SOE has announced The Matrix Online Buddy Rewards Program. The program will allow players to invite friends to join the game for a 14 day trial.
The Matrix Online Buddy Rewards Program
From July 25, 2007, through August 31, 2007, The Matrix Online (MxO) is offering its players the opportunity to bring up to five buddies into the Matrix with the MxO Buddy Rewards Program. Players will have the opportunity to invite their friends to "Take the Red Pill" and join The Matrix Online for up to 14 consecutive days.
Players who are opted in will receive a key that offers a trial of up to 14 consecutive days to enter The Matrix Online and become part of the continuing story of the Matrix. Trial Account Buddy Keys are only good until 11:59 PM Pacific Daylight Time on August 31, 2007, so time is limited for those who wish to join. Connect with friends right away and Jack In!
At the conclusion of the 14-day trial period if a player's friend wants to continue playing MxO, they can transition their trial account to an active subscription by entering a valid credit card or an official SOE game card onto the account. Trial keys only work for new accounts, so players need to make sure that the friends they refer do not have an existing account for The Matrix Online or an active Station Access account.
Take the Red Pill! Jack in!
July 25, 2007 - August 31, 2007
Read more about The Matrix Online at http://thematrixonline.station.sony.com.
they are sending these out to people who have cancelled subs as well lol.
i cancelled my soe accounts over 6 months ago and got this email lol.
maybe they should have been trying to get me to resubscribe first before i sent my friends buddy requests lol. wait, i know what this is for. this is so i can send something to those "friends" i dont like right? =p
Request your buddy key here on MMORPG over at
http://www.mmorpg.com/discussion2.cfm/thread/141080
Thought people might be interested in some of the changes that have made their way to the game so i put together a list of stuff. Note none of this stuff is dated so some of it might be irrelevant to 'newer' players and i might have mised stuff for 'older'/beta players.
"A neighbourhood mob restructure saw the gangs of richland and westview laid out for a better natural level/city progression, they were also given more personality with emotes, moods, and general trickery."
"CR2 (combat revision 2) brought about much more clearly defined and fleshed out leveled loot tables (as well as refined collector, hideout and construct items) meaning theres useful stuff to be looking out for and hunting down every step of the way. Instead of stopping dead at those level 20 red derin pants
. Definately adds to the leveling process if you let yaself get into it too, especially if you like mixing clothes with specific loadouts for the best combos.
The clothing tables were made a lot more diverse in terms of buffs in relation to looks too as the general emphesis was taken off needing so many buffs and more onto your characters attribute points and loadout. Basically, the style vs strength problem was largely fixed with CR2.
CR2 also balanced, streamlined, simplified and generally improved every sector of combat. Removed hughely flawed systems like zero-sum and multi-lock."
"Stability and lag are much improved. Live events no longer crash servers everytime they're held and of course theres the destruction of the dreaded Downtown Lag which plagued the game since launch."
"Unnumerable bug fixes. Big ones that jump to mind is stuff like the evade bug and sound looping"
"Many little features added/fixed. (more recent examples include /AFK and Description Change)"
"In-Game Email system. (allows you to send messages to other players at any time. Items can also be attached to a mail, so you don't have to wait for or meet with anybody to hand over info or an item. Doubles as extended storage by self-mail too) "
"Pandora Box Quest Lines. (Content for level 30-50 with deep story and a range of awesome rewards. Requires some strong replay value for the best of em, too.)"
"Missions Archive. With several obtainable rewards including chapter specific special FX for your character and org specific clothing (these also span the game's entire storyline critical mission history, so thats... 315 hand made, narrative driven missions with even more xp to be had than standard grinding.)"
"White Hallways/Org specific Meeting Constructs. Now with org specific level 70 combat sims modeled after major storyline characters such as Morpheus, The Assassin and The Twins this provides the game with an interesting and challenging end-game combat goal. Not to mention you'll need 100 reputation points and 100 million $i, this is a definate group investment encouraging pooled resources."
"Prop Vendors (adding over 100 RP-useful prop items)"
"The Zero One End-Game Quest has higher level players teaming up to take down a large number of robot modelled mobs plus a level 60 boss in a PvP enabled environment for the awesome level 50 Area K Trenchcoat."
"All the game's weapon and numerous clothing textures have been spruced up with specular highlight mapping."
"A much more refined (be it to your tastes or not) story telling system with more emphesis on smaller yet nigh constant episodic releases (the old 15 critical mission packs have been spread over a three per week scheme and live events happen daily and although they're on a smaller scale they do have a much greater level of direct and personal interaction with both players and the more coherent whole that is the storyline.)"
"Stat Hack. Now player regret really is a thing of the past with your leveled gained attribute points now redeemable after running a mission brought from the archivists which will test your patience"
"LESIG 2.0 and the reactivation of the World Events Button - allowing you to keep up to date with your servers organisational liasions (3 per org), meaning better RP encouragment, a more immersive story experience and better notification/involvement with live events."
"RSI Pills can now be looted from the game's exile hideouts (dungeons) allowing players to change any physical aspect of their character which was available at creation (apart from gender change of course)"
"The Wasteland Corruptor Quest introduced in Update 52 pushes the MxO quest content to new boundries. Providing content and rewards for levels 30-50 the quest is group based and includes level scaled red con enemies (3 on 1 at that), level 100 bosses and the strong need to consolidate farmed resources."
"A new item type called Luggables have been introduced. These items are persistant in the world and can be dropped into the game space itself but can not be uploaded or kept on your character on log-out. They actually achieve quite a bit, finally bringing some meaning to pvp as the items flag you for player versus player combat and provide buffs that will be sought after by deterministic fighters. Not only that but Luggables were the first step to help breath new life into the nigh pointless Data Miner class who are the only ones capable of tracking this new items across the city."
"Latest DM/Coder Stuff, gotta write this up. Check this space xD"
It might also interest people to know that the truce which was brockered at the end of the trilogy and played central theme to most of the game's storyline so far has recently been broken.
See how:
http://thematrixonline.station.sony.com/images/movies/cinematics/8.1_high.wmv
(right click save as)
Players are off to War.
Sounds interesting SkyJackal. It's been a while since I've played (but not since I've stopped paying). Did this change the intros quests any? Or will you still be grinding out Fed-Ex quests?
They fixed "the" sound loop bug?
I highly doubt it.
Yes, they did fix the sound loop, praise be for the lack of looping pigeon coos.
And they did put in a new newbie experience involving a 'trail' of helpful collectors where you get to do some basic farming, get told about the different abilities open to you at the start, some other cool, contact missions and some gear to get ya started. All in all it should get ya to level 5 comfortably without even touching the original newbie missions.
I can't believe they reduced the cinematics to basically a digitally animated comic book.
I think whats more unbelievable is that some people think they could've pulled off some of the stuff they have with the graphic novels within the confines of the game engine. Try to represent a swarm of sentinals attacking a base in the real with it, i dares ya.
If going graphic novel means the story can breath with more creativity outside that of the limitations of the game systems i for one am all for it.
ha, see it's stuff like this that gives LotRO's "Invite a Friend! Get Free Time!" a bad name. It looks like a desperation measure, like the "Double Exp Weekend!" begging that goes on with some games.
(and jeez i didn't even know matrix online was still alive, i thought it got cancelled months ago)