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Star Citizen Forum » General Discussion » Pay to dominate?

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31 posts found
  Atrocitus

Novice Member

Joined: 10/01/12
Posts: 75

 
OP  12/25/12 1:08:16 AM#1

I just found out about this game today, From the limited amount of info I've seen, this game looks outstanding.

This dev has a true vision, and its not some spin off/rip off like 'other' Indy games. (See SWG 2.0 will not mention the name)

 

Also, I've seen where you can donate to the cause and receive items in game. Quick question is, will those items/ships/whatever give a player the upper hand?

Not sure if it has a cash shop, but the point remains. Will you have the ability to dominate another player if you have the cash?

 

 

Regardless, I will be playing this game. It looks way to fun not to.......

  Jojin

Apprentice Member

Joined: 5/25/06
Posts: 118

12/25/12 1:11:10 AM#2

Everything that you may get from pledging to the game can be obtained in the game.

 

The in game store planned at release will sell in game currency.  However, the amount of currency a player can purchase each month is limited.

  Brenelael

Guide

Joined: 10/19/06
Posts: 3916

Pointing out the Obvious to the Oblivious since 2006

12/25/12 7:19:11 AM#3

Also this game will be a game of player skill and not about who has the bigger gun. In this game it will be more than possible for someone who is highly skilled to totally own players with much better ships/equipment. It doesn't matter if you have the Death Ray of Doom attached to your ship in a turning dogfight if you never get a clean shot at your opponent. Skill will win over gear in this game every time.

 

Bren

while(horse==dead)
{
beat();
}

  i_dragonx_i

Novice Member

Joined: 1/17/05
Posts: 20

1/02/13 5:35:01 AM#4

There will be an advantage to getting a pledge ship, of course. And the bigger the better! But this is only a slight advantage for the first few days or weeks of the game going live. As soon as it matures a little, the advantage will be irrelevant. 

I do wish I'd got in on time to get the lifetime insurance on my pledge ship though. Damn.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

1/02/13 5:36:50 AM#5
Originally posted by Brenelael

Also this game will be a game of player skill and not about who has the bigger gun.

How many (literally) hundreds of times have we heard that one as a marketing bullet point?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 1984

1/02/13 11:03:37 PM#6
Originally posted by i_dragonx_i

There will be an advantage to getting a pledge ship, of course. And the bigger the better! But this is only a slight advantage for the first few days or weeks of the game going live. As soon as it matures a little, the advantage will be irrelevant.

what do you base this huge assumption on?  do you really think they'd sell ships for hundreds of dollars if the advantage wasn't long term and sizable?  really?

  Brenelael

Guide

Joined: 10/19/06
Posts: 3916

Pointing out the Obvious to the Oblivious since 2006

1/03/13 2:05:24 PM#7
Originally posted by Icewhite
Originally posted by Brenelael

Also this game will be a game of player skill and not about who has the bigger gun.

How many (literally) hundreds of times have we heard that one as a marketing bullet point?

This isn't a "Marketing Bullet Point". In Fact it isn't even mentioned by the developers at all because it doesn't need to be. The very nature of the game makes it a factual statement. There will be no Tab Targeting like in a conventional MMO or RPG game. You have to manually target your guns to score a hit. Like I said before you could have the Death Ray of Doom and Destruction mounted on your ship and it won't do you a bit of good if you never get a clean shot at your opponent. The computer won't be aiming it for you using a "To Hit" dice roll to decide the outcome.

 

Bren

while(horse==dead)
{
beat();
}

  Volkmar

Novice Member

Joined: 3/04/04
Posts: 2503

4/10/13 7:58:35 AM#8
Originally posted by adam_nox
Originally posted by i_dragonx_i

There will be an advantage to getting a pledge ship, of course. And the bigger the better! But this is only a slight advantage for the first few days or weeks of the game going live. As soon as it matures a little, the advantage will be irrelevant.

what do you base this huge assumption on?  do you really think they'd sell ships for hundreds of dollars if the advantage wasn't long term and sizable?  really?

I think what he means is that the higher costing ships will take a while for people to reach with in game advancement.

