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Star Citizen Forum » General Discussion » The Game is a MMO.

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53 posts found
  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 740

11/13/12 10:59:20 AM#21
Originally posted by Brenelael

Nowhere... I repeat, NOWHERE does it officially state "Massively Multiplayer" in respect to the public servers. This is only stated on a fan updated Wiki so it hardly counts as true. In fact all of the links you provide were created by fans and not the dev team themselves. I don't even think they know at this point how many people will be on a single shard as they haven't even built that part of the game yet. It does however very clearly state the following:

Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

 

While a persistent world is a feature common in MMOs it is hardly the only feature that defines the genre. There are many games that are not even remotely considered MMOs that have multiplayer persistent world servers. Give it a rest already.

 

Bren

That answers it doesn't it?  it will be  a single player campaign, an MMO, persistent world all rolled into one. So it will be a MMO and much more. How hard is to understand that? Developers of SW don't want to confie themselves into any rigid definition of MMOS.

So yeah take your own advice and give it a rest.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6381

There's a beast within every man that stirs when you put a sword in his hand

11/13/12 11:03:52 AM#22

From the FAQ on his official website: http://www.robertsspaceindustries.com/star-citizen-faq/

 

Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

I am pretty sure I see a No there.

 

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 740

11/13/12 11:06:06 AM#23
Originally posted by Yamota

From the FAQ on his official website: http://www.robertsspaceindustries.com/star-citizen-faq/

 

Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

I am pretty sure I see a No there.

 

And i also see 'best of all possible worlds' there. I am glad someone is finally refusing to be confined by rigid definitions which keep changing with every new MMO release. 

SC is not just a MMO but taking best part of all the genre.

  Korog

Novice Member

Joined: 4/15/07
Posts: 5

Run fast. You'll just die tired.

11/13/12 11:16:12 AM#24


LINK

(After the Squadron 42 part of the game)
"Once you complete your tour however, you re-enter the persistent Star Citizen universe with some money in your pocket and Citizenship to find your way."

(Under "Core Concept")
"We want to build a huge sandbox with a complex and deep lore that allows the players to explore in whatever capacity they want."

So it's EXACTLY what Yamota said, not JUST an MMO. The huge (massively multiplayer) persistent sandbox universe DOES make it an MMO, however it's also a LOT more.

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1762

11/17/12 6:50:34 PM#25
Originally posted by Whitebeards

And i also see 'best of all possible worlds' there. I am glad someone is finally refusing to be confined by rigid definitions which keep changing with every new MMO release. 

SC is not just a MMO but taking best part of all the genre.

 

Did you read what the FAQ states?   

 

They are just taking the parts that they feel are the best.   They stated a persistent world, but that can be applied to anything that doesn't disappear after you login.   One could argue that adding a lobby to D3 is enough to call it a persistent world, and I am pretty sure that is about as far as Star Citizen is going to go into the MMO realm.  

 

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

11/20/12 5:20:40 AM#26

Of course it´s massive multiplayer, they just said "no MMO" to emphasize there will be no dice rolling stupid random number based combat button mashing, instead it´s all about SKILL.

 

Massive Multiplayer Online Space Sim

 

MMOSS 

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 740

11/20/12 5:24:31 AM#27
Originally posted by thinktank001
Originally posted by Whitebeards

And i also see 'best of all possible worlds' there. I am glad someone is finally refusing to be confined by rigid definitions which keep changing with every new MMO release. 

SC is not just a MMO but taking best part of all the genre.

 

Did you read what the FAQ states?   

 

They are just taking the parts that they feel are the best.   They stated a persistent world, but that can be applied to anything that doesn't disappear after you login.   One could argue that adding a lobby to D3 is enough to call it a persistent world, and I am pretty sure that is about as far as Star Citizen is going to go into the MMO realm.  

 

Well you are half glass empty kind of guy aren't ya? they said presistent world and you automatically assume it will be like D3 lobby. Even though in videos and interviews the lead dev repeatedly said that they are goign to make a huge open world for players.

Why not wait and see?

  fascism

Hard Core Member

Joined: 4/05/12
Posts: 299

11/20/12 1:16:48 PM#28
I know this is hard to believe but to a lot of the gaming world a game beng an MMO is actually a negative thing, I believe the Devs are quick to point out that DONT WORRY this isnt an MMO like those weird kids play, this is the spirtual sucessor of Wing  Commander with multiplayer.
  Salenger

Novice Member

Joined: 11/29/04
Posts: 490

The true character of a man can be seen when they are given power.

