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Sony Online Entertainment
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 03/22/05)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$25.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

The Matrix Online Review: The Matrix Online Re-Review - Edit

Donna Desborough takes us into the Matrix
Final Score

6.6
Mediocre

Graphics
8
Role-Playing
6
Fun
7
Performance
7
Sound
6
Value
7
Community
7
Service
5

The name of the game is Matrix Online, world of amazing fights and true heroics. Where everyone can be a hero and leap from building to building in a single fluid leap, fight agents with one hand tied behind your back and look stunningly stylish while you do it. The possibilities seem limitless.

Or so you would think.

From the movies, comics and animated series, the story of the Matrix world is rich and detailed. The Matrix Online is a continuation from the end of the last movie and finally gives us, the viewer, a chance to be part of the story.

When you enter the world of the Matrix you get a choice to be a part of three Primary factions, Zion, The Machines and The Merovingians. Automatically upon character creation you start out as the Zion primary faction. This can easily be changed by taking missions with one of the three factions. As you do more missions for your primary faction you gain fame with them and thus favour. Also available are missions that are part of the main storyline. During these storyline missions you are able to meet some of the big characters in the movies, such as Commander Lock and Niobe.

Now that you've decided which side you're on you can go about finding others to play with. This is where it gets a little confusing. Within each primary faction you have player made factions and crews. Crews are part of player factions and many crews can be part of a single player faction within a primary faction. This is also where a lot of it fell down for me. There are a lot of player factions and crews. Many times there are crews and factions that seem large but only have a couple of active players. This makes things a bit lonely. Like most MMOs there are some large factions and crews, but not a lot. If you can find a very active crew and faction then you are lucky and will have a lot of good company to accompany you on your way through the Matrix world then you will enjoy this game a lot.

Events happen on a fairly regular basis and can give you a needed break of missions and PvP. The stories told in the events bring you into the world and makes you part of it. Large scale holiday events, such as the Halloween event, are server-wide and go on for many days giving everyone a chance to fully enjoy what the developers have put together for the players.

One of the first things you notice when you log into any game is the quality of the graphics. The detail and style being some of the first impressions the game will make on you. The Matrix Online won't let you down.

From the very first moment you load into the world, after character creation, the graphics are wonderful. The world that surrounds you is full of detail and movement. From the insides of the buildings to the NPCs wandering the streets, the attention to detail is evident and very much a pleasure to look at.

While the detail and graphics of Matrix Online are well above board, they won't make your computer crawl to a stop even at max levels. Even on a lower quality video card, the game can perform rather well even if it doesn't look nearly as good. This is a bonus to Matrix as it opens up a larger market of machines that can run the game.

Pages(3): 1 2 3 Next »

More The Matrix Online Features:

The Matrix Online - Fan Faire Player Panel Progress Report added on Thursday August 09
The Matrix Online - The Matrix Online Re-Review Review added on Friday December 08
The Matrix Online - Interview with Dan Myers Interview added on Monday February 27

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
0over0 writes:

I think a lot of mmos can feel lonely--even WoW has servers that aren't full and in which many areas are mostly empty.

It's often more trouble to group (finding, organizing, the constant recruitment), but more fun to play when grouped. And while many of us will default to the DIY playstyle as a result, we also don't want to be forced to group even though it might be more fun. In short, the mechanics of grouping just don't seem to be well thought out in any mmo that I've been a part of. 

It's up to the player in every mmo I've ever played to really go out and make their experience social...or not. So though you found MxO a "lonely" experience, the same can be said for all mmos depending on what you do as a player and a person.

New Post Quote
12/08/06 2:40:51 PM
 
Mrbloodworth writes:

The missions are mind numbingly repetitive.

Seriously, the only reason this game survives is simple. The IP.

New Post Quote
12/08/06 3:00:01 PM
 
Tyshalle83 writes:

I didn't really find this article helpful at all. Not to be a dick, but it was written pretty poorly and didn't leave me with the feeling that I knew the game any better, I only knew what the writer thought about it. The article was basically "this is how this works, this is what I thought of it. I felt this way about this. This is like this." In the end I know what the writer thought about the game, but there's no real substance there for me to form an opinion about it myself. At best, I can take this review like I would any forumer's opinion, one that is based mostly on taste.

Also it seemed like the writer was really playing up every aspect about the game, except for two or three relatively small things which reduced the whole score to a 6.6.

Anyway, I'm not looking to flame the author or anything, but I didn't find the article to be very helpful, nor well written. And when I say that, I don't just mean spelling or grammar (though there were some grammatical errors too), but I just mean there was no flare or creativity or voice to the article. It was just a series of "This is like this. I thought this about this," etc. like I said above.

New Post Quote
12/08/06 3:17:45 PM
 
Marku writes:
not very well written tbh. Could of been better and i think the score is alittle too low considering all the other trash out there with higher scores.
New Post Quote
12/08/06 3:43:54 PM
 
Robbgobb writes:

I pre-ordered and still have not opened the box. I keep hoping to see something that will make it worth doing and seems like waiting is still needed after reading this article.

New Post Quote
12/08/06 3:47:37 PM
 
qotsa writes:

Originally posted by Tyshalle83

 The article was basically "this is how this works, this is what I thought of it. I felt this way about this. This is like this."


Isn't that what a review is? You want extremely detailed mechanics of the game read a fan site or something.
New Post Quote
12/08/06 3:49:27 PM
 
Kyleran writes:

Agreed. Somehow the review just misses...doesn't really say anything....  and I really don't know how I feel about the game after reading it...except... ambivalent maybe...

New Post Quote
12/08/06 3:52:43 PM
 
saker writes:

I agree with a earlier post that stated

"the score is alittle too low considering all the other trash out there with higher scores."

New Post Quote
12/08/06 4:15:53 PM
 
Xennith writes:
I played the matrix online for less time that i played SWG. They managed to take the repetativness of AO, combine that with the buggyness of SWG and stir.