So at start, the only Hornets around will be pledge players, but 12 months later, hornets are quite common, so that advantage is watered down.

You still have an ever recreating Hornet and never have to worry about getting stuck without the money to buy a new ship, though, thanks to the lifetime insurance pledge ships have, so that advantage never goes away.

But while John Dude might have trouble keeping his own non-pledge Hornet, in general the % of higher grade ships will likely rise over time.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

- My New World of Darkness Tabletop RPG Blog:
http://realmofroleplay.com/?cat=19

  neorandom

Novice Member

Joined: 1/15/08
Posts: 1753

4/13/13 12:59:33 AM#9
fuck the hornet, the 550$+ ship is a battleship/carrier type hehe
  Grimbor

Novice Member

Joined: 4/12/13
Posts: 24

4/13/13 4:13:01 PM#10
Originally posted by Brenelael
Originally posted by Icewhite
Originally posted by Brenelael

Also this game will be a game of player skill and not about who has the bigger gun.

How many (literally) hundreds of times have we heard that one as a marketing bullet point?

This isn't a "Marketing Bullet Point". In Fact it isn't even mentioned by the developers at all because it doesn't need to be. The very nature of the game makes it a factual statement. There will be no Tab Targeting like in a conventional MMO or RPG game. You have to manually target your guns to score a hit. Like I said before you could have the Death Ray of Doom and Destruction mounted on your ship and it won't do you a bit of good if you never get a clean shot at your opponent. The computer won't be aiming it for you using a "To Hit" dice roll to decide the outcome.

 

Bren

[mod edit] a skilled player with your Ray of Doom and Destruction attached to their ship will have an unfair advantage.  Sounds like a good game to skip.

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/13/13 4:19:44 PM#11

So of course a better ship or gun will help....but if Chris Roberts keeps to his game principles it will have alot ot do with the pilots skill in flying and aiming.

 

Personally I cant wait for this one!   But it will be years =(   I even backed it, since there was a VIEWABLE demo and proof of concept.

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Aceshighhhh

Apprentice Member

Joined: 3/20/11
Posts: 186

4/17/13 3:24:30 AM#12
Never been a fan of this system. I've always felt that letting players buy in-game currency with real money really puts a damper on a game experience, regardless of their ability to obtain it in-game.

 

What would be the satisfaction in spending hundreds of hours crafting, doing a mission, mining, pirating, etc when someone can just get the same result from buying in-game currency?

  Jojin

Apprentice Member

Joined: 5/25/06
Posts: 118

4/17/13 3:34:28 AM#13
Originally posted by Aceshighhhh
Never been a fan of this system. I've always felt that letting players buy in-game currency with real money really puts a damper on a game experience, regardless of their ability to obtain it in-game.

 

 

What would be the satisfaction in spending hundreds of hours crafting, doing a mission, mining, pirating, etc when someone can just get the same result from buying in-game currency?

There is a cap on how much currency can be purchased for a given time frame.  So while a player can make it eaiser on themselves with real money, they still can't outgain someone who plays an abundance.

As to the satisfaction, that is something you need to look inward to answer.  If you are doing all that activity, not because you enjoy playing them game, but because you want to loom the spoils over someone else, then it's rather petty.  

  Brenelael

Guide

Joined: 10/19/06
Posts: 3916

Pointing out the Obvious to the Oblivious since 2006

4/28/13 5:41:17 PM#14
Originally posted by Grimbor
Originally posted by Brenelael
Originally posted by Icewhite
Originally posted by Brenelael

Also this game will be a game of player skill and not about who has the bigger gun.

How many (literally) hundreds of times have we heard that one as a marketing bullet point?

This isn't a "Marketing Bullet Point". In Fact it isn't even mentioned by the developers at all because it doesn't need to be. The very nature of the game makes it a factual statement. There will be no Tab Targeting like in a conventional MMO or RPG game. You have to manually target your guns to score a hit. Like I said before you could have the Death Ray of Doom and Destruction mounted on your ship and it won't do you a bit of good if you never get a clean shot at your opponent. The computer won't be aiming it for you using a "To Hit" dice roll to decide the outcome.