11/20/12 7:31:20 PM#29
Originally posted by Whitebeards
Originally posted by Brenelael

Nowhere... I repeat, NOWHERE does it officially state "Massively Multiplayer" in respect to the public servers. This is only stated on a fan updated Wiki so it hardly counts as true. In fact all of the links you provide were created by fans and not the dev team themselves. I don't even think they know at this point how many people will be on a single shard as they haven't even built that part of the game yet. It does however very clearly state the following:

Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

 

While a persistent world is a feature common in MMOs it is hardly the only feature that defines the genre. There are many games that are not even remotely considered MMOs that have multiplayer persistent world servers. Give it a rest already.

 

Bren

That answers it doesn't it?  it will be  a single player campaign, an MMO, persistent world all rolled into one. So it will be a MMO and much more. How hard is to understand that? Developers of SW don't want to confie themselves into any rigid definition of MMOS.

So yeah take your own advice and give it a rest.

 

No...it will not be an MMO.., ever heard of single player games with multiplayer option before? And how many MMOs do you know of which you can rent and host private servers? This game should be really good but the game is no an MMO, they even state this on their FAQ page. Also they are going to allow heavy modding for your servers...how is that possible for an MMO? Not trying to argue but when the company making the game says its not an MMO but has MMO elements...its pretty hard to win a debate on if it is or is not an MMO.
  Salenger

Novice Member

Joined: 11/29/04
Posts: 490

The true character of a man can be seen when they are given power.

11/20/12 7:33:34 PM#30
Originally posted by fascism
this is the spirtual sucessor of Wing  Commander with multiplayer.

 

I can agree with this and it should be alot of fun, but it is not an MMO.
  Salenger

Novice Member

Joined: 11/29/04
Posts: 490

The true character of a man can be seen when they are given power.

11/20/12 7:35:45 PM#31
Originally posted by Whitebeards
Originally posted by thinktank001
Originally posted by Whitebeards

And i also see 'best of all possible worlds' there. I am glad someone is finally refusing to be confined by rigid definitions which keep changing with every new MMO release. 

SC is not just a MMO but taking best part of all the genre.

 

Did you read what the FAQ states?   

 

They are just taking the parts that they feel are the best.   They stated a persistent world, but that can be applied to anything that doesn't disappear after you login.   One could argue that adding a lobby to D3 is enough to call it a persistent world, and I am pretty sure that is about as far as Star Citizen is going to go into the MMO realm.  

 

Well you are half glass empty kind of guy aren't ya? they said presistent world and you automatically assume it will be like D3 lobby. Even though in videos and interviews the lead dev repeatedly said that they are goign to make a huge open world for players.

Why not wait and see?

 

Warz has a persistent world and tons of servers, will be able to rent them once they go live, Dayz already can rent them and i do not consider either of those games to be MMO, Once you can host a private server and as SC has stated heavily mod the game...its not an MMO. BTW i played Wing commander games on 486's hell maybe even 386 been so long i cant remember, but i loved those games and ill be playing SC, not a hater but from all ive read this cannot be put into the MMO category.
  Crunchy222

Apprentice Member

Joined: 10/09/12
Posts: 390

11/21/12 11:05:34 AM#32

Was actualyl excited about this untill i saw it was basically a wing commander type flight game with offline single player, and the option of small multiplayer.

This is no mmorpg, its no MMO and its certainly no RPG.

Glad the games raised a good chunk of money, however, as per the trend on this site...theyve continued to junk up their list with anything they possibly can despite not being related to the website.

WTB a MMORPG.com not a MOG browser/flightsim/moba website.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

12/05/12 10:45:44 AM#33

this discussion is incredibly idiotic.

 

We know there is a persistent universe.

We know encounters as you travel along jumpgates or planet orbits will take place in seamless instances hosting up to 100+ ship battles.

We know the galaxy server will host all players in single server architecture.

We know player encounters will be sorted to their preference with a PvP-PvE slider bar.

We know the dangerous outer areas will be lawless with PvP always on.

We know combat will NOT be oldschool passive dice rolling MMO combat, but action packed Flight Sim combat.

 

The better part of the game is massive multiplayer with Privateer like gameplay, the single player campaign resembles Wing Commander gameplay.