Was not impressed.

Ill admit that it looked great if you were fighting a single mob, but two or more? messy.
New Post Quote
12/08/06 4:58:26 PM
 
tillamook writes:

Originally posted by ViarrgosMom

 'We've trashed this game since launch, because it's really crappy and no one plays it, but that was before we sold our souls to sony. So now its happy rainbow sunshine land all the time! The matrix online will do your taxes, walk your dog, reverse global warming, and make the statue of liberty dissappear before your very eyes!"

                                                                                                 -MMORPG.COM



ROFL
New Post Quote
12/08/06 7:56:21 PM
 
Zorvan writes:


Originally posted by Mrbloodworth

The
missions are mind numbingly repetitive.

Seriously, the only reason this game survives is simple. The
IP.



QFT

New Post Quote
12/08/06 8:08:17 PM
 
SirTemplar writes:

You have GOT to be kidding me.

After reading this drivel, I am convinced she played a completely different version of the Matrix Online than I played for almost two years.

Allow me to shed some light on why I think her review is more than a little :

<quote>Events happen on a fairly regular basis and can give you a needed break of missions and PvP. The stories told in the events bring you into the world and makes you part of it. Large scale holiday events, such as the Halloween event, are server-wide and go on for many days giving everyone a chance to fully enjoy what the developers have put together for the players.</quote>

I laughed out loud when I read this.  The "events" that occur in-game have been, for the most part, player-based.  While cinematics (which I won't even get into, since my nurse is on a break, and I don't know where she keeps my anti-rage shots) help advance the...*ahem*..."story", very little of that is translated into the gameplay.   The mission packs that come with the new cinematics allow the player some LIMITED involvement, and once in a great while, if you're highly favored by the developers or just plain lucky, you may get to interact with one of the characters.  But, overall, the events play out like this:

1. Cinematic introduces the next "chapter" of the storyline.

2. Characters show up in-game or make announcements in-game as to what new enemy/change to the Matrix must be dealt with, and/or what special item must be found.

3. Players scramble to obtain the items, oftentimes employing tactics such as killstealing, area farming or reselling items at obscenely inflated prices in the Marketplace.

4. The "event" builds up to a "climax" with the defeat of some significant enemy, or the revealing of the answer to whatever puzzle/question was introduced, one or various characters appear in some form to wrap up the event in a allegedly dramatic fashion.

5. All the players go to the clubs and use /dance emotes for several hours while listening to whatever in-game music stream they enjoy.

Yes, the Halloween event (and the upcoming Winter Event) last many days, allowing players plenty of time to see what the developers have added, but it's several days of the same thing.  No progression of story, no increase in intrigue or interest, then it's back to the same old stuff.

<quoteWhile the detail and graphics of Matrix Online are well above board, they won't make your computer crawl to a stop even at max levels. Even on a lower quality video card, the game can perform rather well even if it doesn't look nearly as good. This is a bonus to Matrix as it opens up a larger market of machines that can run the game.</quote>

BZZZT!!!  Aww, I'm sorry, thanks for playing!  Enjoy the home game, and this year's supply of car wax.

Yes, the graphics are quite detailed, but after a while, I still felt like I wasn't a part of the environment I was in.  The NPCs walk around like zombies, spouting random phrases if you click on them.  They don't react to anything going on around them.  If they see a fight start in the streets or even in the sidewalk in front of them, they either keep right on walking or stop, expressionless, until it's over and you're out of the way.  You can go into buildings and see NPCs standing around, but they don't DO anything.  As for the enemy AI, they mainly walk around in various /mood settings, in an attempt to make them look more lively, and if they're aggro'ed, they'll react to your presence and attack.

As for performance, let me tell you this: I have a 3.06 GHz P4, 1GB of RAM, 16X DVD-ROM drive, 300GB HD, and an nVidia GeForce 6200 256MB video card.  I'm using Road Runner Business Class high-speed internet, also.   Not the highest-end of PCs out there, but not too shabby, either.  This game never, EVER stopped lagging.  Even at the lowest graphic settings possible, I still suffered unbearable lag in almost every area of the game.  And, if I was near a hardline with a lot of people hanging around it, holy crap on a cracker, I might as well have been trudging through quicksand.  There was absolutely no excuse for that much lag.  I can play Guild Wars, which is graphically superior by leaps and bounds, on high settings and never experience the kind of lag I dealt with in the Matrix Online.  Sorry, Ms. Desborough, but I call shenanigans.

<quote>As an extension to the combat system, there is PvP, or player versus player. PvP isn't mandatory and gives players a chance to pit themselves against each other in one on one combat in duels or in group combat against the other factions. This can be a nice break from the plethora of missions and exploring to be done in the game.</quote>

This really helped me to believe Ms. Desborough didn't play the same game.  In the MxO I played, PvP was EVERYTHING.  Hell, nearly every event centered around it, to at least some degree.  You can't go to any hardline anymore without seeing at least two groups of people engaging in random PvP.  And, sadly, it's usually because they have nothing else to do, or feel some need to flex their e-muscles and prove some sort of supremacy over another player or group of players.

<quote>The player economy is pretty healthy with this good sized market.</quote>

The economy is a TRAVESTY.  The Marketplace is full of ridiculously overpriced items.  There's never any maintenance done to the marketplace, no cleanup of unsold items, no price control of any sort.  Case in point: I recall a stack of bit-1's being sold for 40 million $info.  Trust me, you'd have to be playing a LONG time or purchase $info from a broker in order to afford that.

Finally, as for the community, I will say that many in the community are genuinely friendly and willing to help you out without expecting anything in return.  It won't take new players long to be included in some group activity, as well, if they stick around a hardline and ask for help.  But, beware the large, elitist clans; they choke the life out of being in-game.  From their holier-than-thou attitudes to their plays at in-world dominance, they can ruin the experience for many with ease.

MxO had SO much potential, but alas, I don't think it'll ever reach it.  This game is long since dead to me.

