or RPGs or Space games period.

 

Could I ask you to explain a bit more about how Eve never took off? it seems to have taken off quite well to me. Thanks.

I sometimes make spelling and grammar errors but I don't pretend it's because I'm using a phone

  Flaeb

Novice Member

Joined: 12/13/05
Posts: 94

7/08/13 4:24:43 PM#51
Jesus all the whiners, and they didn't even read it properly. It's not exactly perma death, everything gets transferred to your "next of kin" after you die a certain amount of times. You can get cloned like in EVE, but there are times where you can't get cloned, so everything gets TRANSFERED to your "next character". It's perma death....but you DON'T LOSE EVERYTHING. HUGE DIFFERENCE!
  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1015

7/08/13 4:38:19 PM#52

Did anyone actually read the article?  Yes, by sheer technicality this is a permadeath system.  But, as in all space based games, just like EVE, your character isnt really the important part.  The important part is your ship and your $$$.  He even admits as much in the article:

 

Because of how Star Citizen works, the death of your character is not as catastrophic as it would be in a traditional RPG. If you want to think about it in terms of RPG conventions, the character that you are leveling up and customizing is really your spaceship. Your avatar is really just a visual representation of your in-game character, and because Star Citizen is skill based, the loss of your character is more a cosmetic and textural outcome, especially as almost all of the assets you’ve worked hard to accumulate pass on to the beneficiary that you specified when creating your original character.

 

So, you guys can stop the circle jerk now.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  william0532

Novice Member

Joined: 7/16/11
Posts: 234

7/09/13 12:12:05 AM#53
Originally posted by Caldicot
Originally posted by william0532

Star Citizen will now have an arena mode as well. 

 

My "It's going to be hardcore" thought is now rescinded. 

Arena's, a slider(for PvP preference), this game is probably going to be a fun single player game(the sq42), but I'm getting a feeling that it's going to miss completely on the mmo portion of the game.

Can you elaborate on that? I'm also confused by this mixed single-player/MMO thing. All I know is that I want a good MMO space-sim. You know like EVE but actually fun to play.

Yeah, they dropped this 

  • Arena mode: The next generation of Wing Commander’s TrainSim allows pilots to test out their combat skills against friends or strangers in a simulation. Gain valuable combat experience without the downside of losing your ship in the game universe! Place bets on competitions across the galaxy.
Confusion about the mixed single-player mmo thing; This is simple to explain. It's essentially three different modes of playing.
              1. Squadron 42-single player/co-op game(it's a military campaign)
              2. Star Citizen- A persistent universe(MMO), that is one universe(no pvp/rp/pve servers), that is instanced due to technical reasons(amount per instance will be determined during alpha/beta)
              3. Private server- you can host your own server with your friends(your own mmo world)
 
As far as wanting a good space sim= Chris Roberts would be about the only person to get this right, maybe Draben as well(he's making Elite Dangerous, another space sim)
 
As far as wanting EVE but fun= If you mean, eve universe with fun dogfighting, I sincerely doubt this will be EVE like in any shape or form. As far as sandbox gameplay. 
  william0532

Novice Member

Joined: 7/16/11
Posts: 234

7/09/13 12:14:12 AM#54
Originally posted by Hrimnir

Did anyone actually read the article?  Yes, by sheer technicality this is a permadeath system.  But, as in all space based games, just like EVE, your character isnt really the important part.  The important part is your ship and your $$$.  He even admits as much in the article:

 

Because of how Star Citizen works, the death of your character is not as catastrophic as it would be in a traditional RPG. If you want to think about it in terms of RPG conventions, the character that you are leveling up and customizing is really your spaceship. Your avatar is really just a visual representation of your in-game character, and because Star Citizen is skill based, the loss of your character is more a cosmetic and textural outcome, especially as almost all of the assets you’ve worked hard to accumulate pass on to the beneficiary that you specified when creating your original character.

 

So, you guys can stop the circle jerk now.

Can simplify it even further. It works like lives. You can buy/do missions to get lives back. So the only way you permanently die, is if your an idiot and don't fix it in the ample time you have to build your 'lives' back up.

(I'm sure lives will be called something smexier like longevity or vitality or some such term)

  Fros7bite

Novice Member

Joined: 7/20/08
Posts: 33

7/10/13 9:32:19 AM#55
Originally posted by Ohura75

I just became a 65.00 pledger, which gives access to all alpha and beta's.  Does anyone know when those might be?  Was poking around on the game site and didn't see anything about beta or alpha testing and/or a date.  

 

Thanks

There is a wiki! Please check it out.

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 589

7/10/13 9:51:52 AM#56

Horrible thread title. Please read the article. This has nothing to do with perma death. I actually find it a quite interesting and innovative way to handle death. But it definately is NOT permadeath. Unfortunately we can't downvote threads like this.

3 Pages « 1 2 3 Search