 

 

 

 

SC is

MMO
MMO plus single player experience
something different, I dunno
(login to vote)

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

12/05/12 10:45:44 AM#34

double post

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Crunchy222

Apprentice Member

Joined: 10/09/12
Posts: 390

12/05/12 11:19:45 AM#35

Why are we debating a game that was stated by its own creators to be a singleplayer game with a multiplayer option?

 

I actually dont see what all the hype about this game is.  Its neither MMO nor is it an RPG.  This site is really getting that desperate for traffic where were not only breaking the RPG aspect but now the MMO?

Whats next assasins creed on the site?  That tennis game for the wii (its multiplayer right?)?

 

WHY IS THERE NO OPTION TO FILTER THE GAMES TO SEE ONLY CLIENT BASED MMORPGS ON THIS SITE?

  gordiflu

Advanced Member

Joined: 1/22/07
Posts: 753

12/05/12 12:42:44 PM#36
Originally posted by Crunchy222

Why are we debating a game that was stated by its own creators to be a singleplayer game with a multiplayer option?

 

I actually dont see what all the hype about this game is.  Its neither MMO nor is it an RPG.  This site is really getting that desperate for traffic where were not only breaking the RPG aspect but now the MMO?

Whats next assasins creed on the site?  That tennis game for the wii (its multiplayer right?)?

 

WHY IS THERE NO OPTION TO FILTER THE GAMES TO SEE ONLY CLIENT BASED MMORPGS ON THIS SITE?

There is more RP on the present Freelancer servers than there is in most of the actual MMOs out there at the moment. And Star Citizen will take it further. You are underestimating what mad modders can do.

What if I told you that the most populated Freelancer server offers you this already?

- So many different factions that I can't really count them. 40? probably more. Most of them interconnected.

- Full loot open world PVP

- Player constructable / destroyable bases. Actually persistent world.

- Player factions not related to any NPC faction.

- Player actions altering the world's story.

And the game is well over a decade old.

 

 

  KnaveSkye

Novice Member

Joined: 7/27/06
Posts: 81

12/12/12 1:46:21 PM#37
Originally posted by william0532
How many is massive, and whats the number associated with multiplayer. Until there is an absolute value placed on these terms, there is no argument.

Uhh, Multiplayer is 2 or more. There is no mystery about that word. You can look at video games over the last 30 years and if it supports more than one player, its labeled with multiplayer.

  Brenelael

Guide

Joined: 10/19/06
Posts: 3912

Pointing out the Obvious to the Oblivious since 2006

12/12/12 7:39:38 PM#38
Originally posted by FromHell

We know encounters as you travel along jumpgates or planet orbits will take place in seamless instances hosting up to 100+ ship battles.

Care to share a link to this which we "Know"? Last time Chris Roberts was asked about this directly he stated very clearly that he had "No intention of supporting masses of players in any one area". As far as I know the instances will have a cap on how many players will be allowed in and it's nowhere near 100+.

 

Bren

while(horse==dead)
{
beat();
}

  FuryV

Apprentice Member

Joined: 1/05/09
Posts: 278

12/13/12 11:57:13 AM#39
Originally posted by Ichmen
~flip table and walk out..~

lol, epic way to end a post.

  Nobadeeftw

Apprentice Member

Joined: 5/09/11
Posts: 129

"Our greatest glory is not in never falling, but in rising every time we fall". -Confucius

12/14/12 8:01:42 PM#40
Originally posted by KnaveSkye
Originally posted by william0532
How many is massive, and whats the number associated with multiplayer. Until there is an absolute value placed on these terms, there is no argument.

Uhh, Multiplayer is 2 or more. There is no mystery about that word. You can look at video games over the last 30 years and if it supports more than one player, its labeled with multiplayer.

The person was actually more interested in defining the meaning of Massive in Massive Multiplayer.  Of course multiplayer is two or more people, that was a pointless response.  To answer William, massive to me is defined by the size of the gaming environment.  Some games can only handle a dozen or so people in the world at a time; while others can maintain thousands of users simotaneously.  I like to think that the larger games represent the word massive in massive multiplayer more than a game that can only handly a few people at a time.

Like many here I was baffled when this site decided that Diablo III was an MMORPG.  Sure, it has multiplayer in it; but, so does Call of Duty and any other FPS, that doesn't make their worlds MASSIVELY populated with people.  I consider it disingenuous to mislabel a product.

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