 

New Post Quote
12/08/06 8:47:11 PM
 
3abden writes:
reviews doesn't really affect me, reviewers are ppl like us they have thier own taste IMO.
New Post Quote
12/08/06 9:39:10 PM
 
DIoga writes:

Originally posted by SirTemplar

You have GOT to be kidding me.

After reading this drivel, I am convinced she played a completely different version of the Matrix Online than I played for almost two years.

Allow me to shed some light on why I think her review is more than a little :

Events happen on a fairly regular basis and can give you a needed break of missions and PvP. The stories told in the events bring you into the world and makes you part of it. Large scale holiday events, such as the Halloween event, are server-wide and go on for many days giving everyone a chance to fully enjoy what the developers have put together for the players.

I laughed out loud when I read this.  The "events" that occur in-game have been, for the most part, player-based.  While cinematics (which I won't even get into, since my nurse is on a break, and I don't know where she keeps my anti-rage shots) help advance the...*ahem*..."story", very little of that is translated into the gameplay.   The mission packs that come with the new cinematics allow the player some LIMITED involvement, and once in a great while, if you're highly favored by the developers or just plain lucky, you may get to interact with one of the characters.  But, overall, the events play out like this:


Events happen almost every other day from monday to friday. It's a fact. Check the official MXO forum > Live Events board.



1. Cinematic introduces the next "chapter" of the storyline.

2. Characters show up in-game or make announcements in-game as to what new enemy/change to the Matrix must be dealt with, and/or what special item must be found.

Again, check the Live Events board to see how varied the events are.

3. Players scramble to obtain the items, oftentimes employing tactics such as killstealing, area farming or reselling items at obscenely inflated prices in the Marketplace.

Making info is easy. You just don't know how to do it.

4. The "event" builds up to a "climax" with the defeat of some significant enemy, or the revealing of the answer to whatever puzzle/question was introduced, one or various characters appear in some form to wrap up the event in a allegedly dramatic fashion.

Not every event ends like this.

5. All the players go to the clubs and use /dance emotes for several hours while listening to whatever in-game music stream they enjoy.

All the players? I'm impressed that you know all the players. Except me, I hate parties. And I know of a lot of others who don't attend to them.

Yes, the Halloween event (and the upcoming Winter Event) last many days, allowing players plenty of time to see what the developers have added, but it's several days of the same thing.  No progression of story, no increase in intrigue or interest, then it's back to the same old stuff.

It's a game. Surely the game doesn't always have to focus on the main story. It are holidays for a reason; to have fun. And these unrelated-to-story-events are definitely a whole lot of fun.


BZZZT!!!  Aww, I'm sorry, thanks for playing!  Enjoy the home game, and this year's supply of car wax.

Yes, the graphics are quite detailed, but after a while, I still felt like I wasn't a part of the environment I was in.  The NPCs walk around like zombies, spouting random phrases if you click on them.  They don't react to anything going on around them.  If they see a fight start in the streets or even in the sidewalk in front of them, they either keep right on walking or stop, expressionless, until it's over and you're out of the way.  You can go into buildings and see NPCs standing around, but they don't DO anything.  As for the enemy AI, they mainly walk around in various /mood settings, in an attempt to make them look more lively, and if they're aggro'ed, they'll react to your presence and attack.

As for performance, let me tell you this: I have a 3.06 GHz P4, 1GB of RAM, 16X DVD-ROM drive, 300GB HD, and an nVidia GeForce 6200 256MB video card.  I'm using Road Runner Business Class high-speed internet, also.   Not the highest-end of PCs out there, but not too shabby, either.  This game never, EVER stopped lagging.  Even at the lowest graphic settings possible, I still suffered unbearable lag in almost every area of the game.  And, if I was near a hardline with a lot of people hanging around it, holy crap on a cracker, I might as well have been trudging through quicksand.  There was absolutely no excuse for that much lag.  I can play Guild Wars, which is graphically superior by leaps and bounds, on high settings and never experience the kind of lag I dealt with in the Matrix Online.  Sorry, Ms. Desborough, but I call shenanigans.

Lag is indeed an issue. It appears the further you live from the server the more lag you have, or at least thats what I found out. But it's not as worse as you tell us. I can still pvp, my machine is less than yours and I probably live further away.



As an extension to the combat system, there is PvP, or player versus player. PvP isn't mandatory and gives players a chance to pit themselves against each other in one on one combat in duels or in group combat against the other factions. This can be a nice break from the plethora of missions and exploring to be done in the game.

This really helped me to believe Ms. Desborough didn't play the same game.  In the MxO I played, PvP was EVERYTHING.  Hell, nearly every event centered around it, to at least some degree.  You can't go to any hardline anymore without seeing at least two groups of people engaging in random PvP.  And, sadly, it's usually because they have nothing else to do, or feel some need to flex their e-muscles and prove some sort of supremacy over another player or group of players.

When did you play MXO? There's only pvp at Mara Central these days, most of the other hardlines don't even have people standing around, let stand they're pvping.
PVP isn't everything in MXO. The combat system and the story itself are making this game. It's one of the most unique systems I have ever seen in any MMO. Not only the animations (including bullet time in pvp
) are great to watch but also the option to change abilities on the fly truly enhance the gameplay itself. You don't have to roll a new character but you can change your skills in less then a second while you come up for new tactics/strategies for yourself and/or for your team. - Funny that the review mentioned the combat system but not every aspect of it. I think the reviewer didn't play further than level 10, which can be achieved in a few hours, while the game really starts to shine beyond level 20.


The player economy is pretty healthy with this good sized market.

The economy is a TRAVESTY.  The Marketplace is full of ridiculously overpriced items.  There's never any maintenance done to the marketplace, no cleanup of unsold items, no price control of any sort.  Case in point: I recall a stack of bit-1's being sold for 40 million $info.  Trust me, you'd have to be playing a LONG time or purchase $info from a broker in order to afford that.

