Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,600,155  Online:0
Guests:0  Posts:4,854,240
Sony Online Entertainment
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 03/22/05)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$25.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:TOut of date info? Let us know!

The Matrix Online News - Why MxO Live Content Worked

Posted by Jon Wood on Jul 27, 2009  | 17 comments in our forums

In a response to a recent Staff Blog post by MMORPG.com Managing Editor Jon Wood titled "Crushing the Dream of Live Content," former Matrix Online Live Events Team member Rachel Thompson shares her views on why MxO Live Content worked.

There are a number of obstacles to creating successful live events in massively multiplayer games. This does not mean that live events are impossible. I was a member of the Live Events team that ran large scale live events in The Matrix Online. We ran one-off side events as well as grand efforts that moved the overall story of the game forward. I will admit that the setting and format of The Matrix Online made it particularly well suited to a regular schedule of live events, as it was designed to have an ongoing storyline. However, I think that our team's methods would work in any game. Had The Matrix Online enjoyed the commercial success Monolith and Warner Brothers had hoped for I might very well still be there, entertaining people.

To pull off a large scale event that entertains more than a handful of people, you need to do some serious planning. The MxO Live Events Team (commonly referred to as the LET) had a regular development cycle: a planning stage where we roughed out the idea for the next event and assigned tasks, completion of those tasks, executing the event, followed by a debriefing to review what worked and what didn't so we could avoid any obvious mistakes in the next cycle. It did not take "ungodly amounts of time to design, plan, and execute" live events. It usually took somewhere in the realm of three to six weeks, depending on the scale of the event in question.

Read Why MxO Live Content Worked

Read more Exclusive News...

 
 
 
Leave this field empty
Post Your Comment:
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
The Elder Scrolls Online : Targeting the MMO Market Column added on Friday May 25
The Elder Scrolls Online has taken the MMO community by storm with both supporters and... Read More
Latest News:
The Matrix Online : Jack In Before the Machines Win Reported on Jul 28, 2009
The Machines invade Zion and pull the plug on The Matrix come July 31st, 2009.... Read More
The Matrix Online : Why MxO Live Content Worked Reported on Jul 27, 2009
In a response to a recent Staff Blog post by MMORPG.com Managing Editor Jon Wood... Read More
The Matrix Online : Closing July 31, Game Over Q&A Reported on May 29, 2009
The folks at the Matrix Online recently announced that players would be jacking out for... Read More
The Matrix Online : Update 60 Reported on May 16, 2008
The Matrix Online got a new update yesterday and today we bring you the patch... Read More
The Matrix Online : Agent Smith Returns for Third Birthday Reported on Mar 20, 2008
SOE has announced the return of Agent Smith to the Matrix Online as part of... Read More