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Cloud Imperium Games Corporation | Official Site
MMORPG | Genre:Sci-Fi | Status:Development  (est.rel 2015)  | Pub:Cloud Imperium Games Corporation
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Star Citizen Features

Latest Feature for Star Citizen

  • The Future Persistent Universe

    It’s no secret that studios tend to use writers as a sort of advertising. It’s nothing malicious, just a subtle focus on the new stuff they would like to get promoted. The relationship is certainly symbiotic because where they get to manage the publicity of their games to some degree, we get to see things a little earlier than most, which allows us to produce articles while the information is relevant.

    Posted on 12/11/2014 by Red Thomas
  • Recent
  • Previews
  • Interviews
  • General Article
  • Awards
  • Column

More Recent Features

  • Change is in the Air

    My feelings on the subject of Star Citizen are shrouded in more shades of grey than the murkiest Seattle skyline. I’m a Golden Ticket holder, Imperator, High Admiral, and very nearly the first writer to report on the game as being a major movement in the gaming community. If I wasn’t the first to point out how it’d shape the future of the industry, I was dang close.

    Posted on 11/18/2014 by Red Thomas
  • A Great Deal of Hope for the Newly Minted FPS Module

    Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We’ve all seen those games where something was just forced in for the extra bullet on the box.

    Posted on 11/01/2014 by Red Thomas
  • State of the Game: Can Star Citizen Live Up to Expectations?

    Earlier this month, it was announced that Chris Roberts' Star Citizen had broken a Guinness World Record for the top crowdfunding project of all time with $55 million being raised to help develop the game. While $55 million is far from the biggest game budget of all time, it's still an impressive amount of money to be raised by little more than word-of-mouth and a Kickstarter campaign.

    Posted on 10/09/2014 by Shawn Schuster
  • Controversy and Crysis?

    Star Citizen has had its share of detractors from the start, though you wouldn’t know it from the way their continuing crowdfunding campaign has been progressing. While there have been questions about their open development model and potential feature-creep, fans have continued to be staunchly in Chris Roberts’ corner from the start. There is one issue debated even among the fans, however. That would be their use of Crytek’s CryENGINE 3 for the backbone of the developing game.

    Posted on 08/13/2014 by Red Thomas
  • That Wizard Came From the Moon

    Every Friday, we break down the week’s biggest news in the world of roleplaying games and serve it up fresh, all in one place. This week we have our Lion of Lannister meeting Moon Wizards in Destiny, the forty endings of Bioware’s Dragon Age: Inquisition culled down to “only a few,” and Elite: Dangerous putting Star Citizen to shame. Read on for that and much more!

    Posted on 06/20/2014 by Christopher Coke
  • Chris Roberts Hates the Media

    Well, he moderately dislikes us, I guess. I had to exaggerate a bit, because that’s what we media people do. According to Chris, we whip out sensationalist headlines to generate a little drama around our articles. To be fair to him, we do to some extent, but folks like him are there loading our ammo for us.

    Posted on 06/09/2014 by Red Thomas
  • Dog Fight Module Examined

    You know those people who quip little cliché sayings? I’m talking about the ones who might say, “Well, better late, than never,” when they hear you complain about Star Citizen’s dogfight module being delayed yet again. Those people are idiots.

    Posted on 06/07/2014 by Red Thomas
  • Say Hello to Arena Commander

    At PAX East we got to see the dogfight module from Star Citizen, now officially titled "Arena Commander". Robert’s Space Industries was kind enough to invite us to the premiere party. At $42 million and still growing, Chris Roberts has made crowdfunding history. Finally, after months of waiting, we got to see some real results from all that money.

    Posted on 04/21/2014 by Garrett Fuller
  • The PAX East 2014 Awards

    This year at PAX East 2014 we had a host of solid games to look at, especially with us now dipping our toes in the waters of straight up RPGs. What’s really exciting is just how many of our favorite games were the independent titles willing to try something new and unique. Overall we want to thank every game at the show for bringing us out and allowing us time to play. So without further chatter, let’s get to the MMORPG.com PAX East 2014 Awards.

    Posted on 04/17/2014 by William Murphy

Previews

  • Say Hello to Arena Commander

    At PAX East we got to see the dogfight module from Star Citizen, now officially titled "Arena Commander". Robert’s Space Industries was kind enough to invite us to the premiere party. At $42 million and still growing, Chris Roberts has made crowdfunding history. Finally, after months of waiting, we got to see some real results from all that money.

    Posted on 04/21/2014 by Garrett Fuller

Interviews

  • A Great Deal of Hope for the Newly Minted FPS Module

    Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We’ve all seen those games where something was just forced in for the extra bullet on the box.

    Posted on 11/01/2014 by Red Thomas
  • Squadron 42 with Erin Roberts

    Erin Roberts graciously agreed to give me his first interview with a US-based audience and I learned a lot about Star Citizen’s optional introductory military campaign. While SC is an MMO, the S42 mission pack will be sort of a tutorial for new players. Today we’re going to take a look at what sorts of missions you should expect to see, what options players will have going into those missions, and what the success or failure of those missions will do to impact the rest of the campaign.

    Posted on 02/24/2014 by Red Thomas
  • E3 2013: Chatting Star Citizen with Chris Roberts

    We caught up with Cloud Imperium Games' Chris Roberts to discuss Star Citizen at this year's E3 event in Los Angeles. Read on to find out what we learned!