While it depends on what you want to buy, 40 million on it's own is easy to get. Although no one would pay it for a stack of bit 1's. Yes, items are overprized but you're not forced to buy them, especially not bits. They're even easier to get as info. 40 million would take me a few days, while a stack of bit 1's would take me 10 minutes.
But I agree, the Marketplace should be more controlled. There are also items, worth about 50 million that are on there for 999.999.999 million. Then again, they're there, but I don't have to buy anything anyway.


Finally, as for the community, I will say that many in the community are genuinely friendly and willing to help you out without expecting anything in return.  It won't take new players long to be included in some group activity, as well, if they stick around a hardline and ask for help.  But, beware the large, elitist clans; they choke the life out of being in-game.  From their holier-than-thou attitudes to their plays at in-world dominance, they can ruin the experience for many with ease.

MxO had SO much potential, but alas, I don't think it'll ever reach it.  This game is long since dead to me.

Different taste maybe. But most of the reasons you stated aren't true.
The game is easy going, not as addicting as other MMO's. You don't "need" to jack in all together to get 1 special item, it doesn't require team play yet with a team you get things done easier and quicker. But almost everything is solo-able. Which isn't the purpose of an MMO, but I say every MMO needs to have the option to go solo. MXO has a fine balance between solo- and teamplay.

PVP isn't everything. The ongoing story and the unique combat system are everything. And that story includes a lot of RP and a lot of PVP. From an RP point of view there's a lot of interaction between the players, but you also get the chance to speak with characters from the movie and new official characters that were introduced with the creation of MXO. PVP is, due the story, pretty awesome. Besides chatting with imfamous characters you also occasionally get the option to fight them, like Seraph as prime example. Or to fight side by side next to Niobe while you try to defeat a bunch of Merovingian Operatives. The story and the combat system is what keeps this game going and what sets it apart from other MMO's. The combat system itself offers so many different loadouts that when you've become bored of doing martial arts you can get rid off some of your moves and choose for gun-moves instead. You can make tons of hybrids, and save all of them so you can switch skills on the fly. From a tank to a doctor in less than a second. Thus, hitting the level-cap isn't the end of the game, because probably by then, you haven't tried all of the abilities. So instead of grinding again to 50 you can get yourself some more info, code yourself new abilities and try them out on the battlefield.

 



New Post Quote
12/08/06 10:48:50 PM
 
ParaTrooper writes:

Originally posted by ViarrgosMom

 'We've trashed this game since launch, because it's really crappy and no one plays it, but that was before we sold our souls to sony. So now its happy rainbow sunshine land all the time! The matrix online will do your taxes, walk your dog, reverse global warming, and make the statue of liberty dissappear before your very eyes!"

                                                                                                 -MMORPG.COM



Well someone quite clearly hasn't compared the old review rating to the new one.
New Post Quote
12/08/06 11:57:05 PM
 
docminus writes:

Originally posted by Lepidus

It's been a while, so Staff Writer Donna Desborough takes a peek back at SOE's The Matrix Online in this new re-review.


I missed a comment about the combat upgrade or whatever it was called for MxO. Considering this is a re-review....

Also not much comment about gameplay per se - there is not much to do here, all the missions are the same somehow and even though buildings vary the layout inside is very repetetive, this hasn't changed much since the start.

All in all i got so bored in this game, and although I have a station pass, I deleted MxO from my hd, don't see a need to logon, although this was my very first mmo and I miss it somehow.


Edit: I used to play it on a laptop at beta and launch - worked well with 1gb of memory and turning of shadows, so yes, the game is playable on a low spec machine (with 512 mb it was very laggy).
New Post Quote
12/09/06 3:34:05 AM
 
Rattrap writes:
Dana

I must say this was a really poor review - let alone rereview

Usualy reviews are rushed , and people who write them (even when they are actually interested in playing the game -which is rare) never have enough time to experience more than the first rush and awe every new game has on us.

Getting really better look takes at least 1 month of active playing. Than the good and the bad become obvious.


My point is

This review didnt really tell me nothing about the game. Just that you more or less liked the graphic and enjoyed the combat.


When you should write and explain this intricate combat system (that used to be quite special) - all you say is "i like it"


Also MXO is litteraly abandned game. There must be some reason for it. You never touch upon that.


To avoid writting to much again


Not informative re-review at all
New Post Quote
12/09/06 3:40:13 AM
 
Crueltylizer writes:

Originally posted by Rattrap
Dana

I must say this was a really poor review - let alone rereview

Usualy reviews are rushed , and people who write them (even when they are actually interested in playing the game -which is rare) never have enough time to experience more than the first rush and awe every new game has on us.

Getting really better look takes at least 1 month of active playing. Than the good and the bad become obvious.


My point is

This review didnt really tell me nothing about the game. Just that you more or less liked the graphic and enjoyed the combat.


When you should write and explain this intricate combat system (that used to be quite special) - all you say is "i like it"


Also MXO is litteraly abandned game. There must be some reason for it. You never touch upon that.


To avoid writting to much again


Not informative re-review at all

Sadly i think Ratrrap is right..
New Post Quote
12/09/06 3:48:30 AM
 
Kusya writes:
Good review, many valid points. Too bad the game never lived to its expectations :(
New Post Quote
12/09/06 5:03:17 AM
 
soponyai writes:
Yeah, I tried the game a long time ago and it was abandoned at that time.
New Post Quote
12/09/06 5:32:00 AM
 
mindmeld writes:
Didnt have any problem with the re- review.