 

Bren

[mod edit] a skilled player with your Ray of Doom and Destruction attached to their ship will have an unfair advantage.  Sounds like a good game to skip.

Thank you for agreeing with me that it will take player skill to win no matter what you have mounted on your ship. [mod edit]

 

Bren

while(horse==dead)
{
beat();
}

  Grimbor

Novice Member

Joined: 4/12/13
Posts: 24

5/04/13 7:22:12 PM#15
Originally posted by Brenelael
Originally posted by Grimbor
Originally posted by Brenelael
Originally posted by Icewhite
Originally posted by Brenelael

Also this game will be a game of player skill and not about who has the bigger gun.

How many (literally) hundreds of times have we heard that one as a marketing bullet point?

This isn't a "Marketing Bullet Point". In Fact it isn't even mentioned by the developers at all because it doesn't need to be. The very nature of the game makes it a factual statement. There will be no Tab Targeting like in a conventional MMO or RPG game. You have to manually target your guns to score a hit. Like I said before you could have the Death Ray of Doom and Destruction mounted on your ship and it won't do you a bit of good if you never get a clean shot at your opponent. The computer won't be aiming it for you using a "To Hit" dice roll to decide the outcome.

 

Bren

[mod edit] a skilled player with your Ray of Doom and Destruction attached to their ship will have an unfair advantage.  Sounds like a good game to skip.

Thank you for agreeing with me that it will take player skill to win no matter what you have mounted on your ship. [mod edit]

 

Bren

The point is that if you take two players of equal skill, the one who bought his ship for cash will win.  Do you not understand that fact?  I am in no way agreeing with you.

  Betakodo

Novice Member

Joined: 2/16/12
Posts: 338

5/06/13 12:30:27 AM#16
The lifetime insurance people got for kickstarting the game seems like pay to win. Anyone know if you can still throw money at them to win? Simply put, throw a guy with the lifetime insurance against a guy without it. Who is the one who can keep going at it ad nauseum even if he gets killed?
  Instigator-Jones

Elite Member

Joined: 2/07/13
Posts: 244

5/06/13 1:30:21 AM#17
Originally posted by Betakodo
The lifetime insurance people got for kickstarting the game seems like pay to win. Anyone know if you can still throw money at them to win? Simply put, throw a guy with the lifetime insurance against a guy without it. Who is the one who can keep going at it ad nauseum even if he gets killed?

^this

i think its pretty evident that backers will have SOME advantage. Whether this can be translated into 'pay to dominate' is not really clear at this stage in development.

 

  SanHor

Novice Member

Joined: 1/13/10
Posts: 342

5/09/13 6:23:53 PM#18
Originally posted by Grimbor

The point is that if you take two players of equal skill, the one who bought his ship for cash will win.  Do you not understand that fact?  I am in no way agreeing with you.

Lol no we are not computers man. How do you even determine whose equally skilled? You could have a bad day or be tired and you're already less skilled than the day before. Human beings are prone to making mistakes and the one who makes more mistakes dies.

 

  neorandom

Novice Member

Joined: 1/15/08
Posts: 1753

5/10/13 6:23:45 AM#19
Originally posted by Instigator-Jones
Originally posted by Betakodo
The lifetime insurance people got for kickstarting the game seems like pay to win. Anyone know if you can still throw money at them to win? Simply put, throw a guy with the lifetime insurance against a guy without it. Who is the one who can keep going at it ad nauseum even if he gets killed?

^this

i think its pretty evident that backers will have SOME advantage. Whether this can be translated into 'pay to dominate' is not really clear at this stage in development.

 

not really, anyone can buy insurance for in game currency.  it just means the kick start people wont have to farm as much too keep their premiums paid.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 3868

5/10/13 6:35:23 AM#20
Originally posted by Grimb

The point is that if you take two players of equal skill, the one who bought his ship for cash will win.  Do you not understand that fact?  I am in no way agreeing with you.

At the very start that will be the case but i believe people will also be able to get those ships in game will probably have a different paint job of course  ... of course people who pay a lot of money should have something for it.

My 3D models
http://dragon3d.webs.com/

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