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Star Citizen Forum » General Discussion » Star Citizen vs. Eve. vs. Elite: Dangerous

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53 posts found
  DocBrody

Elite Member

Joined: 4/24/13
Posts: 1187

7/03/13 7:04:28 AM#41

So far it looks like SC and ED sadly went the carebear friendly casual route to please everybody.

SC with the little PvE-PvP slider

E:D with the awful grouping / filter concept.

 

well, back to EvE then, the only "real" sandbox

  furbans

Advanced Member

Joined: 2/10/13
Posts: 762

7/03/13 7:49:20 AM#42
Originally posted by thalpha

 

Originally posted by Xondar123

I recommend you avoid EVE Online.

It's actually quite a sub-par game, but it's the big name in town because the numnber of space sim MMOs that are currently released can be counted on one hand (the number is 1, namely EVE Online.)

EVE has a super steep learnbing curve, you can never catch up in skillpoints to the vets due to the fact they're time based, the game is dominated by giant corporations that basically use the developers to design the game how they want it, the developers are part of many in-game corporations and mess with the game to enmsure their corp stays on top, and newbs can get ganked in their starter spaceships in the starting zones with impunity by griefers.

 

You're either intentionally trying to drive people away or you don't know what you're talking about, but pretty much everything you posted is wrong.

 

  1. Subpar - A matter of opinion, but I'm pretty sure the many, many people that play would disagree with you. CCP puts a lot of work into the game to make it as good as possible (despite the number of players that whine about them).
  2. Skill divide - Yes the vets are going to have more raw SP because they've been playing longer. However, if a new player specializes, it will only take them a month or two to almost completely catch up to a vet on that particular area. For example, once a vet gets all the skills related to flying a frigate, they're done. You can acquire the same skills and be on the same level as them in a matter of months. Just make sure you use your training time wisely.
  3. Devs being in corps/alliances - This has been a non-issue for a very long time (like 2006 or something, before I was around). I believe that it did happen with an alliance called Band of Brothers, in which a dev was in a leadership position and actively worked to advance the alliance through his ties in the company, but CCP found out, fired him, and instituted a policy in which anyone working for CCP can no longer use their leverage to help out corps/alliances.
  4. New players being griefed - If it happens in the starting areas, it is actually a bannable offence I think. Anywhere else is free game, because Eve doesn't coddle people like every other game out there.
TL;DR: You don't know what you're talking about, so stop commenting on it.

Depends on what consitutes as griefers.  Was mining in high sec and someone blew my minig barge up (can't remember if was using the one before the hulk or an industrial ship for some afking mining) with a destroyer.  Happened once n did a little cussing but that's the nature of the game.

But do wholeheartedly agree with everything else you critique the post on.

  redthought

Apprentice Member

Joined: 3/14/13
Posts: 5

7/29/13 7:53:32 PM#43
I have been playing eve for 5 years now, and have enjoyed nearly all of my time there.  Eve is not a game for those faint of heart or easily discouraged.  I will play both SC and E:D  and am excited about both of them....  I have been waiting 5 years, nearly the same month i started playing eve, for a game or rather company to make a game better than Eve.   EVE has many faults including its "spread sheet" feel,  however it is the only game out there that even closely resembles what i look for in the future of gaming.  Calling eve a sandbox, at its current definition, is not very descriptive of the game.  EVE is a  world simulator.  Other games, to me, are just large quest hubs with developer driven content.  I imagine that both SC and E:D will be a blast to play, though I have my reservations that they will have staying power like Eve does.  One of my biggest concerns will be the buy to play model of funding.  How can a company sustain new and interesting updates to a game when most of its income is acquired at the games release.  How will they pay to keep the server or servers going in two years time?  I personally would pay 40+ $ a month for a new game that would knock my socks off and redefine what i think of as an mmo, like eve did 5 years ago.   
  TyrianPrime

Novice Member

Joined: 7/12/11
Posts: 85

8/08/13 8:41:17 PM#44

There is also the case that SC starts from a different philosophy than EvE...will present an eye candy package, a single player experience, a persistent universe but actually flying your ship with a believable cockpit interface and mechanic, and use this as staying power for the beggining period of the game, and slowly let systems evolve, more and more complicated, and yes, add more "spreadsheet" as well, depth, and see where will it be, after 10 years.

EvE has done the opposite, i may predict, that by the time SC launches, we will get cockpits for EvE, in  fear or panic, or just for the sake of evolution of competition, which i think would be really really nice and a welcome addition to the feel of EvE, finally becoming less spreadsheety.

Sadly EvE is 10 years old, and the NGE experience has traumatized, besides the SWG community, the gaming industry as well i guess, and suits are not brave enough anymore to push changes, take the "monocle" example in mind, and the pilot's quarters, which i did like, but most, sadly, did not. Which brings me to the conclusion, that EvE just has a different set of people playing, that are not in their majority into more than one MMOs. Except MMORPG members for example that play most MMOs, i met at least a solid 10-30% of nearly always on line eve players that either have not played any other MMO, or even barely know proper english to communicate in teamspeak or in a written chat.