New Post Quote
12/09/06 6:02:14 AM
 
Settingsun writes:
I was in beta, but didn't care for the game much. I heard they made big combat changes and was hoping the rereview would give me some insight into how it has changed. I hated 'zoning' everytime I agro'ed a mob and the the symbols didn't seem to do anything.
New Post Quote
12/09/06 9:21:06 AM
 
WSIMike writes:
I do agree with many of the points the reviewer makes. And I agree with points people in this thread have made. The missions do feel repetitive - go to building, kill people, achieve objective, get jumped by a couple more people on teh way back to a hardline. Go to other building that's across town but somehow laid out exactly the same (apparently, all the buildings in the city were designed by maybe 3 architects), kill some more people, achieve an objective, get jumped again on the way to another hardline... and so forth. THat part did seem mind-numbingly boring to me as well.

What made the game such a joy for me, back when I first played it, was the community. Hands-down, the best community I've ever seen in an online MMO. Sadly, many left because the game was too buggy, the events were screwed up and the Monolith folks couldn't seem to keep up. To their credit, however, Monolith were trying to do quite a bit more with the community than any other MMO I've played. Having real team members playing the roles of Morpheus, Niobe, Locke, Merovingian and other key storyline characters - actually interacting with other players and furthering the storyline was something I have never seen in any other MMORPG. It was a noble effort and I don't knock them at all for attempting that level of community involvement. I think they simply bit off more than they could chew.

When the bugs began to rack up and the game became more and more unplayable and more people started leaving.. it lost all that.

I tried to come back not long ago and played for a bit, hearing how it had improved. But it felt empty and pointless. Every time I"d log in, the same people, hanging around the same hardline, doing the same thing. I'd go off and do a mission or two.. come back an hour or so later... same people.. same hardline... same things.. Totally stagnant.

Now.. what I don't get about the review is how the reviewer is positive about nearly everything in the game -the graphics are wonderful, the gameplay is wonderful, the fighting system is wonderful... However he couldn't find a good Faction/Crew to join, so he gave it a 6.6. That seems awfully wierd to me.
New Post Quote
12/09/06 9:51:13 AM
 
Darkz0r writes:

Before you flame the review, think for a second...which review actually gets written after the reviewer has played for a MONTH ?

Get real, I think we all know no review site plays a game for a month and actually touch a lot of stuff that mostly ONLY THE PLAYERS relize, because only *THEY* play the game longer than 1 week. (Actually 1 week is too much, I still doubt any review is based on a 1 week experience..even if they do, reviewers have a lot to do and dont play much Im guessing)

So anyway, by my beta experience I would say the game isnt very impressive as said..sure it could be more of an informative review, but isnt that mostly always ?=\

New Post Quote
12/09/06 10:06:20 AM
 
Rattrap writes:

Originally posted by Darkz0r

Before you flame the review, think for a second...which review actually gets written after the reviewer has played for a MONTH ?

Get real, I think we all know no review site plays a game for a month and actually touch a lot of stuff that mostly ONLY THE PLAYERS relize, because only *THEY* play the game longer than 1 week. (Actually 1 week is too much, I still doubt any review is based on a 1 week experience..even if they do, reviewers have a lot to do and dont play much Im guessing)

So anyway, by my beta experience I would say the game isnt very impressive as said..sure it could be more of an informative review, but isnt that mostly always ?=



Valid point - if we are talking about reviews.

Most sites and magazines just compete to put the reviews as soon as possible. And are often to afraid to bash some game because it could be that due the fact that they played just couple of hours, they actually missed the good parts.

Evidence is plain

NWN2 agreed by most of comunity to be a massive disapointment - got 90% reviews all over the board.

Why?

Simply because NWN 1 - was reviewed to be failure , back in the days. But the obvious NWN1 quality points came to view only later.

So reviewers didnt dare to do the same mistake. And playing NWN2 to the end takes more than month


----

Alas we are talking RE-REVIEW

Meaning - yes review was rushed. But our stuff played the game over the last year, read the forums, seen the rate of patches, talked with people...

And now we bring you the real - ins & outs of the game.


But this is more like review no2.

So why the bother ?

When i see title rereview i expect serious look at the game coupled with amounted experience
New Post Quote
12/09/06 10:25:43 AM
 
Getiz writes:
I think Donna's review sumed it up quite well for me. MXO isnt a bad game and I can see why people play it, but it hasnt got that cetain "Unff" factor I look for in MMOGs. Thats just my opinion which aint worth much.
New Post Quote
12/09/06 11:00:11 AM
 
rwyan writes:
A Review of the Review.....

For a review, I would give this a C-/C+.  The attitude Donna presented is what it should've been, non-biased.  I've read too many reviews where the writer has an obvious bias towards/against whatever he or she is reviewing.  However, I felt lead on up to the end.

Throughout most of the article, it seemed as though Donna was fairly excited for the game.  The only true "negatives" that she pointed out were the sound, service, and activity of players.  She appeared to praise the gameplay, the graphics, and all other aspects.

The other thing is, is that its clear MMORPG.com has a particular scoring system with different categories.  It would have been nice to make a point to cover each of those topics(graphics, gameplay, lag, value, sound, role-playing, fun, community, and service).  I think next time, each aspect should be covered more clearly and specifically.  A good example is how Donna talks about the sound.  Its hard to explain, and I apologize I can't quite put this to words effectively, but her use of words is "clunky", and it is throughout the whole piece.  In reviews, you want to get in to each topic quickly, concisely to better illustrate your point.  State your facts on the point, then give your overall opinion.

I don't mean this to be an attack at the writer but more or less a critique. 


New Post Quote
12/09/06 11:01:44 AM
 
.bLur writes:

Not to pile on because I think the intent here was admirable, and I mean the "re-review" idea, especially for someone who actually had a great time with MxO in beta but was crushed by the overnight changes to pvp, and the random key-accessed zone system- and the dull graphics, and the dull repetitive quests/missions, etc but this review was just really, really sloppy. 

Sorry but the grammatical mistakes are obvious, and more importantly, what really compelled me to comment here, the research and tone here were sloppy.  The approach made the entire thing read like a review from someone who only tried a 14day free account, so they didn't want to slam the game too hard, or dig too deep in the review.  I NEVER post just to make a meanspirited comment about the articles on MMORPG but this review really bugged me.  Seriously... beyond the errors and casual tone, it's sloppy because many things are obvious to anyone who's spent time in that game- for example the graphics are subpar by 2006 standards, at least drab, just as every reviewer noted when it got joked for being a depressing City of Heroes mod with the same 10 enemy character models in every building and the same corridor-office-questing over and over. 

