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I just found out about this game today, From the limited amount of info I've seen, this game looks outstanding. This dev has a true vision, and its not some spin off/rip off like 'other' Indy games. (See SWG 2.0 will not mention the name)
Also, I've seen where you can donate to the cause and receive items in game. Quick question is, will those items/ships/whatever give a player the upper hand? Not sure if it has a cash shop, but the point remains. Will you have the ability to dominate another player if you have the cash?
Regardless, I will be playing this game. It looks way to fun not to....... |
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12/25/12 1:11:10 AM#2
Everything that you may get from pledging to the game can be obtained in the game.
The in game store planned at release will sell in game currency. However, the amount of currency a player can purchase each month is limited. |
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12/25/12 7:19:11 AM#3
Also this game will be a game of player skill and not about who has the bigger gun. In this game it will be more than possible for someone who is highly skilled to totally own players with much better ships/equipment. It doesn't matter if you have the Death Ray of Doom attached to your ship in a turning dogfight if you never get a clean shot at your opponent. Skill will win over gear in this game every time.
Bren while(horse==dead) |
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1/02/13 5:35:01 AM#4
There will be an advantage to getting a pledge ship, of course. And the bigger the better! But this is only a slight advantage for the first few days or weeks of the game going live. As soon as it matures a little, the advantage will be irrelevant. I do wish I'd got in on time to get the lifetime insurance on my pledge ship though. Damn. |
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1/02/13 5:36:50 AM#5
Originally posted by Brenelael How many (literally) hundreds of times have we heard that one as a marketing bullet point? |
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1/02/13 11:03:37 PM#6
Originally posted by i_dragonx_i what do you base this huge assumption on? do you really think they'd sell ships for hundreds of dollars if the advantage wasn't long term and sizable? really? |
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1/03/13 2:05:24 PM#7
Originally posted by Icewhite This isn't a "Marketing Bullet Point". In Fact it isn't even mentioned by the developers at all because it doesn't need to be. The very nature of the game makes it a factual statement. There will be no Tab Targeting like in a conventional MMO or RPG game. You have to manually target your guns to score a hit. Like I said before you could have the Death Ray of Doom and Destruction mounted on your ship and it won't do you a bit of good if you never get a clean shot at your opponent. The computer won't be aiming it for you using a "To Hit" dice roll to decide the outcome.
Bren while(horse==dead) |
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4/10/13 7:58:35 AM#8
Originally posted by adam_nox I think what he means is that the higher costing ships will take a while for people to reach with in game advancement. So at start, the only Hornets around will be pledge players, but 12 months later, hornets are quite common, so that advantage is watered down. You still have an ever recreating Hornet and never have to worry about getting stuck without the money to buy a new ship, though, thanks to the lifetime insurance pledge ships have, so that advantage never goes away. But while John Dude might have trouble keeping his own non-pledge Hornet, in general the % of higher grade ships will likely rise over time. "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime" |
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4/13/13 12:59:33 AM#9
fuck the hornet, the 550$+ ship is a battleship/carrier type hehe
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4/13/13 4:13:01 PM#10
Originally posted by Brenelael [mod edit] a skilled player with your Ray of Doom and Destruction attached to their ship will have an unfair advantage. Sounds like a good game to skip. |
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4/13/13 4:19:44 PM#11
So of course a better ship or gun will help....but if Chris Roberts keeps to his game principles it will have alot ot do with the pilots skill in flying and aiming.
Personally I cant wait for this one! But it will be years =( I even backed it, since there was a VIEWABLE demo and proof of concept. |
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4/17/13 3:24:30 AM#12
Never been a fan of this system. I've always felt that letting players buy in-game currency with real money really puts a damper on a game experience, regardless of their ability to obtain it in-game.
 What would be the satisfaction in spending hundreds of hours crafting, doing a mission, mining, pirating, etc when someone can just get the same result from buying in-game currency? |
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4/17/13 3:34:28 AM#13
Originally posted by Aceshighhhh There is a cap on how much currency can be purchased for a given time frame. So while a player can make it eaiser on themselves with real money, they still can't outgain someone who plays an abundance. As to the satisfaction, that is something you need to look inward to answer. If you are doing all that activity, not because you enjoy playing them game, but because you want to loom the spoils over someone else, then it's rather petty. |
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4/28/13 5:41:17 PM#14
Originally posted by Grimbor Thank you for agreeing with me that it will take player skill to win no matter what you have mounted on your ship. [mod edit]
Bren while(horse==dead) |
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5/04/13 7:22:12 PM#15
Originally posted by Brenelael The point is that if you take two players of equal skill, the one who bought his ship for cash will win. Do you not understand that fact? I am in no way agreeing with you. |
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5/06/13 12:30:27 AM#16
The lifetime insurance people got for kickstarting the game seems like pay to win. Anyone know if you can still throw money at them to win? Simply put, throw a guy with the lifetime insurance against a guy without it. Who is the one who can keep going at it ad nauseum even if he gets killed?
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5/06/13 1:30:21 AM#17
Originally posted by Betakodo ^this i think its pretty evident that backers will have SOME advantage. Whether this can be translated into 'pay to dominate' is not really clear at this stage in development.
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5/09/13 6:23:53 PM#18
Originally posted by Grimbor Lol no we are not computers man. How do you even determine whose equally skilled? You could have a bad day or be tired and you're already less skilled than the day before. Human beings are prone to making mistakes and the one who makes more mistakes dies.
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5/10/13 6:23:45 AM#19
Originally posted by Instigator-Jones not really, anyone can buy insurance for in game currency. it just means the kick start people wont have to farm as much too keep their premiums paid. |
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5/10/13 6:35:23 AM#20
Originally posted by Grimb At the very start that will be the case but i believe people will also be able to get those ships in game will probably have a different paint job of course ... of course people who pay a lot of money should have something for it. |
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