 These kind of EvE crowd, will not ever bother trying any other MMO, and frankly is not impressed even in the sound of the word "dogfighting". These people will revolt if CCP ever tries to change the old interface with anything that resembles a cockpit.

Thus SC will come to fill a gap, and please a very different type of crowd that loves space sims, but was never an EvE customer or gamer. And by the simplicity and flare and goodies that please the eye and senses, and Speeeeeed, it will bring players that love space sims, but have been forced to play fantasy, fps, rts genres, having no capable choice like one has in the fantasy genre with games like WoW, EQ, and so on.

Star Citizen has Chris Roberts, the GrandMaster of the Space Sim Opera. If he ever was to launch any of his games like Wing Commander Online, Freelancer Online, or Privateer Online, that would be awesome....

Does this sound too much? Well yes, but imagine, that SC will have all three games incorporated into, and much more by design.

I was overhyped when i read Bill's words that Chris came back to the Space Gaming Industry. When i saw the first prealpha i was overwhelmed along with more than 200000 backers and pledged. 

I wouldn't worry about EvE, neither for SC too, i worry a little about Elite, not having more info on it's progress.

SC has more than 32 weeks of game shows every friday with news about the game...that's something we have not been used too much, i guess we are into more surprises, and SC's competitors in the same genre, and other genres, are into surpises as well. Hangar module comes this August!

Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
Star Citizen
TOG Star Citizen-Join Us

  craiginb

Apprentice Member

Joined: 8/11/13
Posts: 1

8/11/13 12:39:07 PM#45

I've been playing eve for under 2 months.  It's a return to eve after a 4 year vacation and I doubt I will renew my subscription.  

Reasons I don't like eve.

Try to find a friendly corp for experience. For instance I tried to join Eve University the so called introduction corp.  After waiting for 3 weeks to do a final interview I got an email one day from one of their PO saying that I was wasting their time.  I had been checking my queue status every couple hours and missioning in between and some jerk tells me I am wasting their time cause their  call wasn't answered? Screw this, I have been waiting 3 freeking weeks and someone tells me I'm wasting their time for not noticing their call wasn't answered in the maybe 4 hours I was tied up on a mission.

Then there is mission running.  You can expect to be tied up for 4 to 6 hours on the top value missions, especially a new pilot.  There are 2 things you want from missioning, standing with a corp and game currency. The only way you can really get any serious game isk is by running salvage on the wrecks otherwise you can split 3 M isk reward between 2 or more members.  Then in order to get good standing you have to do 18 regular missions to get a storyline.  Chances are the storyline will force a faction hit or send you to low sec, were someone is waiting for a newbie pilot to kill so they can pump up their killboard, so you don't get the big boost in faction standing after all or loose $300 M in game cash when your rigged battleship is destroyed and you are podded.

So the answer?  Join a corp so that you can get some xp from someone who knows how to play the game.  See 1 above!  Or  my other experience with corps, join a player corp.  Can you really?  if you want to jump into pvp no problem, many pilots are waiting for newbie pilots to pod, so you shouldn't have any problem.  So I apply and because there is so much paranoia in the game I have to prove I'm not out to screw the corp.  That means I have to show all of my in game messages, all of my assets, all of my contacts so that the corp can hope to keep from getting screwed over by some player who wants to join so they can steal corp property and sell it. 

I'm ready to try something else cause I'm certainly not looking forward to logging in again to EVE.  Now you should also figure that I'm just suck at MMORPGs and your experience won't be the same.  Good for you, enjoy.

  Thornz2000

Apprentice Member

Joined: 7/25/12
Posts: 139

8/14/13 10:45:28 PM#46

The world we know is going away http://www.graystatemovie.com/
Look up Agenda 21 as well.

  Rewhymo

Novice Member

Joined: 10/24/12
Posts: 50

8/16/13 2:14:26 PM#47

i was told alot of great things about eve. I got really excited to play and desided to get the trial see what its like. My friend guided me through getting set up and teaching me what i needed to know...... and it was boring. Bland and boring. decided to attack some one and i won but the combat is so boring and detached. click click and the ship fights for you..... snorefest. 

Now star wars galaxies oh oh that game had an epic space sim for its time. Jump to lightspeed put me in the cockpit of an x-wing and i soon became an ace pilot. but every now and then another pilot would out match me. it was a skill driven flight sim. you had to know what kind of parts to equipe and how to actually dog fight. 

Star Citizen, if even half of what they promise will be the next greatest space sim MMO out there. be a pilot of a single fighter or pilot your own starship. And i though i saw word that you can be part of a starships marine complement. 