I admit these are old impressions, but I haven't heard of any significant graphics updates to MxO either, and the reviewer doesn't even mention what missions consist of, typically.  Again, I appreciate the effort, but this was just so poorly executed that it offered nothing new in the form of reliable impressions about how this game has evolved/devolved since launch.  Which is why many of us read through it- because, as with many mmo's, it had promise, so it's worth reading a review to see if it ever changed course. 

I know- it's all about opinions, but this review didn't offer any new information at all so that I can have my own opinion.  Information, for example, like how PvP is being handled now (specifics, not just "you can duel"), how zones are accessed (still with random key drops?), how much fun live events are after a couple months of them, how varied/complimentary classes/skills are, what if anything is planned for expansions, how/how well is crafting implemented, what are the primary player criticisms/demands, or what's changed since SOE took over.  Nothing.  How can I have my own opinion about whether this game is worth reinstalling if I don't have any info about the actual gameplay?  To me, that's the difference between "one person's opinion" and a "review." 

New Post Quote
12/09/06 1:24:37 PM
 
Insertion writes:
Could we have a reviewer actually look into things that make the game what it is?

Just seems like Donna just logged in for about 2 weeks, didn't manage to get to 50 (In which if this is true, she would have completely missed a lot of content), and didn't attend any RP based events -- yet alone some of the better live events which just happened in the last month or so.

The developers of MxO are involved in the community, and I'm sure Donna could have easily private messaged one of them to get a front row seat to almost anything happening ingame, really.

Would be interesting to know what server she was on, also.


Anywho, compared to the original review... This doesn't do MxO justice.
New Post Quote
12/09/06 1:59:44 PM
 
GRIMACHU writes:

Originally posted by Insertion
The developers of MxO are involved in the community, and I'm sure Donna could have easily private messaged one of them to get a front row seat to almost anything happening ingame, really.

That wouldn't have given an honest review experience though would it?
New Post Quote
12/09/06 2:01:42 PM
 
Shayde writes:

Originally posted by ParaTrooper

Originally posted by ViarrgosMom

 'We've trashed this game since launch, because it's really crappy and no one plays it, but that was before we sold our souls to sony. So now its happy rainbow sunshine land all the time! The matrix online will do your taxes, walk your dog, reverse global warming, and make the statue of liberty dissappear before your very eyes!"

                                                                                                 -MMORPG.COM



Well someone quite clearly hasn't compared the old review rating to the new one.

What.. was the old review farting Zippidy-doo-dah?

Sure.. I liked the game before. The player events were second to none. Ever since $OE took over it has gone to hell. That combat revamp? Horrible. Now their idea of content is re-runnig the story arcs the WB designers created!

I'm suprised there's still power on those servers.
New Post Quote
12/09/06 7:13:40 PM
 
Insertion writes:

Originally posted by GRIMACHU

Originally posted by Insertion
The developers of MxO are involved in the community, and I'm sure Donna could have easily private messaged one of them to get a front row seat to almost anything happening ingame, really.

That wouldn't have given an honest review experience though would it?

In a way, it would.

Your experience in the game is based off of how much effort you're putting towards reaching some goal. Things such as Live Events and whatnot can only be access through contact with an organization's liaison, the live event character themselves (ie. Merovingian, Morpheus, Seraph), or other operatives who are revealing the location of something happening. Having a dev invite you to an event (Which could be attained by anyone who makes a name for themselves, which could happen rather quickly) would definitely change someone's idea of what MxO is and how things can work. Depending on the event subject matter, amount of player participation (PvP'ers or hardcore RP'ers), you could see an entirely different face of the game that would have you hooked.

Anywho... My main attraction to MxO is the RP element it holds... If you're a fan of the movies, there's that same experience ingame in alternate forms all the time -- be it Devs or player driven storylines ( Mind you, many of the player driven storylines are more "Matrixy" at times).

*Shrugs and walks off... its late*
New Post Quote
12/10/06 1:01:56 AM
 
rabbittruns writes:

"5. All the players go to the clubs and use /dance emotes for several hours while listening to whatever in-game music stream they enjoy."

 

LOL.  that was hilarious... 

New Post Quote
12/10/06 10:28:06 AM
 
boinged writes:

Just out of interest, how long does it take to get to max level?

I played casually for a month or so (50 hours according to XFire) and got to around lvl 16/17. By that point I was getting pretty tired of the same missions which I had to grind not just for xp but to improve my faction score so I could get storyline missions. I did solo so maybe it would be faster to level in a team once things slowed down around level 10. So it's always going to be tough to do an objective review of an entire MMO - you've got to play the whole thing but not become attached to it.

In the case of MxO you'd have to be pretty into the game to even get past level 10 as I had to use my MMO boredom ignoring skill (with ability bonus from soft drinks) to last as long as I did :) It's a shame as it is really cool being in the Matrix, leaping from building to building and knowing kung-fu.

New Post Quote
12/10/06 10:30:52 AM
 
Insertion writes:
Getting to level five takes about 30 minutes... Getting to level ten would take about an hour more -- although, if you're new to the game and reading the crits (as you should to find the game more interesting), then you may have to go around for a good five or six hours before getting the nifty hyperjump ability.
New Post Quote
12/10/06 12:36:49 PM
 
Tyrranosaur writes:
Now, I personally write a lot of reviews for games, and I also read very many of them as well as I like to see what's up with new stuff.  But after reading this review, all I have to say to it that Dona has got to be one of the worst reviewers that has ever been my displeasure to look upon. 
 