    Posted on 06/27/2013 by Michael Bitton
  • An Update on Progress

    Star Citizen not only met its crowd-funding goal, it soared to the heights and beyond. We managed to catch up with Chris Roberts to talk about what's next for the team as they prepare the next generation of space-themed MMOs. See what Chris has to say before heading to the comments to add your voice to the discussion.

    Posted on 05/09/2013 by Garrett Fuller
  • Chris Roberts on the Final Frontier

    Last week, Chris Roberts came out swinging with his blockbuster announcement of Star Citizen. We managed to catch up with Chris at GDC Online last week to talk about the game and much more. Keep reading!

    Posted on 10/16/2012 by Garrett Fuller

General Article

  • Dog Fight Module Examined

    You know those people who quip little cliché sayings? I’m talking about the ones who might say, “Well, better late, than never,” when they hear you complain about Star Citizen’s dogfight module being delayed yet again. Those people are idiots.

    Posted on 06/07/2014 by Red Thomas

Awards

  • The PAX East 2014 Awards

    This year at PAX East 2014 we had a host of solid games to look at, especially with us now dipping our toes in the waters of straight up RPGs. What’s really exciting is just how many of our favorite games were the independent titles willing to try something new and unique. Overall we want to thank every game at the show for bringing us out and allowing us time to play. So without further chatter, let’s get to the MMORPG.com PAX East 2014 Awards.

    Posted on 04/17/2014 by William Murphy
  • 2012 Player's Choice Winner Announcement

    We asked for your votes on the top games of 2012, and you gave them to us. After nearly 100,000 votes, these are the games you voted as the best of the year. The winners may surprise you. Read on to see the results!

    Posted on 12/24/2012 by William Murphy

Column

  • Change is in the Air

    My feelings on the subject of Star Citizen are shrouded in more shades of grey than the murkiest Seattle skyline. I’m a Golden Ticket holder, Imperator, High Admiral, and very nearly the first writer to report on the game as being a major movement in the gaming community. If I wasn’t the first to point out how it’d shape the future of the industry, I was dang close.

    Posted on 11/18/2014 by Red Thomas
  • State of the Game: Can Star Citizen Live Up to Expectations?

    Earlier this month, it was announced that Chris Roberts' Star Citizen had broken a Guinness World Record for the top crowdfunding project of all time with $55 million being raised to help develop the game. While $55 million is far from the biggest game budget of all time, it's still an impressive amount of money to be raised by little more than word-of-mouth and a Kickstarter campaign.

    Posted on 10/09/2014 by Shawn Schuster
  • Controversy and Crysis?

    Star Citizen has had its share of detractors from the start, though you wouldn’t know it from the way their continuing crowdfunding campaign has been progressing. While there have been questions about their open development model and potential feature-creep, fans have continued to be staunchly in Chris Roberts’ corner from the start. There is one issue debated even among the fans, however. That would be their use of Crytek’s CryENGINE 3 for the backbone of the developing game.

    Posted on 08/13/2014 by Red Thomas
  • That Wizard Came From the Moon

    Every Friday, we break down the week’s biggest news in the world of roleplaying games and serve it up fresh, all in one place. This week we have our Lion of Lannister meeting Moon Wizards in Destiny, the forty endings of Bioware’s Dragon Age: Inquisition culled down to “only a few,” and Elite: Dangerous putting Star Citizen to shame. Read on for that and much more!

    Posted on 06/20/2014 by Christopher Coke
  • Chris Roberts Hates the Media

    Well, he moderately dislikes us, I guess. I had to exaggerate a bit, because that’s what we media people do. According to Chris, we whip out sensationalist headlines to generate a little drama around our articles. To be fair to him, we do to some extent, but folks like him are there loading our ammo for us.

    Posted on 06/09/2014 by Red Thomas
  • Should Players Crowdfund MMOs?

    Welcome back to another edition of Player Versus Player, our weekly delve into the world of MMO debate. With the rise of Kickstarter and crowdfunding, we have witnessed the birth of a new generation of game funding. We have seen the highs of Pathfinder and the continued impressiveness of Star Citizen. But we have also seen promising titles like Pantheon: Rise of the Fallen fall by the wayside and move to their own websites. We have to ask: is crowdfunding all it’s cracked up to be?

    Posted on 03/14/2014 by Christopher Coke
  • Commoditizing the Development Process

    In a new look at the crowd-sourced juggernaut, Star Citizen, we examine the phenomenon of this new funding model as well as take a look at what backers get for their hard-earned dollars. Read more after the jump before heading to the comments to leave your thoughts.

    Posted on 01/03/2014 by Neilie Johnson
  • The Trouble With Instances

    Most MMOs today contain a certain level of instanced game play. But there is a cost to instancing players away from one another. In our latest Social Hub, we take a look at this and much more. Read on before heading to the comments to chat.

    Posted on 10/28/2013 by Christina Gonzalez
  • Who Will Make The Epic Fantasy Game?

    A lot of interested eyes are pointed squarely at Star Citizen to see if the crowd funding method will produce a 'worthy' MMO. In Garrett's latest column, he explores whether how this method could possibly work and set a new precedent for the industry. Read on!

    Posted on 12/14/2012 by Garrett Fuller

User Submitted Features

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