Eve players bashing on this game have no right as they are of two different styles. one requires skill and thought, the other well... click and the work is done for you. 

Now im not saying eve is a bad game. I mean why else would it have such a great following. I just find it to slow and detached for my liking. i need to be the pilot, i also need to know that if i fire a milimeter off my shot will miss by a meter or more downrange. meaning i actually have to use real piloting skills to outfly my target.

  dreamscaper

Advanced Member

Joined: 8/14/08
Posts: 1161

8/17/13 4:43:28 AM#48
I always find myself annoyed by people who complain about Eve's combat system and then request something more flight-sim-esque. In my opinion, Eve Online's system is much more realistic than something with twitch controls. That far in the future, with that sort of technology, pilots are NOT going to be directly controlling those ships. The on-board computer systems and AI will be 10x the pilot the best human (or equivalent) pilot can achieve, and Eve's system is far more representative of that.

<3

  Rewhymo

Novice Member

Joined: 10/24/12
Posts: 50

8/17/13 11:59:46 AM#49
Originally posted by dreamscaper
I always find myself annoyed by people who complain about Eve's combat system and then request something more flight-sim-esque. In my opinion, Eve Online's system is much more realistic than something with twitch controls. That far in the future, with that sort of technology, pilots are NOT going to be directly controlling those ships. The on-board computer systems and AI will be 10x the pilot the best human (or equivalent) pilot can achieve, and Eve's system is far more representative of that.

That may or may not be true and yeah some people like it but i would never trust a machine to do a pilots job. To many unknown variables. what if a glitch in the system screws up your IFFs and starts targeting friendlies and no matter what you do it wont stop firing? This is the main reason why pilot is far superior to a machine. He can control these things. Of course friendly fire is always an issue but in the long run a pilot has better judgement then a machine. AH a virus. if you broadcast a virus that can hack an enemies computers and override his safeties basically having a vehicle that can be completly run by a computer is a bad idea. 

But as far as gameplay goes. EVE has a detach combat system. ( this is my opinion ) its not adrenaline pumping. hell i can play the whole game with just my mouse and keep up with veteran players. But some people like that kind of layed back slowpaced game where the computers do most of the work for you. 

But me i want to be in my cockpit i want to have full control of the ship i like that feeling of making sure i get my kill myself. much more satisfying because you know he can miss just as much as you if your a good pilot. If i get shot down its because the other pilot either got lucky because i made a mistake, or was a superior pilot. 

  bubbabill

Novice Member

Joined: 5/23/13
Posts: 82

8/18/13 9:38:10 PM#50
Originally posted by DocBrody

So far it looks like SC and ED sadly went the carebear friendly casual route to please everybody.

SC with the little PvE-PvP slider

E:D with the awful grouping / filter concept.

 

well, back to EvE then, the only "real" sandbox

good and do us all a favor and stay there would ya.  dont corrupt ED  with your pvp bullshit ;)

  Enkindu2

Novice Member

Joined: 11/09/09
Posts: 27

8/20/13 9:48:00 PM#51
Originally posted by Rewhymo

But as far as gameplay goes. EVE has a detach combat system. ( this is my opinion ) its not adrenaline pumping.

This statement damages your credibility a bit.  Back when I played EvE I remember plenty of fights that had my heart in my throat and left my hands shaking.  It isn't twitch combat, but you have to manage a ton of systems (drones, ewar, reppers, afterburners/ microwarpdrive, weapons) while you maintain near perfect situational awareness.  And when you lose in EvE you REALLY lose.... another player can come along and loot your wreck for all that shiny gear you spent months grinding for.  Fights in EvE count- that's why they are good.

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 2101

8/20/13 10:29:56 PM#52

EvE is an amazing game, but it is a slow game. the majority of your time in EvE is spent looking at cool space while jumping from one gate to the next, looking at dots on maps, looking at prices on the market, navigating menus, watching approaching stations, watching blue lasers  probing asteroids, and calculating, calculating, calculating..... the actual fighting is not all that exciting, unless you are in large fleet battles, and even then you are usually so focused on not screwing up the command you are given to really enjoy what's going on.

the best part of EvE is that it feels like a world. not a game, but a world, and shit gets serious very quick. that in itself get's the juices flowing, but it's more about the risk of losing you stuff you've been farming for months, more than the actual thrill of battle itself.

EvE it's an acquired taste, but the more you taste it the better is gets.

 

the other 2 games are not even out yet, so it's totally pointless to pass judgment. We can only wait and see....

  Thornz2000

Apprentice Member

Joined: 7/25/12
Posts: 139

8/25/13 10:39:37 PM#53

The main gripe I always have had with Eve is most the weapons are on ball turrets.

Either your ship is in range or it's not.

At lead with SC only a few on ball turrets and they can be manned by NPC or another person.

 

The world we know is going away http://www.graystatemovie.com/
Look up Agenda 21 as well.

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