Good doesn't outweight the bad?  Really, is that why your review is so full of 'good' (of which, you did no explaining) with very little bad mentioned in?  Graphics an 8?  yeah, I'd personally like to know why WoW recieved a higher score (not to mention community).
 
Have you played the launch?  How about before CR 2?  My guess is 'no' so I conclude you're either delusional, or a fanboy of games like WoW and CoV who believes no other game can be better, which explains its insanely lowered score over very minor things.
 
My opinion on this review:
New Post Quote
12/10/06 6:18:48 PM
 
Ghostwise writes:
I've played MxO since launch and I have to say this review was quite half ass prepared. The re-review was lower than the original review which makes no sense considering all the improvements made over the last few years. The reviewer hit only a few points........one of which was the sound. Alot of the sound effects are a bit lacking and some of the music is repetative but that's  why a radio is built into the game. Not many other games have that. Seems like the reviewer didn't even get to level 10. And there are no flowing trenches in the damn game either. Seems to me like quite a half assed review attempt. 

There was no mention of any of the content that's been added to the game...which is quite a bit. The Pandora's Box arc. The 01 quest line. Not any mention of the combat upgrade and how it changed the game. Then again........I guess you would have to play past level 10 to experience some of that stuff. And what other game has prop vendors that sell items specifically for the sole purpose of role playing? None that I can think of. How did the RP rating get so low? This reviewer probably didn't try and initiate any kind of conversation with people because the community is overhelpful in the biggest of ways. It isn't crammed full of WoW artards either. :P
New Post Quote
12/10/06 8:19:02 PM
 
Jeff44 writes:
Look, I understand the difficulty of writing for public consumption and the risk of looking silly by letting something slip into the work that should never have made it past even a barely-attentive editor, but...

"If you can find a very active crew and faction then you are lucky and will have a lot of good company to accompany you on your way through the Matrix world then you will enjoy this game a lot."

I read that sentence in the review.

Then I read it again.

I blinked hard and read it a third time.

I finally tried reading it backwards, and had to admit at last that it made no grammatical sense.

At that point, I stopped reading the rest of the review.

Sorry Donna.

Grade: D -
New Post Quote
12/10/06 9:00:58 PM
 
damian7 writes:

Originally posted by boinged

Just out of interest, how long does it take to get to max level?

I played casually for a month or so (50 hours according to XFire) and got to around lvl 16/17. By that point I was getting pretty tired of the same missions which I had to grind not just for xp but to improve my faction score so I could get storyline missions. I did solo so maybe it would be faster to level in a team once things slowed down around level 10. So it's always going to be tough to do an objective review of an entire MMO - you've got to play the whole thing but not become attached to it.

In the case of MxO you'd have to be pretty into the game to even get past level 10 as I had to use my MMO boredom ignoring skill (with ability bonus from soft drinks) to last as long as I did :) It's a shame as it is really cool being in the Matrix, leaping from building to building and knowing kung-fu.



could one of you matrix online supporters reply to this please?  elaborate on some of the things that you guys have hinted at in this thread, if you would.  because hinting at things or referring to game things (that we don't know about) doesn't tell us anything.
New Post Quote
12/16/06 9:45:06 AM
 
Reklaw writes:

I can only say i have very low experiance in Matrix online because i only played the game for about 1 hour, why you might ask?? well i'm a hugh fan of the Matrix but did not get that matrix feel at all from the game other then it had the name and maybe some of its special effect but other then that it looked like somesort of streetfighter  cyberpunk game,(Max payne felt more matrix) and i'm pretty picky when it comes to games and if a game doesn't seem what it should be in atleast 1 hour i'm in that game then i don't feel even to explore the other things of the game. Cyberpunk online game with a flavour or touch of matrix would be much more apropiate for the game but he' all this only with near 1 hour experiance so my comments do not have weight like some that are playing the game for over a year maybe 2 but its just my personal opinion. I do understand its a Cyberpunk story but still it had real world people and not everyone being a cyberpunk.

Path of Neo was not the greatest game i ever played but it was/is sertenly the only game that could uphold its titel of the MATRIX.

 

New Post Quote
12/16/06 10:11:30 AM
 
SkyJackal writes:

My PM to the re-reviewer:


Hello there, i was merely wondering if you could take some time to answer a couple of questions and comment on a few concerns in regards to your recent Re-Review of my currently playing MMO, The Matrix Online.

To begin with, out of curiosity which server did you join? And what level did you reach before writing the review? Its just there seemed to be a distinct lack of any information on any of the mirage of new content added (mostly mid-high level which is why i ask of level) or old stuff improved since launch.

Speaking of 'since launch' i believe it to be the definate concenous (sp? =P) that the game has improved 10 fold over launch yet the game actually recieved lower 'scores' than the launch review.

That leads me to my last point, the scoring. I honestly believe your written review was a well done job taking a very 'on the fence' stance and giving readers and incentive to make up their minds on the game, what is what MMOs are all about imo. However, the scoring to be perfectly honest was competely off base. As the MxO community is currently discussing/agreeing on.

--------

Let me simply quote some of the comments currently circulating...

"Role playing and Sound went down by 3 even though nothing has changed with sound.
Ok lets compared our ratings with other games.
Our Community: 7
WoW: 9
CoV: 9
WoW: Yes a bunch of 10 year olds that "pwn" the server totally like pwn our community, L-O-L
CoV: Yeah a whole community that just is asking for teams 24/7."

"yeah the review was written well, but the ratings were just wrong, the truth is the game has improved A LOT since launch, so getting a lower rating than what we had at launch is not good for people that are thinking about joining and testing out the game."

"I thought the review was kind of accurate, except I'd give the graphics a 9, sound an 8 and community a 9."

"I think the game got punished a bit too much for being lonely, its these reveiws that make the game lonely."

"Looks like someone just jumped in on a new character and roamed around abit. Not really getting to know anyone. Because if she did. She would have found the best MMO community ever..."

"the numbers dont reflect the final note.
example tetris would look like this graphics 2, sound 3, roleplaying 0 but still get a 9 for the fun"

--------

So i ask as a closing statement, please re-evaluate the score points for the re-review, they currently give off a very negative feel and suggest a decline to the game, when this is certainly, as you actually seem to express, not true.


New Post Quote
12/19/06 5:49:40 PM
 
Kostika writes:
SkyJackal, I replied to your message. If you like you can post my reply here if you still have it. Unfortunately I don't have a copy of it anymore, my outbox only has old stuff in it. If not I'll re-respond here for you.
New Post Quote
12/19/06 6:03:20 PM
 
SkyJackal writes:

You did? Soz - havnt checked yet. Uno momento.

Might i just say now, whatever the response, thank you for your time.

New Post Quote
12/19/06 7:03:08 PM
 
SkyJackal writes:


I'm sorry that the scores make it seem like the game is bad. I really don't want that feeling to be conveyed. I thought overal the game is average (7 is an average score on mmorpg.com) but isn't an amazing game. Unfortunately the score gets let down really badly in the customer service area and to me that is a very important part of an MMO.

I scored the sound low due to a couple of differant things. Firstly I don't think it deserved the 9 score it originally had. The sound isn't horrible but it is repetative and alot of the time the sound in combat doesn't sync up with the actions on screen. Beyond that I think I explained in the review the reason for the score.

I got to level 15 by sheer will alone. I found unfortunately that the game was rather repetative and boring doing mission after mission of the same thing over and over. I was on the Recursion server. I did my best to try to interact with other players and even tried out a little bit of the PvP. (I work a full time real job and I don't like power leveling so it took me a bit to get to lvl 15)

Unfortnately the game is lonely. People need to know when they join a game that they may end up doing alot of solo play when that's not what they're after. I was rather disappointed to be playing on my own alot.

The fun score has to encompass all of the scores together. So the tetris example doesn't really fit when you're reviewing an MMO. I played it like a new person, not like a reviewer. I did my best and overall I found the game to be average. Not a bad game, but not an amazing game. But in the end this is my opinion, and thus why I closed the review the way I did. I hope that people do give it a try, my opinion isn't the only opinion out there.

~Donna


I'll leave it others to forge their own opinions too Donna... i just hope people choose to do so after glancing over a 6.6 score, a decline over the failed launch, is all.

But again, thanks for your time.

I just hope this time next year theres another re-review - one that really shows how the game has improved over the years =D

New Post Quote
12/19/06 7:10:36 PM
 
MXOfan writes:

I love playing the MXO, its one of the only realistic MMOS out there that immerses you into the world.

You are not a number, everyone knows who you are, and the game graphics are outstanding. The missions and story's are very detailed and the PVP rocks.

The people who jumped onto the MXO Hate Bandwagon have not played the game for the most part and therfor didn't take the time to really learn the game.

I highly recommend this game.

New Post Quote
12/22/06 3:23:02 PM
 
SkyJackal writes:

http://www.associatedcontent.com/article/106794/ten_reasons_why_you_should_play_the.html

A recent article over at AssociatedContent - thought i might as well post a link over here. Feel free to discuss.

New Post Quote
12/28/06 4:31:54 PM
 
Thony writes:

I jacked in recently and need to say that Matrix Online is a much better game then i thought, i must also state that a game like WOW (wich i still like and play) has made me lazy because  wow has almost no learning curve and very easy to get in, Matrix online needs just abit more time to get use to everything, i reached lvl 10 and having a great time just by hyper-jumping on rooftops, must also say that from all mmorpg that recent came to mind Matrix has got a very adult playerbase, alott are willing to help in one way or the other, even had some adventures with some new made friends who asked after we did a couple of fun things together if i wanted to maybe join their group, as this has never happend to me in other MMOrpg's, it does happen in other mmo's but more you will be invited into a guild without them even speaking one word to you mostly before inviting, WoW is a good example of people pushing the joinguild window in your face, Matrix gave me that old school feeling (last time i felt that was with TheRealm,Anarchy Online,SWG/pre-cu) a nice community, very nice graphics, sounds and you get a real matrix feel out of the game.

I read someone saying Path of Neo is the best Matrix game, i think Matrix Online is much better, just give it some time

New Post Quote
1/02/07 11:52:25 AM
 
Reklaw writes:
Originally posted by Thony

I jacked in recently and need to say that Matrix Online is a much better game then i thought, i must also state that a game like WOW (wich i still like and play) has made me lazy because  wow has almost no learning curve and very easy to get in, Matrix online needs just abit more time to get use to everything, i reached lvl 10 and having a great time just by hyper-jumping on rooftops, must also say that from all mmorpg that recent came to mind Matrix has got a very adult playerbase, alott are willing to help in one way or the other, even had some adventures with some new made friends who asked after we did a couple of fun things together if i wanted to maybe join their group, as this has never happend to me in other MMOrpg's, it does happen in other mmo's but more you will be invited into a guild without them even speaking one word to you mostly before inviting, WoW is a good example of people pushing the joinguild window in your face, Matrix gave me that old school feeling (last time i felt that was with TheRealm,Anarchy Online,SWG/pre-cu) a nice community, very nice graphics, sounds and you get a real matrix feel out of the game.

I read someone saying Path of Neo is the best Matrix game, i think Matrix Online is much better, just give it some time


Yeah that was me saying PoN was the better game but you are completly right (but i liked playing Neo in PoN) Matrix online is indeed a better game then i ever thought, i'm also at that point of hyper jumping and just the overall game is cool and fun just takes indeed some time to get used too.

I would recommend this game again mostly because the very first time i played the game i did not like it ,but now after given the game some time to get to know the game better it really is a nice game, must say that i'm lvl 11 so have no idea for how long the fun will last but seeing the way the community is ingame i bet i will spend some time in the matrix ,either i'm surrounded with other adults or the Matrix Online has got a very nice mature player base

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1/03/07 6:08:59 AM
 
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